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Please look at the kill 40 players daily in Cyro

Kwoung
Kwoung
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It seems broken and not completable a large portion of the time. The counter just gets stuck and stops moving, this has happened to myself and many of the folks I PVP with. More times than not it seems to stop at around 23/40, but I have had it go as high as 37/40 before it stops counting kills.

It would probably also help to have official word on what counts as a kill towards that quest. I have seen many hypothesis on the matter, from killing blows, doing the most damage, to doing any damage solo, but KB's if you are grouped. But I both have and have not gotten credit towards the quest in all those situations, so it must be bugged.

Please fix this, as it is one of the 4 quests that reward a Gladiator Rucksack, which we are after at least once a day... and many times, the only quest the board offers no matter how many times you decline and try again to get a different one.
  • Kwoung
    Kwoung
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    Update, played for hours yesterday, killed hundreds of players, not a single kill registered on this quest, although I finished numerous of the other Kill 20 quests. Please look into this, it is one of the few that give the Gladiator Proof you can only earn once a day, so this is pretty gating.
  • virtus753
    virtus753
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    Unfortunately it’s been bugged when playing in a group since the conquest board was introduced 3 years ago. It has never worked properly in a group when you and your groupmates are attacking the same targets. But disband the group or play far enough apart from your groupmates, and it will start behaving like the Kill 20s.

    I’d guess they’ve known about it for a long time now (given the number of threads on the forums and the number of bug reports submitted in game since the Summerset PTS) and have it somewhere on a list of things to fix whenever they get around to it. They don’t seem to be in a hurry.
  • Kwoung
    Kwoung
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    virtus753 wrote: »
    Unfortunately it’s been bugged when playing in a group since the conquest board was introduced 3 years ago. It has never worked properly in a group when you and your groupmates are attacking the same targets. But disband the group or play far enough apart from your groupmates, and it will start behaving like the Kill 20s.

    I’d guess they’ve known about it for a long time now (given the number of threads on the forums and the number of bug reports submitted in game since the Summerset PTS) and have it somewhere on a list of things to fix whenever they get around to it. They don’t seem to be in a hurry.

    Sounds right. Tonight I was just be-bopping with a few friends, not coordinated play at all, so we were a lot more spread out than usual. I completed 40 players in about 20 minutes (it was the only quest the board had for me).
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