DragonBourneIdentity wrote: »We had a debuff unique to us and a strong aoe heal we used as a part of our normal rotation. In one patch it was decided for us that we should play something else. This is what I would do:
- Power of the Light: add minor stamina steal for group utility, this doesn't exist yet in game, we're ready for it! Would not be a bad option for tanks also as PoL generates ult via passive.
- I get why it would be overpowered for shields to benefit from the damage reduction of blocking, but Sun Shield is almost useless. Change one of Sun Shield's morphs to benefit from power(max stats), and change the other morph to add a moderate hp based heal in addition to the shield (20% heal, 30% shield?).
honey_badger82 wrote: »From what I see the biggest problem is Templars are more tooled for magicka users right now. They literally are forcing you to play the class how they want it to be played or be gimped.
honey_badger82 wrote: »From what I see the biggest problem is Templars are more tooled for magicka users right now. They literally are forcing you to play the class how they want it to be played or be gimped.
And it's not like magplars aren't gimped to hell themselves, either. It's like "if you want to play a templar, play mag, it's the best of a bad deal."
Benoftheflies wrote: »I think templar(mag and stam) should have a class identity of "stand your ground". They have some interesting tools, and I think some updates will make them better. The execute skill has 2 magicka morphs, one can either be stamina only or it can scale off both. Power of the light needs to hit a lot harder. I don't think it is used in pve or pvp anymore. I think jabs should prevent you from moving while casting it, but make it hit a lot harder. Also the crit chance bonus on the stam morph is redundant. and sacred ground should also give you a damage boost, so you will be encouraged to stay in one spot
Benoftheflies wrote: »I think templar(mag and stam) should have a class identity of "stand your ground". They have some interesting tools, and I think some updates will make them better. The execute skill has 2 magicka morphs, one can either be stamina only or it can scale off both. Power of the light needs to hit a lot harder. I don't think it is used in pve or pvp anymore. I think jabs should prevent you from moving while casting it, but make it hit a lot harder. Also the crit chance bonus on the stam morph is redundant. and sacred ground should also give you a damage boost, so you will be encouraged to stay in one spot