A lot of people for whom changes impact their playstyle feel the same way, and combined with the performance issues since Markarth, the end-game community hasn't been as lively as before. For the last couple of years we've had meta changing, then reverting, then changing, then reverting again patch after patch, and it has gotten people who care about optmizing their builds tired. For the majority of the playerbase who play more casually these don't matter so they won't care as much since they can play the same as before, so it's not a general feeling, even though it might seem so. But personally, the excitement of going in the PTs and checking everything has been worn out, it's crazy to have to readjust, grind, farm every patch, only to get to progress right at the time when new changes are announced... I get that they have to keep up the interest, but combat has been through such a rolelrcoster ride (mainly because they can't fix performance so they're cutting corners and butchering combat in an effort) that long-time players (who are in it for the combat) are feeling meh. It's a pity because people tend to focus on how the stories are awesome in ESO, whereas imo, it's its beautiful combat system that makes it stand out.
I don't mind a big change, or even if they overhauled everything in ESO so much, but I dislike overhauling (some) of it enough to make it not enjoyable. Also I really dislike the new CP system, I was not a fan of the old one. I would honestly rather it be more like the perks in skyrim where you unlock a thing and not a point system where you put x amount of points into the thing and there's... alot of different things. Eso has an issue, IMO, in over complicating their system, when systems in past games worked just fine, or like say DnD. Yes you get alot of customization but it's not over complicated with armour sets, cp, skill line passives/racial passives, hidden soft caps and things like your max stam/mag effecting your max dmg while also having a seperate stat for weap/spell dmg. IMO if they want to make the game easier for new players to get into / catch up they should make it LESS complicated. not more so with the new cp system and armour penalties.
(DnD has armour penalties but it's not this failed "rock paper scissors" thing, which from a pve standpoint makes 0 sense.)
I know I'm going to get a lot of negativity from this, but here is my honest take on it.
I have a hard time with drastic changes, even in real life, so maybe this is more on me.
But when I started playing ESO 6 years ago it was great and sure it's been a constant balance, nerf, obliterate sets ect. However we always came out stronger if you look at the DPS development now from let's say 3 years ago it's gone up by alot.
And I'm fine with a few tweaks here and there, but what I'm not fine with is a total remake of an mmo I grew to love. Iv'e spent days in front of those damn dummies fine tuning my damage.
I have a lot of experiencce in game and I teach new players, I even carry players through though veteran dlc dungeons since my damage makes up for it, and helping the community grow by letting people clear content.
Content that is about to be even more toxic if changes goes live, healers that get locked out in dungeons, toxcicity against dps since it's going to be harder to reach numbers ect.
Now let's look at the PTS forum, it i s a disaster, so much going on they might aswell have done a new ESO:A Realm Reborn.
If the things on PTS goes live, it's not the same anymore. I won't go in to detail since I guess most of you are up to speed on this coming changes.
I would like to use a metaphor that if I build a house of Wood and gras in a field and there is a storm coming every 3 months that destroy my house, I got two options, build it better maybe in stone or move location.
Now ESO for me has always been a fragile house lots of things happens every balance patch and it takes effort to re-build.
But you think after all this years the house on the field should now be almost done, set in stone, and sure you can add stuff to it, sure you can build a basement and an attic. The important thing is that the foundation is strong.
What ESO is doing now is that it has no real sense of foundation, I come back to a different house eatch time, one more fragile than the other.
But with the upcoming patch there will be no more house on that field, just an empty inahabital place in my heart for a game I so truly wanted to work. The ground is about to turn sour.
I'm not enjoying these changes anymore I need consistancy and maybe thats on me, but if I know something bad is coming it takes away my joy to play in the moment even tho the changes isn't here yet. And it makes me feel that I might aswell invest my time I'n another mmo with a solid foundation that won't shock me with bad balance but instead do minor tweaks and add stuff that actually works.
A lot of people for whom changes impact their playstyle feel the same way, and combined with the performance issues since Markarth, the end-game community hasn't been as lively as before. For the last couple of years we've had meta changing, then reverting, then changing, then reverting again patch after patch, and it has gotten people who care about optmizing their builds tired. For the majority of the playerbase who play more casually these don't matter, so they won't care as much since they can play the same as before, so it's not a general feeling, even though it might seem so. But personally, the excitement of going in the PTS and checking everything has been worn out; it's crazy to have to readjust, grind, farm every patch, only to get to progress right at the time when new changes are announced... I get that as an MMO they have to keep up the interest, but combat has been through such a roller coaster ride (mainly because they can't fix performance, so they're cutting corners and butchering combat in an effort to improve it) that long-time players (who are in it for the combat) are feeling 'meh'. It's a pity because people tend to focus on how the stories are awesome in ESO, whereas imo, it's its beautiful combat system that makes it stand out.
The thing to remember about each update is: Our characters have to keep getting weaker. They try creative, interesting and entertaining ways to do that, but the goal is not to overpower any character in relation to the upcoming changes to skills, quests, and playstyles. That way the update looks way cooler. If you recognize that premise in each update, nothing Z does seems that drastic. When it does though, they quickly back off or reduce the changes (quickly meaning over several weeks).
If feeling rigid, contemplate looking for strategies that can assist with finding flexibility. One that works for me is the belief that everything is temporary. Helps me roll with changes a little easier. I wish you the best.
It is just a game, so any choice you make in regards to itwon't change life as you know it.
It is just the way of an MMO. Every update tends to be great for some and a downer for others. If being in game doesn't put a smile on your face, you can always take a break for a bit and see what happens over the next few months.
MashmalloMan wrote: »Sorry, but this is one of the best changes they've ever made to the game. I can't wait to see what the future holds for the combat system if this is what they're working with, it's bugged right now so people should hold off from parses until it's addressed.
The power on paper looks to be about the same, but better in a lot of areas, like our health and off resource are much higher, while our main resource seems to be about the same.
This has fantastic effects on pvp and pve where we no longer feel strapped for resources from something we can't really invest into. Eg, magicka light armor players in pvp are no longer required to use sets like Shacklebreaker just to reliably break free or roll dodge.
I can't help but be annoyed by players that just "don't like change" as if progressing the combat system is such a bad thing. Would you prefer no changes? The game hasn't changed enough in the ways that matter. Nerfing sets and abilities patch to patch is what you're okay with, but making CP work better for the future of the game and cutting back on it's overall power, but allowing it to expand is some how a bad thing? I don't understand this mentality, as someone who is somewhat above the level cap at 1150, I will gladly take an arrow to the knee for other players to easily catch up to my "VET" level. They could make the exp 50,000 to level up from 1-1000 and I'd be happy and I feel no attachment to my investment. If people are still at 600/700 cp right now, I imagine they're going to quickly catch up to me and I could care less.
Honestly the game sucked 6 years ago. You can go back and watch numerous reviews. This is that internet mentality of nostolgia for anything that progresses year to year. I can't stand it. If you watched the stream, you can tell how proud they are of their accomplishments that they were tasked with when their dev team was updated. I think they've done a great job and I'm happy to see where things go.
A lot of people for whom changes impact their playstyle feel the same way, and combined with the performance issues since Markarth, the end-game community hasn't been as lively as before. For the last couple of years we've had meta changing, then reverting, then changing, then reverting again patch after patch, and it has gotten people who care about optmizing their builds tired. For the majority of the playerbase who play more casually these don't matter, so they won't care as much since they can play the same as before, so it's not a general feeling, even though it might seem so. But personally, the excitement of going in the PTS and checking everything has been worn out; it's crazy to have to readjust, grind, farm every patch, only to get to progress right at the time when new changes are announced... I get that as an MMO they have to keep up the interest, but combat has been through such a roller coaster ride (mainly because they can't fix performance, so they're cutting corners and butchering combat in an effort to improve it) that long-time players (who are in it for the combat) are feeling 'meh'. It's a pity because people tend to focus on how the stories are awesome in ESO, whereas imo, it's its beautiful combat system that makes it stand out.
A lot of people for whom changes impact their playstyle feel the same way, and combined with the performance issues since Markarth, the end-game community hasn't been as lively as before. For the last couple of years we've had meta changing, then reverting, then changing, then reverting again patch after patch, and it has gotten people who care about optmizing their builds tired. For the majority of the playerbase who play more casually these don't matter, so they won't care as much since they can play the same as before, so it's not a general feeling, even though it might seem so. But personally, the excitement of going in the PTS and checking everything has been worn out; it's crazy to have to readjust, grind, farm every patch, only to get to progress right at the time when new changes are announced... I get that as an MMO they have to keep up the interest, but combat has been through such a roller coaster ride (mainly because they can't fix performance, so they're cutting corners and butchering combat in an effort to improve it) that long-time players (who are in it for the combat) are feeling 'meh'. It's a pity because people tend to focus on how the stories are awesome in ESO, whereas imo, it's its beautiful combat system that makes it stand out.
As a casual player I disagree with the bolded portion quite a bit. I just spent the last 5 months farming and golding out a set of divines mothers sorrow with the hope of being able to partake in higher end vet content. I completed this 4 days ago. Then i read the patch notes. I had less than 72 hours to enjoy what to my playstyle was a major accomplishment.
Even if the patch wont go live for another month...I can't even turn the game on now without feeling like all i've done is waste my time. The objective i set out to achieve almost half a year ago has now been rendered worthless.
So in short - these types of changes effect me and other casual players greatly, and arguably more than the veteran base who have the resources in gold and transmute crystals to quickly recover.
MashmalloMan wrote: »Sorry, but this is one of the best changes they've ever made to the game. I can't wait to see what the future holds for the combat system if this is what they're working with, it's bugged right now so people should hold off from parses until it's addressed.
The power on paper looks to be about the same, but better in a lot of areas, like our health and off resource are much higher, while our main resource seems to be about the same.
This has fantastic effects on pvp and pve where we no longer feel strapped for resources from something we can't really invest into. Eg, magicka light armor players in pvp are no longer required to use sets like Shacklebreaker just to reliably break free or roll dodge.
I can't help but be annoyed by players that just "don't like change" as if progressing the combat system is such a bad thing. Would you prefer no changes? The game hasn't changed enough in the ways that matter. Nerfing sets and abilities patch to patch is what you're okay with, but making CP work better for the future of the game and cutting back on it's overall power, but allowing it to expand is some how a bad thing? I don't understand this mentality, as someone who is somewhat above the level cap at 1150, I will gladly take an arrow to the knee for other players to easily catch up to my "VET" level. They could make the exp 50,000 to level up from 1-1000 and I'd be happy and I feel no attachment to my investment. If people are still at 600/700 cp right now, I imagine they're going to quickly catch up to me and I could care less.
Honestly the game sucked 6 years ago. You can go back and watch numerous reviews. This is that internet mentality of nostolgia for anything that progresses year to year. I can't stand it. If you watched the stream, you can tell how proud they are of their accomplishments that they were tasked with when their dev team was updated. I think they've done a great job and I'm happy to see where things go.
I'm not okay with them changing sets and tweaking as much as they have done over the years since it never settles, there is always movement one way or the other. It would be nice with smaller tweaks and changes but it's so drastic everytime.
And when you speak about players catching upp to your level do you mean your CP or your level as a player? Because CP does not help people clear veteran content now, you still get lightattacking 810CP players. And CP certantly wont help players with the new system if damage is even harder to do.
I could probably pull higher damage than majority CP 810 if I was CP 400, just because of my knowlege in rotation ect. And I'm talking about the casual CP players, the ones that are the biggesr audience in this game.
Only way to really make this game more equal would be to stream line it, remove 80% of the skills, no one uses them, remove 80% of the sets, no one uses them. Also remove la-weaving and put a GCD o. Skills.
In fact make it like FfXIV:ARR, I've never had trouble with PUGs there, because everyone got their role, their skills, and tokens to buy armor, upgrade armor to a certain level to be allowed to que for harder content. And since there are no la-weaving it's more about the order you activate skills not how fast you do it, and ofcourse understanding of mechanics.
I get where you coming from but the game does not know what it want to be.
Only way to really make this game more equal would be to stream line it, remove 80% of the skills, no one uses them, remove 80% of the sets, no one uses them. Also remove la-weaving and put a GCD o. Skills.
thedoodle_90 wrote: »I don't understand? If everyone is getting weaker how is your playstyle nerfed? You think they will keep the difficulty the same? Maybe going forward, but current trials will def be brought down so they are doable with the new stats. To think they are going to make you grind for months before you can do what you currently do is a bit silly. The new CP is pretty amazing, it needs some rearranging and bug fixes sure, but other than that it blows the old one out of the water. Rebalancing happens in every mmo, all the time.
A lot of people for whom changes impact their playstyle feel the same way, and combined with the performance issues since Markarth, the end-game community hasn't been as lively as before. For the last couple of years we've had meta changing, then reverting, then changing, then reverting again patch after patch, and it has gotten people who care about optmizing their builds tired. For the majority of the playerbase who play more casually these don't matter, so they won't care as much since they can play the same as before, so it's not a general feeling, even though it might seem so. But personally, the excitement of going in the PTS and checking everything has been worn out; it's crazy to have to readjust, grind, farm every patch, only to get to progress right at the time when new changes are announced... I get that as an MMO they have to keep up the interest, but combat has been through such a roller coaster ride (mainly because they can't fix performance, so they're cutting corners and butchering combat in an effort to improve it) that long-time players (who are in it for the combat) are feeling 'meh'. It's a pity because people tend to focus on how the stories are awesome in ESO, whereas imo, it's its beautiful combat system that makes it stand out.
Girl_Number8 wrote: »A lot of people for whom changes impact their playstyle feel the same way, and combined with the performance issues since Markarth, the end-game community hasn't been as lively as before. For the last couple of years we've had meta changing, then reverting, then changing, then reverting again patch after patch, and it has gotten people who care about optmizing their builds tired. For the majority of the playerbase who play more casually these don't matter, so they won't care as much since they can play the same as before, so it's not a general feeling, even though it might seem so. But personally, the excitement of going in the PTS and checking everything has been worn out; it's crazy to have to readjust, grind, farm every patch, only to get to progress right at the time when new changes are announced... I get that as an MMO they have to keep up the interest, but combat has been through such a roller coaster ride (mainly because they can't fix performance, so they're cutting corners and butchering combat in an effort to improve it) that long-time players (who are in it for the combat) are feeling 'meh'. It's a pity because people tend to focus on how the stories are awesome in ESO, whereas imo, it's its beautiful combat system that makes it stand out.
Yes I agree
This PTS does not in anyway feel like two years of passionate work but more like an unfinished mess.
They cut corners during the supposed year of performance and it was an immediate disaster. It took a long time for the game to even get back to a somewhat stable place. Now they’re doing this again with the CP 2.0 overhaul.
I can completely understand many players negative reactions..., Especially, after investing so much time and money into a social game over a half decade.
It is not that people do not like change, they’re just tired of ZOS always choosing the sledgehammer over tweaking things when it comes to ESO.
I feel the same way. I play very little these days, and the times I do play, it seems the only reason I do so is from the inertia left over from 5 years of time invested in a game I used to love. Ever since the current combat team came on board with their spreadsheet mentality of balance and standardization, they've slowly stripped away one level of entertainment after another. What I'm personally left with is an ever increasing sense of annoyance. I've spent a few thousand dollars over these years supporting the game. But like the OP, I just can't do it anymore. There's simply nothing left that feels enjoyable...and I'm not spending another dime to feel annoyed.
Girl_Number8 wrote: »A lot of people for whom changes impact their playstyle feel the same way, and combined with the performance issues since Markarth, the end-game community hasn't been as lively as before. For the last couple of years we've had meta changing, then reverting, then changing, then reverting again patch after patch, and it has gotten people who care about optmizing their builds tired. For the majority of the playerbase who play more casually these don't matter, so they won't care as much since they can play the same as before, so it's not a general feeling, even though it might seem so. But personally, the excitement of going in the PTS and checking everything has been worn out; it's crazy to have to readjust, grind, farm every patch, only to get to progress right at the time when new changes are announced... I get that as an MMO they have to keep up the interest, but combat has been through such a roller coaster ride (mainly because they can't fix performance, so they're cutting corners and butchering combat in an effort to improve it) that long-time players (who are in it for the combat) are feeling 'meh'. It's a pity because people tend to focus on how the stories are awesome in ESO, whereas imo, it's its beautiful combat system that makes it stand out.
Yes I agree
This PTS does not in anyway feel like two years of passionate work but more like an unfinished mess.
They cut corners during the supposed year of performance and it was an immediate disaster. It took a long time for the game to even get back to a somewhat stable place. Now they’re doing this again with the CP 2.0 overhaul.
I can completely understand many players negative reactions..., Especially, after investing so much time and money into a social game over a half decade.
It is not that people do not like change, they’re just tired of ZOS always choosing the sledgehammer over tweaking things when it comes to ESO.