Cyrodiil's Non-Proc Test Happiness

Chevaliemew
Chevaliemew
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Not only Cyrodiil feels like 2015, we are also getting rewarded in double AP?

This very test is the best thing that happened to Cyrodiil in last 5 years. It's... it's.. Magnificent.

Technically, it's performance test (Not really fair, considering that cross-healing is back) and heard people aren't actually having any better time when it comes to performance.
But the quality of Cyrodiil's gameplay is legendary right now. Life is good when 4 out 5 things on your death recap are not proc sets anymore.

I support any potential idea of making addition Non-Proc campaign. Let's bring the classic gameplay into Cyrodiil again. And even if such thing won't happen I am really glad Zenimax made this game feel like it used to once be. Even for a few weeks
Less talking, more raiding
  • tsaescishoeshiner
    tsaescishoeshiner
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    I find proc sets fun and that they allow for a lot of interesting builds, but I've really enjoyed Cyrodiil this week. I've been using disabled proc sets lol, so I've essentially been running without any 5-piece bonuses, and the differences between builds is much smaller. I'm seeing less 1vXing, and when it happens it's easier to see what's going on. I even 1v2ed some people as a magdk? That was very validating for me

    It's not that I feel like it's more based on skill now, it just feels more transparent. I know what to expect from other players, and fighting them means watching for what skills they're using and what stats they have rather than which sets. I'm not mystified as to how someone had high health and high damage—it's way easier to see.

    It feels kind of like training wheel Cyrodiil, and as refreshing as it is, I expect it might get stale if it were to stay like this forever. But I'd be less disappointed about that now
    PC-NA
    in-game: @tsaescishoeshiner
  • Athan1
    Athan1
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    Proc sets are revolting and should be put to rest.
    Athan Atticus Imperial Templar of Shezarr
  • Goregrinder
    Goregrinder
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    I find proc sets fun and that they allow for a lot of interesting builds, but I've really enjoyed Cyrodiil this week. I've been using disabled proc sets lol, so I've essentially been running without any 5-piece bonuses, and the differences between builds is much smaller. I'm seeing less 1vXing, and when it happens it's easier to see what's going on. I even 1v2ed some people as a magdk? That was very validating for me

    It's not that I feel like it's more based on skill now, it just feels more transparent. I know what to expect from other players, and fighting them means watching for what skills they're using and what stats they have rather than which sets. I'm not mystified as to how someone had high health and high damage—it's way easier to see.

    It feels kind of like training wheel Cyrodiil, and as refreshing as it is, I expect it might get stale if it were to stay like this forever. But I'd be less disappointed about that now

    Well I mean all the damage players put out has to manually be done now, since not having procs means ZOS is doing 0% of damage for players. Players have to do their own damage, so players who can't land burst combos correctly aren't going to get any kills themselves, they'll have to play support or steal killing blows from a distance with Frags or something.
  • Waffennacht
    Waffennacht
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    I find proc sets fun and that they allow for a lot of interesting builds, but I've really enjoyed Cyrodiil this week. I've been using disabled proc sets lol, so I've essentially been running without any 5-piece bonuses, and the differences between builds is much smaller. I'm seeing less 1vXing, and when it happens it's easier to see what's going on. I even 1v2ed some people as a magdk? That was very validating for me

    It's not that I feel like it's more based on skill now, it just feels more transparent. I know what to expect from other players, and fighting them means watching for what skills they're using and what stats they have rather than which sets. I'm not mystified as to how someone had high health and high damage—it's way easier to see.

    It feels kind of like training wheel Cyrodiil, and as refreshing as it is, I expect it might get stale if it were to stay like this forever. But I'd be less disappointed about that now

    Well I mean all the damage players put out has to manually be done now, since not having procs means ZOS is doing 0% of damage for players. Players have to do their own damage, so players who can't land burst combos correctly aren't going to get any kills themselves, they'll have to play support or steal killing blows from a distance with Frags or something.

    Or switch classes
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
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