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https://forums.elderscrollsonline.com/en/discussion/comment/8235739/
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Mace become the highest dps on next patch

PaddyVu
PaddyVu
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Maces increase your Armor Penetration by 3300 with 1535 base damage while Inferno Staff increases your damage done with single target abilities by 8% with 1335 base damage. I tested this with pet sorc attack only and it gave higher dps than inferno staff.
Another top dps : Mace -> Sword -> Inferno staff.
If u find you are cap at pen. u can go with sword, sword give 284 to both weapon and spell dmg, still higher dps than inferno
Edited by PaddyVu on March 2, 2021 4:36AM
  • Runefang
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    PaddyVu wrote: »
    Maces increase your Armor Penetration by 3300 with 1535 base damage while Inferno Staff increases your damage done with single target abilities by 8% with 1335 base damage. I tested this with pet sorc attack only and it gave higher dps than inferno staff.

    Only if you lack penetration. Once you hit the pen cap then all other weapons are more effective.
  • Seraphayel
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    Runefang wrote: »
    PaddyVu wrote: »
    Maces increase your Armor Penetration by 3300 with 1535 base damage while Inferno Staff increases your damage done with single target abilities by 8% with 1335 base damage. I tested this with pet sorc attack only and it gave higher dps than inferno staff.

    Only if you lack penetration. Once you hit the pen cap then all other weapons are more effective.

    Then build for less pen and more other offensive stats to compensate for that - what happens then?
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • ccfeeling
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    Hey Paddy , I'm waiting your new build B)
  • Bodycounter
    Bodycounter
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    I have seen many posts stating that wearing one-handed melee weapons on a magicka class will probably result in better DPS than slotting a destruction staff. Don't get me wrong I love the fact to be able to slot melee weapons on magicka classes but this shows that lightning and frost staff need serious work to be relevant again. Since magicka is overall weaker than stamina at this point the destruction staff line could use some straight buffs.
  • Seraphayel
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    I have seen many posts stating that wearing one-handed melee weapons on a magicka class will probably result in better DPS than slotting a destruction staff. Don't get me wrong I love the fact to be able to slot melee weapons on magicka classes but this shows that lightning and frost staff need serious work to be relevant again. Since magicka is overall weaker than stamina at this point the destruction staff line could use some straight buffs.

    Giving the Destruction Staff a real execute ability would solve a lot of issues for struggling Magicka classes in PvE and PvP. There’s no reason why the Destructive Touch ability cannot have an execute morph, at least in the style of Poison Injection from the Bow skillline. Better would be something similar to a usual execute like Beam or Impale though.

    I made a thread about this topic 1.5 years ago, unfortunately nothing ever changed: https://forums.elderscrollsonline.com/en/discussion/482604/the-state-of-execute-abilities-and-why-magicka-dps-is-in-need-of-one/p1
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • kojou
    kojou
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    The advantage to going with Dual Wield or Two Handed is that they give a lot more spell damage than Destruction Staff.

    Destruction staff has very limited damage buffs and most magicka classes get their strength from class passives more than the Destruction Staff passives.

    Tri Focus

    Fully-charged Flame Staff Heavy Attacks deal 12% additional damage. Shock Staff Heavy Attacks damage nearby enemies for 100% of the damage done. Fully-charged Frost Staff Heavy Attacks grants you a damage shield that absorbs 2186 damage. While a Frost Staff is equipped, blocking costs Magicka instead of Stamina.


    I build for not doing heavy attacks, so this passive is essentially wasted on all of my magicka builds.

    Penetrating Magic
    Your Destruction Staff abilities ignore 10% of the enemy's Spell Resistance.


    This only affects Wall of Elements on most of my magicka builds which I only cast to make sure the Berserker enchant has a good uptime and for the VMA staff buff. By itself this skill would be a DPS loss to use, and the bonus from the passive will only help if penetration cap is not already met. I don't use any other skills on the Destruction Staff skill line except Elemental Drain when needed which doesn't do any active damage.

    Elemental Force
    Increases your chance to apply elemental status effects by 100%.


    This is only really a DPS boost for Magicka DKs and Magicka Necromancers, but maybe in next patch when "Magic Damage" has a proc it will be better?

    Ancient Knowledge
    Equipping a Flame Staff increases your damage done with single target abilities by 8%. Equipping a Lightning Staff increases your damage done with area of effect abilities by 8%. Equipping a Frost Staff reduces the cost of blocking by 36% and increases the amount of damage you block by 20%.


    This is the only real impactful bonus, but it just means that we all run flame staves because so much of the damage we do is from light attacks... Maybe if the Lightning Staff light attacks were an AoE?

    Destruction Expert
    When you kill an enemy with a Destruction Staff ability, you restore 3600 Magicka. When you absorb damage using a Destruction Staff Damage Shield, you restore 1800 Magicka. This effect can occur once every 10 seconds.


    Yay? Gotta love that 10 second cool down. I hate things that require you to have a killing shot. I wish they would all be removed and replaced with something that has more active uptime.

    So with 2 daggers I can have more spell damage and crit and without the CP passives that buff elemental damage it doesn't matter what kind of damage I do with my light attacks which means that if I am in melee range daggers are way better. Maces are better if you are not at penetration cap, but it is easy to get to penetration cap with the light armor passives, so crit is generally better.

    Playing since beta...
  • QuebraRegra
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    I have seen many posts stating that wearing one-handed melee weapons on a magicka class will probably result in better DPS than slotting a destruction staff. Don't get me wrong I love the fact to be able to slot melee weapons on magicka classes but this shows that lightning and frost staff need serious work to be relevant again. Since magicka is overall weaker than stamina at this point the destruction staff line could use some straight buffs.

    smells like a step toward a hybrid, or mag/melee, but the skills really don't support this yet.
  • Bodycounter
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    Seraphayel wrote: »
    Giving the Destruction Staff a real execute ability would solve a lot of issues for struggling Magicka classes in PvE and PvP. There’s no reason why the Destructive Touch ability cannot have an execute morph, at least in the style of Poison Injection from the Bow skillline. Better would be something similar to a usual execute like Beam or Impale though.

    I actually never thought about this but the Destruction Staff skill line needs some form of execute. I would enjoy something similar to Poison Injection from the Bow skill line. I have never used Destructive Touch so far, they could definitely rework this ability imho.

    I personally dislike the Destruction Staff passives. They should be revisited.
  • Annurang
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    kojou wrote: »
    The advantage to going with Dual Wield or Two Handed is that they give a lot more spell damage than Destruction Staff.

    Destruction staff has very limited damage buffs and most magicka classes get their strength from class passives more than the Destruction Staff passives.

    ...

    So with 2 daggers I can have more spell damage and crit and without the CP passives that buff elemental damage it doesn't matter what kind of damage I do with my light attacks which means that if I am in melee range daggers are way better. Maces are better if you are not at penetration cap, but it is easy to get to penetration cap with the light armor passives, so crit is generally better.

    This one reminds me of a similar point I'm trying to make about PvE bow/bows (mostly NBs but honestly every other except Warden) I'm just struggling to find reasons not to start using DW Daggers or some other melee weapon over bow. Only the DPS disparity of a fully ranged archer vs most melee builds is a lot bigger and they fall way behind already to ranged mag DDs. Not even gonna start with the suggestions cause I'm off topic and they most probably won't matter but I'm sensing there's a common root to our problems.
    Edited by Annurang on March 2, 2021 1:40AM
  • Runefang
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    Seraphayel wrote: »
    Runefang wrote: »
    PaddyVu wrote: »
    Maces increase your Armor Penetration by 3300 with 1535 base damage while Inferno Staff increases your damage done with single target abilities by 8% with 1335 base damage. I tested this with pet sorc attack only and it gave higher dps than inferno staff.

    Only if you lack penetration. Once you hit the pen cap then all other weapons are more effective.

    Then build for less pen and more other offensive stats to compensate for that - what happens then?

    Nothing. In PvE almost all pen is provided via support roles so I don’t have to worry about it.
  • PaddyVu
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    Mace benefit 4 man dungeon most !
  • PaddyVu
    PaddyVu
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    Another thing top dps : Mace -> Sword -> Inferno staff.
    If u find you are cap at pen. u can go with sword, sword give 284 to both weapon and spell dmg, still higher dps than inferno
  • Vevvev
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    Seraphayel wrote: »
    Giving the Destruction Staff a real execute ability would solve a lot of issues for struggling Magicka classes in PvE and PvP. There’s no reason why the Destructive Touch ability cannot have an execute morph, at least in the style of Poison Injection from the Bow skillline. Better would be something similar to a usual execute like Beam or Impale though.

    I actually never thought about this but the Destruction Staff skill line needs some form of execute. I would enjoy something similar to Poison Injection from the Bow skill line. I have never used Destructive Touch so far, they could definitely rework this ability imho.

    I personally dislike the Destruction Staff passives. They should be revisited.

    It has one in the form of Flame Impulse, but it sucks really badly.
    Edited by Vevvev on March 2, 2021 5:32AM
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • PaddyVu
    PaddyVu
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    Vevvev wrote: »
    Seraphayel wrote: »
    Giving the Destruction Staff a real execute ability would solve a lot of issues for struggling Magicka classes in PvE and PvP. There’s no reason why the Destructive Touch ability cannot have an execute morph, at least in the style of Poison Injection from the Bow skillline. Better would be something similar to a usual execute like Beam or Impale though.

    I actually never thought about this but the Destruction Staff skill line needs some form of execute. I would enjoy something similar to Poison Injection from the Bow skill line. I have never used Destructive Touch so far, they could definitely rework this ability imho.

    I personally dislike the Destruction Staff passives. They should be revisited.

    It has one in the form of Flame Impulse, but it sucks really badly.

    That isnt excute at all with that tiny damage.
  • Vermintide
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    So what exactly is changing that will support this style? I don't use PTS.

    Back in the day I always stubbornly used DW/Destro on my magblade. If that style can make a comeback I'm all for it. Really never liked my mystic assassin guy poking at stuff with his stick all day.

    It made a lot of sense, slot all your AOE stuff on back bar staff, then have your bow proc, swallow, impale etc on front bar to benefit from higher damage. The disadvantage was losing a ton of damage on your light attacks and needing to be in melee range.
  • milesrodneymcneely2_ESO
    milesrodneymcneely2_ESO
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    Runefang wrote: »
    PaddyVu wrote: »
    Maces increase your Armor Penetration by 3300 with 1535 base damage while Inferno Staff increases your damage done with single target abilities by 8% with 1335 base damage. I tested this with pet sorc attack only and it gave higher dps than inferno staff.

    Only if you lack penetration. Once you hit the pen cap then all other weapons are more effective.
    What is the current Penetration cap, if you don't mind my asking?
  • DoomGrunt624
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    If you have sets concerning physical penetration, you can run with a sword to increase your damage. I don't think Mace is better but every weapons at their own use.
  • albumoculus
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    Runefang wrote: »
    PaddyVu wrote: »
    Maces increase your Armor Penetration by 3300 with 1535 base damage while Inferno Staff increases your damage done with single target abilities by 8% with 1335 base damage. I tested this with pet sorc attack only and it gave higher dps than inferno staff.

    Only if you lack penetration. Once you hit the pen cap then all other weapons are more effective.
    What is the current Penetration cap, if you don't mind my asking?

    The penetration Cap or the resistances for dungeon mobs and bosses is 18200 as for overland content the penetration cap is 9100.
  • Scardan
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    kojou wrote: »
    So with 2 daggers I can have more spell damage and crit and without the CP passives that buff elemental damage it doesn't matter what kind of damage I do with my light attacks which means that if I am in melee range daggers are way better. Maces are better if you are not at penetration cap, but it is easy to get to penetration cap with the light armor passives, so crit is generally better.

    If you manage to survive in melee range as magica build. I am not that skilled, wear light armor, I get oneshotted from WB xD.
    We will see. I have bought 2 swords of mother sorrow, will swap with staff next patch to test it.
    Let's be extremely precise in our use of terms.
  • WrathOfInnos
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    Scardan wrote: »
    kojou wrote: »
    So with 2 daggers I can have more spell damage and crit and without the CP passives that buff elemental damage it doesn't matter what kind of damage I do with my light attacks which means that if I am in melee range daggers are way better. Maces are better if you are not at penetration cap, but it is easy to get to penetration cap with the light armor passives, so crit is generally better.

    If you manage to survive in melee range as magica build. I am not that skilled, wear light armor, I get oneshotted from WB xD.
    We will see. I have bought 2 swords of mother sorrow, will swap with staff next patch to test it.

    Have you considered Magicka bow with Elemental Arrows? :D It’s going to be a very strange patch.
  • milesrodneymcneely2_ESO
    milesrodneymcneely2_ESO
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    Runefang wrote: »
    PaddyVu wrote: »
    Maces increase your Armor Penetration by 3300 with 1535 base damage while Inferno Staff increases your damage done with single target abilities by 8% with 1335 base damage. I tested this with pet sorc attack only and it gave higher dps than inferno staff.

    Only if you lack penetration. Once you hit the pen cap then all other weapons are more effective.
    What is the current Penetration cap, if you don't mind my asking?

    The penetration Cap or the resistances for dungeon mobs and bosses is 18200 as for overland content the penetration cap is 9100.
    Thanks for the information, Buddy! Yer awesome!

    Do these numbers translate at all to PvP?
  • WrathOfInnos
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    Runefang wrote: »
    PaddyVu wrote: »
    Maces increase your Armor Penetration by 3300 with 1535 base damage while Inferno Staff increases your damage done with single target abilities by 8% with 1335 base damage. I tested this with pet sorc attack only and it gave higher dps than inferno staff.

    Only if you lack penetration. Once you hit the pen cap then all other weapons are more effective.
    What is the current Penetration cap, if you don't mind my asking?

    The penetration Cap or the resistances for dungeon mobs and bosses is 18200 as for overland content the penetration cap is 9100.
    Thanks for the information, Buddy! Yer awesome!

    Do these numbers translate at all to PvP?

    Nope, the penetration cap in PvP is whatever the enemy builds for their resistance. Some are 20k, others are 40k.
  • Suna_Ye_Sunnabe
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    With the removal of the exploiter passive from cp (if I'm wrong on that please let me know, I would love to be wrong there), then lightning staves especially even further fall into uselessness. I love the idea of melee weapons being viable, but not at the expense of magicka's native weapons being entirely outclassed. Buff destro staff please!
    Angua Anyammis Ae Sunna
  • WrathOfInnos
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    With the removal of the exploiter passive from cp (if I'm wrong on that please let me know, I would love to be wrong there), then lightning staves especially even further fall into uselessness. I love the idea of melee weapons being viable, but not at the expense of magicka's native weapons being entirely outclassed. Buff destro staff please!

    You’re correct. And it’s interesting that Lightning has essentially been removed from its role as a support weapon. There’s no reason for a tank or healer to use a Lightning Staff now, with exploiter gone and off-balance irrelevant. This could open up the possibility of it becoming a DPS weapon again.
  • Stahlor
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    I remember a time, when it already was quite common to run dual wield on a magicka character.
  • ThePedge
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    Magicka with 7 light and CP without even Alkosh will be overpen, so no maces.

    Stamina with Alkosh and CP will be overpen, no maces.
    Edited by ThePedge on March 3, 2021 11:33AM
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