JamieAubrey wrote: »
vivisectvib16_ESO wrote: »It's kind of dumb that we have to travel from the Alliance camp wayshrine to another wayshrine to get out of Cyro. We should also be able to travel to the inside/outside of any house we own.
I think you can use the cyro wayshrine to port to your house...obviously they can't allow you just click on your house icon and port out anywhere from cyro because it would provide an easy out
vivisectvib16_ESO wrote: »It's kind of dumb that we have to travel from the Alliance camp wayshrine to another wayshrine to get out of Cyro. We should also be able to travel to the inside/outside of any house we own.
Why would it be an exploit issue to allow people to port out of Cyrodiil from anywhere? Where's the harm in doing that? (And what's the different to logging off or shutting the game down without logging out - which you can already do anywhere in Cyrodiil?)
I understand restricting where you can enter Cyrodiil so you have to start from your base and work your way out to wherever you want to attack, but I don't understand why it's a problem to let players leave from anywhere.
Cyrodiil is programmed so you can only use the wayshrine to port out. Otherwise people would just port out whenever and wherever to escape from sticky situations. Just get out of combat for 8 seconds, and you’re home free.
Since you can’t port to a house from a wayshrine — if you try outside of Cyro, your character will literally stop using the wayshrine and do the same time-consuming star-field animation you get in the middle of nowhere — you can’t use Cyro’s only way of exiting (bar queueing for IC) to get to a house.
It’s very annoying for those who want to leave fast, but I suspect it would be easily exploitable, since they wouldn’t be able to restrict people from porting to their houses anywhere in Cyro. From how it’s implemented I would think porting to a house can’t be restricted to a wayshrine for Cyro purposes.
Toc de Malsvi wrote: »Cyrodiil is programmed so you can only use the wayshrine to port out. Otherwise people would just port out whenever and wherever to escape from sticky situations. Just get out of combat for 8 seconds, and you’re home free.
Since you can’t port to a house from a wayshrine — if you try outside of Cyro, your character will literally stop using the wayshrine and do the same time-consuming star-field animation you get in the middle of nowhere — you can’t use Cyro’s only way of exiting (bar queueing for IC) to get to a house.
It’s very annoying for those who want to leave fast, but I suspect it would be easily exploitable, since they wouldn’t be able to restrict people from porting to their houses anywhere in Cyro. From how it’s implemented I would think porting to a house can’t be restricted to a wayshrine for Cyro purposes.
How is it exploitable other than maybe Imperial City? In which case they could just make it where you cannot leave IC to your home.
Leaving Cyrodiil means you now have to que to get back in. And you always zone in to the home base. Which is the same place you can always go if you die. At most you prevent someone from getting a small amount of currency for killing you. And only if you can get out of combat.
Leaving Cyrodiil in any way actually greatly hinders any actual PvP progress. You aren’t helping your side, you will take longer to get back to another keep than just suiciding on guards, or running out to use a teleportation. You aren’t gaining any currency by leaving.
JamieAubrey wrote: »
True, especially with the stuck in combat bug.
But the fact remains it would be eminently exploitable if the intention is that we’re stuck in Hotel Cyrodiil unless and until we can make it back to the gates.
Lol, so you can escape gank squads at will?
Yeah no, I don't think so. Take the L.
Since the devs explicitly intend us to leave Cyro only by the use of the alliance base wayshrines to port to external wayshrines, getting around that mechanism is potentially an exploit in that it circumvents the devs' intentions.
Simply because if they allowed you to recall from anywhere in Cyrodiil it would be used by many to get out of fights which is essentially exploiting. The only reasonable way they could add this in is if they allowed you to recall only from one of your alliance wayshrines.
Simply because if they allowed you to recall from anywhere in Cyrodiil it would be used by many to get out of fights which is essentially exploiting. The only reasonable way they could add this in is if they allowed you to recall only from one of your alliance wayshrines.
spartaxoxo wrote: »JamieAubrey wrote: »
True, especially with the stuck in combat bug.
But the fact remains it would be eminently exploitable if the intention is that we’re stuck in Hotel Cyrodiil unless and until we can make it back to the gates.
No more exploitable than porting to IC.
Yes, porting to houses works like porting to friends. Even if you use an wayshrine to port to an house you own you still start the cost increase on next port to wayshrine.Age of code (and badly added function)
Housing didnt exist for years & it was never thought about when housing was added,
as even from any other location you do not use a wayshrine, but the port to friend/guiuld code!