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don't go in to a beginner level dungeon on normal, and kick people for being below level 50.

  • Misty
    Misty
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    If I was a veteran I would be encouraging beginners to join in so that they could learn the proper way to clear a dungeon before they pick up bad habits.
  • AcadianPaladin
    AcadianPaladin
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    This is an example of why CP160+ shouldn't be allowed in normal dungeons.

    No, as stated above, many of us like to solo normals on high cp characters.

    Also, when I do pug on my CP1450 healer, I generally pug normals that I can solo - and I love seeing low level characters. As the healer, my job is to support whatever the group needs with my pughealer. Lotsa heals for squishy dds? Can do. Young tank who needs some HoTs and help sustaining staminia? You bet. Extra damage? Sure thing. Explanation of mechanics? No problem, just ask. I just find it fun and feel good about being able to ensure a smooth run.

    PC NA(no Steam), PvE, mostly solo
  • Ryath_Waylander
    Ryath_Waylander
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    This is an example of why CP160+ shouldn't be allowed in normal dungeons.

    No, as stated above, many of us like to solo normals on high cp characters.

    Also, when I do pug on my CP1450 healer, I generally pug normals that I can solo - and I love seeing low level characters. As the healer, my job is to support whatever the group needs with my pughealer. Lotsa heals for squishy dds? Can do. Young tank who needs some HoTs and help sustaining staminia? You bet. Extra damage? Sure thing. Explanation of mechanics? No problem, just ask. I just find it fun and feel good about being able to ensure a smooth run.

    Totally agree. As a CP1259 healer, with skill points from heavy armour, sword&board through to light armour and destro, I enjoy helping low level players in pug runs. I will immediately ask if they are doing the quest if they are under cp50 and any vote to kick will get a "Hell no!" If the impatient person throws a hissy and leaves/runs ahead, I will offer to take the lowbie with on a duo to finish the quest if they miss out on bosses. Not all high level players are selfish and banning all of us from normal content will be a loss for us and the lowbies that we do help.

    Some pug runs can be quite strange/funny too. I had one lvl 37 the other day that was running ahead and pulling all the trash back to us... well, trying to anyway. After dying on the way back to us the third time, not a word in group chat, they settled down to match the speed of the rest of the group. The low level tank wasn't wasting stamina sprinting and my wheezing healer didn't have any to spare :D
    Edited by Ryath_Waylander on February 19, 2021 8:25PM
  • Araneae6537
    Araneae6537
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    This is an example of why CP160+ shouldn't be allowed in normal dungeons.

    No, not all of us are jerks, thank you. I do normals when I’m leveling a new character’s abilities still or simply learning to play a role better, both for myself and out of consideration of other players queuing for vet level.

    And as shown by the comments above and also experienced myself, experienced players are an asset to the game and many are very considerate and helpful! :blush:
    Edited by Araneae6537 on February 19, 2021 11:31PM
  • erio
    erio
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    Ive never experienced this, and I doubt its a common occurrence.
    Theres 3 reasons I could think as to why this would happen.
    -Theyre farming sets and want cp 160 gear
    -You did something they personally didnt like (too slow, didnt do the fungal grotto skip, etc)
    -Theyre just chumps

  • Mastery404
    Mastery404
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    I have also been kicked a few times at the start of (veteran DLC) dungeons by high CP players. I am 400 CP.

    Normal PUG dungeons should be non-CP. And if someone would want to solo them with their champion points, they could physically teleport to the dungeon in the map.

    I find the content more enjoyable when I PUG with low CP people. The group feels more coordinated, we follow boss mechanics and we're not in a hurry.

    When I PUG with a couple of 810+ people, the dungeon experience is usually not fun. The hardest part of those runs consist on trying to land a hit or keeping up with the sprint to the final boss. Those blokes do not need healing, they can ignore most of the boss mechanics, they barely need tanking and they won't stop to resurrect anyone. For sure there are a few DLC vet dungeons that may slow them down a bit but I cannot tell which ones by looking at the LFG tool.

    Edited by Mastery404 on February 19, 2021 8:54PM
  • barney2525
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    Its what happens when players have their own agendas and don't want anything to get in their way.

    IMHO, dungeons should have a separate Story instance, where there is No kick option, and then Non-story options for those who are just farming.

    :#
  • Goregrinder
    Goregrinder
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    barney2525 wrote: »
    Its what happens when players have their own agendas and don't want anything to get in their way.

    IMHO, dungeons should have a separate Story instance, where there is No kick option, and then Non-story options for those who are just farming.

    :#

    Well even CSGO has a competitive cooldown if you vote kick too many times in a short amount of time. Would be nice if ESO introduced a similar system to group queue. 1 kick per dungeon limit, 1 vote per player per 24 hour period, maybe a 5 VK maximum per week, and if you hit the 5 week maximum you get put on a 2 hour dungeon queue cooldown. The amounts can change but something along those lines, a system that would make people really think about VK someone before they do it willy nilly.
  • Ratzkifal
    Ratzkifal
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    After Markarth there really isn't any excuse for that behavior. If you wanted to farm a set and you want to increase your odds for getting the item you want, you used to want to go with an all CP level group, but now even a lvl10 Burning Spellweave Inferno staff will add the thing to your collection.

    Not that this behaviour wasn't bad before but now it can't even be called pragmatism anymore.
    This Bosmer was tortured to death. There is nothing left to be done.
  • wolfbone
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    This is an example of why CP160+ shouldn't be allowed in normal dungeons.

    I disagree. not every cp 160 or above player wants to do/feels confident enough to do vet dungeons
  • ZaroktheImmortal
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    I don't kick people from dungeons based on their level and never seen it happen myself. Hell you never know if a below 50 toon has cp points cause until they hit 50 that won't show and even without cp levels the low level dungeons are easy enough to do with newbies.
  • Ryuvain
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    Funny enough, companions would fix both ends of this problem.

    That said, I'm high cp but I like to do normals if I'm not after something. Some vet dungeons are brutal in comparison to normal.
    Edited by Ryuvain on February 20, 2021 4:55AM
    That one khajiit obsessed with werewolf behemoth and vampire lord. Lady Thorn is bae, dont @ me.
    Werewolf behemoth=vampire lord>blood scion>werewolf>vampire.
  • Yuffie91
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    That sucks! Never had that happen before..the community I encounter is always kind thankfully..
  • Kory
    Kory
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    Must have been a 3 man group within their guild if they all agreed to kick you, and you were the one random person who happens to be lower level. I don't see how 3 randoms can agree on something so unnecessary right at the start.

    Unless it was some go along to get along sort of deal and they all press yes to anything that popped on their screen.
  • regime211
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    wolfbone wrote: »
    I'm getting rather sick of going in to beginner level dungeons, that you unlock at level 10, and getting kicked by some elitist because 'you're not cp level'. it's a beginner dungeon. on normal. if you don't want people below cp level in your dungeon run, don't run the beginner dungeons on normal. it's incredibly off putting to get kicked for being level 30 on a normal run in fungal grotto I.

    Unless you start light or heavy attacking with no rotation I wouldn't kick you, but if you come into dungeons being low level and not providing any support for the team you should be kicked, however in your instance that was a real clown move on behalf of the group you were in.
  • DaveMoeDee
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    This happened to me once, I was leveling an alt and I crafted level 10 training gear and as soon as I hit 10 I qued up. Right when we got in the other dps looked at my level and said something like "great I get to carry the dps, dont que for dungeons if you dont know what you're doing" it was literally fungal grotto or spindle clutch 1 cant remember, anyways long story short I did 70% of the dps the entire dungeon on my level 10 (810 cp of course) and the guy said nothing and left immediately after we finished. Dont let people like that annoy you, they're usually bad players anyways.

    Imagine the kind of miserable human being you have to be to talk like that to people you just met, completely unprovoked.

    I leveled most of my alts as tanks running random normals and people don't say anything about a low level tank in a normal. Even when you start getting DLC normal level 45 or whatever.
    Edited by DaveMoeDee on February 20, 2021 5:33AM
  • Ryath_Waylander
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    Mastery404 wrote: »

    Normal PUG dungeons should be non-CP. And if someone would want to solo them with their champion points, they could physically teleport to the dungeon in the map.

    Now THAT is an awesome idea. I, for one would definitely be onboard with the no CP on normal dungeons. It wouldn't hurt lowbies who are learning the dungeons. I might be hobbled a bit for random normals but at least we would all be in the same boat, with experience being my only real advantage.

    Edited by Ryath_Waylander on February 20, 2021 7:22AM
  • DukeCybran
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    IMHO, a true meta pro should solo any beginner dungeon.
    That being said, that elitist mentioned is actually a rookie or being inconsiderate.
  • spartaxoxo
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    You should have laughed at them. Like I would have. Like you just encountered the stupidest, most delusional and terrible players this game could possibly ever have. They make people who think mayo is spicy look like daredevils. They make people who think Molag Bal is a sport look knowledgeable. They might as well have died to a mudcrab.

    You should be counting your blessings you didn't have to carry them. Because I promise you would have had too. It's the only explanation. Three garbage players grouped up to try to put their measly 1k dps to work on a dungeon.
    Edited by spartaxoxo on February 20, 2021 7:42AM
  • zaria
    zaria
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    barney2525 wrote: »
    Its what happens when players have their own agendas and don't want anything to get in their way.

    IMHO, dungeons should have a separate Story instance, where there is No kick option, and then Non-story options for those who are just farming.

    :#

    Well even CSGO has a competitive cooldown if you vote kick too many times in a short amount of time. Would be nice if ESO introduced a similar system to group queue. 1 kick per dungeon limit, 1 vote per player per 24 hour period, maybe a 5 VK maximum per week, and if you hit the 5 week maximum you get put on a 2 hour dungeon queue cooldown. The amounts can change but something along those lines, a system that would make people really think about VK someone before they do it willy nilly.
    WOW had this too, one kick, think you got an bonus kick if none had kicked anybody for a time like a day.
    Ran into it because we had one disconnect in an run then another who came in and just stood there, I guess he used some auto accept mod.

    For an normal dungeon to be a problem the group need to be bad, done a couple of normal dlc who failed, typically low cp groups, if nice people I say we re queue for random even if I farmed the dungeon for some set, not that I could use <160 items before either. You had the rare other one like do not talk do not listen do not grasp mechanic in nCoH2 second last boss.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • priestnall.andrewrwb17_ESO
    As long as the other DPS can prop up your numbers to cover the deficit... sure whatever.
  • Jierdanit
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    Really the only reason i could see for someone to kick a level 30 from normal FG would be that they wanted some set and want the highest possible chance to get the right drop, by having 4 cp 160 players in the group.

    Still it is absolutely not okay to do something like that and the guys who kicked you should be seriously ashamed.
    PC/EU, StamSorc Main
  • RedMuse
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    This is an example of why CP160+ shouldn't be allowed in normal dungeons.

    No, as stated above, many of us like to solo normals on high cp characters.

    Also, when I do pug on my CP1450 healer, I generally pug normals that I can solo - and I love seeing low level characters. As the healer, my job is to support whatever the group needs with my pughealer. Lotsa heals for squishy dds? Can do. Young tank who needs some HoTs and help sustaining staminia? You bet. Extra damage? Sure thing. Explanation of mechanics? No problem, just ask. I just find it fun and feel good about being able to ensure a smooth run.

    I didn't even start doing dungeons until I was about 300CP. Barring 160CP+ from dungeons would have made certain I probably would never have touched one. Just because you're over 160CP doesn't mean you have the gear or skill to do vet, especially vet DLC.
  • RedMuse
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    regime211 wrote: »
    wolfbone wrote: »
    I'm getting rather sick of going in to beginner level dungeons, that you unlock at level 10, and getting kicked by some elitist because 'you're not cp level'. it's a beginner dungeon. on normal. if you don't want people below cp level in your dungeon run, don't run the beginner dungeons on normal. it's incredibly off putting to get kicked for being level 30 on a normal run in fungal grotto I.

    Unless you start light or heavy attacking with no rotation I wouldn't kick you, but if you come into dungeons being low level and not providing any support for the team you should be kicked, however in your instance that was a real clown move on behalf of the group you were in.

    Dude, at level 10 you don't really have a rotation. And it's nFG1, you can complete it with nothing but light and heavy attacks, it's designed for level 10 characters.
  • illusiouk
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    Only DB's would kick out a lowbie in a normal dungeon. I do normal randoms for speed and I'll normally take the lead and just let the lowbies do their thing, and help them if I can. Some of these elitists forget they were lowbies once upon a time as well.

    I was kicked for being a lowbie once back in the day and instead of continuing the trend unlike others, I will never kick out a lowbie because I know how it feels.
  • Gundug
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    If someone is good enough to think they have the authority to kick someone else for being too low level in a normal dungeon, then they should be good enough to solo it, and it doesn’t matter what anyone else brings.
  • Tsar_Gekkou
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    I've honestly never seen anyone kicked from a normal non-dlc unless they were trolling or being a mongoloid about something. It's a normal dungeon, and unless the tank refuses to taunt certain enemies/bosses that keep one-shotting the group, there's really no reason to kick people unless they're being morons.
    Edited by Tsar_Gekkou on February 20, 2021 1:34PM
    Xbox NA healer main
    vAA HM | vHRC HM | vSO HM | vMoL HM | vHoF HM | vAS+2 | vCR+3 | vBRP | vSS HM | vKA HM | vRG HM |
    Flawless Conqueror | Spirit Slayer | Dro-mA'thra Destroyer | Tick-Tock-Tormentor | Immortal Redeemer | Gryphon Heart | Godslayer | Dawnbringer | Planesbreaker |
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