VaranisArano wrote: »It only absorbs projectiles for 3 seconds. Do you have similar problems with Wardens using their crystallized shields?
Without further info, this reminds me of complaints about the way the old DK wings completely shut down ranged builds that relied on projectiles. Yes, they did, but the old wings didn't do jack-diddly as long as you had a non-projectile skill you could swap to when you came up against a wing-spammer.
VaranisArano wrote: »It only absorbs projectiles for 3 seconds. Do you have similar problems with Wardens using their crystallized shields?
Without further info, this reminds me of complaints about the way the old DK wings completely shut down ranged builds that relied on projectiles. Yes, they did, but the old wings didn't do jack-diddly as long as you had a non-projectile skill you could swap to when you came up against a wing-spammer.
test it. there is no ranged skill that goes through ball of lightning. or atleast none that i have noticed in my fights. it rly seems to absorb anything unless its some sort of aoe ability.
Chilly-McFreeze wrote: »Limit amount of projectiles absorbed too and call it a day.
Sanguinor2 wrote: »Anyone not massively biased towards sorc will admit that ball of lightning being as strong as it is while wings got nerfed into oblivion isnt balanced.
To add insult to injury Zos even buffed ball of lightning to its current state after deleting wings with the reasoning being that no ability should counter an entire playstyle. Yet here we are with one ability countering an entire playstyle while also doubling as the best mobility spell in the game.
Even worse for magdks the one spell they have to counter ball of lightning (their in class gap closer empowering chains) gets absorbed by ball of lightning and thus is useless instead of the counter its supposed to be.
VaranisArano wrote: »VaranisArano wrote: »It only absorbs projectiles for 3 seconds. Do you have similar problems with Wardens using their crystallized shields?
Without further info, this reminds me of complaints about the way the old DK wings completely shut down ranged builds that relied on projectiles. Yes, they did, but the old wings didn't do jack-diddly as long as you had a non-projectile skill you could swap to when you came up against a wing-spammer.
test it. there is no ranged skill that goes through ball of lightning. or atleast none that i have noticed in my fights. it rly seems to absorb anything unless its some sort of aoe ability.
Still, it's only three seconds, which means that you'll need to time your ranged burst rather than wasting it while the Sorc has their Ball of Lightning absorbtion window.
A.) Don't use a one-trick pony build that's loaded up with just ranged projectiles and expect to do well against a build that's got a skill that shuts down projectiles.
B.) Don't unload your burst while they've got their protection up. At least with a sorc, it's just wasted attacks. Against a DK, you could basically kill yourself with your own reflected attacks. It could be worse.
C.) Do pressure them so they can't keep spamming that skill, which does require non-projectile skills. That might be harder to do with mobile Sorcs compared to DKs, but fortunately Ball of Lightning escalates in cost, so its hard to spam.
Give it the same treatment as wings and a 50% reduction. The same thing needs to be done to Wardens Crystallized Shield and its morph. For reference here are the tool tips form eso-skillbook.com
Ball of Lightning
Cast Time: Instant
Target: Area
Range: Maximum range: 15 meters, Radius: 6 meters
Cost: 3780 Magicka
Skill description
Transform yourself into pure energy and flash forward. After reaching your location, you become immune to snare and immobilize effects for 2 seconds. A ball of lightning is created at this location as well, which absorbs incoming projectiles for 3 seconds. Casting again within 4 seconds costs 33% more Magicka.
New effect
Absorbs projectiles. Grants brief snare and immobilization immunity after casting. No longer stuns enemies.
Protective Plate
Cast Time: Instant
Target: Self
Cost: 3510 Magicka
Skill description
Flex your scales, reducing damage taken from projectiles by 50% for 6 seconds. Gain immunity to snares and immobilizations for 2 seconds.
New effect
Gain immunity to snares and immobilizations. Cost reduces as ability ranks up.
Dragon Fire Scale
Cast Time: Instant
Target: Self
Cost: 3780 Magicka
Skill description
Flex your scales, reducing damage taken from projectiles by 50% for 6 seconds. When you are hit with a projectile, you retaliate by launching a fiery orb at the attacker that deals 1799 Flame Damage. This effect can occur once every half second.
New effect
Incoming projectiles cause you to deal Flame Damage back to the attacker.
Shimmering Shield
Cast Time: Instant
Target: Self
Cost: 3780 Magicka
Skill description
Spin a shield of ice around you, absorbing up to 25609 damage from 3 projectiles. Each time you absorb a projectile you restore 831 Magicka and gain Major Heroism for 6 seconds, granting you 3 Ultimate every 1.5 seconds.
New effect
Absorbing projectiles grants you Major Heroism.
Crystallized Slab
Cast Time: Instant
Target: Self
Cost: 3780 Magicka
Skill description
Spin a shield of ice around you, absorbing up to 24791 damage from 3 projectiles. Each time you absorb a projectile you restore 831 Magicka and launch an icy bolt back at the enemy, dealing 1799 Frost Damage. This effect can occur once every half second.
New effect
Absorbing projectiles launches an icy bolt back at the enemy.
Stay safe and enjoy the journey 😊
PS. ZOS stop the micromanagement of the green tree 🥺
Give it the same treatment as wings and a 50% reduction. The same thing needs to be done to Wardens Crystallized Shield and its morph. For reference here are the tool tips form eso-skillbook.com
Ball of Lightning
Cast Time: Instant
Target: Area
Range: Maximum range: 15 meters, Radius: 6 meters
Cost: 3780 Magicka
Skill description
Transform yourself into pure energy and flash forward. After reaching your location, you become immune to snare and immobilize effects for 2 seconds. A ball of lightning is created at this location as well, which absorbs incoming projectiles for 3 seconds. Casting again within 4 seconds costs 33% more Magicka.
New effect
Absorbs projectiles. Grants brief snare and immobilization immunity after casting. No longer stuns enemies.
Protective Plate
Cast Time: Instant
Target: Self
Cost: 3510 Magicka
Skill description
Flex your scales, reducing damage taken from projectiles by 50% for 6 seconds. Gain immunity to snares and immobilizations for 2 seconds.
New effect
Gain immunity to snares and immobilizations. Cost reduces as ability ranks up.
Dragon Fire Scale
Cast Time: Instant
Target: Self
Cost: 3780 Magicka
Skill description
Flex your scales, reducing damage taken from projectiles by 50% for 6 seconds. When you are hit with a projectile, you retaliate by launching a fiery orb at the attacker that deals 1799 Flame Damage. This effect can occur once every half second.
New effect
Incoming projectiles cause you to deal Flame Damage back to the attacker.
Shimmering Shield
Cast Time: Instant
Target: Self
Cost: 3780 Magicka
Skill description
Spin a shield of ice around you, absorbing up to 25609 damage from 3 projectiles. Each time you absorb a projectile you restore 831 Magicka and gain Major Heroism for 6 seconds, granting you 3 Ultimate every 1.5 seconds.
New effect
Absorbing projectiles grants you Major Heroism.
Crystallized Slab
Cast Time: Instant
Target: Self
Cost: 3780 Magicka
Skill description
Spin a shield of ice around you, absorbing up to 24791 damage from 3 projectiles. Each time you absorb a projectile you restore 831 Magicka and launch an icy bolt back at the enemy, dealing 1799 Frost Damage. This effect can occur once every half second.
New effect
Absorbing projectiles launches an icy bolt back at the enemy.
Stay safe and enjoy the journey 😊
PS. ZOS stop the micromanagement of the green tree 🥺
This. Both BoL and Shimmering are biggest offenders here, there is no way someone can burst through them especially through warden shields which thanks to cost return are extremly cheap and can be kept up even by stamina toons - cost return needs to be removed and the mitigation neeeds to be changed into % based. BoL on the other hand is the best escape tool in the game, it makes you 100% immune to ranged builds. It should get longer cool down or as said above, get the wings treatment.
Or introduce potion and skills that suppress those skills effects for Xs.
Sanguinor2 wrote: »Anyone not massively biased towards sorc will admit that ball of lightning being as strong as it is while wings got nerfed into oblivion isnt balanced.
To add insult to injury Zos even buffed ball of lightning to its current state after deleting wings with the reasoning being that no ability should counter an entire playstyle. Yet here we are with one ability countering an entire playstyle while also doubling as the best mobility spell in the game.
Even worse for magdks the one spell they have to counter ball of lightning (their in class gap closer empowering chains) gets absorbed by ball of lightning and thus is useless instead of the counter its supposed to be.
PhoenixGrey wrote: »Sanguinor2 wrote: »Anyone not massively biased towards sorc will admit that ball of lightning being as strong as it is while wings got nerfed into oblivion isnt balanced.
To add insult to injury Zos even buffed ball of lightning to its current state after deleting wings with the reasoning being that no ability should counter an entire playstyle. Yet here we are with one ability countering an entire playstyle while also doubling as the best mobility spell in the game.
Even worse for magdks the one spell they have to counter ball of lightning (their in class gap closer empowering chains) gets absorbed by ball of lightning and thus is useless instead of the counter its supposed to be.
It has a ramping cost. Its not that hard to run a mag sorc out of sustain.
So I mainly play mag sorc, and play atam sorc quite often.
I don't use it on either. For me, I value the unlockable stun from streak a lot more.
Ball of lightning is very strong though. It does hard negate a lot of offence.
What I would say though, is comparing it to wings/warden shield is a bit like apples an oranges.
The key difference, is that the warden shield and wings can be used and then you can go aggressive. So they can cancel a lot of your damage, but still be a threat to you.
Ball of lightning is an escape tool. Yes, it's annoying, but it doesn't create a one sided fight. They're running away.
It is still a little strong though and probably needs some adjustments.
Sanguinor2 wrote: »So I mainly play mag sorc, and play atam sorc quite often.
I don't use it on either. For me, I value the unlockable stun from streak a lot more.
Ball of lightning is very strong though. It does hard negate a lot of offence.
What I would say though, is comparing it to wings/warden shield is a bit like apples an oranges.
The key difference, is that the warden shield and wings can be used and then you can go aggressive. So they can cancel a lot of your damage, but still be a threat to you.
Ball of lightning is an escape tool. Yes, it's annoying, but it doesn't create a one sided fight. They're running away.
It is still a little strong though and probably needs some adjustments.
Whats stopping a magsorc from casting it and then continue blasting a another player while all ranged damage gets absorbed?`The range is certainly there.
Sanguinor2 wrote: »So I mainly play mag sorc, and play atam sorc quite often.
I don't use it on either. For me, I value the unlockable stun from streak a lot more.
Ball of lightning is very strong though. It does hard negate a lot of offence.
What I would say though, is comparing it to wings/warden shield is a bit like apples an oranges.
The key difference, is that the warden shield and wings can be used and then you can go aggressive. So they can cancel a lot of your damage, but still be a threat to you.
Ball of lightning is an escape tool. Yes, it's annoying, but it doesn't create a one sided fight. They're running away.
It is still a little strong though and probably needs some adjustments.
Whats stopping a magsorc from casting it and then continue blasting a another player while all ranged damage gets absorbed?`The range is certainly there.
They still have to disengage, turn around and do damage.
At that point you can close down the gap and move passed the ball.
I don't see any sorcs play like this anyway. Everyone I see that uses it is to reposition/run away.
I do believe that something about this stun CC from streak is bugged as almost always it is causing an "unbreakable" stun. You know, one of those that you have to "wait over" as despite having 30K stamina left - you can not break free.So I mainly play mag sorc, and play atam sorc quite often.
I don't use it on either. For me, I value the unlockable stun from streak a lot more.
Sanguinor2 wrote: »So I mainly play mag sorc, and play atam sorc quite often.
I don't use it on either. For me, I value the unlockable stun from streak a lot more.
Ball of lightning is very strong though. It does hard negate a lot of offence.
What I would say though, is comparing it to wings/warden shield is a bit like apples an oranges.
The key difference, is that the warden shield and wings can be used and then you can go aggressive. So they can cancel a lot of your damage, but still be a threat to you.
Ball of lightning is an escape tool. Yes, it's annoying, but it doesn't create a one sided fight. They're running away.
It is still a little strong though and probably needs some adjustments.
Whats stopping a magsorc from casting it and then continue blasting a another player while all ranged damage gets absorbed?`The range is certainly there.
They still have to disengage, turn around and do damage.
At that point you can close down the gap and move passed the ball.
I don't see any sorcs play like this anyway. Everyone I see that uses it is to reposition/run away.
this doesnt work. ur attacks can even turn around 180 ° to the ball of lightning when ur close to it which is super weird.
aslong as the person dont move away from the bol so that its in ur back nothing works.
i feel like many stamina players commenthing here.
Sanguinor2 wrote: »So I mainly play mag sorc, and play atam sorc quite often.
I don't use it on either. For me, I value the unlockable stun from streak a lot more.
Ball of lightning is very strong though. It does hard negate a lot of offence.
What I would say though, is comparing it to wings/warden shield is a bit like apples an oranges.
The key difference, is that the warden shield and wings can be used and then you can go aggressive. So they can cancel a lot of your damage, but still be a threat to you.
Ball of lightning is an escape tool. Yes, it's annoying, but it doesn't create a one sided fight. They're running away.
It is still a little strong though and probably needs some adjustments.
Whats stopping a magsorc from casting it and then continue blasting a another player while all ranged damage gets absorbed?`The range is certainly there.
They still have to disengage, turn around and do damage.
At that point you can close down the gap and move passed the ball.
I don't see any sorcs play like this anyway. Everyone I see that uses it is to reposition/run away.
this doesnt work. ur attacks can even turn around 180 ° to the ball of lightning when ur close to it which is super weird.
aslong as the person dont move away from the bol so that its in ur back nothing works.
i feel like many stamina players commenthing here.
BUT, it is usually used to run away from fights and doesn't create a "I can hit you but you can't hit me" type of gameplay.
relentless_turnip wrote: »I play most classes, but love my stamsorc. I think without BOL they move from B tier to D tier. If it is adjusted I would say all it needs is to catch a limited number of projectiles rather than all of them for 3 secs. I enjoy it the way it is though and a gap closer and a well timed stun is all you need to counter it. It's very strong, but I wouldn't say it's broken.
Most busted skill in the game for me is arctic on a warden, it heals too much and does too much. I don't think it's worth making a thread though... Just saying...
Sanguinor2 wrote: »Before anyone talks about homogenization, Im not asking for a copy of bol or arctic, Im asking for any kind of ability with a similar power budget.
Sanguinor2 wrote: »So I mainly play mag sorc, and play atam sorc quite often.
I don't use it on either. For me, I value the unlockable stun from streak a lot more.
Ball of lightning is very strong though. It does hard negate a lot of offence.
What I would say though, is comparing it to wings/warden shield is a bit like apples an oranges.
The key difference, is that the warden shield and wings can be used and then you can go aggressive. So they can cancel a lot of your damage, but still be a threat to you.
Ball of lightning is an escape tool. Yes, it's annoying, but it doesn't create a one sided fight. They're running away.
It is still a little strong though and probably needs some adjustments.
Whats stopping a magsorc from casting it and then continue blasting a another player while all ranged damage gets absorbed?`The range is certainly there.
Chilly-McFreeze wrote: »Sanguinor2 wrote: »Before anyone talks about homogenization, Im not asking for a copy of bol or arctic, Im asking for any kind of ability with a similar power budget.
The spreadsheet balancing was the worst thing that happend to class identity if you'd ask me. Not all classes are equal in their play style so in some cases those "overbudget" abilities are needed.Sanguinor2 wrote: »So I mainly play mag sorc, and play atam sorc quite often.
I don't use it on either. For me, I value the unlockable stun from streak a lot more.
Ball of lightning is very strong though. It does hard negate a lot of offence.
What I would say though, is comparing it to wings/warden shield is a bit like apples an oranges.
The key difference, is that the warden shield and wings can be used and then you can go aggressive. So they can cancel a lot of your damage, but still be a threat to you.
Ball of lightning is an escape tool. Yes, it's annoying, but it doesn't create a one sided fight. They're running away.
It is still a little strong though and probably needs some adjustments.
Whats stopping a magsorc from casting it and then continue blasting a another player while all ranged damage gets absorbed?`The range is certainly there.
I was all for changing BoL to absorb X amount of projectiles over Y seconds + changing some skills to non-projectiles. But if that's what bothering you how about this: the ball absorbs everything for Y seconds that passes in Z meters. So neither can you attack them nor they could do what annoys you?
Chilly-McFreeze wrote: »
The spreadsheet balancing was the worst thing that happend to class identity if you'd ask me. Not all classes are equal in their play style so in some cases those "overbudget" abilities are needed.
I was all for changing BoL to absorb X amount of projectiles over Y seconds + changing some skills to non-projectiles. But if that's what bothering you how about this: the ball absorbs everything for Y seconds that passes in Z meters. So neither can you attack them nor they could do what annoys you?