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This patch is GOOD ! PVP tests and some social solutions are bad !

AyaDark
AyaDark
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I read a lot about "patch is bad"

It is not true !

Patch itself is good. New 2 DLC dunguans are really good !

The all bad is social part !!!

Tests start before patch. It is bad like hell !!!

The one more bad thing is - new CP , race changes and social solutions ZOS made.

First of all we lose our EXP with no compensation.

And I personally do not like it !!! Some recalculations to higher CP would be good for such changes !!!

Players do not like just lose their life time for nothing, it was disrespect to players. Even if it would be recalculated to some smaller CP gain like 1400->1800/1600 it already would not be such disrespect. Even if EXP points on 1400 is like on 2000+ now.

Tests in PVP, that do not let players play normally is even more disrespect !

We farm that sets, we spend time and money and we want them back !!!

If you want to test something like that - give us seporated compaing for that. Give us the same gold gear !!! And make *2 AP on that compaing.

Then it would be OK, we can play if we want test and more AP we will go there.

It even can be temp gear just for that compaing.

Current version of what you do is hard disrespect to players !

About CP:
It is just the same in combat feel and calculation as before. It is not really bad. It feels the same. On tank and DD.

Some DPS lose but more HP.

Change to prebuff sets are bad. It better work different way, like buff in it activate combat mode and do not let change gear by combat mode. Current version is not dummy friendly, and you need more numbers on it to get to get to good Raid Even if in real situation it is just the same.

Danguans were good, love it. No real problems in it, no freez and etc, but game have memory leak away, like before, so need reload each 2-3 hours with long black screen.

All bad about this patch is about:
CP lose (Exp points lose)

PVP tests - that is just hard disrespect to players !

So programmers and desiners work really good. DLC dunguans are really good !

But social part is really bad, such solutions is unexepteble !

I hope we will not see such thingth in future.



Edited by AyaDark on March 9, 2021 10:57AM
  • ldzlcs065
    ldzlcs065
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    Well, I agree with what you think is good, as for the bad things...

    For Exp points lose, when you put it that way, it does look like a reckless decision, but I have to say it's pretty normal in the mmo franchise... I mean in other mmo like wow or ff14, when a new expansion come out, max levels will be elevated, and levelling-up will become super easy until hit the old level cap, and experienced player won't get so many compensations no matter how much time they have spend in the end-game activities... Don't get me wrong, I'm not here to say that because such practice is somehow the "industry norm", it is fair or justified. I just think that ZoS's decision on this matter is not so unexpected...

    For PVP tests, I want to clarify that, according to their announcement, the test has finished, and they just decide to extend the ban of proc sets in Cyrodiil AFTER the end of test for another 6 months... And I agree this does not make any sense...

    All in all, I think it's a bit too early to say if ZoS did a good job or not regarding this Update, my stance is, if this Update succeed in fixing old bugs(without introducing new ones) and improving the game performance, I would deem this patch as "good".
  • Neiska
    Neiska
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    To the OP -

    I have less hitpoints after the patch. I take more damage after the patch. I have less stamina after the patch. I regain stamina slower after the patch. I offer less buffs/debuffs after the patch. I do less damage after the patch. Using the exact same gear, exact same skills, I went from soloing a world boss, to first that same boss 1 shotting me, and then to being forced to focus entirely on dodge mechanics and stamina gains. I sent from being a support defensive character, to a taunt bot that has to pool stamina in order to spend 25% of it dodging an nonblockable mechanic that can 1 shot me.

    Ran a handfull of dungeons last night, and there are still 800 cp people zerging dungeons. So I am not sure exactly what this patch was supposed to address.

    This patch was a downgrade, at least for Tank mains. And no amount of "but.. but.. but's" are going to convince me otherwise. It feels like a big middle finger to pve and tanks in general, and I hear the healers aren't very happy either.

    I have yet to hear anyone explain in detail what exactly this patch offered or fixed. Thus far its been an "eventually you will be back to where you were before." And not one post of "Hey this is better!"

    As far as bugs go, I experienced a new one last night 3 times midfight. I suspect its related to blocking. My camera would freeze up and lock in place. And no amount of turning, spinning, dodging and such would unlock it. I think its related to my set procs, for when the buff icon was on, I could't do anything camera related whatsoever.

    But ya, this patch is so great its making people quit their mains.
    Edited by Neiska on March 9, 2021 12:24PM
  • Xuhora
    Xuhora
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    @Neiska maybe ask yourself: Is the argument "with the exact same gear, same skills" really good? i mean, it was a patch with huge changes, wouldnt it be strange if we could do the exact same with the exact same gear?

    its a MMo you are playing, changes are inevitable, otherwise it would get stale pretty damn quick. but yeah, if you expect to perform just the same with no changes other than the new CPs, you are bound to be frustrated.

    I dont know what you did, but my chars gained a health boost (even the tank, alltough smaller than my healer) and healing felt pretty refreshing, since there are ways to combine the CP slots i really apreciate that. i can identify with kind of heals the majority of my skills are, buff them with the CPs, and the rest i can deck out to suit my playstyle, i.e. yesterday i switched mid dungeon from Z'en debuffer to SPC MA healDPS. sure it took about 5 mins because im "only" 1200 CP and im not able to specc out different playstyles, yet.

    in the old system it would have taken less time, indeed, but only because of memory (i had no freakin clue how the new CPs are named, so i had to search through all them, but that will change with time).

    Second dungeon i went with a magDPS (just switched CP slots on my healer and switched gear) and it felt, again, refreshing. different, with a sense of build diversity.

    as far as bugs go: i encountered exactly none! and even if we account for your bug (and yes, sucks, i wont play that down) this is one of the smoothes patch releases in YEARS, no lags, no extended downtime, no broken dungeon mechs, no broken achievements.

    as far as tanks go: my teammate was pretty happy with his 900CP argonian tank, sure it felt different, sure he had some magicka probs, but again, give it time, that will sort it out. by the way, there is a great video from "the tank club" on youtube, addressing the conserns of tanks during PTS cycle, its pretty informative, give it a go if you will.
  • AyaDark
    AyaDark
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    For 1400- CP more DPS lose and defense may be is lost, so on 800 CP may be it is really much worse.

    My CP was 1411 on patch start on live so for such CP it was not bad.

    Exp is faster, i get 6 levels with no exping yesterday. So on 1400 CP it will feel the same.

    It is really disapoitment, i understand you very very much.

    Even on 1400 it feels not comfortable yet, becouse you need some changeble stars, to change it more fast. I think on 1800 it can be really comfortable. Because you get all you need + some stars for exchange.

    And exping is not fun, after you already get EXP points for 2-3 times to UP to 1400 in new system.

    And my main is Tank, I play DD more, but I start as Tank and test and regear it each update. But do not like to play it, becouse bad dps in dunguans with randoms and comments like : " you must put ebon on, why do not you use alcosh and etc".

    Hate such comments, so play DD more. Only if real need in tank i go tank.

    And if some one say me about sets:
    "Go tank yourself than" and do not even care :)
    Edited by AyaDark on March 9, 2021 12:48PM
  • Neiska
    Neiska
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    @Xuhora

    Sure, I will have a look. And yes, its an MMO, online gameplay subject to change and all that. No surprise there. But how is it in any way a good system to have to rely on the "you'll be okay at X cp!" When I am expected to tank "now." Or what, are we all expected to have DPS mains and draw straws on who has to tank this time around?

    What you call refreshing, I call punishing. As far as hitpoints go, I lost around 4k in total. Again, I swapped no gear, or skills. For context, I am CP 210. But that shouldn't matter. CPs should "improve" what you already have, not be "required" to perform your chosen role. Because honestly, it feels like a "you need X cps" sort of design, which is hardly encouraging to newer players such as myself. I also fail to understand the logic behind balancing a game around 5% of the community (top end folks/pvpers), when 90% of the game content isn't that.

    This isn't just a "change", its a total rework from where I sit. Now, I can block, OR dodge, OR do buffs. I can't do all 3, at least not yet. And I didn't roll a tank to have to spam heavy attack, block, and dodge, which is what it has become, at least for myself.

    I mean, there was a tank shortage to begin with, and I personally know 4 people now how have deactivated their tanks because of this. For me personally its not a game values issue, I can work with that. Its a gameplay issue. I mean it really feels like a "Thank you sir may I have another" situation here.

    And I am not talking from the hip here. I spent 4 hours last night trying to view it from all angles while working on my scrying. And I can find literally zero positives for me. I mean, tanking for pugs is painful already. Soloing as a tank moreso. But now? Its a self imposed handicap.

    Each to their own. But after speaking to other groups and sub communities I suspect that waiting for a tank to cue is going to go up. And apparently, this is a good thing? Because.. PVP procs? Well, enjoy your longer tank cues then. I might sit back and wait for the number crunchers to post guides or something, because my character is more or less shambles right now, when two nights ago I was tanking trials.
  • Xuhora
    Xuhora
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    oh it absolutly matters if you are 210 CP or not, i was under the impression that you are arround 1000 CPs.
    i cannot really say how the changes impact below 300CP, since i dont feel the urge to test it myself. what i can say is that ZOS at least stated that lower lvl CP players should feel a boost, if thats not the case, they are either wrong or you need to adapt more.

    again, since you are refering to number crunchers to post guides:
    https://thetankclub.com/eso-tank-champion-points/

    and dont forget to watch the videos, again they are very imformative. as for the CPs, select your possible range and act according to the website if you will.
  • AyaDark
    AyaDark
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    Neiska wrote: »
    @Xuhora

    Sure, I will have a look. And yes, its an MMO, online gameplay subject to change and all that. No surprise there. But how is it in any way a good system to have to rely on the "you'll be okay at X cp!" When I am expected to tank "now." Or what, are we all expected to have DPS mains and draw straws on who has to tank this time around?

    What you call refreshing, I call punishing. As far as hitpoints go, I lost around 4k in total. Again, I swapped no gear, or skills. For context, I am CP 210. But that shouldn't matter. CPs should "improve" what you already have, not be "required" to perform your chosen role. Because honestly, it feels like a "you need X cps" sort of design, which is hardly encouraging to newer players such as myself. I also fail to understand the logic behind balancing a game around 5% of the community (top end folks/pvpers), when 90% of the game content isn't that.

    This isn't just a "change", its a total rework from where I sit. Now, I can block, OR dodge, OR do buffs. I can't do all 3, at least not yet. And I didn't roll a tank to have to spam heavy attack, block, and dodge, which is what it has become, at least for myself.

    I mean, there was a tank shortage to begin with, and I personally know 4 people now how have deactivated their tanks because of this. For me personally its not a game values issue, I can work with that. Its a gameplay issue. I mean it really feels like a "Thank you sir may I have another" situation here.

    And I am not talking from the hip here. I spent 4 hours last night trying to view it from all angles while working on my scrying. And I can find literally zero positives for me. I mean, tanking for pugs is painful already. Soloing as a tank moreso. But now? Its a self imposed handicap.

    Each to their own. But after speaking to other groups and sub communities I suspect that waiting for a tank to cue is going to go up. And apparently, this is a good thing? Because.. PVP procs? Well, enjoy your longer tank cues then. I might sit back and wait for the number crunchers to post guides or something, because my character is more or less shambles right now, when two nights ago I was tanking trials.

    To tank in new system you need some changes in CP, may be a little fix in gear.

    For my main i need to change 1-2 traits, put PVE star - 🌟 10% less dps from not players. And it feel good. But I only can do it because i have enough CP.

    If they make some CP shift to make 810CP players like 1200+- we would not feel such discomfort base on enough CP points.

    And yes you can get it fast now, but it is not comfortable for players who already had it !!!

    So such solution was really bad.

    The same for race changes - but no race change tokens.

    A lot of players do not like it. If some body will say it is good or bad, but more than 50% players do not like it. 30% do not care. Other 20% may be are happy.

    If too much of bad changes, people do not like, people will just rage quite from the game.

    And i think that it really was bad solution. Even some ADD to CP for players to get the same game comfort as before can be good and people will not be so dissapointed.

    If i would be 800 not 1400, i lose more stats, so I would be really upset :neutral:

    Now on 1400 it only feels like little upset and disrespect to players.
    Edited by AyaDark on March 9, 2021 1:05PM
  • Neiska
    Neiska
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    I'm sorry..? But.. what? A "boost?" Can't tell if serious. I went from soloing a world boss (took forever, but I could) to first getting 1 shot now by that same boss, to after focusing entirely on stamina for dodge, NOT having enough for interrupts. I would love for someone at ZOS explain the details on how this is a "boost" in any way shape or form. I regain resources slower, my resources cost more, I take more damage from pretty much every fight mechanic that matters, and I can no longer offer my same buffs/debuffs. I already expect to loose my spot on trial runs.

    Point being, it shouldn't require 1000 cps to perform the role you choose at level 10. Especially if that is "baseline."

    So, thanks Zos? For.. something? I guess?
  • AyaDark
    AyaDark
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    Neiska wrote: »
    I'm sorry..? But.. what? A "boost?" Can't tell if serious. I went from soloing a world boss (took forever, but I could) to first getting 1 shot now by that same boss, to after focusing entirely on stamina for dodge, NOT having enough for interrupts. I would love for someone at ZOS explain the details on how this is a "boost" in any way shape or form. I regain resources slower, my resources cost more, I take more damage from pretty much every fight mechanic that matters, and I can no longer offer my same buffs/debuffs. I already expect to loose my spot on trial runs.

    Point being, it shouldn't require 1000 cps to perform the role you choose at level 10. Especially if that is "baseline."

    So, thanks Zos? For.. something? I guess?

    I do not test on world boss i test on boss with attack on 100 000 in vAS.

    To feel comfortable on it i just return gear cup to 32500-33000, with thse same gear.

    Put stars for HP regen when ultimate is full, PVE star - that make less DPS to me from mobs and etc.
    One star to add DEF in slotable too.

    May be need some dodge free star or some thing like that ... . But i do not use it.

    With this it feels good.

    With out it, may be it will not.
    + passive stars.

    PVE protection star is in blue part of CP deep in one of stars, so it is hard to find it, if you do not know that this exist.
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