CP 2.0 if u have 500Cp u will have 500CP

McGordon
McGordon
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Hello.

In bethesda_de Twitch stream u can find answers to 90% questions that u have atm about new patch, and just these year. Wish US stream would do the same. DE stream >>> US stream

Anyways. If Cp u earned atm, will stay the same in new system, than knowing the fact we gonna need to grind CP in a month, why not to star to give XP boost atm. Otherwise, there is no really need to play until new patch is live. 10CP now will be like 100CP afterwards, so its waste of time.
  • Bomber293
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    What makes you think that? Yes you will earn cp faster but not this much faster. 10cp now will maybe be 11 or 12 than but you still have to grind for month to compete with high cp players. You'll need around 2k CP to get all the passives you need
  • McGordon
    McGordon
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    Bomber293 wrote: »
    What makes you think that? Yes you will earn cp faster but not this much faster. 10cp now will maybe be 11 or 12 than but you still have to grind for month to compete with high cp players. You'll need around 2k CP to get all the passives you need


    https://ibb.co/56HxNyT
    Edited by McGordon on January 29, 2021 5:57AM
  • Merlin13KAGL
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    100 CP now will be more like 278 CP later. that's per your own chart.

    Anything 1200+ will be able to unlock just about any passive desired for slotting above, though some respec may still be required.

    The additional CP, by itself is not going to be that beneficial based on the setup they currently have on PTS. 1 free break free every 21 seconds? One free roll dodge every 30 seconds, 10% chance to not consume a potion?

    These are minor buffs. Bonus at best.

    1200+ will let you unlock the max level of any slottable passive you could want. You'll earn CP faster after, but not the rate difference you're suggesting unless you were already considerably below cap.
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • McGordon
    McGordon
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    Tell that to your group, when u will be kicked out of trial group 😂 or no life stamden will teabag u in cyrodill
  • Merlin13KAGL
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    Having more CP's will not magically let you slot more than 4 stars per constellation.

    I've no desire to be a trial group if the lead can't wrap their head around that one.

    Perhaps if you went on the PTS and actually looked at the breakdown?
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • ErMurazor
    ErMurazor
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    Yeah around 1200cp and u will get max dps output. Thoose with more points will just be able to slot more fluff fluff and quality of life stuff.
  • ccfeeling
    ccfeeling
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    CP is magic .

    Drop all your CP and try the same contents again :)
  • the1andonlyskwex
    the1andonlyskwex
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    ErMurazor wrote: »
    Yeah around 1200cp and u will get max dps output. Thoose with more points will just be able to slot more fluff fluff and quality of life stuff.

    More "fluff" like survivability buffs equivalent to what 810 CP players have now. In other words, you're going to have to sacrifice damage stats for more health until you get up around 2500 CP.
  • zaria
    zaria
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    McGordon wrote: »
    Bomber293 wrote: »
    What makes you think that? Yes you will earn cp faster but not this much faster. 10cp now will maybe be 11 or 12 than but you still have to grind for month to compete with high cp players. You'll need around 2k CP to get all the passives you need


    https://ibb.co/56HxNyT
    How will this work? I assume you will not gain CP, but that this tells how expensive it will be to get new levels.
    So if you have 1335 CP cost to cp 1336 will be a lot like cp 700 to 701 now.

    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Xuhora
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    ErMurazor wrote: »
    Yeah around 1200cp and u will get max dps output. Thoose with more points will just be able to slot more fluff fluff and quality of life stuff.

    More "fluff" like survivability buffs equivalent to what 810 CP players have now. In other words, you're going to have to sacrifice damage stats for more health until you get up around 2500 CP.

    excuse me? they increased the base health of all characters to 16k. thats 1 k more than i have now with buff food (PVE). i really dont see a reason to go for even more health. mitigation, yes. health no. we even got a 15% incoming dmg reduction.
  • preevious
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    Actually, It's quite a good system. I was worried, at first, but it's nice.

    DPS will be DPS, with DPS passives.
    Tanks will be tanks, with tank passives.
    Heals will be heals, with heal passives.

    Very few people will have all 3. And it won't matter, because health is up by 5k, and that makes up for lost mitigation.

    What's even better is that heals will be needed more, since they'll have bigger pool draining quicker to refill.

    At 810 cp, the damage is still quite good, considering all the bugs on the current PTS version that artificially lower it.

    Of course, I speak from a PVE perspective.
  • Nairinhe
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    preevious wrote: »
    Actually, It's quite a good system. I was worried, at first, but it's nice.

    DPS will be DPS, with DPS passives.
    Tanks will be tanks, with tank passives.
    Heals will be heals, with heal passives.

    Very few people will have all 3. And it won't matter, because health is up by 5k, and that makes up for lost mitigation.

    What's even better is that heals will be needed more, since they'll have bigger pool draining quicker to refill.

    At 810 cp, the damage is still quite good, considering all the bugs on the current PTS version that artificially lower it.

    Of course, I speak from a PVE perspective.

    Does it look more casual-friendly or less?
  • preevious
    preevious
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    Nairinhe wrote: »
    preevious wrote: »
    Actually, It's quite a good system. I was worried, at first, but it's nice.

    DPS will be DPS, with DPS passives.
    Tanks will be tanks, with tank passives.
    Heals will be heals, with heal passives.

    Very few people will have all 3. And it won't matter, because health is up by 5k, and that makes up for lost mitigation.

    What's even better is that heals will be needed more, since they'll have bigger pool draining quicker to refill.

    At 810 cp, the damage is still quite good, considering all the bugs on the current PTS version that artificially lower it.

    Of course, I speak from a PVE perspective.

    Does it look more casual-friendly or less?

    That's actually a good question ..
    I didn't really think about that.

    I suppose it's the same, in the end.
    Overland will be easier, that's for sure, but it's already easy.
    Endgame will be easier IF you are cp2000+.
    Will be pretty much the same, if you're lower, since the lost mitigation will offset the extra hp.

    Sure, the 3600 cap, along with the heap of different configurations, can give vertigo to a new player, but the xp curve will be edited accordingly, so, I don't think I'll change much.

    I'd say it's neither more nor less casual-friendly.
    What's your opinion on the matter?
  • ErMurazor
    ErMurazor
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    ErMurazor wrote: »
    Yeah around 1200cp and u will get max dps output. Thoose with more points will just be able to slot more fluff fluff and quality of life stuff.

    More "fluff" like survivability buffs equivalent to what 810 CP players have now. In other words, you're going to have to sacrifice damage stats for more health until you get up around 2500 CP.

    No, mitigation is a different constellation than damage output.
  • the1andonlyskwex
    the1andonlyskwex
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    ErMurazor wrote: »
    ErMurazor wrote: »
    Yeah around 1200cp and u will get max dps output. Thoose with more points will just be able to slot more fluff fluff and quality of life stuff.

    More "fluff" like survivability buffs equivalent to what 810 CP players have now. In other words, you're going to have to sacrifice damage stats for more health until you get up around 2500 CP.

    No, mitigation is a different constellation than damage output.

    Not in the new system it isn't.
  • the1andonlyskwex
    the1andonlyskwex
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    Nairinhe wrote: »
    preevious wrote: »
    Actually, It's quite a good system. I was worried, at first, but it's nice.

    DPS will be DPS, with DPS passives.
    Tanks will be tanks, with tank passives.
    Heals will be heals, with heal passives.

    Very few people will have all 3. And it won't matter, because health is up by 5k, and that makes up for lost mitigation.

    What's even better is that heals will be needed more, since they'll have bigger pool draining quicker to refill.

    At 810 cp, the damage is still quite good, considering all the bugs on the current PTS version that artificially lower it.

    Of course, I speak from a PVE perspective.

    Does it look more casual-friendly or less?

    Way less for PvP, where all stats matter. The much higher CP cap and lack of diminishing returns are going to make for a ridiculous grind to be competitive.

    Maybe about the same as it is now for PvE. Once you account for base health and mitigation changes (which are larger than I thought), content difficulty might actually go down, but ultimately trials guilds will want people to minmax and have 2500+ CP.
    Edited by the1andonlyskwex on January 29, 2021 10:04AM
  • Nairinhe
    Nairinhe
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    preevious wrote: »
    Nairinhe wrote: »
    preevious wrote: »
    Actually, It's quite a good system. I was worried, at first, but it's nice.

    DPS will be DPS, with DPS passives.
    Tanks will be tanks, with tank passives.
    Heals will be heals, with heal passives.

    Very few people will have all 3. And it won't matter, because health is up by 5k, and that makes up for lost mitigation.

    What's even better is that heals will be needed more, since they'll have bigger pool draining quicker to refill.

    At 810 cp, the damage is still quite good, considering all the bugs on the current PTS version that artificially lower it.

    Of course, I speak from a PVE perspective.

    Does it look more casual-friendly or less?

    That's actually a good question ..
    I didn't really think about that.

    I suppose it's the same, in the end.
    Overland will be easier, that's for sure, but it's already easy.
    Endgame will be easier IF you are cp2000+.
    Will be pretty much the same, if you're lower, since the lost mitigation will offset the extra hp.

    Sure, the 3600 cap, along with the heap of different configurations, can give vertigo to a new player, but the xp curve will be edited accordingly, so, I don't think I'll change much.

    I'd say it's neither more nor less casual-friendly.
    What's your opinion on the matter?

    I don't have much time to play (hectic times at work, that's why I'm sitting at the forums instead of working, lol) and with the event going on I can't see myself trying this out properly any time soon. That's why I'm asking =)
    I'm CP... 1000-something? On paper it looks like I'm eventually going to have more options and I'm getting more survivability out of the box, which is good, but for now I'll have to pick really carefully what I'll spend my CP on.
    Given that between trying new stuff and tweak attempts at least my main's (stamblade) build is constantly all over the place, not much is going to change for me personally except, like, yay! more tweaks and new stuff!
  • Nairinhe
    Nairinhe
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    Nairinhe wrote: »
    preevious wrote: »
    Actually, It's quite a good system. I was worried, at first, but it's nice.

    DPS will be DPS, with DPS passives.
    Tanks will be tanks, with tank passives.
    Heals will be heals, with heal passives.

    Very few people will have all 3. And it won't matter, because health is up by 5k, and that makes up for lost mitigation.

    What's even better is that heals will be needed more, since they'll have bigger pool draining quicker to refill.

    At 810 cp, the damage is still quite good, considering all the bugs on the current PTS version that artificially lower it.

    Of course, I speak from a PVE perspective.

    Does it look more casual-friendly or less?

    Way less for PvP, where all stats matter. The much higher CP cap and lack of diminishing returns are going to make for a ridiculous grind to be competitive.

    Maybe about the same as it is now for PvE. Once you account for base health and mitigation changes (which are larger than I thought), content difficulty might actually go down, but ultimately trials guilds will want people to minmax and have 2500+ CP.

    Thanks. As a total potato when it comes to PVP, I'll just accept my grim fate, then.
  • WereElf
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    I was left with the impression that there will be some passives, that wouldn't need to be slotted in order to grant you their bonuses. Wouldn't that increase the required amount of CPs beyond 1200?
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