They don't hit like noodles though.
Come on, admit it. You’re all just jealous that we get access to just one skill bar, just one ultimate, have to actively manage a timer to stay in form, most of the gear sets in the game are trash for werewolves so build diversity sucks, that we suck at group support and synergy, etc etc etc etc.
Werewolfs aren't as game breaking OP as some people make them out to be. At the same time people who use werewolfs are just as biased the other way trying to pass them off as not that good to mediocre when they clearly are really good rn. They could use some minor nerfs. I'm gonna hard disagree with calling them "wet noodles". Thats just flat out false and a pretty blatant example of a hard bias.
Daemons_Bane wrote: »Werewolfs aren't as game breaking OP as some people make them out to be. At the same time people who use werewolfs are just as biased the other way trying to pass them off as not that good to mediocre when they clearly are really good rn. They could use some minor nerfs. I'm gonna hard disagree with calling them "wet noodles". Thats just flat out false and a pretty blatant example of a hard bias.
A lot of them do have super low dmg
The OPs name has me wondering...if a Khajiit becomes a Werewolf, don't they just chase themselves until they die?
Augustus67 wrote: »The biggest problem with WW is the never ending transformation. Limit it to 90 secs and not one single WW will ever be seen again.
Augustus67 wrote: »The biggest problem with WW is the never ending transformation. Limit it to 90 secs and not one single WW will ever be seen again.
You say that like it's a good thing. Why would you want to completely kill a play style?
This ties into a bigger problem in ESO which is that some builds are just too tanky. There should NEVER be a scenario in the game where a full damage build cannot kill a player and is forced to just ignore them. What is the point of PvP if you can make a build where death is optional? Not doing damage is not a good reason for a build to be unkillable. Leaving a player alive allows them to rez another player, siege, and play objectives in BGs. The result is the terrible 40k+ health meta that we see now. Players realize that they don't have to do damage in order to win, they can just survive till others arrive or find other ways to be useful. So no, "ignoring them" is not a good option because it only encourages those who are afraid of combat to build this way.
Daemons_Bane wrote: »Augustus67 wrote: »The biggest problem with WW is the never ending transformation. Limit it to 90 secs and not one single WW will ever be seen again.
You say that like it's a good thing. Why would you want to completely kill a play style?
It's the only way he can defeat it?
Daemons_Bane wrote: »Augustus67 wrote: »The biggest problem with WW is the never ending transformation. Limit it to 90 secs and not one single WW will ever be seen again.
You say that like it's a good thing. Why would you want to completely kill a play style?
It's the only way he can defeat it?
He says that but werewolf doesn't actually add more health to the health pool unlike the vampire and necromancer transformations. Target is going to be just as tanky as they are when they leave the form
Daemons_Bane wrote: »Augustus67 wrote: »The biggest problem with WW is the never ending transformation. Limit it to 90 secs and not one single WW will ever be seen again.
You say that like it's a good thing. Why would you want to completely kill a play style?
It's the only way he can defeat it?
He says that but werewolf doesn't actually add more health to the health pool unlike the vampire and necromancer transformations. Target is going to be just as tanky as they are when they leave the form
I run across werewolves all the time. I kill all of them and only die to them if I’m over extended and don’t have resources to break free. They barely ever hit me for much. If there’s more than one, then I kite and go fight something else. If I have a teammate with me, then I fight the werewolves. I actually enjoy coming across tanks. I just heavy attack them for resources and then go target something that isn’t built to just heal.
Who else wants some more PvP tips?
[snip] There’s a ton of ways to counter wolves.
1. Snare and immobilize them death. They have no cc immunity skills.
2. Werewolves who run tank setups do low damage. Ignore them and kill them last.
3. Werewolves that do high damage are squishy. Target them first, lock them down, and wait for them to run out of magicka after 2-3 self heals. Easy pickings.
4. Build for speed. There’s a 2 second cooldown between pounces. A werewolf can not stay on you if you keep creating distance and attack from different angles.
5. Stop dying to crimson. Proc it from range by hitting users of it from range. Then you have a 8 second window where they are wearing a set that useless.
What else... I can go on and on.