Dagoth_Rac wrote: »That set does not work in Cyrodiil. Only a few sets currently work in Cyrodiil, for a combination of performance and balance reasons. It will start working again in early June, when the new Chapter is released. See this post for more info:
https://forums.elderscrollsonline.com/en/discussion/565283/update-on-proc-set-plan-in-cyrodiil
Dagoth_Rac wrote: »That set does not work in Cyrodiil. Only a few sets currently work in Cyrodiil, for a combination of performance and balance reasons. It will start working again in early June, when the new Chapter is released. See this post for more info:
https://forums.elderscrollsonline.com/en/discussion/565283/update-on-proc-set-plan-in-cyrodiil
I am new here. Does this mean there are sets that only work in PvP and sets that only work in PvE? How does one know the difference?
Yes, I have played games with gear that had stats added to gear that was PvP specific so I am really asking how do I tell the difference?
Well, I suppose that explains why Major Gallop and Major Expedition -- total increases of 30% (each?) to movement speed which are the Adept Rider 5th bonus -- were evidently not applied, while my character was doing Scouting Missions. The character had not unlocked the Continuous Assault passive yet. Watching him ride his horse reminded me of how much I truly miss the original Rapid Maneuver ability!HowellQagan wrote: »Dagoth_Rac wrote: »That set does not work in Cyrodiil. Only a few sets currently work in Cyrodiil, for a combination of performance and balance reasons. It will start working again in early June, when the new Chapter is released. See this post for more info:
https://forums.elderscrollsonline.com/en/discussion/565283/update-on-proc-set-plan-in-cyrodiil
I am new here. Does this mean there are sets that only work in PvP and sets that only work in PvE? How does one know the difference?
Yes, I have played games with gear that had stats added to gear that was PvP specific so I am really asking how do I tell the difference?
Currently only set bonuses working are those that give you a specific stat increase only. Critical, max stamina/magicka/health, spell/weapon damage. Anything that's an effect, cost reduction etc is disabled. If a set bonus has a direct stat increase and another effect, neither are granted, the whole bonus is disabled for that item count. For examole NMA 5th bonus has a stat increase but also a skill cost increase, so the whole bonus is disabled.