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*pssst* ZoS here's the cheat sheet on how to fix your terrible PvP

dinokstrunz
dinokstrunz
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1. Make HoT unable to stack in PvP
2. Make proc damage sets unable to stack (they just refresh)
3. Increase the capacity for campaigns (The immense queue almost certainly causes Cyrodiil servers to lag even more)
4. Remove Siege damage AoE (buff the DoT portion to compensate)
5. Remove destroyable bridges & Gates (You yourself said this causes lag)
6. Put a cooldown on purge/cleanses per target to make it less spammy
  • SOLDIER_1stClass
    SOLDIER_1stClass
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    1. Make HoT unable to stack in PvP
    2. Make proc damage sets unable to stack (they just refresh)
    3. Increase the capacity for campaigns (The immense queue almost certainly causes Cyrodiil servers to lag even more)
    4. Remove Siege damage AoE (buff the DoT portion to compensate)
    5. Remove destroyable bridges & Gates (You yourself said this causes lag)
    6. Put a cooldown on purge/cleanses per target to make it less spammy

    A definite no to the purge/ cleansing unless they are going to put a longer cool down on cc and dots and reduce their damage.
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    The should just remove purge TBH. That ability is why ball groups can do what they do. Nothing is more detrimental to performance than ball groups.
  • dinokstrunz
    dinokstrunz
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    The should just remove purge TBH. That ability is why ball groups can do what they do. Nothing is more detrimental to performance than ball groups.

    It's overperforming 100% agreed.
  • Sgrug
    Sgrug
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    The should just remove purge TBH. That ability is why ball groups can do what they do. Nothing is more detrimental to performance than ball groups.

    It's overperforming 100% agreed.

    Then they need to put massive cooldowns on CC and DOTS as well as increase CC immunities time by a whole lot. Stun/root simulator is just not fun and stacking dots would be as horrible as procs are now.

    Then they need to add roots to Templars as they have none. Purge is fine as it is.
    Edited by Sgrug on February 15, 2021 9:38PM
  • Anyron
    Anyron
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    I think heal stacking needs to go.. Just one type of heal per person is enough
    Purge could stay..
  • erio
    erio
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    Its 100% proven that Ball groups are a major source of lag. Removing them would fix the issues of them steamrolling over everyone till they got bored, and it would help with the lag. No brainer imo
  • CSose
    CSose
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    A test with everything but no shared purge would be more enlightening IMO. It's really early to call this test, but it looks like it might be a waste of time and be better to shorten this test and try something else. ....like no shared purges or heals over time
  • TwinLamps
    TwinLamps
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    Just delete templars, necros, sorcs, wardens and nightblades.
    Awake, but at what cost
  • caperb
    caperb
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    Cool remove purge, but for that in return I would like snares and coldharbours to be nerfed :)
  • RageKing
    RageKing
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    The should just remove purge TBH. That ability is why ball groups can do what they do. Nothing is more detrimental to performance than ball groups.

    I hate ball groups as much as the other guy, but I believe the devs said ball group dont actually cause lag and that its a myth. Which is why you can have crazy lag with nobody around.
  • Nyladreas
    Nyladreas
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    Wonder what's going to happen to cyro if all their test fail... I mean what's next? Splitting cyro in multiple parts?

    At this point I'm honestly surprised they don't just rewrite the game I'd the engine is so bad 😂
  • Miszou
    Miszou
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    3. Increase the capacity for campaigns (The immense queue almost certainly causes Cyrodiil servers to lag even more)

    Wait, so... having players sit idle in a queue causes more lag than having more players actually... playing...?

    I don't understand this reasoning. :|
  • dinokstrunz
    dinokstrunz
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    Miszou wrote: »
    3. Increase the capacity for campaigns (The immense queue almost certainly causes Cyrodiil servers to lag even more)

    Wait, so... having players sit idle in a queue causes more lag than having more players actually... playing...?

    I don't understand this reasoning. :|

    Server has to relocate people in and out, ever since the population cap reduction the queues are much higher when double AP is active than ever before. I really wouldn't be shocked if this is causing added stress on the server.
  • the1andonlyskwex
    the1andonlyskwex
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  • Miszou
    Miszou
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    Miszou wrote: »
    3. Increase the capacity for campaigns (The immense queue almost certainly causes Cyrodiil servers to lag even more)

    Wait, so... having players sit idle in a queue causes more lag than having more players actually... playing...?

    I don't understand this reasoning. :|

    Server has to relocate people in and out, ever since the population cap reduction the queues are much higher when double AP is active than ever before. I really wouldn't be shocked if this is causing added stress on the server.

    I'd be surprised if this caused any issues at all. I mean, it is literally doing *nothing* until someone logs out of Cyrodiil, then all it needs to do is pull the first player off the queue and log them in.
  • Orange_fire_dragon
    Orange_fire_dragon
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    My guess someone at the ZOS office went 'imagine if healing and proc effects could stack making crazy interactions' and someone was not in the joke and actually implemented the mechanic work this way and then they forgot that this causes.
  • ZOS_Volpe
    ZOS_Volpe
    admin
    Greetings,

    We have recently removed some unnecessary back and forth from this thread. Please keep the conversation constructive and relevant to the forum topic.

    Thank you for your understanding.
    The Elder Scrolls Online: Tamriel Unlimited - ZeniMax Online Studios
    Forum Rules | Code of Conduct | Terms of Service | Home Page | Help Site
    Staff Post
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    RageKing wrote: »
    The should just remove purge TBH. That ability is why ball groups can do what they do. Nothing is more detrimental to performance than ball groups.

    I hate ball groups as much as the other guy, but I believe the devs said ball group dont actually cause lag and that its a myth. Which is why you can have crazy lag with nobody around.

    I don't believe that for a second. Ball groups show up and lag increases immediately. Every freaking time. I wont say they are the sole cause of lag, but I believe what my eyes tell me.
  • Sju
    Sju
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    Sgrug wrote: »
    The should just remove purge TBH. That ability is why ball groups can do what they do. Nothing is more detrimental to performance than ball groups.

    It's overperforming 100% agreed.

    Then they need to put massive cooldowns on CC and DOTS as well as increase CC immunities time by a whole lot. Stun/root simulator is just not fun and stacking dots would be as horrible as procs are now.

    Then they need to add roots to Templars as they have none. Purge is fine as it is.

    You telling me that an ability that reduces speed, damages, heals as a spam isn't good enough? :D ...
  • QuebraRegra
    QuebraRegra
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    Sgrug wrote: »
    The should just remove purge TBH. That ability is why ball groups can do what they do. Nothing is more detrimental to performance than ball groups.

    It's overperforming 100% agreed.

    Then they need to put massive cooldowns on CC and DOTS as well as increase CC immunities time by a whole lot. Stun/root simulator is just not fun and stacking dots would be as horrible as procs are now.

    Then they need to add roots to Templars as they have none. Purge is fine as it is.

    ELDERSNARES ONLINE ;)
  • jircris11
    jircris11
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    1. Make HoT unable to stack in PvP
    2. Make proc damage sets unable to stack (they just refresh)
    3. Increase the capacity for campaigns (The immense queue almost certainly causes Cyrodiil servers to lag even more)
    4. Remove Siege damage AoE (buff the DoT portion to compensate)
    5. Remove destroyable bridges & Gates (You yourself said this causes lag)
    6. Put a cooldown on purge/cleanses per target to make it less spammy

    Most pvp would be better if sync issues were not a thing
    IGN: Ki'rah
    Khajiit/Vampire
    DC/AD faction/NA server.
    RPer
  • Eweejy
    Eweejy
    & Fix the cheesy De-Sync'd Snipe.... the change can't come soon enough. Ready for days where you cant be bow-ganked down by Lethal Arrow in 3 secs
  • MirelaUmbrella
    MirelaUmbrella
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    Being part of a ballgroup should be against ToS

    I'm not even joking. Why should 15 sweaty players benefit from lag while hundreds of us have spent 5 years lagging in PvP every night

    Do something ZOS, and do it fast
  • TequilaFire
    TequilaFire
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    All the ball group haters always no proof, just baseless follow the other lemming's statements.
    Cancel culture at it's best. smh
    If they made a group campaign and a solo only campaign guess which one would be empty.
    Edited by TequilaFire on February 17, 2021 4:48PM
  • Nebthet78
    Nebthet78
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    Here's thing I've noticed after getting a new computer.

    I think ZOS really needs to admit, that if you don't have a really good system, you aren't going to get a near lag free Cyrodiil.

    My previous system was an Intel I7-9770k 3.4ghz with 12g ram and a gtx 1050. 1tb hdd. I would get a lot of lag in Cyrodiil during heavy fights and ball groups, or even during trials when a lot of abilities were going off. I would often be at 40fps with frequent drops to 15fps in Cyrodiil. (no overclocking), moderate to high settings.

    My new system is an Intel i7-10700k 3.8ghz with 32g ram and an rtx 2070. 1tb ssd and 2tb hdd. I very rarely had any lag during Midyear Mayhem this year, even while being in the middle of a huge ball group. I was getting 100fps and 100 latency with the rare drop to 40fps or abilities used not visually appearing. (no overclocking) Ultra settings.

    To me, and I'm far from being an expert, it seems however ZOS has coded the game; how the information goes back and forth between our systems and their servers, is bottle necking more on the older systems and causing lag and rubber banding issues. ZOS needs to come out and acknowledging that PVP requires much higher system requirements than the rest of the game so players are more readily informed.

    Yes, ZOS can do some small improvements, like removing the destructible bridges and gates, but honestly, I don't think they will ever be able to fix the lag issues.
    Far too many characters to list any more.
  • JamieAubrey
    JamieAubrey
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    1. Make HoT unable to stack in PvP
    2. Make proc damage sets unable to stack (they just refresh)
    3. Increase the capacity for campaigns (The immense queue almost certainly causes Cyrodiil servers to lag even more)
    4. Remove Siege damage AoE (buff the DoT portion to compensate)
    5. Remove destroyable bridges & Gates (You yourself said this causes lag)
    6. Put a cooldown on purge/cleanses per target to make it less spammy

    A definite no to the purge/ cleansing unless they are going to put a longer cool down on cc and dots and reduce their damage.

    A YES to purge, so a ball group can run around purge EVERY Skill cast on them, I use curse on a ball group and all they do is PURGE it
  • Kalik_Gold
    Kalik_Gold
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    Nebthet78 wrote: »
    Here's thing I've noticed after getting a new computer.

    I think ZOS really needs to admit, that if you don't have a really good system, you aren't going to get a near lag free Cyrodiil.

    My previous system was an Intel I7-9770k 3.4ghz with 12g ram and a gtx 1050. 1tb hdd. I would get a lot of lag in Cyrodiil during heavy fights and ball groups, or even during trials when a lot of abilities were going off. I would often be at 40fps with frequent drops to 15fps in Cyrodiil. (no overclocking), moderate to high settings.

    My new system is an Intel i7-10700k 3.8ghz with 32g ram and an rtx 2070. 1tb ssd and 2tb hdd. I very rarely had any lag during Midyear Mayhem this year, even while being in the middle of a huge ball group. I was getting 100fps and 100 latency with the rare drop to 40fps or abilities used not visually appearing. (no overclocking) Ultra settings.

    To me, and I'm far from being an expert, it seems however ZOS has coded the game; how the information goes back and forth between our systems and their servers, is bottle necking more on the older systems and causing lag and rubber banding issues. ZOS needs to come out and acknowledging that PVP requires much higher system requirements than the rest of the game so players are more readily informed.

    Yes, ZOS can do some small improvements, like removing the destructible bridges and gates, but honestly, I don't think they will ever be able to fix the lag issues.

    Mid year Mayhem always has better performance than regular Cyrodiil, they dedicated more server allocations for it.
    Main Character:
    Ras Kalik a Redguard Templar, the Vestige

    PvP Pure-class:
    Goliath of Hammerfell a Redguard Dragonknight
    Jux Blackheart a Redguard Nightblade
    Aurik Siet'ka a Redguard Necromancer
    Cacique the Sage of Ius a Redguard Warden
    Kaotik Von Dae'mon a Redguard* Sorcerer

    PvP: Subclassed
    Two-Big-Horns an Argonian Arcanist (Sorcerer)
    Uri Ice-Heart the Twin a Nord Vampiric Warden (Ice-Theme)

    PvP: Specialty
    Movárth Piquine a Nord Vampiric Necromancer (Tank)
    Voa a Priest of Sep a Redguard* Necromancer (Healer)
    Tsar af-Bomba a Redguard Vampiric Nightblade (Bomber)

    PvE:
    Cinan Tharn an Imperial Dragonknight (Tank)
    Herzog Zwei the Genesis an Akavari* Templar (Healer)
    Bates Vesuius of Dawnstar an Imperial Dragonknight (Damage)
    Tyrus Septim an Imperial Sorcerer (Damage)
    Tav'i at-Shinji a Redguard** Warden (Arenas)
    Lucky Hunch the Gambler - a Redguard Nightblade (Thief)

    Leveling...
    Styx of Akatosh a Goblin*** Arcanist
    Zenovia at-Tura a Redguard** Lycan Sorcerer
    Yesi af-Kalik a Redguard Templar
    ======
    Passives of another race used for roleplay reasons.
    *Breton
    **Imperial
    ***Argonian




    __________________________Backstories:_________________________

    Ras Kalik the Vestige, a renown Redguard warrior; He has been blessed to save Tamriel from Molag Bal’s destructive Planemeld while reuniting the Five Companions. His further accomplishments after defeating Molag Bal, has been to stop the destruction of Morrowind, the Clockwork City, return order to the isle of Summerset and create a new king in Wrothgar and a queen in Elsywer. These events have made him a living legend and continue to lead him into new adventures throughout Tamriel, as well as into the hearts of many ladies including the Elf Queen, Aryenn. Over many years of adventurous travels, Ras Kalik had become a loner, until he re-visited his homeland of Alik'r.

    Alik'r and it's cities were overrun by the undead Ra-Netu and therefore he made an allegiance with Alik'r's own Ash'abah tribe. These Ash'abah with his help, cleansed the city of Sentinel in Alik'r desert and it's surrounding areas of the undead brought to life by the Withered Hand. After rescuing Sentinel from the undead zombies, King Fahara’jad’s personal bodyguard the Goliath of Hammerfell, who was given this name by Imperials in the region; was asked to assist the tribe after learning of the defeat of the Withered Hand to the Ash'abah. Kalik promised Goliath he would task him with fighting living enemies on the battlefield if he so desired. Goliath being a Yokudan warrior wields a massive sword in respect to the Ansei, a gift given by the Imperial, Cinan Tharn. Not many soldiers are able to wield double two handed weapons, but Goliath loves to get up and personal in a fight, so he also carries a giant maul, both weapons laced with magical flames.

    Jux Blackheart is a master thief that masquerades as a Bard at the Sisters of the Sands inn, with his younger sidekick Lucky Hunch for pilfering and gambling during this time. Jux was known to infiltrate any towns bank vault he came across and even delved into Ayelid ruins without detection. Kalik can vividly recall the night he met the famed thief. Jux found himself rummaging thru a slightly inebriated Kalik’s pocket for too long, on a full-mooned night and because of his greed and the glimmer of his golden armor in the moonlight. He lost his left pinky fingertip as a lesson! But in return, he gained a new friend, as it was his first time since a child being caught red-handed...

    Upon arrival back in the Alik'r after many moons of adventuring, Ras Kalik ventures to Bergama. Visiting The Winking Jackal, he runs into Jux Blackheart, who introduces him to the coin game Crowns vs Forebearers (Heads vs Tails) and Golden Dwemer (RBG).... Jux constantly takes gold from the unfortunate thru theft or gambling, his biggest gambling victim is actually his partner in crime known as Lucky Hunch the Gambler. Lucky doesn't mind losing any gold coins to Jux... as Jux saved him from Altmer slavers in Summerset, by stealing a key and sending him on a boat to the mainland years prior. Lucky spent years in slavery with Khajiits in Summerset and picked up the art of subterfuge, using illusion magic disguises and stealing there.

    Kaotik Von’Daemon an outcast, and a half-caste between a Breton mother and a Redguard father. Kaotik become a pariah due to his conjuration of Daedra pets. He was taught healing magic during his childhood years by his Breton mother. His father due to Redguard customs exiled him from the desert, sending him by wagon caravan to be a soldier in the war in Cyrodiil. He happened to meet Kalik while traveling from Alik'r, during this long caravan ride the caravan he was in was ambushed in Bangkorai by a group of bandits. Kalik by chance was also traveling thru this area on his Auridon Warhorse (which was bestowed to him by his friend, Darien Gautier). During this ambush, Kalik was able to rescue five hostages from the bandits. Kaotik was the first rescued, and Ras Kalik also recruited him to be in the Ash'abah tribe. These core Ash'abah tribesmen may never be seen together in travel as they partake in their own adventures but they always know what each other is doing; as they frequent a hideout in northern Bankorai. Their hideout an old Orc castle ruin, is kept watch by Nuzhimeh and she passes messages written between them, and frequently they also enjoy her company and her bed.

    The other men rescued were a Dunmer banker, an Imperial mercenary and two other soldiers, an Imperial and a Breton Knight, stating proudly he was an Akavir descendent. One of the Imperials, Cinan, claimed to be related to Abnur Tharn the Battlemage of the Imperial Elder Council (One of Ras Kalik's mentors in the Five Companions). Cinan Tharn was really Abnur's drunkard treasure hunting illegitimate son. He was caught smuggling artifacts out of the Ayleid ruins in Cyrodiil and the elder of the two Imperials was Tyrus Septim a retired Imperial navy battle-mage (now a Lycan mercenary living in the city of Rimmen) and guard to the Tharn family. As much as Abnur Tharn hated his half-sister Euraxia, he dislikes his bas†ard son Cinan more. Tyrus now a ruffian and privateer had been paid by Abnur Tharn to watch over Cinan as much as possible. Cinan Tharn a drunkard, loves to drink at least a quarter barrel of Nord mead before he raids various delves and dungeons for relics to sell on the black market. Cinan also plans to one day, run an illegal gambling ring... which he thinks will net him more gold for his wares.

    The Dunmer captive shackled to the Imperials looked familiar to Kalik from his time in Morrowind.... and he recognized him as Tythis Andromo a House Telvanni slave-owner and banker from Vvardenfell. During a rough interrogation to Tythis, Ras Kalik learnt why the bandits accosted him. The racist Dunmer was providing slaves as soldiers for the Three Banner War. The bandits were trying to negotiate a lucrative ransom for Andromo and the Imperials.... Kalik did not need any of this gold and he could never set Tythis free as he did with the two Imperial soldiers. His past involvement with slavery and war crimes, made Kalik's blood boil. He chose not to execute Tythis, as he figured the worse punishment for this former rich and opulent slave owner, is to now be an imprisoned servant for Ras Kalik and the tribe.

    Herzog Zwei the Genesis a reknown Imperial/Akavirri battle-mage. His roots going back to Akavir through his mother’s bloodline. (His mother is descended from the Akaviri, through Versidue-Shae, and his Imperial father met her in Hakoshae, while traveling) Herzog earned the nickname "the Genesis" from his father as a child, as he was his mother's first born child, and last, as she tragically died in child-birth.

    Herzog was seeking to purchase an artifact from Cinan Tharn, before their capture and was meeting Tyrus while in Rimmen, who introduced him to Cinan. This artifact being the Ayelid artifact; the sword Sinweaver. After their rescue and the exchange of gold to Cinan for the sword he decided to slip away before Ras Kalik could question who he was, and why the Akavir descendant really wanted that sword. Herzog was headed to Nagastani — An Ayleid ruin in eastern Cyrodiil. He had read in scrolls that the Sword would give him magical powers to meet his mothers spirit, if he performed an Ayleid ritual at an old shrine hidden there. Equipped with the artifact sword, he was off to start his own adventure but Ras Kalik, did indeed notice the sword however and instead sent a letter to Jux Blackheart (whom also was interested in Ayleid treasures), to attempt to find Herzog and acquire the sword. (*Azani Blackheart in Elder Scroll's Oblivion is Jux's descendant some 747 years later)

    And so the Redguard, Imperial and Akaviri men parted ways ... While Ras Kalik went off to Elsweyr to encounter the latest threat to Tamriel, with Abnur Tharn and Sai Sahan - - DRAGONS!! Little did Ras Kalik know a few people were awaiting him in Senchal besides Sai. A necromancer survived his attack on the Withered Hand, while in Alik'r. The necromancer known as Auriek Siet'ka is also following him to the land of the Khajiits and Cacique the Sage of Ius a Shaman mystic who has become attuned spiritually with Tu'whacca (a Redguard God) and Ius (the Animal God), after being burned severely by the escaped dragons in Elsywer, is awaiting his arrival also. Aurik is a soldier of the Daggerfall Covenant that was introduced to necromancy while in the military, even though this magicka art is not spoken of openly by most of the Military leaders. He came to Alik'r and worked with the Withered Hand before Ras Kalik intervened on their plans. After the defeat of the Withered Hand, he aligned with the Worm Cult, and is constantly adapting and perfecting his necromantic arts.

    After his journey to Rimmen, Kalik heads south to Senchal, in the southern regions of Elyswer. This new adventure will also put him on a path to meet a strange Redguard man. The stranger which was infected with an untreated Peyrite disease and also was the exiled from the Order of the New Moon cult, due to his sickness. He originally joined the cult to worship Laatvulon, the green dragon, mistakenly thinking it was the Daedric prince Peyrite. This confused and suffering cultist is known as Tsar al-Bomba and he is on a path to spread the disease. He was originally infected in Orccrest while recruiting members there. Can Ras Kalik and the shaman Cacique cure this poor soul, only time will tell. Little does Tsar al-Bomba know, that his infection is tied to Vampirism, and eventually the desire for blood will take over his mind. Senchal also offers Kalik his latest love interest... Aeliah. Whom he fondly led thru battles with the Dragonguard.

    After the trek thru the heat, tropical and desert climate of Northern and Southern Elyswer, Ras Kalik heads north to the cold mountain range of Skyrim. His companion friend Lyris beckons for him with a letter sent by crow...

    Movárth Piquine - a former vampire hunter (now infected), within the Fighter's Guild (and a secretive necromancer) was in Skyrim working with the Morthaal Guard. On a patrol mission he was caught in Frewien's ice curse outside of Morthaal with the frozen undead. Movárth's vampiric infection kept him from becoming an undead minion to the curse. He was able to use necromantic ice-magic to encase himself safely until he was freed with Freiwen, when the Vestige Ras Kalik broke the curse.

    Uri Ice-Heart - brother of Urfon Ice-Heart. The twin sons of Atli and Oljourn Ice-Heart. The Ice-Heart family are originally from Markarth but now reside on the Jerall Mountain range near Cyrodiil, with their younger sister Araki. The twins had joined the Winterborn Reachmen while living in Markarth. Urfon pushed west to Orsinium with the Winterborn Clan, leaving his family behind. Uri stayed behind with his parents and sister to live in the family cabin for safety, avoiding the Vampire plague infiltrating the Reach. After news reaches him and he hears of Urfon's death... Uri leaves and heads home and is seeking vengeance. Meanwhile, his sister has also moved on to Windhelm to join the Fighter's guild. He will visit his sister, once before going to seek vengeance and she will craft him armor mixed with ice, called Stalhrim armor. Uri fearing death, after his brother's passing, falls victim to the convincing talk of Movárth at a Nordic tavern, and will also becomes a vampire.

    {time moves forward through the hour-glass}
    PS5/NA - Ras Kalik a Redguard Templar - Daggerfall Covenant
  • Syrusthevirus187
    Syrusthevirus187
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    Zos what the actual [snip] are you gonna do about snipe

    [Edited to remove Profanity]
    Edited by ZOS_ConnorG on February 23, 2021 1:42PM
  • NeillMcAttack
    NeillMcAttack
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    All the ball group haters always no proof, just baseless follow the other lemming's statements.
    Cancel culture at it's best. smh
    If they made a group campaign and a solo only campaign guess which one would be empty.

    Hmm, one campaign that would actually work and another that doesn’t and wouldn’t... I know which I would pick anyway.
    PC EU - NoCP PvP, is real PvP
    Tiidehunter Nord StamDK EP PvP Main
    Legion Commander Tresdin Stamplar DC PvE Main
    Sephirith Altmer MagPlar EP Gondar the Bounty Hunter Khajiit StamBlade DC
    The Dirge Redguard StamNecro EP Disruptor Stormcrafter Nord StamSorc AD
    Lone Druid Bosmer Stam Warden EP Necro-Phos Argonian MagBlade AD
    @ McAttack in game
    Played since beta, and then on console at release, until the game became unplayable on console.
  • ThePedge
    ThePedge
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    1. Make HoT unable to stack in PvP
    2. Make proc damage sets unable to stack (they just refresh)
    3. Increase the capacity for campaigns (The immense queue almost certainly causes Cyrodiil servers to lag even more)
    4. Remove Siege damage AoE (buff the DoT portion to compensate)
    5. Remove destroyable bridges & Gates (You yourself said this causes lag)
    6. Put a cooldown on purge/cleanses per target to make it less spammy

    A definite no to the purge/ cleansing unless they are going to put a longer cool down on cc and dots and reduce their damage.

    But each person will have less dots if proc sets can't stack.
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