2. Tome of Neutality (Interactable open world item, idea came from the Veteran Hard Mode Dungeon triggers.)Antiquity (Mythic, 5 pieces)
While wearing this item you are marked safe from other players in the Cyrodiil and Imperial City campaigns. All alliances can heal and resurrect you. Alliance Guards and Honor Guards will not attack you. You cannot use Siege Engines, Capture Keeps, Outposts, Resources, Towns and Imperial City Districts. You can only equip and un-equip it inside your Alliance Border Keeps, Alliance Sewer Base, outside of Cyrodiil and Imperial City.
3. Meal/Drink of Neutrality (Won't replace your buff-food)"This tome bears the insignia of the Imperial Legion and a potent spell. When invoked, the tome will make you appear as a regular citizen of Tamriel to the fighters of Cyrodiil." — Tome of Neutrality
Can be found next to the Border Keep Transitus Shrines and at your alliance's respawn shrine in the Imperial City Sewers.
Effect:
You are marked safe from other players in the Cyrodiil and Imperial City campaigns. All alliances can heal and resurrect you. Alliance Guards and Honor Guards will not attack you. You cannot use Siege Engines, Capture Keeps, Outposts, Resources, Towns and Imperial City Districts. You can only equip and un-equip it inside your Alliance Border Keeps, Alliance Sewer Base, outside of Cyrodiil and Imperial City.
Purchasable from Alliance vendors.
Effect:
You are marked safe from other players in the Cyrodiil and Imperial City campaigns. All alliances can heal and resurrect you. Alliance Guards and Honor Guards will not attack you. You cannot use Siege Engines, Capture Keeps, Outposts, Resources, Towns and Imperial City Districts. You can only equip and un-equip it inside your Alliance Border Keeps, Alliance Sewer Base, outside of Cyrodiil and Imperial City.
VaranisArano wrote: »Sure. Mark yourself safe from PVP in a PvPvE zone so you can quest and explore to your heart's content in safety. But there needs to be one additional effect.
"You get no AP, no event tickets, no leads, no loot, no quest rewards, no skyshards, and no achievements."
What? No rewards?!
Yeah! Why do you think you deserve rewards when you marked yourself safe from most of the intended risk of getting those rewards?
If you really just want to quest and explore, then you'll be happy to let those be their own reward. If you really want those other rewards after all, then what you are really asking for is the rewards of a PvPvE zone with none of the risk of PVP.
And giving the context of the event going on right now and the OP's comment that "yet again PVE players are struggling with the dailies"... I'm sorry, but players don't get to mark themselves safe from PVP and still reap the rewards of Midyear Mayhem, a celebration of all things PVP.
You want the rewards? You need to get them as intended - with the risk of PVP.
There's already enough people doing shady stuff, no need to have them marked as "safe".
spartaxoxo wrote: »VaranisArano wrote: »Sure. Mark yourself safe from PVP in a PvPvE zone so you can quest and explore to your heart's content in safety. But there needs to be one additional effect.
"You get no AP, no event tickets, no leads, no loot, no quest rewards, no skyshards, and no achievements."
What? No rewards?!
Yeah! Why do you think you deserve rewards when you marked yourself safe from most of the intended risk of getting those rewards?
If you really just want to quest and explore, then you'll be happy to let those be their own reward. If you really want those other rewards after all, then what you are really asking for is the rewards of a PvPvE zone with none of the risk of PVP.
And giving the context of the event going on right now and the OP's comment that "yet again PVE players are struggling with the dailies"... I'm sorry, but players don't get to mark themselves safe from PVP and still reap the rewards of Midyear Mayhem, a celebration of all things PVP.
You want the rewards? You need to get them as intended - with the risk of PVP.
The entire point of this suggestion is to let pve people get their event tickets in imo, as that's an annual issue and drives a metric ton of people away from pvp. It's one of the biggest reasons PvP has received little new content since Morrowind, because new people joining is at a trickle. And a MASSIVE part of that is people participating in events having a disgustingly infuriating time and never stepping foot into pvp again.
This solution should change that. Agree about AP and Telvar, but the pve quests should still give their non-telvar rewards including event tickets. Skyshards should also be gettable.
If people couldn't get rare drops, telvar, ap, non-quest achievements that should be enough incentive to want to turn on pvp.
spartaxoxo wrote: »VaranisArano wrote: »Sure. Mark yourself safe from PVP in a PvPvE zone so you can quest and explore to your heart's content in safety. But there needs to be one additional effect.
"You get no AP, no event tickets, no leads, no loot, no quest rewards, no skyshards, and no achievements."
What? No rewards?!
Yeah! Why do you think you deserve rewards when you marked yourself safe from most of the intended risk of getting those rewards?
If you really just want to quest and explore, then you'll be happy to let those be their own reward. If you really want those other rewards after all, then what you are really asking for is the rewards of a PvPvE zone with none of the risk of PVP.
And giving the context of the event going on right now and the OP's comment that "yet again PVE players are struggling with the dailies"... I'm sorry, but players don't get to mark themselves safe from PVP and still reap the rewards of Midyear Mayhem, a celebration of all things PVP.
You want the rewards? You need to get them as intended - with the risk of PVP.
The entire point of this suggestion is to let pve people get their event tickets in imo, as that's an annual issue and drives a metric ton of people away from pvp. It's one of the biggest reasons PvP has received little new content since Morrowind, because new people joining is at a trickle. And a MASSIVE part of that is people participating in events having a disgustingly infuriating time and never stepping foot into pvp again.
This solution should change that. Agree about AP and Telvar, but the pve quests should still give their non-telvar rewards including event tickets. Skyshards should also be gettable.
If people couldn't get rare drops, telvar, ap, non-quest achievements that should be enough incentive to want to turn on pvp.
Most events are pve focused.
You get more than enough tickets from those to buy whatever you want.
But if you want this implemented, I want to earn tickets by doing pvp during pve events.
Which defeats the purpose of those events, which is drive players to those locations.
So no.
The current system is fine.
You can sit this one out if you want to avoid pvp at all cost.
Eso had pvp since its launch, and it's contained in a couple of zones, it's about time pve players accepted that.
spartaxoxo wrote: »VaranisArano wrote: »Sure. Mark yourself safe from PVP in a PvPvE zone so you can quest and explore to your heart's content in safety. But there needs to be one additional effect.
"You get no AP, no event tickets, no leads, no loot, no quest rewards, no skyshards, and no achievements."
What? No rewards?!
Yeah! Why do you think you deserve rewards when you marked yourself safe from most of the intended risk of getting those rewards?
If you really just want to quest and explore, then you'll be happy to let those be their own reward. If you really want those other rewards after all, then what you are really asking for is the rewards of a PvPvE zone with none of the risk of PVP.
And giving the context of the event going on right now and the OP's comment that "yet again PVE players are struggling with the dailies"... I'm sorry, but players don't get to mark themselves safe from PVP and still reap the rewards of Midyear Mayhem, a celebration of all things PVP.
You want the rewards? You need to get them as intended - with the risk of PVP.
The entire point of this suggestion is to let pve people get their event tickets in imo, as that's an annual issue and drives a metric ton of people away from pvp. It's one of the biggest reasons PvP has received little new content since Morrowind, because new people joining is at a trickle. And a MASSIVE part of that is people participating in events having a disgustingly infuriating time and never stepping foot into pvp again.
This solution should change that. Agree about AP and Telvar, but the pve quests should still give their non-telvar rewards including event tickets. Skyshards should also be gettable.
If people couldn't get rare drops, telvar, ap, non-quest achievements that should be enough incentive to want to turn on pvp.
VaranisArano wrote: »spartaxoxo wrote: »VaranisArano wrote: »Sure. Mark yourself safe from PVP in a PvPvE zone so you can quest and explore to your heart's content in safety. But there needs to be one additional effect.
"You get no AP, no event tickets, no leads, no loot, no quest rewards, no skyshards, and no achievements."
What? No rewards?!
Yeah! Why do you think you deserve rewards when you marked yourself safe from most of the intended risk of getting those rewards?
If you really just want to quest and explore, then you'll be happy to let those be their own reward. If you really want those other rewards after all, then what you are really asking for is the rewards of a PvPvE zone with none of the risk of PVP.
And giving the context of the event going on right now and the OP's comment that "yet again PVE players are struggling with the dailies"... I'm sorry, but players don't get to mark themselves safe from PVP and still reap the rewards of Midyear Mayhem, a celebration of all things PVP.
You want the rewards? You need to get them as intended - with the risk of PVP.
The entire point of this suggestion is to let pve people get their event tickets in imo, as that's an annual issue and drives a metric ton of people away from pvp. It's one of the biggest reasons PvP has received little new content since Morrowind, because new people joining is at a trickle. And a MASSIVE part of that is people participating in events having a disgustingly infuriating time and never stepping foot into pvp again.
This solution should change that. Agree about AP and Telvar, but the pve quests should still give their non-telvar rewards including event tickets. Skyshards should also be gettable.
If people couldn't get rare drops, telvar, ap, non-quest achievements that should be enough incentive to want to turn on pvp.
Its a PVP event taking place in a PvPvE zone. Why do you think you deserve event tickets after you turn off the intended risk of PvP?
Those skyshards are in a PvPvE zone. 4 of them require PvP actions on the part of your alliance to gain access. Why do you think you deserve skyshrds after you turn off the intended risk of PVP?
Those towns are PvPvE battle zones. 3 of them are capturapble transit points for their alliance. The other two are along scroll running routes. Their quests are short because of the risk of enemy players, and they sometimes involve delves, which grant an AP buff that's important for emperorship. Why do you think you deserve town quest rewards after you turn off the intended risk of PVP?
I see two reasons given:
1. New players will have a better introduction to PvPvE zones if they get the rewards they want with none of the risk they don't want. Or shorter, new players will have a great time if they don't actually have to deal with PVP in a PvPvE zone.
2. Look, I just want the event tickets, skyshards, and quest rewards without the risk of PvP, okay?
spartaxoxo wrote: »The entire point of this suggestion is to let pve people get their event tickets in imo, as that's an annual issue and drives a metric ton of people away from pvp.
Other = nospartaxoxo wrote: »The entire point of this suggestion is to let pve people get their event tickets in imo, as that's an annual issue and drives a metric ton of people away from pvp.
No, it doesn't. Quite the opposite, actually.
spartaxoxo wrote: »VaranisArano wrote: »spartaxoxo wrote: »VaranisArano wrote: »Sure. Mark yourself safe from PVP in a PvPvE zone so you can quest and explore to your heart's content in safety. But there needs to be one additional effect.
"You get no AP, no event tickets, no leads, no loot, no quest rewards, no skyshards, and no achievements."
What? No rewards?!
Yeah! Why do you think you deserve rewards when you marked yourself safe from most of the intended risk of getting those rewards?
If you really just want to quest and explore, then you'll be happy to let those be their own reward. If you really want those other rewards after all, then what you are really asking for is the rewards of a PvPvE zone with none of the risk of PVP.
And giving the context of the event going on right now and the OP's comment that "yet again PVE players are struggling with the dailies"... I'm sorry, but players don't get to mark themselves safe from PVP and still reap the rewards of Midyear Mayhem, a celebration of all things PVP.
You want the rewards? You need to get them as intended - with the risk of PVP.
The entire point of this suggestion is to let pve people get their event tickets in imo, as that's an annual issue and drives a metric ton of people away from pvp. It's one of the biggest reasons PvP has received little new content since Morrowind, because new people joining is at a trickle. And a MASSIVE part of that is people participating in events having a disgustingly infuriating time and never stepping foot into pvp again.
This solution should change that. Agree about AP and Telvar, but the pve quests should still give their non-telvar rewards including event tickets. Skyshards should also be gettable.
If people couldn't get rare drops, telvar, ap, non-quest achievements that should be enough incentive to want to turn on pvp.
Its a PVP event taking place in a PvPvE zone. Why do you think you deserve event tickets after you turn off the intended risk of PvP?
Those skyshards are in a PvPvE zone. 4 of them require PvP actions on the part of your alliance to gain access. Why do you think you deserve skyshrds after you turn off the intended risk of PVP?
Those towns are PvPvE battle zones. 3 of them are capturapble transit points for their alliance. The other two are along scroll running routes. Their quests are short because of the risk of enemy players, and they sometimes involve delves, which grant an AP buff that's important for emperorship. Why do you think you deserve town quest rewards after you turn off the intended risk of PVP?
I see two reasons given:
1. New players will have a better introduction to PvPvE zones if they get the rewards they want with none of the risk they don't want. Or shorter, new players will have a great time if they don't actually have to deal with PVP in a PvPvE zone.
2. Look, I just want the event tickets, skyshards, and quest rewards without the risk of PvP, okay?
I already gave the reason, to make pvp an enjoyable experience you opt-in to for the chance of pvp exclusive rewards. Not something you feel forced into to get the kinds of minor rewards that you get everywhere else without trouble doing PvE.
I have seen other games have a healthier pvp base when people don't feel forced into it. Forcing people seldom works, enticing them and then rewarding them does better at making an activity more enjoyable.
But go ahead and cling to the skyshards and tickets for pvp, I guess. Just know that they are a big reason so few people want to pvp. They feel forced into their first experiences to get pve stuff done, have an absolutely horrendous time, and vow not to do it outside events. It's a metric ton of pve'ers with that experience.
You can toss the all the outrageous ad hominem you want about people being "entitled" but at the end of the day, if people aren't having fun they aren't gonna play the content. And if nobody plays that content, new stuff don't get added. It's that simple