As long as they make PVP available in the rest of the zones ill not complain. Something like in wow, you flag yourself for PVP and then you can attack and br attacked by players in all zones.
Let’s be honest, from a PvP perspective Cyro is pretty trash. It’s a horse riding simulator 50% of the time, 25% is just sitting on resources and keeps, 15% farming random players who don’t know how to PvP, 8% just getting zerged down, and maybe 2% getting actual good fights. Then when you finally find a good fight, it’s always super laggy.
ZOS is pretty much trying to put bandaids on a corpse at this point with these Cyro tests. It’s pretty clear Cyro performance isn’t going to get any better and it would just be better to take the loss and accept Cyro for the mess it is.
I’d rather ZOS drop the Cyro focus and start putting more resources into instanced PvP, which is actually fun and mostly lag-free, with guaranteed fights against evenly matched teams. 2v2 ranked arenas, 6v6 BGs, etc, would be way better options to add than trying to fix something that’s already a mediocre experience at best.
Impeccable accuracy, Thank you for stating the truth , I must admit the horse simulator nearly made chuckle. Which is ironically true. I cannot fathom why would anyone enjoy ridding endlessly in bland mostly empty zone. Tis a mess. Happy to read someone else has a very similar overview. You put it well with % facts and then one ends with performance issues.
How about make a server for PVP players to enjoy AvAvA at all times, and let us have a PVE server. I think it’s crap that PVE players have to engage in PVP to get skills widely considered vital for PVE builds. A lot of us simply do not enjoy putting ourselves in the hands of griefers to have characters properly built for PVE. And, yes, that’s what the PVPers are, who wait to ambush people. Their entire enjoyment and entertainment is based on causing others to suffer anxiety, stress, etc.
Personally, I suffer from severe anxiety, and every time I need to go into PVP-land, I deal with near panic-attack levels. But, I love the PVE side of the game, and have tons of fun with my friends doing dungeons and all. We need a version of Cyrodiil that doesn’t place PVE players into those circumstances.
Let’s be honest, from a PvP perspective Cyro is pretty trash. It’s a horse riding simulator 50% of the time, 25% is just sitting on resources and keeps, 15% farming random players who don’t know how to PvP, 8% just getting zerged down, and maybe 2% getting actual good fights. Then when you finally find a good fight, it’s always super laggy.
ZOS is pretty much trying to put bandaids on a corpse at this point with these Cyro tests. It’s pretty clear Cyro performance isn’t going to get any better and it would just be better to take the loss and accept Cyro for the mess it is.
I’d rather ZOS drop the Cyro focus and start putting more resources into instanced PvP, which is actually fun and mostly lag-free, with guaranteed fights against evenly matched teams. 2v2 ranked arenas, 6v6 BGs, etc, would be way better options to add than trying to fix something that’s already a mediocre experience at best.
Impeccable accuracy, Thank you for stating the truth , I must admit the horse simulator nearly made chuckle. Which is ironically true. I cannot fathom why would anyone enjoy ridding endlessly in bland mostly empty zone. Tis a mess. Happy to read someone else has a very similar overview. You put it well with % facts and then one ends with performance issues.
And yet, the "emptiness" of Cyrodiil and the danger of PvP are what makes the PvE there different from every other zone in the game.
And AvA is my favourite PvP mode, even if I don't do it that often. Instanced PvP is boring to me.
Let’s be honest, from a PvP perspective Cyro is pretty trash. It’s a horse riding simulator 50% of the time, 25% is just sitting on resources and keeps, 15% farming random players who don’t know how to PvP, 8% just getting zerged down, and maybe 2% getting actual good fights. Then when you finally find a good fight, it’s always super laggy.
ZOS is pretty much trying to put bandaids on a corpse at this point with these Cyro tests. It’s pretty clear Cyro performance isn’t going to get any better and it would just be better to take the loss and accept Cyro for the mess it is.
I’d rather ZOS drop the Cyro focus and start putting more resources into instanced PvP, which is actually fun and mostly lag-free, with guaranteed fights against evenly matched teams. 2v2 ranked arenas, 6v6 BGs, etc, would be way better options to add than trying to fix something that’s already a mediocre experience at best.
Impeccable accuracy, Thank you for stating the truth , I must admit the horse simulator nearly made chuckle. Which is ironically true. I cannot fathom why would anyone enjoy ridding endlessly in bland mostly empty zone. Tis a mess. Happy to read someone else has a very similar overview. You put it well with % facts and then one ends with performance issues.
I don't see the problem in making imperial city come out of it's current predicament (at least top side).
We have waged a 6 year war against Molag Bal and his invasion. It would be good to come up with something new or just make some of it accessible in a PvE format.
They can just add something new for pvp when they rework Cyrodill...there have been so many demands and complaints about Cyrodill these past few years that they will have to do 'something' at one point.
Let’s be honest, from a PvP perspective Cyro is pretty trash. It’s a horse riding simulator 50% of the time, 25% is just sitting on resources and keeps, 15% farming random players who don’t know how to PvP, 8% just getting zerged down, and maybe 2% getting actual good fights. Then when you finally find a good fight, it’s always super laggy.
ZOS is pretty much trying to put bandaids on a corpse at this point with these Cyro tests. It’s pretty clear Cyro performance isn’t going to get any better and it would just be better to take the loss and accept Cyro for the mess it is.
I’d rather ZOS drop the Cyro focus and start putting more resources into instanced PvP, which is actually fun and mostly lag-free, with guaranteed fights against evenly matched teams. 2v2 ranked arenas, 6v6 BGs, etc, would be way better options to add than trying to fix something that’s already a mediocre experience at best.
Impeccable accuracy, Thank you for stating the truth , I must admit the horse simulator nearly made chuckle. Which is ironically true. I cannot fathom why would anyone enjoy ridding endlessly in bland mostly empty zone. Tis a mess. Happy to read someone else has a very similar overview. You put it well with % facts and then one ends with performance issues.
And yet, the "emptiness" of Cyrodiil and the danger of PvP are what makes the PvE there different from every other zone in the game.
And AvA is my favourite PvP mode, even if I don't do it that often. Instanced PvP is boring to me.
Its funny that the only reason pvpers ever have for their hatred of this suggestion is "i dOnT WaNT yOu tO hAvE iT!!!" This would literally not impact them at all other than stopping them form ganking skyshard/lorebook farmers that have no interest in pvp in the first place. If you were doing that before, you're a proven a****** and really don't disserve a say in anything anyways. If you want a separate pvp version of Stonefalls you can have it, It wont effect me at all so I don't care.
Let’s be honest, from a PvP perspective Cyro is pretty trash. It’s a horse riding simulator 50% of the time, 25% is just sitting on resources and keeps, 15% farming random players who don’t know how to PvP, 8% just getting zerged down, and maybe 2% getting actual good fights. Then when you finally find a good fight, it’s always super laggy.
ZOS is pretty much trying to put bandaids on a corpse at this point with these Cyro tests. It’s pretty clear Cyro performance isn’t going to get any better and it would just be better to take the loss and accept Cyro for the mess it is.
I’d rather ZOS drop the Cyro focus and start putting more resources into instanced PvP, which is actually fun and mostly lag-free, with guaranteed fights against evenly matched teams. 2v2 ranked arenas, 6v6 BGs, etc, would be way better options to add than trying to fix something that’s already a mediocre experience at best.
Impeccable accuracy, Thank you for stating the truth , I must admit the horse simulator nearly made chuckle. Which is ironically true. I cannot fathom why would anyone enjoy ridding endlessly in bland mostly empty zone. Tis a mess. Happy to read someone else has a very similar overview. You put it well with % facts and then one ends with performance issues.
Goregrinder wrote: »The majority says no way.
aetherial_heavenn wrote: »Let’s be honest, from a PvP perspective Cyro is pretty trash. It’s a horse riding simulator 50% of the time, 25% is just sitting on resources and keeps, 15% farming random players who don’t know how to PvP, 8% just getting zerged down, and maybe 2% getting actual good fights. Then when you finally find a good fight, it’s always super laggy.
ZOS is pretty much trying to put bandaids on a corpse at this point with these Cyro tests. It’s pretty clear Cyro performance isn’t going to get any better and it would just be better to take the loss and accept Cyro for the mess it is.
I’d rather ZOS drop the Cyro focus and start putting more resources into instanced PvP, which is actually fun and mostly lag-free, with guaranteed fights against evenly matched teams. 2v2 ranked arenas, 6v6 BGs, etc, would be way better options to add than trying to fix something that’s already a mediocre experience at best.
Impeccable accuracy, Thank you for stating the truth , I must admit the horse simulator nearly made chuckle. Which is ironically true. I cannot fathom why would anyone enjoy ridding endlessly in bland mostly empty zone. Tis a mess. Happy to read someone else has a very similar overview. You put it well with % facts and then one ends with performance issues.
The OP may call this 'impeccable accuracy' 'stating the truth" simply because it obviously agrees with their original post but I and many others fundamentally disagree with this opinion. As can be seen by the poll results. Something on which the OP is noticeably quiet about. Hmmm......
My experience differs completely from these so called "statistics" which are entirely anecdotal, based on your particular playtimes, and campaign, and server, and only demonstrate confirmation bias. Your experience cannot be generalized to everyone else and then presented as facts.
I for one, do NOT want more instanced PvP. I loathe Battlegrounds. Instanced PvP maybe more fun for you but it isn't for everyone. The concept behind the alliance war in Cyrodil was a much richer experience due to it's integration into main story, particularly evident before One Tamriel when alliance was a choice that mattered throughout the game. There are so many other games that offer that generic arena/instanced PvP what sort do you propose? another clone of PUBG/MOBAs/Fortnite/any multi player FPS, or are you referring to WoW's BG's desperate attempt at esports as a model?
'Horse simulator' sells a lots of riding boosts in the guild store to PvP alts. So I am sure ZoS doesn't mind that aspect of Cyrodil at all, either. They also give an in-game way around it through keep recall stones, daily horse levelling, and rapid riding skills. Those of us who PvP regularly get many keep recall stones as rewards and for AP. But perhaps non PvPers weren't aware of the existence of those instant recall from open country to a keep that isn't burst. Or they are unaware of how to anticipate when to use them.
It is interesting to note that more of the old names I saw regularly in 2016 are back in Gray Host NA, despite the existing performance issues, so generalising that the current tests are 'a fail' and saying Cyrodil is a 'mediocre experience at best' simply another example of one person's opinion masking as universal facts. But I guess if someone has only PvPed in the bad times (ie in the recent broken performance of the last two years or so that drove many regulars away) they'd have no idea what Cyrodil was like when there were a 100 players per side fighting it out across the country side, lots of open field fights, small group fights, as well as zergy keep fights and when you didn't crash at every big fight.
I'd rather they spent resources trying to return PvP performance to the old days before the lighting patch and keep the removal of the recent proc set dominance, rather than turning it into another clone of what already exists elsewhere, including the BG's and duelling arenas that are in this game.
colossalvoids wrote: »More of a question, do people wanting pve Cyro voting for a completely NEW zone (which I would love myself) separated from pvp or just a COPY of current pvp one so they can farm shards, events etc. without engaging in pvp, as it surely looks like a shortcuts they're looking for mostly reading those answers.
Goregrinder wrote: »The majority says no way.aetherial_heavenn wrote: »Let’s be honest, from a PvP perspective Cyro is pretty trash. It’s a horse riding simulator 50% of the time, 25% is just sitting on resources and keeps, 15% farming random players who don’t know how to PvP, 8% just getting zerged down, and maybe 2% getting actual good fights. Then when you finally find a good fight, it’s always super laggy.
ZOS is pretty much trying to put bandaids on a corpse at this point with these Cyro tests. It’s pretty clear Cyro performance isn’t going to get any better and it would just be better to take the loss and accept Cyro for the mess it is.
I’d rather ZOS drop the Cyro focus and start putting more resources into instanced PvP, which is actually fun and mostly lag-free, with guaranteed fights against evenly matched teams. 2v2 ranked arenas, 6v6 BGs, etc, would be way better options to add than trying to fix something that’s already a mediocre experience at best.
Impeccable accuracy, Thank you for stating the truth , I must admit the horse simulator nearly made chuckle. Which is ironically true. I cannot fathom why would anyone enjoy ridding endlessly in bland mostly empty zone. Tis a mess. Happy to read someone else has a very similar overview. You put it well with % facts and then one ends with performance issues.
The OP may call this 'impeccable accuracy' 'stating the truth" simply because it obviously agrees with their original post but I and many others fundamentally disagree with this opinion. As can be seen by the poll results. Something on which the OP is noticeably quiet about. Hmmm......
My experience differs completely from these so called "statistics" which are entirely anecdotal, based on your particular playtimes, and campaign, and server, and only demonstrate confirmation bias. Your experience cannot be generalized to everyone else and then presented as facts.
I for one, do NOT want more instanced PvP. I loathe Battlegrounds. Instanced PvP maybe more fun for you but it isn't for everyone. The concept behind the alliance war in Cyrodil was a much richer experience due to it's integration into main story, particularly evident before One Tamriel when alliance was a choice that mattered throughout the game. There are so many other games that offer that generic arena/instanced PvP what sort do you propose? another clone of PUBG/MOBAs/Fortnite/any multi player FPS, or are you referring to WoW's BG's desperate attempt at esports as a model?
'Horse simulator' sells a lots of riding boosts in the guild store to PvP alts. So I am sure ZoS doesn't mind that aspect of Cyrodil at all, either. They also give an in-game way around it through keep recall stones, daily horse levelling, and rapid riding skills. Those of us who PvP regularly get many keep recall stones as rewards and for AP. But perhaps non PvPers weren't aware of the existence of those instant recall from open country to a keep that isn't burst. Or they are unaware of how to anticipate when to use them.
It is interesting to note that more of the old names I saw regularly in 2016 are back in Gray Host NA, despite the existing performance issues, so generalising that the current tests are 'a fail' and saying Cyrodil is a 'mediocre experience at best' simply another example of one person's opinion masking as universal facts. But I guess if someone has only PvPed in the bad times (ie in the recent broken performance of the last two years or so that drove many regulars away) they'd have no idea what Cyrodil was like when there were a 100 players per side fighting it out across the country side, lots of open field fights, small group fights, as well as zergy keep fights and when you didn't crash at every big fight.
I'd rather they spent resources trying to return PvP performance to the old days before the lighting patch and keep the removal of the recent proc set dominance, rather than turning it into another clone of what already exists elsewhere, including the BG's and duelling arenas that are in this game.
1) The Poll Voting is not over yet.
2) Millions play The Elder scrolls online and may agree with me but they will not use forum at all. The Official forum and users here are but a tiny fraction of huge playerbase.
3) May have misunderstand nor are willing to read my thread until the end what I originally said about revamp and keeping current Cyrodill PVP version open.
4) As for my response with other user stating about Horse simulator tis entirely true. Region is too large,dead and one can spend eternity roaming around.
5) Final results may not be final outcome of devs decision on what must be done. Not really majority, There are surely many souls who want to see what I want to see.
Goregrinder wrote: »A few days later, the majority still says no way. How long do you want to wait before you declare the poll fully answered?