Hallothiel wrote: »Have searched the pts thread, and other threads, & asked in guild, but no-one seems to be able to direct me to an actual list of what is changing due to the revamp of CP.
I ask, as having looked at info about the new CP system, it seems that somethings that are now skill line passives are now CP ones.
Are they instead of, or on top of?!!
(And not happy about having to actively slot MasterCrafter and Treasure Hunter in new system. Rather annoying, to say the least.)
Hallothiel wrote: »Thanks.
Have had a look at the CP site, but am more interested in what changes, if any, are occurring to the passives we already have as part of skill lines. Or race. Or whatever.
Hallothiel wrote: »Thanks.
Have had a look at the CP site, but am more interested in what changes, if any, are occurring to the passives we already have as part of skill lines. Or race. Or whatever.
Hallothiel wrote: »Thanks.
Have had a look at the CP site, but am more interested in what changes, if any, are occurring to the passives we already have as part of skill lines. Or race. Or whatever.
The biggest changes to skill line passives will be the armor lines, although racial passives and a few other scattered ones are also being adjusted:
https://forums.elderscrollsonline.com/en/discussion/559360/pts-patch-notes-v6-3-0
There were some tweaks in later incrementals, and of course further changes could be made with Monday’s update. The best bet for the most accurate info on changes to passives will be to read the live patch notes that come with the update then.
But the passive skills that are replicated in CP aren’t getting touched for the most part. They don’t intend to take power away from skill lines to add it into the CP system. They’re looking at CP as an extension of what we can already get with skills.