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Heavy armour werewolf or go play PvE

Fawn4287
Fawn4287
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No drastic changes to werewolf or its absurd ability to stay in an ult, coupled with gaining another 14% mitigation while CC immune from heavy armour on top of the 10% it carries as well as the 35k+ resists it brings. If a high health, pure heavy armour, low crit, proc set tank meta is where the game sits and is going in the direction of further, the dev team could not be more out of tune with the community. Ive not looked in to the new CP system but seeing how everything else sits I’m guessing it probably rewards absolutely nothing more than play time and allows further stacking of health and resists whilst putting less in to damage and regen. WoW had the right idea introducing a vanilla mode and a straight out revert of PvP to the imperial city patch would be favourable to the unkillable permanent proc set werewolf tank meta the devs seem to fixed on ensuring.
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