Grandchamp1989 wrote: »Isn't the whole idea to have big epic battles, take castles, make sieges and have a huge brawl?
That seems like the whole selling point of Cyrodiil... Not to go in 2 man and grab a ressource...
Or did I miss something?
Grandchamp1989 wrote: »Isn't the whole idea to have big epic battles, take castles, make sieges and have a huge brawl?
That seems like the whole selling point of Cyrodiil... Not to go in 2 man and grab a ressource...
Or did I miss something?
Grandchamp1989 wrote: »Isn't the whole idea to have big epic battles, take castles, make sieges and have a huge brawl?
That seems like the whole selling point of Cyrodiil... Not to go in 2 man and grab a ressource...
Or did I miss something?
I will say it's kind of strange when people call you a coward or dishonorable when you don't want to 1 on 1 them.Grandchamp1989 wrote: »Isn't the whole idea to have big epic battles, take castles, make sieges and have a huge brawl?
That seems like the whole selling point of Cyrodiil... Not to go in 2 man and grab a ressource...
Or did I miss something?
Because it makes people mad that they get steamrolled by superior numbers when they believe themselves to be so good that they ought to be able to 1 v X and still win.
Grandchamp1989 wrote: »Isn't the whole idea to have big epic battles, take castles, make sieges and have a huge brawl?
That seems like the whole selling point of Cyrodiil... Not to go in 2 man and grab a ressource...
Or did I miss something?
The problem isn't huge groups during keep sieges as much as it is huge groups breaking into your keep and then taking the flag, but not actually killing every enemy inside to give them the opportunity to retake the flag only so that the huge group can repeat the process and get another AP tick from the same keep. And while they are doing that they are just running in circles in your own keep, instantly killing anyone dumb enough to try and fight them just by constantly having AOE damage on while their healers use AOE healing to keep the entire group floating.
That's not fun and shouldn't be so rewarding for the people doing it either. You can't blame people for playing the most effective way after all.
And then there is the issue that this behavior causes lag.
You can defeat ball groups if all of those Sorcerers who are running around would slot goddamned Negate Magic instead of spamming useless skills. Also dropping other hard hitting AoE ultimate skills on them, such as Shifting Standard, Meteor, Elemental Rage while they're stunned & silenced melts them quite fast. Before the start of the test I was testing an AoE stamina build with Perfected Titanic Cleave, Azureblight and lots of AoE DoTs on a stamina DK (works on any stamina build really). It made quite a dent on the HP of the ball group but they were able to heal back up and purge the DoTs, because I was solo and people didn't want to use that negate.
The problem isn't huge groups during keep sieges as much as it is huge groups breaking into your keep and then taking the flag, but not actually killing every enemy inside to give them the opportunity to retake the flag only so that the huge group can repeat the process and get another AP tick from the same keep. And while they are doing that they are just running in circles in your own keep, instantly killing anyone dumb enough to try and fight them just by constantly having AOE damage on while their healers use AOE healing to keep the entire group floating.
That's not fun and shouldn't be so rewarding for the people doing it either. You can't blame people for playing the most effective way after all.
And then there is the issue that this behavior causes lag.
I hope you realise that whenever a ball group enters a keep all solo players scatter to all corners, making it basically impossible to clear the keep unless a friendly zerg comes in.