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Stamina templar needs to be looked at

notyuu
notyuu
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Right now stamina templar has
  • Biting jabs (which is a bit too strong)
  • Binding Javelin (which is basically useless due to being easily dodged/blocked & single target)
  • Power of the light (that used to be good until it was fixed now dealing hardly enough damage to be worth it in pve and 2K damage in pvp, add in the new sundered debuff coming and the power is useless)
  • Restoring focus (which offers up joke tier defense options, but a solid stamina sustain solution)
  • Repentence (only useful around corpses)

and stamina templar does NOT have
  • A class heal option
  • Group buff utility
  • solo buff utility
  • Reliable CC options
  • Defensive options beyond going super tanky (which has its own problems)
  • An ulitmate that is strong/offers useful utility
  • Mobility options
  • debuff utility
  • benefit from an overwhelming majority of the painfully bad class passives

So when is stamplar going to get some much needed adjustments?
or when are you going to start selling class change tokens?
  • honey_badger82
    honey_badger82
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    stamplar is jabs, jabs is stamplar.

    But seriously as a big Templar fan I would love to see some changes. Even just changing repentance into the exact as radiant aura just stamina version.

    Also they should revert RoR back to the way it was and change the damage type to be based off your highest offensive stat like the soul trap ability.
  • DragonBourneIdentity
    DragonBourneIdentity
    Soul Shriven
    We had a debuff unique to us and a strong aoe heal we used as a part of our normal rotation. In one patch it was decided for us that we should play something else. This is what I would do:

    - Power of the Light: add minor stamina steal for group utility, this doesn't exist yet in game, we're ready for it! Would not be a bad option for tanks also as PoL generates ult via passive.
    - I get why it would be overpowered for shields to benefit from the damage reduction of blocking, but Sun Shield is almost useless. Change one of Sun Shield's morphs to benefit from power(max stats), and change the other morph to add a moderate hp based heal in addition to the shield (20% heal, 30% shield?).
    Edited by DragonBourneIdentity on February 2, 2021 6:51PM
  • dcmgti
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    I really miss the old Ritual for stamplar. And templar passives could definitely be updated but considering how hard they have hit templar recently I don't see ZOS showing them any love. PotL/PL should be reworked to offer a better way getting burst. Then at the same time I'm afraid it would be something that doesn't work any better than a magcro's blastbones lol.
  • honey_badger82
    honey_badger82
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    We had a debuff unique to us and a strong aoe heal we used as a part of our normal rotation. In one patch it was decided for us that we should play something else. This is what I would do:

    - Power of the Light: add minor stamina steal for group utility, this doesn't exist yet in game, we're ready for it! Would not be a bad option for tanks also as PoL generates ult via passive.
    - I get why it would be overpowered for shields to benefit from the damage reduction of blocking, but Sun Shield is almost useless. Change one of Sun Shield's morphs to benefit from power(max stats), and change the other morph to add a moderate hp based heal in addition to the shield (20% heal, 30% shield?).

    I actually use Radiant Ward on my tank. I dont care about the damage but it scales off health, costs my off resource and increases in strength the more enemies surround me. I have had 20k+ shields with it. would be great for it to cost less though.

    From what I see the biggest problem is Templars are more tooled for magicka users right now. They literally are forcing you to play the class how they want it to be played or be gimped.

    I hadn't thought about adding stamina steal to PoL, would be interesting. On my tank even though they nerfed its damage I use it as it's the only useful skill for stamplars out of an ENTIRE skill tree; strictly for the ultimate regen.
  • DragonBourneIdentity
    DragonBourneIdentity
    Soul Shriven
    The cost of Sun Shield is fine, we don't need to use magicka for anything else aside from ele wall, and here's hoping tanks stop using that. The problem is shields don't benefit from block mitigation. In veteran trials, tankplars have trouble healing themselves. If Radiant Ward, lost its damage completely and instead healed us for maybe half the absorption amount, even if that's after the effect ends, we'd have something on par with other tanks besides DKs.

    Another stam morph of a Dawn's Wrath ability would definitely add some distinction, definitely agree there.
  • Hakkanistorm
    Hakkanistorm
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    It is useless to ask for anything. We've been taken in the last 2 years - 30% slow in our puddle, 70% slow with a hit jab, Potl *repaired *, burning light weakened, reduced healing from ritual, sweep got timecast 0.4 seconds, ult healing no longer gives -30% , received a unique buff of small penetration for 1 patch (in the next patch they immediately lost it), in the next patch the damage to the dark flare was reduced by 21%.

    What did we get in return? We can sniff ass. No improvement over the years, no alternative to Jab, no fun gameplay. JAB JAB JAB

    Just make warden or necro and enjoy
  • renne
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    From what I see the biggest problem is Templars are more tooled for magicka users right now. They literally are forcing you to play the class how they want it to be played or be gimped.

    And it's not like magplars aren't gimped to hell themselves, either. It's like "if you want to play a templar, play mag, it's the best of a bad deal."
  • honey_badger82
    honey_badger82
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    renne wrote: »
    From what I see the biggest problem is Templars are more tooled for magicka users right now. They literally are forcing you to play the class how they want it to be played or be gimped.

    And it's not like magplars aren't gimped to hell themselves, either. It's like "if you want to play a templar, play mag, it's the best of a bad deal."

    I definately cant argue there, I have only one magicka character out of 13 (not a big fan of waving a stick around) and it's a magplar healer. Most of healing abilities are from the restoration staff line except extended Ritual. I use shards for the benefit of my team. I think out 12 total abilities to be slotted only about 4 are from the Templars skills. My stamplar dps have even less, just 3.
  • stefj68
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    they should look into it... but thats prolly scheduled in 2 years or so :(

  • robpr
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    I'd want stamina beam as well. And less overreliance on Jabs in either PvE and PvP.
  • renne
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    robpr wrote: »
    I'd want stamina beam as well. And less overreliance on Jabs in either PvE and PvP.

    I love jabbing, but at the same time absolutely agreed. On that and having the beam too.
  • Firstmep
    Firstmep
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    renne wrote: »
    robpr wrote: »
    I'd want stamina beam as well. And less overreliance on Jabs in either PvE and PvP.

    I love jabbing, but at the same time absolutely agreed. On that and having the beam too.

    Yeah, would be nice if we had more going for us than jabs.
  • ke.sardenb14_ESO
    ke.sardenb14_ESO
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    LEAVE MY JABS ALONE. But seriously, I get plenty of utility in using restoring focus and repentance. The thing I really miss is the heal on ritual of retribution, there would be times where I would drop focus+ritual+ring and know everything would be okay.
  • Benoftheflies
    Benoftheflies
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    I think templar(mag and stam) should have a class identity of "stand your ground". They have some interesting tools, and I think some updates will make them better. The execute skill has 2 magicka morphs, one can either be stamina only or it can scale off both. Power of the light needs to hit a lot harder. I don't think it is used in pve or pvp anymore. I think jabs should prevent you from moving while casting it, but make it hit a lot harder. Also the crit chance bonus on the stam morph is redundant. and sacred ground should also give you a damage boost, so you will be encouraged to stay in one spot
  • dcmgti
    dcmgti
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    I think templar(mag and stam) should have a class identity of "stand your ground". They have some interesting tools, and I think some updates will make them better. The execute skill has 2 magicka morphs, one can either be stamina only or it can scale off both. Power of the light needs to hit a lot harder. I don't think it is used in pve or pvp anymore. I think jabs should prevent you from moving while casting it, but make it hit a lot harder. Also the crit chance bonus on the stam morph is redundant. and sacred ground should also give you a damage boost, so you will be encouraged to stay in one spot

    Not being able to move while casting jabs/sweeps would make templar even more vulnerable I think. It would have to hit A LOT harder to make that worth it. Especially with so many people at resist cap with 35-40k health in heavy and that guy can just hit you with a dswing and whatever else is part of their burst while you are trying to jab them down.
  • honey_badger82
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    More stamina morphs of abilities is definitely needed, out of 15 only 5 are stamina and 1 ult morph does stamina based damage. Binding Javelin is easily dodged and now with a longer CC immunity after break free even more useless in pvp. You cant spam it and it doesnt hit hard enough to be worth it in pve. That leaves us one class DPS skill for stamina since PoL was nerfed.

    If I could ask for one thing though, sacred ground granting minor heroism to self + up to 3 group members while standing within the AoE would be it. That way unlsotting PoL would not reduce how quickly I currently build up ultimate. It would be very fitting for a Templar identity too
  • dcmgti
    dcmgti
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    I would like to see crescent sweep just changed into something different with a stam and mag type version. Stamplars dont run it, magplars in groups don't run it. It doesn't do enough damage in this current state to need a cast time. Nova is nice for group stuff on magplar but maim was nerfed and Nova doesn't scale well with stamplar. Would be nice if Nova had some kind of better burst hit or something. Even though I have and still play stamplar and magplar, the class is in need of some serious help and renewed identity. They aren't even wanted in certain trial comps anymore unless its just casual guild runs or healer role. Even then you could argue that warden and necro may have better group support and utility.
    Edited by dcmgti on February 4, 2021 8:48PM
  • QuebraRegra
    QuebraRegra
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    this is a PVP based complaint right?
  • StarOfElyon
    StarOfElyon
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    I think templar(mag and stam) should have a class identity of "stand your ground". They have some interesting tools, and I think some updates will make them better. The execute skill has 2 magicka morphs, one can either be stamina only or it can scale off both. Power of the light needs to hit a lot harder. I don't think it is used in pve or pvp anymore. I think jabs should prevent you from moving while casting it, but make it hit a lot harder. Also the crit chance bonus on the stam morph is redundant. and sacred ground should also give you a damage boost, so you will be encouraged to stay in one spot

    Necros are much better at "stand your ground" than Templars. The totem, their tankiness, and the burst from blast bones makes fighting them in their "house" dangerous. Templars just don't have that feel at all.
  • notyuu
    notyuu
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    6.3.2 notes releasted
    and still the stamplar issues remain unresolved
    @ZOS_GinaBruno
  • notyuu
    notyuu
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    6.3.4 notes
    still no stamina templar buffs
    come on zos, we want to be more than "biting jabs: the class"
  • stefj68
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    they need to lower the channel times of those jabs to 0.8 so we could weave more easily... and since our jabs are not double dipped by dps stars they dont need to lower their damage... we are finally last on the dps chains!
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