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don't go in to a beginner level dungeon on normal, and kick people for being below level 50.

wolfbone
wolfbone
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I'm getting rather sick of going in to beginner level dungeons, that you unlock at level 10, and getting kicked by some elitist because 'you're not cp level'. it's a beginner dungeon. on normal. if you don't want people below cp level in your dungeon run, don't run the beginner dungeons on normal. it's incredibly off putting to get kicked for being level 30 on a normal run in fungal grotto I.
  • RedMuse
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    This is indeed a *** move and people should be ashamed if they do that, but can I ask if you know this is why you got kicked (as in, they told you or something) or are you just assuming?
  • Alutora
    Alutora
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    Whaaat 😦 I’ve never seen that happen!
  • wolfbone
    wolfbone
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    RedMuse wrote: »
    This is indeed a *** move and people should be ashamed if they do that, but can I ask if you know this is why you got kicked (as in, they told you or something) or are you just assuming?

    I didnt do anything. we all loaded in at the start, and they imediately voted to kick me, stating I was too low level. I was lvl 30.
  • wolfbone
    wolfbone
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    Alutora wrote: »
    Whaaat 😦 I’ve never seen that happen!

    I've had it a few times, it put me off dungeons for a while, cos it got ridiculous.
  • Larcomar
    Larcomar
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    That's pretty odd. Any half decent person with... any cp I'd guess should be able to solo that dungeon on normal. I can't see why anyone would kick a level 30. I mean, even if they did zero dps, the thing's still only going to take 5 minutes. Less if you skipped. I think something else must have been going on. DF screw up maybe?
  • RedMuse
    RedMuse
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    wolfbone wrote: »
    RedMuse wrote: »
    This is indeed a *** move and people should be ashamed if they do that, but can I ask if you know this is why you got kicked (as in, they told you or something) or are you just assuming?

    I didnt do anything. we all loaded in at the start, and they imediately voted to kick me, stating I was too low level. I was lvl 30.

    WHAT! Yeah, no, they really should be deeply ashamed of themsleves. It's a normal, base game dungeon and FG1 at that. Had a couple of really bungled runs of FG2 because our tanks wasn't a tank at all and yeah then I did vote to kick, but that was after trying and not for being low level.

    Like I am seriously wtf'ing right now. What were these *** smoking I wonder?
  • MellowMagic
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    This happened to me once, I was leveling an alt and I crafted level 10 training gear and as soon as I hit 10 I qued up. Right when we got in the other dps looked at my level and said something like "great I get to carry the dps, dont que for dungeons if you dont know what you're doing" it was literally fungal grotto or spindle clutch 1 cant remember, anyways long story short I did 70% of the dps the entire dungeon on my level 10 (810 cp of course) and the guy said nothing and left immediately after we finished. Dont let people like that annoy you, they're usually bad players anyways.
    PC / NA @MellowMagic
    Imperial named with some sort of variation of "Deo"
    By the Divines...
  • washbern
    washbern
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    This is actually slightly worse than getting a dungeon with 3 RPers who are almost deliberately going as slow as humanly possible
  • RedMuse
    RedMuse
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    Larcomar wrote: »
    That's pretty odd. Any half decent person with... any cp I'd guess should be able to solo that dungeon on normal. I can't see why anyone would kick a level 30. I mean, even if they did zero dps, the thing's still only going to take 5 minutes. Less if you skipped. I think something else must have been going on. DF screw up maybe?

    Hmmm just had a thought, they might have been farming for a set but what in the world would you be looking for In FG1? Spider Cultist perhaps? Still if they were already three people why not just three man it? Like, it's FG1.
  • ThorianB
    ThorianB
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    Larcomar wrote: »
    That's pretty odd. Any half decent person with... any cp I'd guess should be able to solo that dungeon on normal. I can't see why anyone would kick a level 30. I mean, even if they did zero dps, the thing's still only going to take 5 minutes. Less if you skipped. I think something else must have been going on. DF screw up maybe?

    Transmute crystals is the only reason why they would do this. I can run this dungeon on my worse character in 15 minutes solo. It normally takes that to queue and run it with a newbie group.
  • VaranisArano
    VaranisArano
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    Way back when, level 10 players with ESO+ would unlock FG 1&2', BC 1&2, Spindle 1&2, and all the DLC dungeons. Talk about an unbalanced experience We! We used to complete normal Fungal Grotto II and White Gold Tower with level 10s before ZOS reassigned dungeon requirements. I remember explaining the poison grenade mechanic in ICP to a level 13 player - we didn't finish that run, but we gave it a solid try!

    Don't get me wrong, having low level players in hard DLC dungeons was frustrating for everyone. Its no fun fighting Molag Kena before you can bar swap, you know? But in my experience, many groups at least tried to make it a decent experience for the low level players.

    In other words, with the new GroupFinder levels, folks have no excuse for kicking players based on level. Okay fine, the sort of people who do that have their excuses that they wanted a fast run or they wanted CP 160 gear (but didn't queue with a premade group, natch). They want to act elite, but the moment they hit a snag like a low level player, they kick rather than even considering the challenge of "How can I work with my random teammates to beat the dungeon?"

    I'm the opposite. I still remember taking a group of low level players through Fungal Grotto 2 and being thanked for tanking properly and explaining mechanics so they could learn the fights. Sure, it took a long time, but those are the sort of experiences that are worth putting in the time.
  • Larcomar
    Larcomar
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    Sorry I wasn't being clear. I was wondering if they either queued - or thought they queued - for a vet, and may be didn't realise it was a normal. It sounds silly, but it's happened a few times to me - though not sure if DF screwed up or one of us hit the wrong box. You'd think getting a level 30 would give the game away but people sometimes forget the level limits.

    I can't think for the life of me think what set they'd be farming there either - and even if they were farming, you'd just take the piece and recon it.
  • TwinLamps
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    idk, I tend to solo these and havent kicked myself for doing it so far
    Awake, but at what cost
  • RedMuse
    RedMuse
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    Larcomar wrote: »
    Sorry I wasn't being clear. I was wondering if they either queued - or thought they queued - for a vet, and may be didn't realise it was a normal. It sounds silly, but it's happened a few times to me - though not sure if DF screwed up or one of us hit the wrong box. You'd think getting a level 30 would give the game away but people sometimes forget the level limits.

    I can't think for the life of me think what set they'd be farming there either - and even if they were farming, you'd just take the piece and recon it.

    Eh, I know the DF is screwy but if you see someone in the 30s range it's time to takr a look if you actually queued vet or not.
  • ectoplasmicninja
    ectoplasmicninja
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    Way back when, level 10 players with ESO+ would unlock FG 1&2', BC 1&2, Spindle 1&2, and all the DLC dungeons. Talk about an unbalanced experience We! We used to complete normal Fungal Grotto II and White Gold Tower with level 10s before ZOS reassigned dungeon requirements. I remember explaining the poison grenade mechanic in ICP to a level 13 player - we didn't finish that run, but we gave it a solid try!

    Man, my first ever dungeon in ESO was ICP. I was on a level 25 warden healer which was only my second character and I had only recently switched to third-person. I knew that I knew nothing and immediately typed in chat something like "First time here, please let me know if there's anything I need to do". The others had CP. Nobody said a word. We wiped twice on the first boss and as I was typing in chat to ask if I was doing anything wrong they all dropped group. It was a terrible first impression of the group finder and I don't think I used it again until I had over 200CP. What an introduction to group content!

    To this day I have never kicked anyone for being low level. The only reasons I've kicked anyone at all are because they were AFK or because they were unrepentant tools about something they were asked to change, like "your frost staff heavy attacks are taunting, can you not heavy attack the boss" "lolol tank sux smd" type interactions. People who do that in simple normal dungeons are short-sighted, as level does not equal DPS, or skill, or even experience in the content you're running.
    PC NA, CP2200+. Character creation is the true endgame.
  • Nowa133
    Nowa133
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    washbern wrote: »
    This is actually slightly worse than getting a dungeon with 3 RPers who are almost deliberately going as slow as humanly possible

    Nah, nothing could be worse... I was doing a dungeon with a bunch of rp folk believing they were doing a story mode run... (doing quests the way they should), but they kept stopping to enter the character every *** group of trash mobs... It was the longest fungal grotto i've done. (2h and a half) Never again. I do like to read the quests and such, but that was such a *** run... Annnnnd i only gritted my teeth and keep going because they were from my guild.
    Edited by Nowa133 on February 19, 2021 3:54PM
  • Sarannah
    Sarannah
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    Yeah, I've seen this happen a few times as well. The excuse they make after kicking the person is, they can't give them CP160 gear because they are too low level.

    Experienced players are mainstreamfarming those lower level normal dungeons, which should NOT happen.
    ZOS should let the more experienced players flow through dungeons to veteran dungeons with soft enforcement. This can be easily done with two small changes: 1: Let normal dungeons give only 2 transmutation shards, normal DLC dungeons 5 transmutation shards, veteran dungeons 10 transmutation shards, and veteran DLC dungeons 15 transmutation shards. 2: And have veteran dungeons give a 25% increased chance for gear drops from monsters/bosses. Those two things should let experienced players flow to harder content. As experienced players won't bother with that low amount of transmutation shards, and they will go where the most gear drops. **This would mostly solve the fake roles situation as well.**
  • Katahdin
    Katahdin
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    Wow thats a pretty deplorable move.

    Considering most high levels can solo FG1 without blinking.
    But to kick a low level....just sad
    Beta tester November 2013
  • Araneae6537
    Araneae6537
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    That’s horrible and would certainly put new players off of dungeons! I remember I was quite nervous when I queued for my first and told the group I was new in the hopes they would either be patient or kick me now rather than insult me later. Thankfully, they were the former and more, as one player made sure I got everything I needed, including my quest turn-in. :blush: I try to help my teammates however is needed and only regularly run with people who do likewise.

    If this happens again, you should take a screenshot if possible and report them. Such behavior should not be in any way acceptable! If people want to run with only certain CP+ or whatever other requirement, they should queue with a preformed group. Period.
    Edited by Araneae6537 on February 19, 2021 4:48PM
  • Goregrinder
    Goregrinder
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    This is exactly why I don't feel bad when I kill anyone during the midyear mayhem event. Your post pretty much sums up PUG PVE content.
  • vibeborn
    vibeborn
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    I agree, that is bad sportmanship. Luckily I've never seen it happen, but people should know that normal dungeon can include players under 50
  • aurorable
    aurorable
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    Wow that's rude, people like that have no excuse for that type of behavior even if they are farming gear. With the new system you can reconstruct any gear once you've learned it... The only time I kick people at the start are "speed runners/fakes" who run off and don't let new players grab the quests.
    Edited by aurorable on February 19, 2021 5:07PM
    Crazy Cat Lady
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  • amm7sb14_ESO
    amm7sb14_ESO
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    This is an example of why CP160+ shouldn't be allowed in normal dungeons.
  • Neiska
    Neiska
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    After 12 or so days on ESO now, dungeons have been something of a mixed bag.

    More often than not, there is a high level CP person who just runs through as fast as possible. Sometimes they help with quests, sometimes they dont. I have had to rely on repeat dungeons to actually learn anything such as boss methods, remembering the map, or to complete quests. If you stop to loot, or to wait for the npc to update the quest, you are so far behind that more than once I missed a boss because it died before I could land a hit in, much less a taunt or actually tank it.

    But it hasn't been all bad either. Sometimes I will be grouped with a high CP healer, or DPS who isnt in a hurry or rush, and lets me set the pace and do the pulling and so on. But I have found the higher level I get, the less that happens.

    From where I sit, it is something of a two edged sword. People complain about the tank cues, but when new people come who like to tank in other games, its actually been somewhat of an unecessary struggle from the new persons point of view.

    I hasten to add, I don't blame the high cp folks in a hurry. Its just the nature of veteran players vs new folks. I myself was in their shoes in other games.

    Personally, I just come to expect that when using the random dungeon tool, you will get just that - random people of all sorts, who may or may not be your gear/character level/skill level in the game. And they don't have to play the way I do, just as I don't have to play the way they do.

    If you positiviely, kiss elbow absolutely MUST play a certain way with no room for compromise, I suspect making your own group of friends/guildies would be the best way to go about it. That way everyone knows beforehand "this is a speed run" or "this is a practice run for x people" or whatever the case may be.

    I mean, speaking from my place as a vet in other games, who knows, mabye that speedster has been waiting for 40+ minutes and has things to do, or whatever is going on with them at the time.

    Honestly, the only group dynamics that do irk me, is when -
    1. I say im working on the quest and people dont give me a chance to finish it. Or -
    2. Its a case of the "healer" really being a 2h stamina DPS build, without a healing skill whatsoever, and just blasts ahead at full force, the rest of their party be left to their own devices.

    So far I have only quit a group once, it was a bad case of #2 where not just I was dieing, but the 2 dps were as well due to random trash building up on us.

    In closing, I don't think there is an easy answer. The group finder tool is a roll of the dice. You are gonna win some, you are gonna loose some. But as I progress in game difficulty as this trend grows and continues I am less and less inclined to tank for random groups, doing it only once for my daily bonus before moving onto other activities.

    Best wishes!
  • Vevvev
    Vevvev
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    This probably explains one of my friends constantly having people leave their group. They were not even CP 160 and they told me how much they hated dungeons. I was so confused as I never saw anything like that happen on normal difficulty like... ever.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • Irfind
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    This is an example of why CP160+ shouldn't be allowed in normal dungeons.

    NO Im 1200+ cp and do normals ... most of the time solo, dont want to wait so long to go in.
    PC EU no CP PVP
    EP Irfind - Stam NB Dunmer
    EP Iswind - Mag Warden Dunmer
    EP Ko'runa Silberklaue - Mag Temp Khajiit
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  • amm7sb14_ESO
    amm7sb14_ESO
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    Irfind wrote: »
    This is an example of why CP160+ shouldn't be allowed in normal dungeons.

    NO Im 1200+ cp and do normals ... most of the time solo, dont want to wait so long to go in.

    Well... too many top end CP level players think they have control over all the content in the game. They want to gatekeep all the vet content, and then there are stories like this of kicking low level players out of their own content. Too many end level players have a superiority complex that the game and the community revolve around them.

    As long as end level players continue trying to gate-keep and control the content, I will continue to say that they don't belong in normal content.
    Edited by amm7sb14_ESO on February 19, 2021 6:36PM
  • Minyassa
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    Nasty. Way to be grateful for your 30 levels being the reason they get an easy quick dungeon. Jerks.
  • GreenHere
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    The really gross thing about this is that 3 out of 4 people had to be so scummy for this vote to pass. Pretty sad. Not like it was just the one d-bag actin' a fool; there were two people who agreed!
  • NotaDaedraWorshipper
    NotaDaedraWorshipper
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    Nowa133 wrote: »
    washbern wrote: »
    This is actually slightly worse than getting a dungeon with 3 RPers who are almost deliberately going as slow as humanly possible

    Nah, nothing could be worse... I was doing a dungeon with a bunch of rp folk believing they were doing a story mode run... (doing quests the way they should), but they kept stopping to enter the character every *** group of trash mobs... It was the longest fungal grotto i've done. (2h and a half) Never again. I do like to read the quests and such, but that was such a *** run... Annnnnd i only gritted my teeth and keep going because they were from my guild.

    Most roleplayers doesn't do this in randoms and only do it with others pre-determined. Most RPers seperate doing dungeons for pledges etc and roleplaying.
    [Lie] Of course! I don't even worship Daedra!
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