Nerf malacath so it isn't the set that you need to have for the highest damage output on almost every class, but keep it viable. Nerf damaging proc sets so they won't be a must have anymore, but keep them viable so you don't completely cripple yourself when using them (just a bit weaker than stat sets).
relentless_turnip wrote: »It will be adjusted in the chapter (u30)patch notes. Mark my words 😂
THIS. LIGHT ARMOR GETS CRIPPLED MORE AND MORE. PATCH BY PATCH.Malacath(at least for pvp) has by far the biggest power budget at the moment.
And frankly with the continued nerfs to crit chance, it's only getting stronger in comparison.
SupremeRissole wrote: »Haven't really heard anyone say they like the Malakarth DLC meta, and with no changes to Malacath's Band of Brutality in the current PTS notes (I know it's only week 1 but I feel it should be a high priority) I think we should actually get some numbers emphasising what the community thinks for the devs to see.
redspecter23 wrote: »it would turn heavy armor builds into wet noodles, which in my opinion is what they should be.
redspecter23 wrote: »However, Malacath specifically comes with a downside that doesn't affect procs and an upside that does. That doesn't seem right to me.
They could make damage procs scale off your stats, allow them to crit and be affected by Malacath.
Urzigurumash wrote: »redspecter23 wrote: »it would turn heavy armor builds into wet noodles, which in my opinion is what they should be.
Sure, if you define a "tank" as something made for holding fluids. We just got done with a meta of excessive roll-dodging and self-healing in Medium, and Medium wasn't nerfed.redspecter23 wrote: »However, Malacath specifically comes with a downside that doesn't affect procs and an upside that does. That doesn't seem right to me.
They could make damage procs scale off your stats, allow them to crit and be affected by Malacath.
I agree with you here, but I don't agree that Heavy needs a direct nerf to damage. Have you tried a pure stats build in Heavy lately, with or without Malacath? It's not great
redspecter23 wrote: »I think if you go with too much heavy armor and pump health, you shouldn't hit well at all. You traded your damage for survivability. If you want to hit harder, shed that heavy armor, put on med or light and shift some of that health stat into your damage stat.
Urzigurumash wrote: »redspecter23 wrote: »I think if you go with too much heavy armor and pump health, you shouldn't hit well at all. You traded your damage for survivability. If you want to hit harder, shed that heavy armor, put on med or light and shift some of that health stat into your damage stat.
I don't see why a player with 64 points in stam, all infused damage glyphs, Warrior sign, 7th, Fury, etc. would be considered a defensive spec, really. They can't put on Medium, they're in Fury and 7th.
Let's be clear, a player in a purely offensive spec in Medium shouldn't be able to survive very well, and a player in a purely defensive spec in Heavy shouldn't be able to damage very well, but a mix between the two should be able to do a mix between the two. Right?
redspecter23 wrote: »Urzigurumash wrote: »redspecter23 wrote: »I think if you go with too much heavy armor and pump health, you shouldn't hit well at all. You traded your damage for survivability. If you want to hit harder, shed that heavy armor, put on med or light and shift some of that health stat into your damage stat.
I don't see why a player with 64 points in stam, all infused damage glyphs, Warrior sign, 7th, Fury, etc. would be considered a defensive spec, really. They can't put on Medium, they're in Fury and 7th.
Let's be clear, a player in a purely offensive spec in Medium shouldn't be able to survive very well, and a player in a purely defensive spec in Heavy shouldn't be able to damage very well, but a mix between the two should be able to do a mix between the two. Right?
Of course. How well it should work is up for debate. I was being a bit simplistic when I said that heavy should not hit hard. In your example you have all heavy on, but have invested into stamina and weapon damage. You've put stats into offense even if your armor spec isn't medium. You will inherently lose the medium armor passives in exchange for the heavy passives so you have given up some damage for defense based on that armor choice. Perhaps the set bonuses of fury and 7th offset that enough to be worth the trade and that's fine.
redspecter23 wrote: »Of course. How well it should work is up for debate. I was being a bit simplistic when I said that heavy should not hit hard. In your example you have all heavy on, but have invested into stamina and weapon damage. You've put stats into offense even if your armor spec isn't medium. You will inherently lose the medium armor passives in exchange for the heavy passives so you have given up some damage for defense based on that armor choice. Perhaps the set bonuses of fury and 7th offset that enough to be worth the trade and that's fine.