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Clarification on the Collection Set functionality

cjechurchill
cjechurchill
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I just don't think I understand this properly.

- The main benefit for this system was to free up inventory space. But items are only saved in the collection as blue quality (mostly). So if you have a gold item, it will never be saved in the collection above blue quality, so you will always need to keep that physical item.... Which defeats the purpose of this system for freeing up space??? Do I understand this system properly?

- This would only make sense if (what I need clarification of) when you construct an item from your collection, upgrade it to gold quality for example. When you then deconstruct that item, do you get all of the mats back that you used to upgrade it? Minus the crystals?
  • tsaescishoeshiner
    tsaescishoeshiner
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    I just don't think I understand this properly.

    - The main benefit for this system was to free up inventory space. But items are only saved in the collection as blue quality (mostly). So if you have a gold item, it will never be saved in the collection above blue quality, so you will always need to keep that physical item.... Which defeats the purpose of this system for freeing up space??? Do I understand this system properly?

    - This would only make sense if (what I need clarification of) when you construct an item from your collection, upgrade it to gold quality for example. When you then deconstruct that item, do you get all of the mats back that you used to upgrade it? Minus the crystals?

    You don't get all the gold improvement materials back. There's a reason Reconstruction isn't just a "gold gear printer"

    Not automatically upgrading items to gold preserves the value of upgrade materials as well as keeping difficult content rewarding.

    Getting gold jewelry used to only be available through special effort (golden vendor, weekly leaderboard rewards, vet trials), and the Jewelry Crafting & Set Collections systems have preserved the value of that content, with Reconstruction offering a huge quality of life bonus and making the grind way, way better

    Edit: It's very hard to get a Burning Spellweave Inferno Staff. It's very easy to upgrade it to gold. Now, you can safely delete things like dungeon set weapons without worrying that you might never ever see a particular weapon again. That's the convenience—not letting everyone delete their gold items, because golding most things is easy. I've saved a lot of inventory space deleting set weapons, but stil need to do content to get purple jewelry
    Edited by tsaescishoeshiner on February 4, 2021 8:10PM
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    in-game: @tsaescishoeshiner
  • cjechurchill
    cjechurchill
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    I just don't understand....

    How would being able to save your gold/purple items to the collection take away from the reward from difficult content? You would still need to farm items from difficult content to get the mats to upgrade the item to gold/purple in the first place so it can be saved as gold/purple.

    What is the point of not being able to save higher quality items..... Your inventory is just going to get clogged up again as you need to hang on to all of your upgraded items, which lets face it is all of your items......

    I just don't get it.

    It should be that if you upgrade an item to purple or gold, then deconstruct it, it saves the item as whatever quality it was in the Set Collection.

    This is just another half baked system.
    I was so excited for this when I read it too.....
  • VilniusNastavnik
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    It comes down to the choice.

    Do you:
    A. Farm out the item in purple from the vet content (dungeons / trials / PVP boxes) until you get the item + the right trait
    B. Get the item once and Transmute it for 50 gems to the required trait.
    c. Get the item once, print it from the collection for 25 gems (once you have the entire set) and upgrade to purple/gold.

    Personally I will only farm rings now. The armor and weapons ill collect in the set and reprint later on. Purple mats are a dime a dozen. Found Gold really needs to only be weapons.
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  • jaws343
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    You aren't saving a gear piece. You are looking at this completely wrong.

    You are blueprinting a gear piece that you can craft at a later day. Gold mats and purple mats are irrelevant to the system. What this does is help you not need to farm the same set piece over and over again for multiple characters. This system allows you to craft a full set of gear to test out, decide it doesn't work and decon it, get your transmutes back and craft another different set of gear. All without needing to farm specific set pieces in specific traits, or spend gold on them in the trader.

    For example, Say your build needs a Mother's Sorrow inferno staff. Those are expensive to buy and hard to farm in the right trait. Now you can find a training MS inferno staff, save it to your collection, and for 25 transmutes you can reconstruct the inferno staff to your desired trait. And then you could reconstruct 7 more of them, all only spending 200 transmutes to do. In the previous system, if you wanted 8 infused MS inferno staves, for example, you would be spending 700K+ gold to buy them or countless hours to farm the right traits. Or you would have to buy 8 different off trait staves and spend 400 transmutes that you can never get back to change the traits. Now, you can spend like 10K gold to get 1 off trait stave, and then spend 200 transmutes to get 8 staves in the trait you want and if the meta changes, you can then deconstruct those and get all of your transmutes back and reconstruct staves into new traits.
  • cjechurchill
    cjechurchill
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    I would rather it worked like this:

    - I would rather farm each piece with each trait. Each trait being saved under that specific item in the collection
    - If you deconstructed a set piece in gold, it would be saved as gold for ALL traits for that item piece
    - This way you could safely destroy any gold items as it will always be saved.
  • cjechurchill
    cjechurchill
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    jaws343 wrote: »
    You aren't saving a gear piece. You are looking at this completely wrong.

    You are blueprinting a gear piece that you can craft at a later day. Gold mats and purple mats are irrelevant to the system. What this does is help you not need to farm the same set piece over and over again for multiple characters. This system allows you to craft a full set of gear to test out, decide it doesn't work and decon it, get your transmutes back and craft another different set of gear. All without needing to farm specific set pieces in specific traits, or spend gold on them in the trader.

    For example, Say your build needs a Mother's Sorrow inferno staff. Those are expensive to buy and hard to farm in the right trait. Now you can find a training MS inferno staff, save it to your collection, and for 25 transmutes you can reconstruct the inferno staff to your desired trait. And then you could reconstruct 7 more of them, all only spending 200 transmutes to do. In the previous system, if you wanted 8 infused MS inferno staves, for example, you would be spending 700K+ gold to buy them or countless hours to farm the right traits. Or you would have to buy 8 different off trait staves and spend 400 transmutes that you can never get back to change the traits. Now, you can spend like 10K gold to get 1 off trait stave, and then spend 200 transmutes to get 8 staves in the trait you want and if the meta changes, you can then deconstruct those and get all of your transmutes back and reconstruct staves into new traits.

    I do get that, and it is a great QoL improvement. But I just think it would work much better if we could save higher quality items. Because you are just going to end up with lots of items back in your inventory clogging it up. Whereas if you could just save it to the Set Collection, you could delete it, and then reconstruct it at some other time for Crystals. I think that would work better.
  • AlnilamE
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    On the day this came out, I freed up 888 inventory slots, plus my mail was full of bounced mail full of gear, so it definitely helps with inventory.

    But this system is not designed so much for the "Best in Slot" items that you are farming to wear at the time. It's designed for the "Oh, this looks interesting, I should try this out someday"

    For game database purposes, each set saves into the sticker book as the lowest quality it drops at. This saves the game from having to remember which quality something should be. It just needs to keep track of whether you have the item or not.

    It's a great system, but it's not going to allow you to create gold versions of all your gear and then just reconstruct them as gold for 25 transmutes.
    The Moot Councillor
  • jaws343
    jaws343
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    jaws343 wrote: »
    You aren't saving a gear piece. You are looking at this completely wrong.

    You are blueprinting a gear piece that you can craft at a later day. Gold mats and purple mats are irrelevant to the system. What this does is help you not need to farm the same set piece over and over again for multiple characters. This system allows you to craft a full set of gear to test out, decide it doesn't work and decon it, get your transmutes back and craft another different set of gear. All without needing to farm specific set pieces in specific traits, or spend gold on them in the trader.

    For example, Say your build needs a Mother's Sorrow inferno staff. Those are expensive to buy and hard to farm in the right trait. Now you can find a training MS inferno staff, save it to your collection, and for 25 transmutes you can reconstruct the inferno staff to your desired trait. And then you could reconstruct 7 more of them, all only spending 200 transmutes to do. In the previous system, if you wanted 8 infused MS inferno staves, for example, you would be spending 700K+ gold to buy them or countless hours to farm the right traits. Or you would have to buy 8 different off trait staves and spend 400 transmutes that you can never get back to change the traits. Now, you can spend like 10K gold to get 1 off trait stave, and then spend 200 transmutes to get 8 staves in the trait you want and if the meta changes, you can then deconstruct those and get all of your transmutes back and reconstruct staves into new traits.

    I do get that, and it is a great QoL improvement. But I just think it would work much better if we could save higher quality items. Because you are just going to end up with lots of items back in your inventory clogging it up. Whereas if you could just save it to the Set Collection, you could delete it, and then reconstruct it at some other time for Crystals. I think that would work better.

    If it isn't gold jewelry, and you are not using it currently or planning to use it soon, just decon it. Gold mats are very easy to get, worrying about saving a gold chest of set piece x, or a gold sword, is unnecessary.
  • cjechurchill
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    Gold mats may be easy to get, but they are expansive. I haven't played for a couple of years so maybe the economy has changed, but I looked at the prices on Tamriel Trade Centre, and they are around 12k each. What was a lot of money when I played, especially when you need 8 of them.
  • tsaescishoeshiner
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    Gold mats may be easy to get, but they are expansive. I haven't played for a couple of years so maybe the economy has changed, but I looked at the prices on Tamriel Trade Centre, and they are around 12k each. What was a lot of money when I played, especially when you need 8 of them.

    Yeah they're currently very high in price—probably because the reconstruction system is so convenient that people are using it to make new gear. But you can farm the materials to reconstruct & upgrade an Advancing Yokeda axe to gold much, much, much faster than you could farm a second Advancing Yokeda axe. That's all the system is for.

    Saving a rare or hard-to-get set piece is way more important than saving a gold piece of gear. And you're right that you still need to hold onto purple/gold jewelry with this system—so you still have to farm vereran content for them, as intended

    This system is such an improvement that people have started farming Transmute Stones more than ever. If it's not helpful to your personal needs, that's totally fine. But to say it's pointless or half-baked is a misunderstanding of what it's meant to do and how players are benefitting from this long-requested feature

    For what it's worth, items are reconstructed in the lowest quality you can get them in. So for most Perfected Jewelry, like Perfected False God's, which only drops in gold, you can reconstruct it in gold without using upgrade mats. I hope this helps answer your question
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