thedoodle_90 wrote: »Not if you are stam warden healer!
The racial passive balance in eso is not great. All races should be capable of tanking, dps of any type, and heal equally well, perhaps with slightly different emphasis in style.
The combat team had two years to figure something out, but from an outsiders perspective it really feels like they put off thinking about it until a 1/2 hour before the pts started.
The racials for nearly all of the races feel incredibly off. Like the combat team has never played an elder scrolls game before.
Anyway, are wood elves the worst healers? If they aren’t, they are in the bottom three for sure. And it’s a shame, because it does not have to be that way, as there are some pretty easy ways to fix it.
relentless_turnip wrote: »The racial passive balance in eso is not great. All races should be capable of tanking, dps of any type, and heal equally well, perhaps with slightly different emphasis in style.
The combat team had two years to figure something out, but from an outsiders perspective it really feels like they put off thinking about it until a 1/2 hour before the pts started.
The racials for nearly all of the races feel incredibly off. Like the combat team has never played an elder scrolls game before.
Anyway, are wood elves the worst healers? If they aren’t, they are in the bottom three for sure. And it’s a shame, because it does not have to be that way, as there are some pretty easy ways to fix it.
I don't agree that races should be good at everything. They should definitely be balanced, but not by being capable of the same thing.
Race choice makes up a big part of build craft. As in which role you want it to fulfil, what its primary resource is and what type of weapons you want it to use.
relentless_turnip wrote: »The racial passive balance in eso is not great. All races should be capable of tanking, dps of any type, and heal equally well, perhaps with slightly different emphasis in style.
The combat team had two years to figure something out, but from an outsiders perspective it really feels like they put off thinking about it until a 1/2 hour before the pts started.
The racials for nearly all of the races feel incredibly off. Like the combat team has never played an elder scrolls game before.
Anyway, are wood elves the worst healers? If they aren’t, they are in the bottom three for sure. And it’s a shame, because it does not have to be that way, as there are some pretty easy ways to fix it.
I don't agree that races should be good at everything. They should definitely be balanced, but not by being capable of the same thing.
Race choice makes up a big part of build craft. As in which role you want it to fulfil, what its primary resource is and what type of weapons you want it to use.
“Hey, new player! Guess you made a wrong choice. Too bad, well start over on a new character, or pay up to fix it.” Is not a great game mechanic.
Also in the Elder Scrolls games all of the races are capable of being being great mages, etc. the game mechanics should reflect that.
With “Build Craft”, races should just be about dps or heal/tank style, and not be a restriction of those roles.
relentless_turnip wrote: »relentless_turnip wrote: »The racial passive balance in eso is not great. All races should be capable of tanking, dps of any type, and heal equally well, perhaps with slightly different emphasis in style.
The combat team had two years to figure something out, but from an outsiders perspective it really feels like they put off thinking about it until a 1/2 hour before the pts started.
The racials for nearly all of the races feel incredibly off. Like the combat team has never played an elder scrolls game before.
Anyway, are wood elves the worst healers? If they aren’t, they are in the bottom three for sure. And it’s a shame, because it does not have to be that way, as there are some pretty easy ways to fix it.
I don't agree that races should be good at everything. They should definitely be balanced, but not by being capable of the same thing.
Race choice makes up a big part of build craft. As in which role you want it to fulfil, what its primary resource is and what type of weapons you want it to use.
“Hey, new player! Guess you made a wrong choice. Too bad, well start over on a new character, or pay up to fix it.” Is not a great game mechanic.
Also in the Elder Scrolls games all of the races are capable of being being great mages, etc. the game mechanics should reflect that.
With “Build Craft”, races should just be about dps or heal/tank style, and not be a restriction of those roles.
Why wouldn't you start again? This is pretty standard mmo practice. I made the wrong choice of race on my first character. I didn't expect the game to be changed because of my ignorance being a new player.
Your bottom paragraph currently describes what it is currently. With certain races being optimal for certain roles. In PvP all the races are pretty viable to accompany many build ideas. Redguard being a race that is lacking for most content.
ketsparrowhawk wrote: »Orc's move speed is +10% while sprinting. Makes sense that Bosmer's bonus would be half that since they get the bonus at all times. Also not having to dodge to get the penetration brings them up considerably in PVE.
Also in the Elder Scrolls games all of the races are capable of being being great mages, etc. the game mechanics should reflect that.
Massacre_Wurm wrote: »Also in the Elder Scrolls games all of the races are capable of being being great mages, etc. the game mechanics should reflect that.
They DO reflect that. No one is stopping your bosmer from joining mages guild and throwing crystal frags around.
And 8% (or whatever) dps difference is not a game breaking or something. You can do any content.
Or you trying to tell me min-max crowd actually cares about lore ?