amm7sb14_ESO wrote: »This is an example of why CP160+ shouldn't be allowed in normal dungeons.
AcadianPaladin wrote: »amm7sb14_ESO wrote: »This is an example of why CP160+ shouldn't be allowed in normal dungeons.
No, as stated above, many of us like to solo normals on high cp characters.
Also, when I do pug on my CP1450 healer, I generally pug normals that I can solo - and I love seeing low level characters. As the healer, my job is to support whatever the group needs with my pughealer. Lotsa heals for squishy dds? Can do. Young tank who needs some HoTs and help sustaining staminia? You bet. Extra damage? Sure thing. Explanation of mechanics? No problem, just ask. I just find it fun and feel good about being able to ensure a smooth run.
amm7sb14_ESO wrote: »This is an example of why CP160+ shouldn't be allowed in normal dungeons.
barney2525 wrote: »Its what happens when players have their own agendas and don't want anything to get in their way.
IMHO, dungeons should have a separate Story instance, where there is No kick option, and then Non-story options for those who are just farming.
amm7sb14_ESO wrote: »This is an example of why CP160+ shouldn't be allowed in normal dungeons.
I'm getting rather sick of going in to beginner level dungeons, that you unlock at level 10, and getting kicked by some elitist because 'you're not cp level'. it's a beginner dungeon. on normal. if you don't want people below cp level in your dungeon run, don't run the beginner dungeons on normal. it's incredibly off putting to get kicked for being level 30 on a normal run in fungal grotto I.
MellowMagic wrote: »This happened to me once, I was leveling an alt and I crafted level 10 training gear and as soon as I hit 10 I qued up. Right when we got in the other dps looked at my level and said something like "great I get to carry the dps, dont que for dungeons if you dont know what you're doing" it was literally fungal grotto or spindle clutch 1 cant remember, anyways long story short I did 70% of the dps the entire dungeon on my level 10 (810 cp of course) and the guy said nothing and left immediately after we finished. Dont let people like that annoy you, they're usually bad players anyways.
Ryath_Waylander wrote: »Mastery404 wrote: »
Normal PUG dungeons should be non-CP. And if someone would want to solo them with their champion points, they could physically teleport to the dungeon in the map.
Now THAT is an awesome idea. I, for one would definitely be onboard with the no CP on normal dungeons. It wouldn't hurt lowbies who are learning the dungeons. I might be hobbled a bit for random normals but at least we would all be in the same boat, with experience being my only real advantage.
WOW had this too, one kick, think you got an bonus kick if none had kicked anybody for a time like a day.Goregrinder wrote: »barney2525 wrote: »Its what happens when players have their own agendas and don't want anything to get in their way.
IMHO, dungeons should have a separate Story instance, where there is No kick option, and then Non-story options for those who are just farming.
Well even CSGO has a competitive cooldown if you vote kick too many times in a short amount of time. Would be nice if ESO introduced a similar system to group queue. 1 kick per dungeon limit, 1 vote per player per 24 hour period, maybe a 5 VK maximum per week, and if you hit the 5 week maximum you get put on a 2 hour dungeon queue cooldown. The amounts can change but something along those lines, a system that would make people really think about VK someone before they do it willy nilly.
AcadianPaladin wrote: »amm7sb14_ESO wrote: »This is an example of why CP160+ shouldn't be allowed in normal dungeons.
No, as stated above, many of us like to solo normals on high cp characters.
Also, when I do pug on my CP1450 healer, I generally pug normals that I can solo - and I love seeing low level characters. As the healer, my job is to support whatever the group needs with my pughealer. Lotsa heals for squishy dds? Can do. Young tank who needs some HoTs and help sustaining staminia? You bet. Extra damage? Sure thing. Explanation of mechanics? No problem, just ask. I just find it fun and feel good about being able to ensure a smooth run.
I'm getting rather sick of going in to beginner level dungeons, that you unlock at level 10, and getting kicked by some elitist because 'you're not cp level'. it's a beginner dungeon. on normal. if you don't want people below cp level in your dungeon run, don't run the beginner dungeons on normal. it's incredibly off putting to get kicked for being level 30 on a normal run in fungal grotto I.
Unless you start light or heavy attacking with no rotation I wouldn't kick you, but if you come into dungeons being low level and not providing any support for the team you should be kicked, however in your instance that was a real clown move on behalf of the group you were in.