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Who else hates the "Take points you don't want to Unlock the ones you Do" thing?

Aelthwyn
Aelthwyn
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I'm sure it's been brought up already, there's so many new threads here now of course. I just had to put it out there again myself.

I don't hate the new CP system, and I appreciate that for people who were beyond CP cap it must be really nice to have stuff to do with all of those, But there is one thing I find hugely annoying - having to follow a path and spend precious points in things I don't really care about in order to get to the thing I do care about - which because I had to spend points on it's path I now don't have enough to unlock! :p

I was So relived that the previous champion point system didn't make you follow a path like the old Skyrim perk system. Yes, there were other passives unlocked - by spending points in ANY of the lower stars, you could just invest it all in one thing if you wanted.

It just feels like such a waste to have to put points in something you never use or wouldn't find half as helpful as something else you're trying to unlock. Some of those stars aren't bad, but the unlocking system is forcing a different order than how I would prioritize them, which is annoying.

I think the new system would also be a lot less complicated and time consuming to figure out if you didn't have to work out what path to follow and could JUST TAKE THE STARS YOU WANT TO TAKE.
Edited by Aelthwyn on March 10, 2021 1:07AM
  • Jaraal
    Jaraal
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    Yeah let's buy crafting inspiration CP on our maxed out crafters so we can buy something else up the ladder.

    Doesn't make much sense, does it?
    RIP Bosmer Nation. 4/4/14 - 2/25/19.
  • coop500
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    Oh god, yeah I HATE this too, putting points into decreasing wayshrine cost? Who the heck cares about that?
    Wishing for Lilmothiit race still! Or maybe Lilmothiit companion?
  • phaneub17_ESO
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    coop500 wrote: »
    Oh god, yeah I HATE this too, putting points into decreasing wayshrine cost? Who the heck cares about that?

    People who don't have houses and get stuck in awkward places, like getting FEARED by a mob through a wall with no way out.
  • Sangwyne
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    coop500 wrote: »
    Oh god, yeah I HATE this too, putting points into decreasing wayshrine cost? Who the heck cares about that?

    People who don't have houses and get stuck in awkward places, like getting FEARED by a mob through a wall with no way out.

    Shudders I still have nightmares about running through Wayrest Sewers and somehow getting feared through the staircase, having to relog, portal out, portal back in, finish fighting that boss and then go through the door only for the next boss to bug out and do his Monty Python French impression by standing up there on the platform and refusing to come down.

    Back on subject, there's a lot of actually pretty bad, specific and niche stars that are locked behind others too, I could understand locking really amazing stars behind others, but Spirit Mastery? Or reduced roll dodge cost but only while shielded? Really?
  • coop500
    coop500
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    coop500 wrote: »
    Oh god, yeah I HATE this too, putting points into decreasing wayshrine cost? Who the heck cares about that?

    People who don't have houses and get stuck in awkward places, like getting FEARED by a mob through a wall with no way out.
    Sangwyne wrote: »
    coop500 wrote: »
    Oh god, yeah I HATE this too, putting points into decreasing wayshrine cost? Who the heck cares about that?

    People who don't have houses and get stuck in awkward places, like getting FEARED by a mob through a wall with no way out.

    Shudders I still have nightmares about running through Wayrest Sewers and somehow getting feared through the staircase, having to relog, portal out, portal back in, finish fighting that boss and then go through the door only for the next boss to bug out and do his Monty Python French impression by standing up there on the platform and refusing to come down.

    Back on subject, there's a lot of actually pretty bad, specific and niche stars that are locked behind others too, I could understand locking really amazing stars behind others, but Spirit Mastery? Or reduced roll dodge cost but only while shielded? Really?

    You guys realize you can port to a guildie, a friend, or even one of the free rooms you get with... 5 clicks? At most? And it's free and takes less effort than picking a wayshrine
    Edited by coop500 on March 10, 2021 2:40AM
    Wishing for Lilmothiit race still! Or maybe Lilmothiit companion?
  • NoSoup
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    I'm sure with update X will come the crown store feature that lets you unlock any star you want.....
    Formally SirDopey, lost forum account during the great reset.....
  • kargen27
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    It does kind of make sense in a mechanics way though that you would need a base skill before advancing the other skills. It is irritating but I suspect I know the reasoning.
    and then the parrot said, "must be the water mines green too."
  • Pink_Pixie
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    It's simply a mechanic to keep us grinding, to do more content, which in a sense is not a bad thing. However, it's just a artificial way of ensuring we do different content. And it tends to steer away from what the game is coined as "Play as you want" which this is not. Connect a dot 2.0 only slows progress for players, far beyond what is required due to the gated system we're left with.

    Choice matters, yet there is no real choice due to this system. Instead, it's a simple grindfest to unlock the things you would like to choose. As you'll need three times the CP to actually unlock something in warfare as the rest is split between fitness and the micromanagement nightmare craft tree.

    Yes I loathe having to buy cheaper wayshrines to get to harvest faster, which makes no thematic sense at all.
  • Kiralyn2000
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    Eh, I've played "skill tree" games for decades. The idea of having to take lower nodes to get higher ones is pretty "that's normal gaming" to me. /shrug
    coop500 wrote: »
    You guys realize you can port to a guildie, a friend, or even one of the free rooms you get with... 5 clicks? At most? And it's free and takes less effort than picking a wayshrine

    Don't have guildies or friends, and I'd rather pay ~140 to go exactly where I want to, than do multiple loading screens to elsewhere + extra running. Cheaper wayshrines is one of the ones I deliberately put points into.
    Edited by Kiralyn2000 on March 10, 2021 3:51AM
  • Recremen
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    Yeah it's not my favorite part of the system. I'm hoping that the next iteration removes this, especially since that'll help lower-CP players get the most competitive stars faster, helping them contribute more.
    Men'Do PC NA AD Khajiit
    Grand High Illustrious Mid-Tier PvP/PvE Bussmunster
  • Aelthwyn
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    kargen27 wrote: »
    It does kind of make sense in a mechanics way though that you would need a base skill before advancing the other skills. It is irritating but I suspect I know the reasoning.

    I would be more okay with it if everything actually did feel like it was a furthering or refining or sideshoot of a particular skill or ability, but when the pathway gates don't seem directly related as a basis for the other perks/abilities, it seems pointless. Even so, if your character is a bit.... ecclectic, then it can be a rather big burden to unlock multiple pathways.
  • Hlanu
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    Oh yes, I hate it so much. It feels like I am being punished for only having 630CP-ish.
    Hlanu - Redguard Arcanist
    Tahemet at-Hubalajad - Redguard Sorcerer

    PC EU
  • doomette
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    I’m a little salty my 300-something CP PC character has lost two of the passives I had prior (double nodes and treasure chests), particularly because I had to waste points in inspiration when all the crafting skills are maxed. But I did gain that refining/decon perk, and that might make up for fewer raw mats to refine as far as upgrade mats go (maybe?).
    Hopefully it won’t be too painful on my 1200-something CP XBox account. Probably should check it out on a new CP calculator before the update hits.
  • Aelthwyn
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    Oh yes, I hate it so much. It feels like I am being punished for only having 630CP-ish.

    Yes I think this is where the problem lies. Previously, it felt like allotting any CP, however much you had, was all just happy bonuses, now..... it's an excerzise in strategy and frustration. Like... I really want this one, but do I waste a bunch on the shorter path full of things I don't want at all just to be able to get the thing I do want, ooooor do I wait on that thing I do want and invest in the ones that I might find of some convenience even though they're not that important??? or.... UG.

    It's especially disheartening to not be able to have some of those passive you once had because now they're locked behind huge walls of investment in other things.
  • ThorianB
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    It's fine. I like wasting 150 CP on things i don't want to spend 50 on something i do. /s This new system is an ok rough draft but it needed a lot of tweaking. What sounds like a good idea in the studio is not always a good idea once on live.
  • TX12001rwb17_ESO
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    Why do we even gain perks in the order of Green, Blue then Orange? why not separate the CP into three categories each with 1200 each and doing specific tasks builds XP in that category, do crafting and harvesting to gain green perks, do combat to gain blue and not sure about the orange perks.
  • amm7sb14_ESO
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    I hate the gating as well. It might be common in video games, but it is especially frustrating when, like people have said, certain CP's are gated behind things that make 0 sense.

    With as many things as there are to spend money on - and with as long as it will take us to level up enough points to get to full efficiency - they should just let us pick whatever points we want and just use those. Even make them slightly more expensive across the board if they need the point sink, which they don't. It's ridiculous that you'll need to get as many as 150 CP levels for some stars to be able to get the 50 points you need to buy it. We don't need our skills gated behind irrelevant crap as a point sink.

    I like the new CP system, possibly better than the last one. But the gating is ridiculous.
  • Kwoung
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    It's basically just a cheap trick to make it seem like 3600 CP matters, when in fact a lot of it doesn't and if these gating stars weren't there, we could probably unlock everything we want with half or less that CP.

    My biggest gripe, is I have a NB who is a jack of all trades and does all my crafting, harvesting, thieving, questing, achievements, zone dailies, etc... But until I am close to that 3600 CP, he can only puts points into a small portion of those things. Unless of course the entire point was to create a huge new gold sink, which I personally think was one of the main goals of this redesign. Want to swap from harvesting to heists or pickpocketing 3k, explore 3k, hunt 3k, and back to crafting you guessed it... another 3k!
  • Septimus_Magna
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    coop500 wrote: »
    Oh god, yeah I HATE this too, putting points into decreasing wayshrine cost? Who the heck cares about that?

    People who don't have houses and get stuck in awkward places, like getting FEARED by a mob through a wall with no way out.

    Or you could just fast travel to someone in your guild..
    PC - EU (AD)
    Septimus Mezar - Altmer Sorcerer
    Septimus Rulanir - Orsimer Templar
    Septimus Desmoru - Khajiit Necromancer
    Septimus Iroh - Dunmer Dragon Knight
    Septimus Thragar - Dunmer Nightblade
    Septimus Jah'zar - Khajiit Nightblade
    Septimus Nerox - Redguard Warden
    Septimus Ozurk - Orsimer Sorcerer
  • Gythral
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    Count me in!

    Insparation - anyone, a skill that is only needed for 6 months (or so) - (5 years ago) (ok it has been less with the 3 slots for Necromancers)

    But then again the whole green tree should be passives anyway!
    “Be as a tower, that, firmly set,
    Shakes not its top for any blast that blows!”
    Dante Alighieri, The Divine Comedy
  • Lugaldu
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    Aelthwyn wrote: »
    I think the new system would also be a lot less complicated and time consuming to figure out if you didn't have to work out what path to follow and could JUST TAKE THE STARS YOU WANT TO TAKE.

    That would certainly be much easier, also considering that the system is supposed to be expanded further in the long term. What will that mean, adding even more paths and layers, do the points have to be redistributed every time? Hopefully not.

  • Nomadic_Atmoran
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    coop500 wrote: »
    Oh god, yeah I HATE this too, putting points into decreasing wayshrine cost? Who the heck cares about that?

    People who don't have houses and get stuck in awkward places, like getting FEARED by a mob through a wall with no way out.

    The port to the Harbor is always free.
    Penniless Sellsword Company
    Captain Paramount Jorrhaq Vhent
    Korith Eaglecry - Laerinel Rhaev - Enrerion - Caius Berilius - Seylina Ithvala - Signa Squallrider - H'Vak the Grimjawl
    Yynril Rothvani - Tenarei Rhaev - Bathes-In-Coin - Dazsh Ro Khar - Aredyhel - Reads-To-Frogs - Azjani Ma'Les
    Kheshna gra-Gharbuk - Gallisten Bondurant - Aban Shahid Bakr - Etain Maquier - Atsu Kalame - Faulpia Severinus
  • Jamerth
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    I have started playing TESO in December last year and i am only CP 390-ish and i fell that the new CP system is a big mess.

    What i hate most?

    Having to invest points in completely irrelevant nodes to unlock some semi-useful ones.

    Unlike in CP1, now everything you can unlock with CP points comes in increments of 10, so if you want to do something with your points in a specific constellation you need to gain up to 30 CP to use 10 of it where you heart desires.

    Before you could use every single point to upgrade something, now i sit with 1-9 points unused in each tree, waiting to get to 10 points each so i can actually do something with them.

    The same amount of CP returns way less usefulness. I have lost too the double nodes chance and the 50% harvesting speed reduction, now i have just 30% and it is strange to see the character hitting the node once, than raising the axe/pick again to have the node gathered mid-swing.

    A good although partial solution would be to have the new CP gain to be constellation neutral, not 1 CP for each constellation at a time. No, please make it so i can use my CP in any constellation i need.

    I will not even go into the gear stats modifications that are horrible and make no sense and the fact that with all the base resource and damage increase, my max resource for the primary stats are now lower, my base damage is 1000 higher, but hits less powerful and so on.
  • SammyKhajit
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    This new CP system is very confusing. Studied all the guides, made trial and error points allocation and still doesn’t feel as powerful as the previous version....
  • Theosis
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    I absolutely hate this new system
    This is were my signature would be if I was allowed one.
  • Danikat
    Danikat
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    It's not something I like but...this can't seriously be new to any of you can it? Isn't this how every game with a skill tree works?

    Even the skills in ESO are kind of like that in that you have to spend skill points on the ones which unlock earlier, and put them on your bar for a while in order to get enough XP in the skill line to unlock later skills, and you have to train up ones which are useless until morphed before you're allowed to morph them.

    To be honest until I saw people on the forum complaining I didn't think anything of it, it's just another skill tree designed like all the others with the best stuff stuck at the end so you can't get it until you've collected all the less desirable skills.
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • RedTalon
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    coop500 wrote: »
    Oh god, yeah I HATE this too, putting points into decreasing wayshrine cost? Who the heck cares about that?

    Agreed the wayhsine stuff is just silly, have houses all over the maps, so never use them to much
  • Michae
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    I have started playing TESO in December last year and i am only CP 390-ish and i fell that the new CP system is a big mess.

    What i hate most?

    Having to invest points in completely irrelevant nodes to unlock some semi-useful ones.

    Unlike in CP1, now everything you can unlock with CP points comes in increments of 10, so if you want to do something with your points in a specific constellation you need to gain up to 30 CP to use 10 of it where you heart desires.

    Before you could use every single point to upgrade something, now i sit with 1-9 points unused in each tree, waiting to get to 10 points each so i can actually do something with them.

    The same amount of CP returns way less usefulness. I have lost too the double nodes chance and the 50% harvesting speed reduction, now i have just 30% and it is strange to see the character hitting the node once, than raising the axe/pick again to have the node gathered mid-swing.

    A good although partial solution would be to have the new CP gain to be constellation neutral, not 1 CP for each constellation at a time. No, please make it so i can use my CP in any constellation i need.

    I will not even go into the gear stats modifications that are horrible and make no sense and the fact that with all the base resource and damage increase, my max resource for the primary stats are now lower, my base damage is 1000 higher, but hits less powerful and so on.

    You got from level 1 to 390 CP in 3-4 months? Bravo sir! Hats off. It took me 3 years to get to 160 CP.
    "I bear the cruel weight of certainty. Total, absolute, relentless certainty. People rarely comprehend the luxury of doubt... the freedom that comes with indecision. I envy you."
    Sotha Sil

    @Michae PC/EU
  • JJuponen
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    The silly prequisites are just a form of CP "gold sink". Makes as much sense as master crafter not being able to repair armor while every traveling salesperson with a guar in tow can repair everything on the spot.

    Ah well, this is not RPG.
  • Xuhora
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    im in favour of allmost everything done with this patch and how it is implemented, but i have to say, it feels really awkward having to invest in something irrelevant to get to the next set of stars. so i will agree on this
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