So like many players out there, I'm stellar over moving Major Gallop from Rapids to an Alliance passive ability. That was clearly done in everyone's best interests and is all around such a wonderful change.
Now that is done and with that said, I think its time we have a deeper discussion on what comes next for Rapids.
My thoughts on this, I believe Rapids should keep everything it still has, namely the 30% boost to move speed as well as the morph abilities. However, I believe that it needs something more. It is my opinion that rapids was always really intended to be used as like a group buff and going forward it should work and feel as the same. I just think the skill needs more buy-in from groups by providing other minor buffs with it, such as minor protection and minor mag/stam regen. The idea here is Rapids is like the group using a tactic to reposition itself and by adding in these minor buffs will help the group as a whole to complete the movement, then continue gameplay once they've repositioned the group.
Because its like this, in the group only one person need slot rapids. And I've been in every kind of group before, 4-man raid, 8-12 trials, pug, guild, ball groups, and in every situation it's not enough to just move the group however many times there are new players or certain types of gear the group wants to run (like heavy) and resources are strained. By changing Rapids in the above manner, you'd get the bonus to movement speed and some resources to help sustain the group so they can actually function when they stop moving and keep the flow of gameplay moving for the group.
Edited by Nagastani on March 14, 2021 5:37PM