After removing Exploiter passive from CP shock staves look like not very usefull.
Healers/Offtanks will uptime Brittle with ice staves, dds will use fire staffs/daggers.
Seems there is no place for shock damage.
That could be a chance to review destruction staves per se, btw.
Fire staves are too good for dd comparing with other staves (DK's debuff, new Behemoth mask, light attack/singe target meta, etc). Why we can use only 1/3 of destro staves? I mean, it's weapon for
destruction, why 2/3 of that should be healer's/tank's weapon? I saw many players (besides me) that would like play with e.g. shock staff, but they cannot because of tonn of damage lost.
And now we get that duals even more effective (For mages!), then the only effective magic weapon in the game.
It seems that soon there will be no difference at all between stam and mag dd lol (except for different skill animations and resource's color).
And that is sad.
P.S.
Fire staff's Pulsar feature ("Fire Pulsar deals additional damage to Burning and
low health enemies") still isn't repaired and doesn't work on both Live/PTS
>:C
P.P.S.
I don't know any tank that useses Destructive Clench as taunt or Pulsar as Minor Protection's Source.
P.P.P.S
And for the love of Mara and bless of Meridia, bring magplar-dd back from the grave! I dont wanna spec my main into a healer T.T