hands0medevil wrote: »Might depend on sales
I havnt played in about half a year because of malacath, will it be allowed in the nonproc update? because it seem unclear from what i've read.
I havnt played in about half a year because of malacath, will it be allowed in the nonproc update? because it seem unclear from what i've read.
It's allowed in the sense that you won't get in trouble for using it, but the set bonus won't be functional.
The no-proc ruleset disables any set bonus that involves a percentage, a condition (including specific damage types), or a named buff. If the server has to do any work beyond adding an unconditional flat amount of a stat (like 129 weapon damage or 1096 stamina), then the entire line won't work. New Moon, for example, has its entire 5th-piece bonus disabled: you don't get the 5% cost increase, because that's a percentage the server has to calculate, but you also don't get the extra damage, since it's on the same line. A single monster piece that adds flat penetration or max resource or damage works, but one that adds 4% healing doesn't. A set line that adds X damage full stop is fine, but a set line that adds damage only to Physical or only to Magic damage abilities won't work, because the server has to check whether each skill is doing Physical or Magic damage.
They couldn't make Malacath an exception even if they wanted to right now, regardless of sales. Their coding is such that it's all or nothing across all campaigns. That's what they need two quarters to change.
BalticBlues wrote: »Malacath is the PRIMARY REASON why some people instead think proc sets are the problem...
BalticBlues wrote: »Malacath is the PRIMARY REASON why some people instead think proc sets are the problem...