Integral1900 wrote: »Like the one for inspiration, why on earth isn’t that off on a little spur on its own? My main crafter filled those skill lines four years ago!
Yeah let's buy crafting inspiration CP on our maxed out crafters so we can buy something else up the ladder.
Doesn't make much sense, does it?
The silly prequisites are just a form of CP "gold sink". Makes as much sense as master crafter not being able to repair armor while every traveling salesperson with a guar in tow can repair everything on the spot.
Ah well, this is not RPG.
CristyRazvan wrote: »The same amount of CP returns way less usefulness. I have lost too the double nodes chance and the 50% harvesting speed reduction, now i have just 30% and it is strange to see the character hitting the node once, than raising the axe/pick again to have the node gathered mid-swing.
It's not something I like but...this can't seriously be new to any of you can it? Isn't this how every game with a skill tree works?
Even the skills in ESO are kind of like that in that you have to spend skill points on the ones which unlock earlier, and put them on your bar for a while in order to get enough XP in the skill line to unlock later skills, and you have to train up ones which are useless until morphed before you're allowed to morph them..
Yeah let's buy crafting inspiration CP on our maxed out crafters so we can buy something else up the ladder.
Doesn't make much sense, does it?
silvereyes wrote: »I hate it as well. I have several accounts. My main is around cp 1100, and I can get most of what I want from the constellations. I have a few accounts around cp 810, and those are close, but not quite there.
My cp 450 accounts feel completely gimped, and being forced to invest dozens of points into stuff I don’t care about feels like I’m on a treadmill, not progressing. Every time I spend a new point, it’s unsatisfying.
Yes! With diminishing returns in CP 1.0, the early stars only took 2-3 CP to get to the next jump point, and nothing blocked anything else. Sub CP 800 progression felt rewarding.For those who were not over CP cap it's a considerable step backwards. I really appreciated the previous system where you could choose to get a little in several things or as much as you could in one in order to feel like your CP was doing SOMETHING no matter where you were at.
Oh god, yeah I HATE this too, putting points into decreasing wayshrine cost? Who the heck cares about that?
Mythreindeer wrote: »Pathing in the green tree could definitely be improved upon.
That said, I like the new CP system and see it's potential. It's different and therefore will be unwelcome at first by many but it has greater potential for a better game.
On characters that don't need inspiration, I simply took a different path to get where I wanted.
Sylvermynx wrote: »On characters that don't need inspiration, I simply took a different path to get where I wanted.
That's what I did - went up the right side getting the wayshrine one, then on up to Treasure Hunter, Master Gatherer and Plentiful Harvest.
I don't need the riding ones - I seldom have a character mounted as I'm always farming.... I hate mount/dismount/pick/remount.
Sylvermynx wrote: »On characters that don't need inspiration, I simply took a different path to get where I wanted.
That's what I did - went up the right side getting the wayshrine one, then on up to Treasure Hunter, Master Gatherer and Plentiful Harvest.
I don't need the riding ones - I seldom have a character mounted as I'm always farming.... I hate mount/dismount/pick/remount.
Dismount, change slotted passive, pick, change slotted passive, mount. Could be tedious.
(Yes, I am being a little sarcastic, here. Just a smidge.)
Sylvermynx wrote: »There's a lot of stuff I don't do in the game - no group content, no pvp.... So this system is actually more likely to be ideal for me than for a lot of people.
DiscountJaneAusten wrote: »Oh yes, I hate it so much. It feels like I am being punished for only having 630CP-ish.
Count me in!
Insparation - anyone, a skill that is only needed for 6 months (or so) - (5 years ago) (ok it has been less with the 3 slots for Necromancers)
But then again the whole green tree should be passives anyway!
Count me in!
Insparation - anyone, a skill that is only needed for 6 months (or so) - (5 years ago) (ok it has been less with the 3 slots for Necromancers)
But then again the whole green tree should be passives anyway!
You can use the inspiration perk to get more XP from your master writs to get CP faster - I went from CP 1000 to 1005 in a few minutes that way
CoH is famous for this, I once got feared trough the wall and got to fight a bunch of mobs inside the wall, it was an bizarre fight. Solution here is to port so some at group, this will port you to the wayshrine at the start of dungeon.phaneub17_ESO wrote: »
Shudders I still have nightmares about running through Wayrest Sewers and somehow getting feared through the staircase, having to relog, portal out, portal back in, finish fighting that boss and then go through the door only for the next boss to bug out and do his Monty Python French impression by standing up there on the platform and refusing to come down.
Back on subject, there's a lot of actually pretty bad, specific and niche stars that are locked behind others too, I could understand locking really amazing stars behind others, but Spirit Mastery? Or reduced roll dodge cost but only while shielded? Really?
Oh god, yeah I HATE this too, putting points into decreasing wayshrine cost? Who the heck cares about that?
Agreed! The only time I've ever paid a wayshrine fee was one time when I wasn't paying attention and thought I had activated the one I was at, but was just looking at the map.