but why not? why limit at all, why not let the player keep all of the currency they earned?
PizzaCat82 wrote: »but why not? why limit at all, why not let the player keep all of the currency they earned?
Because the devs want people to play the game, not horde currency and then not play the game. Imagine 10 years from now people having 2000 tickets and never really needing to do an event again.
I think exact opposite would happen, I think people stop playing the event early because they got the items they want and cant hold more than 12 tickets
PizzaCat82 wrote: »but why not? why limit at all, why not let the player keep all of the currency they earned?
Because the devs want people to play the game, not horde currency and then not play the game. Imagine 10 years from now people having 2000 tickets and never really needing to do an event again.
I think exact opposite would happen, I think people stop playing the event early because they got the items they want and cant hold more than 12 tickets
paulsimonps wrote: »If you make key fragments currency then they would have to make changes to make currency, at least that one sellable. As there are some that trade those quite frequently as its a way to use in game gold to buy gear from ICP and WGT. As well both with Transmute and Event tickets, the idea of a cap is that so you can't store up and wait for next update or event to buy all that you want immediately. Its a way to encourage/force you to play the current update or event as it comes out, rather than having the ability to change all your gear to BiS fro the update as it launches on all your characters, the cap makes it so you can at least change some gear, but with multiple characters you are gonna have to work for it during that update.
Not saying I am agreeing with why they do it, but its the reason why they most likely will not change it, as it encourages more play time. As well with the changes to make it so that system mail gets deleted after 30 days you cant save your Rewards of the worthy or campaign rewards for later either, and while that might also have to do with loads on server, its also goes along with the idea of limiting build up to force longer play.
I really think there shouldn't be a cap on event tickets and transmutation crystals. These are both earned currency and should be able to spend or save as they are earned. It would be like capping telvar or AP which are also earned currency spent on non player set prices items. Just my opinion.... I'd also like key fragments moved to currency and out of inventory, a guy can wish 😁
PizzaCat82 wrote: »but why not? why limit at all, why not let the player keep all of the currency they earned?
Because the devs want people to play the game, not horde currency and then not play the game. Imagine 10 years from now people having 2000 tickets and never really needing to do an event again.
I think exact opposite would happen, I think people stop playing the event early because they got the items they want and cant hold more than 12 tickets
etchedpixels wrote: »The transmute cap is irrelevant.
Get a single set completed or get a one item set drop (go do dragonstar once or get a mythic)
It now costs 25 crystals to make that item and you get 25 back when you destruct it.
Make lots of them.
A 100 item chest now effectively holds 2500 crystals regardless of your ESO+ status.
PizzaCat82 wrote: »but why not? why limit at all, why not let the player keep all of the currency they earned?
Because the devs want people to play the game, not horde currency and then not play the game. Imagine 10 years from now people having 2000 tickets and never really needing to do an event again.
I think exact opposite would happen, I think people stop playing the event early because they got the items they want and cant hold more than 12 tickets
PizzaCat82 wrote: »but why not? why limit at all, why not let the player keep all of the currency they earned?
Because the devs want people to play the game, not horde currency and then not play the game. Imagine 10 years from now people having 2000 tickets and never really needing to do an event again.
I think exact opposite would happen, I think people stop playing the event early because they got the items they want and cant hold more than 12 tickets
I think exact opposite would happen, I think people stop playing the event early because they got the items they want and cant hold more than 12 tickets
Bingo. Why bother to waste time on the current event, if you're not otherwise interested in the rewards? Carrying over the rewards gives motivation to participate.
Ditto for transmutes. If I'm capped, it removes one of the incentives for doing the activities that yield stones.
PizzaCat82 wrote: »but why not? why limit at all, why not let the player keep all of the currency they earned?
Because the devs want people to play the game, not horde currency and then not play the game. Imagine 10 years from now people having 2000 tickets and never really needing to do an event again.
I think exact opposite would happen, I think people stop playing the event early because they got the items they want and cant hold more than 12 tickets
Hey. You know you can preview the armor and weapons on your character at the Impresario? Right click or if it shows a magnifying glass pointer; click once to preview.barney2525 wrote: »PizzaCat82 wrote: »but why not? why limit at all, why not let the player keep all of the currency they earned?
Because the devs want people to play the game, not horde currency and then not play the game. Imagine 10 years from now people having 2000 tickets and never really needing to do an event again.
I think exact opposite would happen, I think people stop playing the event early because they got the items they want and cant hold more than 12 tickets
This is a good point. I never buy the weapons or armor because I have no clue what it looks like. Rahter svae the tickets for the next event.
etchedpixels wrote: »The transmute cap is irrelevant.
Get a single set completed or get a one item set drop (go do dragonstar once or get a mythic)
It now costs 25 crystals to make that item and you get 25 back when you destruct it.
Make lots of them.
A 100 item chest now effectively holds 2500 crystals regardless of your ESO+ status.
vesselwiththepestle wrote: »Transmute stone: Transmute randome items to nirnhoned, then decon. You can store the nirncrux in your craft bag.
etchedpixels wrote: »The transmute cap is irrelevant.
Get a single set completed or get a one item set drop (go do dragonstar once or get a mythic)
It now costs 25 crystals to make that item and you get 25 back when you destruct it.
Make lots of them.
A 100 item chest now effectively holds 2500 crystals regardless of your ESO+ status.