JayKwellen wrote: »Well, maybe it's because medium didn't really get anything terribly exciting either.
In a 5/2 or 5/1/1 build sprinting is 5% cheaper, sneaking is 25% cheaper, blocking is 15% cheaper. The only thing that's really worthwhile is block, and even still blocking isn't your main survivability tool in medium and would be much more useful for heavy. The only truly useful survivability tool, roll dodge, was given to light armor. The 25% cheaper break free or the 15% cheaper dodgeroll from light, or 10% damage mitigation from heavy, are both orders of magnitude more useful for survival.
The 2% AoE reduction is negligible, as is the 2% speed.
The armor bonuses make medium a tiny bit more slippery I guess. The cost for that was losing 5% weapon damage and 2.5% crit chance, which actually is noticeable in a negative way.
So if I had to guess why no negatives, I'd say it's because the nerfs were just moved to the agility and dexterity passives, as medium is now actually worse than it was before and, in PvP in particular, an even less justifiable choice than it was before.
I'd be fine with medium being given negatives in line with the others, but it would first need to be given something useful as they did too.
JayKwellen wrote: »Well, maybe it's because medium didn't really get anything terribly exciting either.
In a 5/2 or 5/1/1 build sprinting is 5% cheaper, sneaking is 25% cheaper, blocking is 15% cheaper. The only thing that's really worthwhile is block, and even still blocking isn't your main survivability tool in medium and would be much more useful for heavy. The only truly useful survivability tool, roll dodge, was given to light armor. The 25% cheaper break free or the 15% cheaper dodgeroll from light, or 10% damage mitigation from heavy, are both orders of magnitude more useful for survival.
The 2% AoE reduction is negligible, as is the 2% speed.
The armor bonuses make medium a tiny bit more slippery I guess. The cost for that was losing 5% weapon damage and 2.5% crit chance, which actually is noticeable in a negative way.
So if I had to guess why no negatives, I'd say it's because the nerfs were just moved to the agility and dexterity passives, as medium is now actually worse than it was before and, in PvP in particular, an even less justifiable choice than it was before.
I'd be fine with medium being given negatives in line with the others, but it would first need to be given something useful as they did too.
I agree that 2% AOE reduction and 2% speed is quite negligible, but you only need 1 piece of medium armor to fully gain these advantages, unlike the light and heavy armor. I think it's fair to give medium armor a negligible disadvantage to compensate for this difference in design decision.
Medium has the more damage from its original passive : crit + weapon damage
Medium even got a free minor breach with the new status effect on physical damage
You already had speed, you get more
Block cost reduction is a hudge buff while magicka got a big nerf there
More AoE resistance while you already were the only one to have it
Light armor is clumsy, it's designed for trials, not for PVP.