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Event tickets/transmutation crystal cap

ThreeXB
ThreeXB
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I really think there shouldn't be a cap on event tickets and transmutation crystals. These are both earned currency and should be able to spend or save as they are earned. It would be like capping telvar or AP which are also earned currency spent on non player set prices items. Just my opinion.... I'd also like key fragments moved to currency and out of inventory, a guy can wish 😁
  • PizzaCat82
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    I think there's a limit to what they want people to be able to bank so that they can't just bank tons during events that give out tons of tickets (new life festival, anniversary festival) and then not do events that require DLCs (Tribunal, Summerset, Elsewyr, etc) but still get all the rewards for those events.

    I think 20 might be a better limit, but with the smaller requirements for fragments and skin pieces for the latest items, 12 seems fine if you just want to get the fragments and not do Morrowind or CWC.
  • haelgaan
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    but why not? why limit at all, why not let the player keep all of the currency they earned?
  • PizzaCat82
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    haelgaan wrote: »
    but why not? why limit at all, why not let the player keep all of the currency they earned?

    Because the devs want people to play the game, not horde currency and then not play the game. Imagine 10 years from now people having 2000 tickets and never really needing to do an event again.
  • ThreeXB
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    PizzaCat82 wrote: »
    haelgaan wrote: »
    but why not? why limit at all, why not let the player keep all of the currency they earned?

    Because the devs want people to play the game, not horde currency and then not play the game. Imagine 10 years from now people having 2000 tickets and never really needing to do an event again.

    I think exact opposite would happen, I think people stop playing the event early because they got the items they want and cant hold more than 12 tickets
  • haelgaan
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    ThreeXB wrote: »
    I think exact opposite would happen, I think people stop playing the event early because they got the items they want and cant hold more than 12 tickets

    Bingo. Why bother to waste time on the current event, if you're not otherwise interested in the rewards? Carrying over the rewards gives motivation to participate.

    Ditto for transmutes. If I'm capped, it removes one of the incentives for doing the activities that yield stones.
  • PizzaCat82
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    ThreeXB wrote: »
    PizzaCat82 wrote: »
    haelgaan wrote: »
    but why not? why limit at all, why not let the player keep all of the currency they earned?

    Because the devs want people to play the game, not horde currency and then not play the game. Imagine 10 years from now people having 2000 tickets and never really needing to do an event again.

    I think exact opposite would happen, I think people stop playing the event early because they got the items they want and cant hold more than 12 tickets

    The devs are okay with that. I know its not great, to get 12, and all the items, and have days left on the event. I have a stack of group repair kits that can attest to that.

    But the cap is there so people participate at least some in each event.
  • paulsimonps
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    If you make key fragments currency then they would have to make changes to make currency, at least that one sellable. As there are some that trade those quite frequently as its a way to use in game gold to buy gear from ICP and WGT. As well both with Transmute and Event tickets, the idea of a cap is that so you can't store up and wait for next update or event to buy all that you want immediately. Its a way to encourage/force you to play the current update or event as it comes out, rather than having the ability to change all your gear to BiS fro the update as it launches on all your characters, the cap makes it so you can at least change some gear, but with multiple characters you are gonna have to work for it during that update.

    Not saying I am agreeing with why they do it, but its the reason why they most likely will not change it, as it encourages more play time. As well with the changes to make it so that system mail gets deleted after 30 days you cant save your Rewards of the worthy or campaign rewards for later either, and while that might also have to do with loads on server, its also goes along with the idea of limiting build up to force longer play.
  • majulook
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    The group Repair Kits are OK. BUT...They need more consumable things to spend 2 tickets on that players will use.
    Si vis pacem, para bellum
  • ThreeXB
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    If you make key fragments currency then they would have to make changes to make currency, at least that one sellable. As there are some that trade those quite frequently as its a way to use in game gold to buy gear from ICP and WGT. As well both with Transmute and Event tickets, the idea of a cap is that so you can't store up and wait for next update or event to buy all that you want immediately. Its a way to encourage/force you to play the current update or event as it comes out, rather than having the ability to change all your gear to BiS fro the update as it launches on all your characters, the cap makes it so you can at least change some gear, but with multiple characters you are gonna have to work for it during that update.

    Not saying I am agreeing with why they do it, but its the reason why they most likely will not change it, as it encourages more play time. As well with the changes to make it so that system mail gets deleted after 30 days you cant save your Rewards of the worthy or campaign rewards for later either, and while that might also have to do with loads on server, its also goes along with the idea of limiting build up to force longer play.

    Then make the key fragments be stackable in the craft bag....win win situation

    I understand why there is a cap but I think it has the opposite effect. It doesn't effect the casual player either way cap or no cap BUT the active player it does. Once capped at 12 and 1000 people are less likely to continue to participate in those events. I think active players would play events more if cap was removed

    Imagine if the same mentality went into AP or telvar . Let's say there was a 600k ap cap ( enough for 1 large motif page and 100k extra ) then the weekend came and you wanted 4 golden pieces...

    All I'm saying is event tickets and transmutation crystals are a EARNED currency, not given. Should be able to spend it or save it
  • scorpius2k1
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    ThreeXB wrote: »
    I really think there shouldn't be a cap on event tickets and transmutation crystals. These are both earned currency and should be able to spend or save as they are earned. It would be like capping telvar or AP which are also earned currency spent on non player set prices items. Just my opinion.... I'd also like key fragments moved to currency and out of inventory, a guy can wish 😁
    ThreeXB wrote: »
    PizzaCat82 wrote: »
    haelgaan wrote: »
    but why not? why limit at all, why not let the player keep all of the currency they earned?

    Because the devs want people to play the game, not horde currency and then not play the game. Imagine 10 years from now people having 2000 tickets and never really needing to do an event again.

    I think exact opposite would happen, I think people stop playing the event early because they got the items they want and cant hold more than 12 tickets

    Agreed. The transmutes...another paywall for Non-sub / ESO+ but at least they increased them to 500 / 1000 which is a lot better than it used to be. Tickets are a joke. I already have 12 tickets and all items from Impressario 4 days ago. Without a cap (or at least a much higher one, say 100), I would still be doing the event and others longer. If the majority of the playerbase has this same thought, just imagine the decrease in player traffic over a simple limitation. This logic makes no sense, might as well limit gold too since it's part of the game currency as well right? No. There isn't a point of even logging to do the event now...unless of course I want some of those amazing crown repair kit swag boxes. :#


    Edited by scorpius2k1 on March 7, 2021 6:10PM
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  • etchedpixels
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    The transmute cap is irrelevant.

    Get a single set completed or get a one item set drop (go do dragonstar once or get a mythic)

    It now costs 25 crystals to make that item and you get 25 back when you destruct it.

    Make lots of them.

    A 100 item chest now effectively holds 2500 crystals regardless of your ESO+ status.
    Too many toons not enough time
  • jaws343
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    The Transmute cap is really a soft cap now. You can just reconstruct a bunch of monster pieces that you know all of the pieces for. It costs 25 transmutes and you get them back when you decon the item. Them just store the reconstructed set pieces in the storage chests.

    I have almost 5k Transmutes stored up right now. And a ton of bank space left still because the collection system let me decon a ton of items I was just holding for when they'd become useful.
  • PeacefulAnarchy
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    The ticket cap should only apply between events.

    Not being to carry over is annoying, but at least has a rationale behind it, making me lose tickets in the middle of the event because of the order in which I spent and earned tickets doesn't. Sometimes I'm out questing on 12/12 and I'd rather be able to turn in the quest and not be forced to go to the ticket vendor first. This is especially annoying in events where you can earn more than 1 ticket at a time. I also don't want to have to do math to calculate what I'll be able to buy by the end of the event, and then maybe I miss a day and my calculations change. Let me see how many tickets I've earned at the end and spend what I have then.
  • Mojmir
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    Devs gotta pad that login count with events, "millions online!"
  • majulook
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    The transmute cap is irrelevant.

    Get a single set completed or get a one item set drop (go do dragonstar once or get a mythic)

    It now costs 25 crystals to make that item and you get 25 back when you destruct it.

    Make lots of them.

    A 100 item chest now effectively holds 2500 crystals regardless of your ESO+ status.

    Were do you get the 100 item chests??
    Si vis pacem, para bellum
  • etchedpixels
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    majulook wrote: »
    Were do you get the 100 item chests??

    Sorry - forgot to engage brain after mind-numbingly having to save all my toons stats and stuff 8)

    Yeah - chests don't come that size
    Too many toons not enough time
  • RedMuse
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    ThreeXB wrote: »
    PizzaCat82 wrote: »
    haelgaan wrote: »
    but why not? why limit at all, why not let the player keep all of the currency they earned?

    Because the devs want people to play the game, not horde currency and then not play the game. Imagine 10 years from now people having 2000 tickets and never really needing to do an event again.

    I think exact opposite would happen, I think people stop playing the event early because they got the items they want and cant hold more than 12 tickets

    Perhaps so, but experience from other MMOs shows that letting people hoard tickets leads to them skipping playing events entirely. In another MMO the devs ended up changing things so hording event currency was no longer possible because people played the popular events and then skipped out on the less popular ones. Some had horded well not 2000 "tickets", but hundreds in some cases and so never bothered with events but just turned in their tickets at the beginning of the event and buggered off.

    The change to force participation was a less than popular one among the hoarders, but was forced through anyway. The trade off was that now once you've completed the event daily participation awards a premium currency that can be used in game for all sorts of stuff. Still not their most popular decision but it did boost event participation. So the trick for ESO is to have enough stuff in the event store that people want to keep them participating. Of course, if they have enough stuff in the store to keep even the hard core players committed, others will whine that they can't possibly get everything so there's just no way they can make everyone happy and make sure people actually play.
  • barney2525
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    ThreeXB wrote: »
    PizzaCat82 wrote: »
    haelgaan wrote: »
    but why not? why limit at all, why not let the player keep all of the currency they earned?

    Because the devs want people to play the game, not horde currency and then not play the game. Imagine 10 years from now people having 2000 tickets and never really needing to do an event again.

    I think exact opposite would happen, I think people stop playing the event early because they got the items they want and cant hold more than 12 tickets

    This is a good point. I never buy the weapons or armor because I have no clue what it looks like. Rahter svae the tickets for the next event.

    :#
  • vesselwiththepestle
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    Transmute stone: Transmute randome items to nirnhoned, then decon. You can store the nirncrux in your craft bag.
    1000+ CP
    PC/EU Ravenwatch Daggerfall Covenant

    Give me my wings back!
  • hackdrag0n
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    haelgaan wrote: »
    ThreeXB wrote: »
    I think exact opposite would happen, I think people stop playing the event early because they got the items they want and cant hold more than 12 tickets

    Bingo. Why bother to waste time on the current event, if you're not otherwise interested in the rewards? Carrying over the rewards gives motivation to participate.

    Ditto for transmutes. If I'm capped, it removes one of the incentives for doing the activities that yield stones.

    OTOH that motivation would only last until you have a big stack of tickets. With the current system there's at least motivation to participate until you have the rewards you'd like.
  • spartaxoxo
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    ThreeXB wrote: »
    PizzaCat82 wrote: »
    haelgaan wrote: »
    but why not? why limit at all, why not let the player keep all of the currency they earned?

    Because the devs want people to play the game, not horde currency and then not play the game. Imagine 10 years from now people having 2000 tickets and never really needing to do an event again.

    I think exact opposite would happen, I think people stop playing the event early because they got the items they want and cant hold more than 12 tickets

    Ding Ding Ding. Winner winner chicken dinner. I just stop playing when I get all items and have no tickets. I would always play if I was able to earn more than 12.

    On top of that it would be really cool to see some big ticket items that would require multiple events to earn but looked fantastic.
  • Tigertron
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    You can sorta bank more transmutes. Ok so this will be nerfed now but if you have something at full sticker book it’s 25 crystals to make it then when you decon it you get your 25 back. Not mythic items though. I have so much storage space in my house now that I deconned all the junk “I might want one day” I can store crystals there.

    ZOS just make daggers stack :)
  • Tigertron
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    barney2525 wrote: »
    ThreeXB wrote: »
    PizzaCat82 wrote: »
    haelgaan wrote: »
    but why not? why limit at all, why not let the player keep all of the currency they earned?

    Because the devs want people to play the game, not horde currency and then not play the game. Imagine 10 years from now people having 2000 tickets and never really needing to do an event again.

    I think exact opposite would happen, I think people stop playing the event early because they got the items they want and cant hold more than 12 tickets

    This is a good point. I never buy the weapons or armor because I have no clue what it looks like. Rahter svae the tickets for the next event.

    :#
    Hey. You know you can preview the armor and weapons on your character at the Impresario? Right click or if it shows a magnifying glass pointer; click once to preview.
  • ThreeXB
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    The transmute cap is irrelevant.

    Get a single set completed or get a one item set drop (go do dragonstar once or get a mythic)

    It now costs 25 crystals to make that item and you get 25 back when you destruct it.

    Make lots of them.

    A 100 item chest now effectively holds 2500 crystals regardless of your ESO+ status.
    Transmute stone: Transmute randome items to nirnhoned, then decon. You can store the nirncrux in your craft bag.

    Yes to both of you guys I understand these but all I'm saying EARNED currency should be capped. Shouldn't have to construct, deconstruct, clog inventory or just destroy for hopeful materials. And the cap is really relevant to inventory, at least mine
    Edited by ThreeXB on March 8, 2021 8:09AM
  • preevious
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    The transmute cap is irrelevant.

    Get a single set completed or get a one item set drop (go do dragonstar once or get a mythic)

    It now costs 25 crystals to make that item and you get 25 back when you destruct it.

    Make lots of them.

    A 100 item chest now effectively holds 2500 crystals regardless of your ESO+ status.

    hoooo, that's clever .. I hadn't thought of that, and yet, it's so evident.
    Thanks !
    Edited by preevious on March 8, 2021 8:58AM
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