YandereGirlfriend wrote: »[
Doing the Cyrodiil "Scout a Keep" quest is the PvP equivalent of Fungal Grotto 1.
katanagirl1 wrote: »Today in IC doing the daily on my PvP toon, I got farmed repeatedly at the quest points by players in both of the other factions. They sit there chugging invisibility potions (not just nightblades, even sorcs, necros, and tanky dragonknights use them) until they see you interact with whatever, and then “bam”. With the lag you don’t have time to do anything. I was crouched the whole time otherwise. I must have died 5 or 6 times and traveled back to the sewers and back again to the district (since none of the districts were controlled by my faction). It took me nearly an hour. I can usually do this in 10 minutes.
This is the deal with PvP zones - there are times when you just can’t complete the quest because the map is not favorable to doing so. The events bring out the worst in people as well. At least they only got a handful of tel var off me because I only went to IC to do that daily.
Harder, still, than they need to work. Any of a number of local town/area of interest dailies will also qualify for the Cyro turn in and take considerably less time to get to.How hard is it to scout a keep? Not even any PvP involved
Merlin13KAGL wrote: »Harder, still, than they need to work. Any of a number of local town/area of interest dailies will also qualify for the Cyro turn in and take considerably less time to get to.How hard is it to scout a keep? Not even any PvP involved
You'll also get some bonus gear rewards based on the location you choose.
I know some people say "just do a scout mission or whatever and no pvp involved!". That is not the problem for a lot of PVErs though. The problem is the gankers that constantly go around ganking PVERs trying to quest while the actual PVPers are busy doing their keeps and such. Most PVPers respect( and tolerate) that PVERs just want to do quests in the towns and be left alone. But you have those few that are determined to ruin the day for people who have no interest in pvp.
Ifs fine if they are taking the objective but when they just hang out to grief people running the quests and have no interest in taking the objective that is where pvers really get annoyed with it. Sure, we could use the argument that pvpers are forced to do pve for event tickets or whatever. But no one is actively trying to prevent a pvper from getting tickets or rewards from pve events and that is not the case with MM.
Ive had to jump from campaign to campaign on multiple characters because even at neutral towns i am getting ganked by a pair of griefers. It was a struggle to just complete one quest so i could get tickets little lone enjoy the event. Eventually i made a suicide run at the quest giver to turn in the quest so i could get it turned in before i died so i didn't have to return. Luckily the griefers were busy making someone else miserable. That is where the calls for pvers to be exempt from PVP come in a lot i think. That is ridiculous what we have to go through just to enjoy the event.
I'm seeing a lot of posts asking for special considerations for PvE players in Cyrodiil, such as immunity, or conflict-free zones or whatever. As much as I dislike PvP for all the popular reasons, I don't think that changing the core PvP experience is really the solution.
However, there is something to be said regarding gear inequality, specifically PvP sets vs PvE sets, Gold gear vs Purple etc. that tends to make things exponentially easier for the well-equipped and well-experienced to beat up on the noobs.
So, since we already have a No CP campaign, why not just create a new campaign where all the gear, levels, stat points etc. are flattened and the exact same for everyone? For example, players are set to level 50, no champion points, no attribute points, white gear only (with no set bonuses). But any unlocked skills are still available for use.
I haven't done any math on this, so for all I know fights could take forever as everyone hits like a wet noodle, so maybe increase the gear color allowed (but still disable set bonuses) or tweak things around a bit so the Time-To-kill is still reasonable.
If everyone is on a level-playing field (as far as gear and stats), then the deciding factor simply comes down to player skill. Sure, the good PvPers will still dominate, but at least it won't be because PvE players don't have the right gear. And yes, if you want to take your uber build into PvP, you can still do that in the current campaigns. This would just be another campaign choice, like No-CP.
I mean, at the end of the day, how many people would play Counter-Strike (or whatever), if gear made a huge difference? Everyone would hate it and would be hugely unpopular. These PvP-only games are popular because the only barrier to winning is your own skill.
That said, I will undoubtedly still suck at PVP - but at least I'll know it was a somewhat fair fight and I was beaten by skill.
Never do the town quests during the event, that's guaranteed to be a PITA. Scouting missions do not require going into a dangerous area to turn in the quest, they are given out and collected in your own alliance's safe zone. The most you risk is randomly running into someone out in the wild if your scouting objective is deep in enemy territory, but really...there's SO much room in Cyro and if you stay stealthed, do NOT ride a mount, just stay stealthed and hoof it yourself all the way there, you can see or even hear enemies coming and get behind something to break line of sight, and it's a needle in a haystack thing. Ring of the Wild Hunt and anything that lets you sneak at normal walking speed (like a vampire passive) makes it really not take that long, and you get a nice quiet scenic breather. Watch out for wolves, though, they will break your stealth because they are jerks. Once you get there you don't have to get too close, just stop the second that the option to write your scouting notes pops up, and you're done. And most of the time you're scouting a resource and if you're near one of your own keeps you can trot back to port back to base, and if you're deep in enemy territory you can bloodport on the NPC guards in the middle of the resource, just run up and let them kill you and boom you go back home and turn in the quest. It's actually kind of nice, especially if you can go during off hours when there's a lower population.
PvE players complaining want the reward without the work.
I don't think that's necessarily true. And really, you can get carried around in a zerg and get the reward without the work, so you know....
All I'm saying is that for a lot of people who decide to try out some PvP, the barrier to entry appears insurmountable at first glance. It's not just a whole new skill set, it's all new gear, champion points, grinding for mats to level up the gear etc. It's just not worth it, when a better player is always going to be better regardless of gear. The gear just compounds the problem of player frustration and retention.
As a PvE tank, I l already carry around 4 distinct sets of gear for various situations (2 for dnugeons,1 for solo overland and 1 for stealth). If it wasn't for the Dressing Room mod, I just wouldn't bother at all. I don't need to add a 5th set, plus refactor all my CP every time. Ain't nobody got time for that. Which is why the No-CP campaign exists.
And which is why I'm suggesting that if you want people to participate, you have to lower the barrier to entry, and if that means putting everyone on a level-playing field where the best players will STILL dominate, then what's the problem?
I'm not asking to remove the other campaigns - just add a new one for people that want to test their actual skill instead of their proc-sets and gold leafed gear.
Well as a pvp player, i demand a special instance of vet cloudrest that doesnt allow me to die, because its unfair to me.
IF YOU ARE BAD AT SOMETHING, you should not reap the rewards. Thats how pve works, and thats how pvp works.
I'm seeing a lot of posts asking for special considerations for PvE players in Cyrodiil, such as immunity, or conflict-free zones or whatever. As much as I dislike PvP for all the popular reasons, I don't think that changing the core PvP experience is really the solution.
However, there is something to be said regarding gear inequality, specifically PvP sets vs PvE sets, Gold gear vs Purple etc. that tends to make things exponentially easier for the well-equipped and well-experienced to beat up on the noobs.
So, since we already have a No CP campaign, why not just create a new campaign where all the gear, levels, stat points etc. are flattened and the exact same for everyone? For example, players are set to level 50, no champion points, no attribute points, white gear only (with no set bonuses). But any unlocked skills are still available for use.
I haven't done any math on this, so for all I know fights could take forever as everyone hits like a wet noodle, so maybe increase the gear color allowed (but still disable set bonuses) or tweak things around a bit so the Time-To-kill is still reasonable.
If everyone is on a level-playing field (as far as gear and stats), then the deciding factor simply comes down to player skill. Sure, the good PvPers will still dominate, but at least it won't be because PvE players don't have the right gear. And yes, if you want to take your uber build into PvP, you can still do that in the current campaigns. This would just be another campaign choice, like No-CP.
I mean, at the end of the day, how many people would play Counter-Strike (or whatever), if gear made a huge difference? Everyone would hate it and would be hugely unpopular. These PvP-only games are popular because the only barrier to winning is your own skill.
That said, I will undoubtedly still suck at PVP - but at least I'll know it was a somewhat fair fight and I was beaten by skill.
Never do the town quests during the event, that's guaranteed to be a PITA. Scouting missions do not require going into a dangerous area to turn in the quest, they are given out and collected in your own alliance's safe zone. The most you risk is randomly running into someone out in the wild if your scouting objective is deep in enemy territory, but really...there's SO much room in Cyro and if you stay stealthed, do NOT ride a mount, just stay stealthed and hoof it yourself all the way there, you can see or even hear enemies coming and get behind something to break line of sight, and it's a needle in a haystack thing. Ring of the Wild Hunt and anything that lets you sneak at normal walking speed (like a vampire passive) makes it really not take that long, and you get a nice quiet scenic breather. Watch out for wolves, though, they will break your stealth because they are jerks. Once you get there you don't have to get too close, just stop the second that the option to write your scouting notes pops up, and you're done. And most of the time you're scouting a resource and if you're near one of your own keeps you can trot back to port back to base, and if you're deep in enemy territory you can bloodport on the NPC guards in the middle of the resource, just run up and let them kill you and boom you go back home and turn in the quest. It's actually kind of nice, especially if you can go during off hours when there's a lower population.
I always do town quests during MM.I do MM for the rewards not the event tickets. So i am interested in boxes. Scouting is far to much horse simulator online for me for a box. This year the griefing has been REALLY bad though. Its only a few players too. like 98% of PVPers don't bother with the towns unless they are taking them as an objective. I do PVP in this game and others but when i am trying to do a quest and im at point A or point B and someone waits until i am engaged then ganks me, that we should be immune too. Also as soon as you fight back, these gankers will vanish.
I had one last night in town that has several other friendlies. Spammed poison arrow at me while talking to the quest giver. By time i got off the screen to and found him i was almost dead, a snipe finished me off. I should note i was wearing 5 pc gold impen( Like i said i do pvp). I respawned in town and swapped a few things. while at the fort. He killed another. I went after him, staying hidden and waited for him to try another. As soon as he attacked another player at the quest giver, i opened up on him with another player joining in. He nearly died before ducking behind a building and going invis again. Did not see him for the remaining 10 minutes i was there. I assume he went after easier prey.
But that is the problem. They wont engage in proper pvp. They want to hide and kill unsuspecting questers and as soon as they are met with real PVP they just hide until the person that is challenging them goes away and then they resume griefing.
Cyrodil is pretty safe.SeaGtGruff wrote: »Personally, I hope they keep Cyrodiil and Imperial City as a mix of PvP and PvE, rather than creating separate PvP and PvE instances of them. They are what they are, and what they are is a major part of the whole ESO storyline.
Cyrodiil is actually pretty safe to ride around in much of the time if you avoid the areas where the three alliances are fighting for control of keeps, outposts, and the three "ownable" towns. And even if you're always at risk of being targeted by players from the other two alliances, that adds to the whole atmosphere of Cyrodiil as a war zone. Sure, it can be terrifying at first for PvE players, what with the constant nerve-wracking anxiety of being killed by other players; but once you develop an attitude that you don't care, or aren't scared, whether you get killed or not, it's actually a fun place to explore and quest. And if you're questing in areas away from the action, such as in the delves, it's not unheard of to run into players from other alliances who just leave you alone or will even fight alongside you against the mobs and bosses.
Imperial City is more problematic due to the much smaller size of the six districts, which makes it much harder to avoid other players if you aren't looking for PvP action; but the sewers are much larger and more spread out, so they can be a lot of fun to explore-- once you figure out how everything is laid out so you're less likely to get lost.
Anyway, I find that the constant risk of getting killed in PvP makes it much more thrilling to quest and explore in Cyrodiil and Imperial City. As long as you maintain the proper attitude, it can be a lot of fun. You got killed? No problem; just run back out there and try again. You got killed again? Get right back out there and try again (again). Whistle a snappy tune, or listen to some fun and bouncy music, to help keep you in a positive frame of mind.
Let me try to clear up a couple of misconceptions that keep coming up in this thread.
1. The idea is not for casuals to cheese through the PvP event, but to lower the barrier of entry to meaningful participation. As many people have said, it's easy to just do the scouting missions, yes, but that's not really "participating" in PvP in any meaningful way - that's just avoiding the entire thing.
2. No one wants to "change" or "take away" your PvP. I simply suggested an additional campaign (similar to No CP) with standardized gear. If you don't like it, don't go there. See how that argument works...?
So... if you really are a good PvPer, you should welcome the chance to prove it on a level playing field, instead of relying on your proc sets, Champion Points, gear level etc. Of course, good players will still dominate without these things, and noobs will still get wasted, but at least the fights will be fights of skill that might last more than the length of your first stun.
Never do the town quests during the event, that's guaranteed to be a PITA. Scouting missions do not require going into a dangerous area to turn in the quest, they are given out and collected in your own alliance's safe zone. The most you risk is randomly running into someone out in the wild if your scouting objective is deep in enemy territory, but really...there's SO much room in Cyro and if you stay stealthed, do NOT ride a mount, just stay stealthed and hoof it yourself all the way there, you can see or even hear enemies coming and get behind something to break line of sight, and it's a needle in a haystack thing. Ring of the Wild Hunt and anything that lets you sneak at normal walking speed (like a vampire passive) makes it really not take that long, and you get a nice quiet scenic breather. Watch out for wolves, though, they will break your stealth because they are jerks. Once you get there you don't have to get too close, just stop the second that the option to write your scouting notes pops up, and you're done. And most of the time you're scouting a resource and if you're near one of your own keeps you can trot back to port back to base, and if you're deep in enemy territory you can bloodport on the NPC guards in the middle of the resource, just run up and let them kill you and boom you go back home and turn in the quest. It's actually kind of nice, especially if you can go during off hours when there's a lower population.
I always do town quests during MM.I do MM for the rewards not the event tickets. So i am interested in boxes. Scouting is far to much horse simulator online for me for a box. This year the griefing has been REALLY bad though. Its only a few players too. like 98% of PVPers don't bother with the towns unless they are taking them as an objective. I do PVP in this game and others but when i am trying to do a quest and im at point A or point B and someone waits until i am engaged then ganks me, that we should be immune too. Also as soon as you fight back, these gankers will vanish.
I had one last night in town that has several other friendlies. Spammed poison arrow at me while talking to the quest giver. By time i got off the screen to and found him i was almost dead, a snipe finished me off. I should note i was wearing 5 pc gold impen( Like i said i do pvp). I respawned in town and swapped a few things. while at the fort. He killed another. I went after him, staying hidden and waited for him to try another. As soon as he attacked another player at the quest giver, i opened up on him with another player joining in. He nearly died before ducking behind a building and going invis again. Did not see him for the remaining 10 minutes i was there. I assume he went after easier prey.
But that is the problem. They wont engage in proper pvp. They want to hide and kill unsuspecting questers and as soon as they are met with real PVP they just hide until the person that is challenging them goes away and then they resume griefing.
As I said before, impen is only any good against crit, if someone's got a Malacath build or has even just... not built for crit you might as well be wearing 5 piece tissue paper for the amount of mitigation it will do you.
Never do the town quests during the event, that's guaranteed to be a PITA. Scouting missions do not require going into a dangerous area to turn in the quest, they are given out and collected in your own alliance's safe zone. The most you risk is randomly running into someone out in the wild if your scouting objective is deep in enemy territory, but really...there's SO much room in Cyro and if you stay stealthed, do NOT ride a mount, just stay stealthed and hoof it yourself all the way there, you can see or even hear enemies coming and get behind something to break line of sight, and it's a needle in a haystack thing. Ring of the Wild Hunt and anything that lets you sneak at normal walking speed (like a vampire passive) makes it really not take that long, and you get a nice quiet scenic breather. Watch out for wolves, though, they will break your stealth because they are jerks. Once you get there you don't have to get too close, just stop the second that the option to write your scouting notes pops up, and you're done. And most of the time you're scouting a resource and if you're near one of your own keeps you can trot back to port back to base, and if you're deep in enemy territory you can bloodport on the NPC guards in the middle of the resource, just run up and let them kill you and boom you go back home and turn in the quest. It's actually kind of nice, especially if you can go during off hours when there's a lower population.
I always do town quests during MM.I do MM for the rewards not the event tickets. So i am interested in boxes. Scouting is far to much horse simulator online for me for a box. This year the griefing has been REALLY bad though. Its only a few players too. like 98% of PVPers don't bother with the towns unless they are taking them as an objective. I do PVP in this game and others but when i am trying to do a quest and im at point A or point B and someone waits until i am engaged then ganks me, that we should be immune too. Also as soon as you fight back, these gankers will vanish.
I had one last night in town that has several other friendlies. Spammed poison arrow at me while talking to the quest giver. By time i got off the screen to and found him i was almost dead, a snipe finished me off. I should note i was wearing 5 pc gold impen( Like i said i do pvp). I respawned in town and swapped a few things. while at the fort. He killed another. I went after him, staying hidden and waited for him to try another. As soon as he attacked another player at the quest giver, i opened up on him with another player joining in. He nearly died before ducking behind a building and going invis again. Did not see him for the remaining 10 minutes i was there. I assume he went after easier prey.
But that is the problem. They wont engage in proper pvp. They want to hide and kill unsuspecting questers and as soon as they are met with real PVP they just hide until the person that is challenging them goes away and then they resume griefing.
As I said before, impen is only any good against crit, if someone's got a Malacath build or has even just... not built for crit you might as well be wearing 5 piece tissue paper for the amount of mitigation it will do you.
I was actually making a point that i was on a character that i use to PVP and wasn't some random Pver that wondered into the zone. I guess i should have made that MORE clear, for you.
katanagirl1 wrote: »Today in IC doing the daily on my PvP toon, I got farmed repeatedly at the quest points by players in both of the other factions. They sit there chugging invisibility potions (not just nightblades, even sorcs, necros, and tanky dragonknights use them) until they see you interact with whatever, and then “bam”. With the lag you don’t have time to do anything. I was crouched the whole time otherwise. I must have died 5 or 6 times and traveled back to the sewers and back again to the district (since none of the districts were controlled by my faction). It took me nearly an hour. I can usually do this in 10 minutes.
This is the deal with PvP zones - there are times when you just can’t complete the quest because the map is not favorable to doing so. The events bring out the worst in people as well. At least they only got a handful of tel var off me because I only went to IC to do that daily.
And if you're struggling to complete a quest in one campaign, go to another one. If someone chooses to go into campaigns with coloured bars for other alliances filling the circle, you (not you, katanagirl1, the general 'you') only have yourself to blame if you can't get your quest done.
The hurdles/time in pve to play pvp effectively is a lot. Plenty of pve content has huge walls for pvp players...for example, we get a random two monster sets a week, & usually sets years old.
Would I be accepted in a vet dlc/trial with my pvp build & sets? Or would I have to prep for that content to be successful?
PvE players complaining want the reward without the work.
PvP endgame like PvE endgame requires dedication, prep, experience, & yes a lot of dying.
Emphasis mine.
This final sentence is interesting. How many of the PvE events require PvE endgame? As opposed to just normal, every day, overland style activities?
ectoplasmicninja wrote: »On the topic of the cheese method, I actually went into Arena this morning and people from my allegiance were freeing citizens very near to me and I didn't get credit for it unless I did damage to the Daedra who were guarding them as well. Could have just been a random issue though - been having some problems where I suddenly can't use any skills, or can't repair a door. Guess that sort of thing is par for the course in PvP zones though.
Brenticus12 wrote: »The hurdles/time in pve to play pvp effectively is a lot. Plenty of pve content has huge walls for pvp players...for example, we get a random two monster sets a week, & usually sets years old.
Would I be accepted in a vet dlc/trial with my pvp build & sets? Or would I have to prep for that content to be successful?
PvE players complaining want the reward without the work.
PvP endgame like PvE endgame requires dedication, prep, experience, & yes a lot of dying.
Emphasis mine.
This final sentence is interesting. How many of the PvE events require PvE endgame? As opposed to just normal, every day, overland style activities?
doesn't witches festival require you to do trials/arenas? Not really "endgame" since you can just do them on normal, but it's something atleast.
I wasn't getting any of the messages you get if you're not angled the right way.
Brenticus12 wrote: »The hurdles/time in pve to play pvp effectively is a lot. Plenty of pve content has huge walls for pvp players...for example, we get a random two monster sets a week, & usually sets years old.
Would I be accepted in a vet dlc/trial with my pvp build & sets? Or would I have to prep for that content to be successful?
PvE players complaining want the reward without the work.
PvP endgame like PvE endgame requires dedication, prep, experience, & yes a lot of dying.
Emphasis mine.
This final sentence is interesting. How many of the PvE events require PvE endgame? As opposed to just normal, every day, overland style activities?
doesn't witches festival require you to do trials/arenas? Not really "endgame" since you can just do them on normal, but it's something atleast.
Yep, if you want to get specific Dremora motif chapters, you have to complete arenas and trials.