phaneub17_ESO wrote: »
phaneub17_ESO wrote: »
phaneub17_ESO wrote: »
Shudders I still have nightmares about running through Wayrest Sewers and somehow getting feared through the staircase, having to relog, portal out, portal back in, finish fighting that boss and then go through the door only for the next boss to bug out and do his Monty Python French impression by standing up there on the platform and refusing to come down.
Back on subject, there's a lot of actually pretty bad, specific and niche stars that are locked behind others too, I could understand locking really amazing stars behind others, but Spirit Mastery? Or reduced roll dodge cost but only while shielded? Really?
You guys realize you can port to a guildie, a friend, or even one of the free rooms you get with... 5 clicks? At most? And it's free and takes less effort than picking a wayshrine
It does kind of make sense in a mechanics way though that you would need a base skill before advancing the other skills. It is irritating but I suspect I know the reasoning.
DiscountJaneAusten wrote: »Oh yes, I hate it so much. It feels like I am being punished for only having 630CP-ish.
phaneub17_ESO wrote: »
I think the new system would also be a lot less complicated and time consuming to figure out if you didn't have to work out what path to follow and could JUST TAKE THE STARS YOU WANT TO TAKE.
phaneub17_ESO wrote: »
CristyRazvan wrote: »I have started playing TESO in December last year and i am only CP 390-ish and i fell that the new CP system is a big mess.
What i hate most?
Having to invest points in completely irrelevant nodes to unlock some semi-useful ones.
Unlike in CP1, now everything you can unlock with CP points comes in increments of 10, so if you want to do something with your points in a specific constellation you need to gain up to 30 CP to use 10 of it where you heart desires.
Before you could use every single point to upgrade something, now i sit with 1-9 points unused in each tree, waiting to get to 10 points each so i can actually do something with them.
The same amount of CP returns way less usefulness. I have lost too the double nodes chance and the 50% harvesting speed reduction, now i have just 30% and it is strange to see the character hitting the node once, than raising the axe/pick again to have the node gathered mid-swing.
A good although partial solution would be to have the new CP gain to be constellation neutral, not 1 CP for each constellation at a time. No, please make it so i can use my CP in any constellation i need.
I will not even go into the gear stats modifications that are horrible and make no sense and the fact that with all the base resource and damage increase, my max resource for the primary stats are now lower, my base damage is 1000 higher, but hits less powerful and so on.