Im disappointed that the whole thieving / assassinating and shift in level deign to accommodate it was just abandoned after its introduction. especially considering as its one of the iconic pillars of TES games.
and yet as time has gone on ZOS seems to have forgotten or abandoned alot of the more interesting free form content that gave us player agency in how to solve it, moving more in favor of straight combat playthrough one and done world design.
oh whats that? we have a new expansion?
-2 public dungeons with a quest that leads you through them, an optional boss for 1 skill point, a skyshard within, and some form of 10/10 collectable drop
-6 delves, with a single small quest attached, and a skyshard within
-6 world bosses
-some form of new (anchor, dragon, geyser, harrowstorm) world gimmick
/copy paste, change the paint.
and yet, thieves guild and dark brotherhood had very unique gameplay options introduced that were just abandoned/ gameplay design that if it had been refined and continually updated could have been one of the better gameplay options available in ESO, or at the very least would have added another slightly more interesting gameplay pillar.
_______________________________
heists and dark brotherhood contracts
these were INCREDIBLY boring and repetitive BUT had a an amazing gem of an idea behind them that was not taken to fruition.
the problems?:
-hyper narrow and overly punishing gameplay restrictions (timers, dont get seen, dont kill, only get seen a couple times, etc, etc.)
-the boring locations (generic caves using the same models and textures as every other cave in the game)
the latter is sad because the opening thieves guild mission takes place on a small island that is both interesting from an artistic and setting point of view as well as interesting game wise as you have quite a bit of area to creep around in and plan your moves.
the timers are bad because of the whole concept of a thief / assassin in the first place, why cant i spend an hour in here and be a ghost if i want? the timers were such a bad addition to them that it boggles the mind.
dont get seen / kill anyone, i get it, and thats an option that should be supported, another should have been to kill everyone to both support playstyles and harken back to several thieves guild members throughout mainline TES games that were all about killing everyone, quest progress should have read something like:
-kill target
-[optional] dont be detected *ghost*
-[optional] dont kill anyone *low chaos*
-[optional] kill everyone *high chaos*
*dishonored references*
this gives anyone doing these kinds of quests at any time agency over how they chose to complete the quest, that combined with better more free roam locations (see the first thieves guild mission were your sent to an island) gives us further agency in how we chose to move around the environment, you know, classic TES stuff.
_________________________________
Anvil and Kvatch castle (and to a lesser extent the cities themselves) as well as Hews Bane
man oh man, it was sad to see this design get gutted and tossed aside. if anyone has not been to the castles in a while go back and check em out.
the castles had pretty sprawling layouts, were full of NPC's, both guards and various staff, were full of containers to loot, had hidden passages and the "hide in here" containers. they are a blast to creep through and one of the only places in ESO that you can do some classic stealth and thieving / assassinating.
the towns themselves were also designed with this in mind, hews was a maze of sneaky assassins creed style roofs, alley ways, catwalks, main streets, etc. and all three of the main locations were packed with NPC's of various kinds, some walking around, guards on patrol, people milling about, beggars begging, other thieves creeping around. once again giving you agency in watching people move about and figuring out paths to steal / assassinate your way through the area.
^^^^
this design, would NEVER bee seen again in ESO, it was abandoned nearly completely.
it was some of the best conceptually and if innovated on and improved would not only be amazing to play but would also be something you cannot easily find in another MMO, ESO's thieves guild and dark brotherhood as well as the associated systems in general are pretty unique in the MMO space and often toted by reviewers that come from other games were being a thief or assassin is simply not possible.
its a tragedy these systems were not continued and improved upon.
@ZOS_RichLambert
ESO player since beta.
previously full time subscriber, beta-2024, game got too disappointing.
PC NA
( ^_^ )
You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods -Xenogears
DK one trick