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Perspective of a mid-range solo player

Ashfordd
Ashfordd
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I am a mid-range casual player with 745 CPs who mostly solo, including normal and veteran dungeons, and who do not do PvP at all. After reading patch notes and discussions on the PTS server, I was scared that my chars would be send to where they were a year ago in terms of power when the CP 2.0 and other planned changes go live. I therefore checked it out on the PTS with my main, magicka dragonknight, and well, it happened. Even though the tool-tip damage of my skills was roughly the same on the live and PTS, the damage output went down, because I had lower penetration, critical rating and critical damage. This is very frustrating, because it is likely I will not be able to do the content I am able to do on live now.

The problem would be partly alleviated if we were allowed to spend our CPs wherever we wanted to. The rule that we have to spend 1/3 of our CPs in each skill tree was justifiable in CP 1.0, because there was something useful for each playstyle in each constellation, but it is not true in CP 2.0 where this rule is too restrictive for some playstyles. If completely free CP allocation was a problem, even ability to spend a half of CPs in one tree would help a lot.

As a solo player I need both offensive and defensive perks. I can get them in CP 1.0, because they are in different trees, but I cannot get them in CP 2.0, because the most important ones are slottable perks in the blue tree and there is not enough slots for them. This problem could be alleviated by adding at least two slots for the blue constellation.

Last, but not least, the design of gating some perks by other perks makes more or less sense in the warfare and fitness constellations, but is quite ridiculous in the craft constellation in some cases. For instance, I was forced to decrease the cost of wayshrine travelling in order to get the perk I really wanted. At the same time the decrease in the cost was so negligible that it did not have any practical effect apart from sucking my CPs away. Even better example is forcing people to invest into crafting inspiration even though they have all crafts maxed.
  • ApoAlaia
    ApoAlaia
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    Ashfordd wrote: »
    [SNIP]
    Last, but not least, the design of gating some perks by other perks makes more or less sense in the warfare and fitness constellations, but is quite ridiculous in the craft constellation in some cases. For instance, I was forced to decrease the cost of wayshrine travelling in order to get the perk I really wanted. At the same time the decrease in the cost was so negligible that it did not have any practical effect apart from sucking my CPs away. Even better example is forcing people to invest into crafting inspiration even though they have all crafts maxed.

    That does irk me. I have zero use for inspiration anymore unless they add more character slots, all my 18 characters have all the crafting skills maxed out.

    Cost reduction on wayshrines again zero use for, the only way this could be useful is if the wayshrines would pay me for using them and again only if is a substantial fee.

    When CP 2.0 was announced it was like 'nice, I have a use for the other 800 CP' quickly followed by 'but I need an additional 1k CP to get where I am today with maybe a couple of extra perks I didn't really know I wanted.
  • honey_badger82
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    gating = vertical progression not horizontal as they said they wanted. Its insanity to think or say otherwise, if you have to max out a 100 point star to get what you need then it means you need more CP hence vertical.
  • Pallio
    Pallio
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    The only answer is quit now before you are FURTHER behind everyone else, hardcores will just grind it out to be even further ahead and use every advantage possible. So they can stream their hardcore dps or pvp, that the other 99% in the game will never achieve. Then ZOS will find ways to nerf EVERYONE, pushing most people even further behind.....
  • Rungar
    Rungar
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    you should give it more time. Maybe there are things youve overlooked.
  • Ashfordd
    Ashfordd
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    Rungar wrote: »
    you should give it more time. Maybe there are things youve overlooked.

    Yes, indeed, there might be things that I have overlooked. For instance, I returned to PTS the next day and my tooltip damage was somewhat higher that the day before under the same set-up. It means that I have either overlooked something or the devs are implementing changes to PTS on the fly.
  • Pallio
    Pallio
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    Awesome RP and House decorating aside, this patch is going hurt most players.
  • Massacre_Wurm
    Massacre_Wurm
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    I mean you only doing dungeons. Why do you even need that "power" ?
    Just relax and play the game.
  • Pallio
    Pallio
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    Thou doest speak the truth, in random normal dungeons we shall prevail.
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