SeaGtGruff wrote: »
VaranisArano wrote: »SeaGtGruff wrote: »
Well, your IC ticket is even easier. Literally, just take the Arena daily and sit on your respawn point while other players nearby free the citizens. I've gotten credit towards that quest while crouching in the safe silenced zone over the base trapdoor - as safe as I can get in Imperial City outside of my own home base.
Hapexamendios wrote: »A fun thing for me to do as a PVE player is to take a good dps character and go deep into enemy territory and take as many resources as I can and disrupt the transit system. I get killed, but some of the hate whispers are hilarious.
Hapexamendios wrote: »I look at it as a small measure of payback for getting killed. I can't kill anyone myself so might as well take resources if I have a little time.
Hapexamendios wrote: »I look at it as a small measure of payback for getting killed. I can't kill anyone myself so might as well take resources if I have a little time.
VaranisArano wrote: »SeaGtGruff wrote: »
Well, your IC ticket is even easier. Literally, just take the Arena daily and sit on your respawn point while other players nearby free the citizens. I've gotten credit towards that quest while crouching in the safe silenced zone over the base trapdoor - as safe as I can get in Imperial City outside of my own home base.
You're wasting your time, mate. You've told folks this twice in this thread already, and people still going on about how they can't get IC tickets without being murdered by PvPers. The thread is only on it's second page! It's not like it's 10 pages deep and people can't be bothered rereading, that would make more sense. People just want to complain, I think.
Come on, everyone else. Give Varanis a break. You've been given an IC cheese alternative three times now.
katanagirl1 wrote: »As someone who does PvE and PvP, the real issue is that some players think it’s fun to hang out in the areas for Cyrodiil town quest turn-in with 10 of their PvP buddies and slaughter the poor PvE players who don’t have a chance. It’s like shooting fish in a barrel. The PvE players open the door to turn in the quest and get hit with 10 ultimates before they can do anything. I have been there and seen it happen.
VaranisArano wrote: »SeaGtGruff wrote: »
Well, your IC ticket is even easier. Literally, just take the Arena daily and sit on your respawn point while other players nearby free the citizens. I've gotten credit towards that quest while crouching in the safe silenced zone over the base trapdoor - as safe as I can get in Imperial City outside of my own home base.
You're wasting your time, mate. You've told folks this twice in this thread already, and people still going on about how they can't get IC tickets without being murdered by PvPers. The thread is only on it's second page! It's not like it's 10 pages deep and people can't be bothered rereading, that would make more sense. People just want to complain, I think.
Come on, everyone else. Give Varanis a break. You've been given an IC cheese alternative three times now.
Except that this thread isn't about how to cheese through PvP and get your tickets without actually participating.
It's about levelling the playing field so that the only difference between players is actual skill - not gear. Good players will still be good and new players just might stand a chance.
How hard is it to scout a keep? Not even any PvP involved
VaranisArano wrote: »SeaGtGruff wrote: »
Well, your IC ticket is even easier. Literally, just take the Arena daily and sit on your respawn point while other players nearby free the citizens. I've gotten credit towards that quest while crouching in the safe silenced zone over the base trapdoor - as safe as I can get in Imperial City outside of my own home base.
You're wasting your time, mate. You've told folks this twice in this thread already, and people still going on about how they can't get IC tickets without being murdered by PvPers. The thread is only on it's second page! It's not like it's 10 pages deep and people can't be bothered rereading, that would make more sense. People just want to complain, I think.
Come on, everyone else. Give Varanis a break. You've been given an IC cheese alternative three times now.
Except that this thread isn't about how to cheese through PvP and get your tickets without actually participating.
It's about levelling the playing field so that the only difference between players is actual skill - not gear. Good players will still be good and new players just might stand a chance.
Agenericname wrote: »VaranisArano wrote: »SeaGtGruff wrote: »
Well, your IC ticket is even easier. Literally, just take the Arena daily and sit on your respawn point while other players nearby free the citizens. I've gotten credit towards that quest while crouching in the safe silenced zone over the base trapdoor - as safe as I can get in Imperial City outside of my own home base.
You're wasting your time, mate. You've told folks this twice in this thread already, and people still going on about how they can't get IC tickets without being murdered by PvPers. The thread is only on it's second page! It's not like it's 10 pages deep and people can't be bothered rereading, that would make more sense. People just want to complain, I think.
Come on, everyone else. Give Varanis a break. You've been given an IC cheese alternative three times now.
Except that this thread isn't about how to cheese through PvP and get your tickets without actually participating.
It's about levelling the playing field so that the only difference between players is actual skill - not gear. Good players will still be good and new players just might stand a chance.
As far as gear goes, its a pretty level playing field already. Your choices in sets have more impact that the upgrade from purple to gold do. I'm fairly certain that I dont have a single piece of pvp upgraded to gold aside from weapons.
Surviving in PvP is more about "reading the currents" and having the skills to survive rather than gear.
In my opinion changing to a system like that suggested would ultimately do more harm than good. I PvP and PvE in about equal measure. One of my favorite things about PvP is the theory crafting that can go into. That exists in PvE as well, but not nearly to the same extent. Its one of the aspects that keeps it fairly interesting.
For the most part these threads pop up every time there is a MYM or IC event. Thats fine. @VaranisArano will offer some advice to PvEers venturing into PvP-land to make it a little less painful, the threads will continue until the event is over, and after the event it will all be over and onto the next event, except that PvPers who prefer to spend their time in these zones would have to live with a change like this for the other 48 weeks of the year.
VaranisArano wrote: »Suna_Ye_Sunnabe wrote: »YandereGirlfriend wrote: »VaranisArano wrote: »The hurdles/time in pve to play pvp effectively is a lot. Plenty of pve content has huge walls for pvp players...for example, we get a random two monster sets a week, & usually sets years old.
Would I be accepted in a vet dlc/trial with my pvp build & sets? Or would I have to prep for that content to be successful?
PvE players complaining want the reward without the work.
PvP endgame like PvE endgame requires dedication, prep, experience, & yes a lot of dying.
Emphasis mine.
This final sentence is interesting. How many of the PvE events require PvE endgame? As opposed to just normal, every day, overland style activities?
If you want all the rewards/achievements, the Undaunted and Witches Festival require dungeons, arenas, and trials. If you don't like PVP, the Imperial City Event offers the option to do 2 DLC dungeons.
I say this with the caveat that I've seen roleplayers complain that the Thieves Guild/Dark Brotherhood events exclude players who don't want to play evil characters and join those guilds.
ZOS isn't really about making making sure that every event features content that every player enjoys.
Ah true, I had forgotten about the Dremora Motif pages from the Witches Festival, and the Opal Monster Mask style page. But aren't both of these either available to buy from the Impresario using tickets or for gold through the trading system?
Tickets in both of these events do not require Endgame. Undaunted gives tickets for completing FG1. I mean I can do that solo, and my main is a very squishy (low) DPS.
Is there an avenue to the tickets in MYM that is similarly devoid of endgame in PvP? Surely, by entering the PvP zones are we not, as we are so often reminded, subject to all that the name PvP suggests?
All that said, I would have no interest in a PvE version of IC/Cyrodiil if the reciprocal offer was not made to PvP players. I want people to have options to enjoy the game. If we aren't enjoying playing... then something is wrong. So yes, I'd love to see an extra instance added to PvE zones during PvE events to give PvP people a chance to enjoy the events with some extra risk... or even have alternate challenges that were in keeping with the event, that took place in Cyrodiil (or IC), that would provide the same rewards.
I just don't agree with limiting options in such a way as people end up doing things in a game that they don't enjoy.
Doing the Cyrodiil "Scout a Keep" quest is the PvP equivalent of Fungal Grotto 1.
The scout the keep mission is all well and good, and have no issue with that because the odds of running into another player are so low. What I really hate is having to complete Imperial City dailies.. I remember when we used to be able to do those by completing White Gold Tower or Imperial City Prison. It's rubbish. (And before anyone comes at me telling me how "easy" they are, I'm well aware of the various methods of getting them done. It's still insufferable to me personally.)
Do the Arena district from your respawn point.
The Arena District quest lets you sit in the safe silenced zone of your respawn point and as other nearby players free citizens, you'll get quest credit from a position of complete safety. If you want it to go a little faster, venture out from the completely safe zone and kill the respawning dremora yourself from the edge of the platform, taking care to not get killed by NPCs or enemy players sniping from below. That'll get you your IC ticket.
And you are misrembering the WGT/ICP tickets, though understandable so. Those are options during the Imperial City Celebration, as those dungeons are part of the DLC. Midyear Mayhem has never had a dungeon included.
katanagirl1 wrote: »As someone who does PvE and PvP, the real issue is that some players think it’s fun to hang out in the areas for Cyrodiil town quest turn-in with 10 of their PvP buddies and slaughter the poor PvE players who don’t have a chance. It’s like shooting fish in a barrel. The PvE players open the door to turn in the quest and get hit with 10 ultimates before they can do anything. I have been there and seen it happen.
You know you have to open hundreds of those Pelinal boxes to get anything good, and the town dailies are the best way to do it, PvE player or not.
They’ll defend their actions by saying it’s a PvP zone and you should expect to die. I have zero respect for PvP players who do that. There is nothing that can stop them, except other PvP players that keep the towns safe, and I saw one player in zone chat who said he was doing just that.
Outside of the event, there is very good chance that you can slip in and do all of the town dailies without encountering a single PvP player. Done that before, too.
volkeswagon wrote: »How about a pve caimpaign for the events. One where everyone is on the same team and instead of fighting other players you fight npc's. You take over bases together by attacking npc's. Once you take it over every so often an army of npc's spawn to take in back. Towns with quests would have neutral npc's. Same idea in Imperial City
VaranisArano wrote: »SeaGtGruff wrote: »
Well, your IC ticket is even easier. Literally, just take the Arena daily and sit on your respawn point while other players nearby free the citizens. I've gotten credit towards that quest while crouching in the safe silenced zone over the base trapdoor - as safe as I can get in Imperial City outside of my own home base.
You're wasting your time, mate. You've told folks this twice in this thread already, and people still going on about how they can't get IC tickets without being murdered by PvPers. The thread is only on it's second page! It's not like it's 10 pages deep and people can't be bothered rereading, that would make more sense. People just want to complain, I think.
Come on, everyone else. Give Varanis a break. You've been given an IC cheese alternative three times now.
Except that this thread isn't about how to cheese through PvP and get your tickets without actually participating.
It's about levelling the playing field so that the only difference between players is actual skill - not gear. Good players will still be good and new players just might stand a chance.
VaranisArano wrote: »SeaGtGruff wrote: »
Well, your IC ticket is even easier. Literally, just take the Arena daily and sit on your respawn point while other players nearby free the citizens. I've gotten credit towards that quest while crouching in the safe silenced zone over the base trapdoor - as safe as I can get in Imperial City outside of my own home base.
You're wasting your time, mate. You've told folks this twice in this thread already, and people still going on about how they can't get IC tickets without being murdered by PvPers. The thread is only on it's second page! It's not like it's 10 pages deep and people can't be bothered rereading, that would make more sense. People just want to complain, I think.
Come on, everyone else. Give Varanis a break. You've been given an IC cheese alternative three times now.
Except that this thread isn't about how to cheese through PvP and get your tickets without actually participating.
It's about levelling the playing field so that the only difference between players is actual skill - not gear. Good players will still be good and new players just might stand a chance.