I was waiting on my daily dolmen, and it hit me in the face; If Molag Bal really is as evil as people claim, then how come he hasn't broken the "Daedric Princes cannot enter Nirn or something" law and just waltzed into Nirn and started killing people, instead of trying to bring Nirn to himself? I mean he's evil right, so he should be above the law.
What thing don't you quite get?
I was waiting on my daily dolmen, and it hit me in the face; If Molag Bal really is as evil as people claim, then how come he hasn't broken the "Daedric Princes cannot enter Nirn or something" law and just waltzed into Nirn and started killing people, instead of trying to bring Nirn to himself? I mean he's evil right, so he should be above the law.
What thing don't you quite get?
Enemy-of-Coldharbour wrote: »ERP...
I was waiting on my daily dolmen, and it hit me in the face; If Molag Bal really is as evil as people claim, then how come he hasn't broken the "Daedric Princes cannot enter Nirn or something" law and just waltzed into Nirn and started killing people, instead of trying to bring Nirn to himself? I mean he's evil right, so he should be above the law.
What thing don't you quite get?
I was waiting on my daily dolmen, and it hit me in the face; If Molag Bal really is as evil as people claim, then how come he hasn't broken the "Daedric Princes cannot enter Nirn or something" law and just waltzed into Nirn and started killing people, instead of trying to bring Nirn to himself? I mean he's evil right, so he should be above the law.
What thing don't you quite get?
Technically none of the Deadric Princes are evil. They're amoral (by mortal standards) because well, they're not mortals. They operate with values we can't even begin to comprehend. Separating deadra in general and Deadric Princes in particular into good and evil is nonsense.
As for what I don't get? Why when I'm at a crafting station, crafting furniture, I can't see an example of what it looks like before crafting.
Why does this game not have loadouts?
And why are there three wood elf zones in the base game?
Why would anyone ever follow Emeric?
SianTamzin wrote: »I was waiting on my daily dolmen, and it hit me in the face; If Molag Bal really is as evil as people claim, then how come he hasn't broken the "Daedric Princes cannot enter Nirn or something" law and just waltzed into Nirn and started killing people, instead of trying to bring Nirn to himself? I mean he's evil right, so he should be above the law.
What thing don't you quite get?
Technically none of the Deadric Princes are evil. They're amoral (by mortal standards) because well, they're not mortals. They operate with values we can't even begin to comprehend. Separating deadra in general and Deadric Princes in particular into good and evil is nonsense.
As for what I don't get? Why when I'm at a crafting station, crafting furniture, I can't see an example of what it looks like before crafting.
Why does this game not have loadouts?
And why are there three wood elf zones in the base game?
Why would anyone ever follow Emeric?
Not sure what the button is for it on pc but there's a preview option to look at the furniture before crafting it.
Why main story bosses are not part of endgame content?
It is a glaring flaw and makes the story anticlimactic & disappointing
I was waiting on my daily dolmen, and it hit me in the face; If Molag Bal really is as evil as people claim, then how come he hasn't broken the "Daedric Princes cannot enter Nirn or something" law and just waltzed into Nirn and started killing people, instead of trying to bring Nirn to himself? I mean he's evil right, so he should be above the law.
What thing don't you quite get?
SgtNuttzmeg wrote: »Why the devs don't invest into more PvP or PvX content. It's a huge and untapped market that they could easily expand into.
SgtNuttzmeg wrote: »Why the devs don't invest into more PvP or PvX content. It's a huge and untapped market that they could easily expand into.
I know the answer to this one. The PvP community is already small given the content we now have. Creating more PvP content would spread the PvP population even thinner and that isn't good for the game. Refining existing content is the way to go with PvP.
SgtNuttzmeg wrote: »SgtNuttzmeg wrote: »Why the devs don't invest into more PvP or PvX content. It's a huge and untapped market that they could easily expand into.
I know the answer to this one. The PvP community is already small given the content we now have. Creating more PvP content would spread the PvP population even thinner and that isn't good for the game. Refining existing content is the way to go with PvP.
But new content would bring more players back and would repopulate it.
Some player behaviors.
No not being selfish just stupid.
Vet CoA1 pledge done, 1 second after boss drops one player leave group.
5 seconds after boss drops friend post: some want BSW flame staff and some random stuff.
This one and other did too.
Gave an monster set I had and got some weird stuff.
3rd guy was very happy.as he got the staff and bunch of other stuff.
Nice run, some died from fall or rushing but else it was smooth.
Nightowl_74 wrote: »The outfit station and dye system. I don't have a problem with it, to each their own, but it seems to have a wide appeal that I just don't get. I like costumes, polymorphs and skins a lot.
Nightowl_74 wrote: »The outfit station and dye system. I don't have a problem with it, to each their own, but it seems to have a wide appeal that I just don't get. I like costumes, polymorphs and skins a lot.
I give all my characters little quirks just because I thought it would be fun. One would dye her armor a different color before any dungeon or trial run. If I did all three pledges that was three visits to the dye station. When costumes came to be if I was with a pug group instead of making them wait I would switch costumes. I like wasting time with dye combinations when waiting for a trial group to fill.
I did find a color combination I really like for my one character so now I need to find her a new quirk. Kind of odd that I like using the dye station in the game because in real life I don't even really care if my socks match.