Maintenance for the week of July 13:
• PC/Mac: No maintenance – July 13

Cleaning up the game - performance and quality of life, 2 birds with one stone:

zvavi
zvavi
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the game is riddled with a lot of issues. so in my opinion it is time to clean up.
1. make notifications and group account-wide:
there is no reason to have 20 notifications pop all over again on all your characters. it will reduce the amount of back and forth accounts have with the servers by small amount, and allow players to pre-group, and only accept group after a relog (or even stay in the *** group and be automatically inside once you relogged, no reason to make groups per character either).

2. get rid of "group setting":
This one is pretty straight forward. when you teleport inside manually you will have the option to chose from vet and normal. current "group" setting is riddled with tons of bugs, including:
Reset your group setting after a dungeon to normal, even though u do exclusively vet content.
Failing to group teleporting members.
Failing to group occasionally for no apparent reason.
(note that the last 2 issues are only speculations, since they are new, and the fiddling with the "group setting" was the only thing that changed that i could think of).

3. making mails account-wide, have them downloaded to the game files, and add "refresh mails" button (that u can use once per 10 seconds):
there is no reason for the game to "forget" mails you loaded 2 hours ago. it should be saved inside your file memories, and loaded from there, not the server again. it will reduce amount of information jumping back and forth from the servers.

4. defaultly account-wide settings:
no reason for accounts to have 18 different settings for each character. those that want it can have a "set per character" settings, but generally it is a headache for the players themselves. not much in the performance department here though.

5. scrap gear level:
you heard me right. scrap it. gear level. potions levels. food levels. material level. combine all the different levels for all gear food and materials.
for foods and drinks the separation will allow to have a higher variety of different stats given (for example 6000 max mag and 2000 health) with higher peaks (7000 max mag) and more fun.
less calculations and interactions with the servers (for different gear levels, especially on characters that are not yet max level and wearing random gear).
actual gear progression for low levels (lets face it, currently when you are low level your "gear progression" is actually "gear regression").
you can even keep arena weapons and monster sets as "max level exclusive".
cleans up a lot of useless materials slots from craftbag and inventories, cleaning up a lot of server memory slots on a lot of accounts.
letting the crafting levels matter where they actually should, in the true end game, housing.

6. allow loading your houses privately on your pc, instead of on the servers:
less strain on the servers.
lets you furnish it in peace.
lets you parse in peace without server lag involved.

7. scrap cp already:
this one is pretty straight forward. move more base stats (crit, crit dmg, etc etc) into your character, balance the skills, and remove the extra calculations. let levels above lvl 50 (after the 64 skill points) matter only for non combat purposes, "champion points" shop with manageable prices would go great. there is no reason for game to give this much power to higher levels. it also should feel like leveling more is rewarding. (moving part of the crown store to cp or crowns would be awesome, and feel less cash grabby, without hurting income too much, those that buy in the crownstore will still do so, those that wouldnt buy from crownstore as it is already are doing so, and just buying with gold...)

8. clean up combat codes:
this one is pretty straight forward... i mean, code is a mess. cleaning it up will fix straight up exploits (see unfathomable darkness X hurricane thread) and tons of bugs as well (last time i checked, while shade stopped overwriting brittle, it was screwing up minor maim. lol.)

9. hide all friendly summons/all not yours summons option (including non combat pets):
please. PLEASE.

  • BXR_Lonestar
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    I could get behind a lot of these changes. I might also add:

    1. All achievements are account-wide instead of having some be account-wide and others being character bound. This game is far too big and expansive for the achievements to be character-bound. This would reduce the amount of memory dedicated to alt characters, as there is no need to independently track what achievements they do/don't have.

    2. Ditto for Motifs/furniture blue prints, etc. They should all function like the gold event prize motifs. The only difference is that if you haven't leveled your crafting skills on an alt character, you won't actually be able to make use of them, so having a dedicated crafter character is still worthwhile.

    3. Get rid of the crafting style items (obsidian, corundum, obsidian, etc.) If you have the motif, you should just be able to craft the item in that style. I just don't see a purpose for having the crafting style item except to add an additional layer of grind and tediousness, and there is already plenty of that in the game IMO.
  • Scardan
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    To number 7:
    There is a reason to give more power to higher levels. It is called "character progression". There will be no point to level up your character higher if it does not give you more power. If you cut it ourt, this will make the leveling pretty boring.
    Let's be extremely precise in our use of terms.
  • hafgood
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    The only one of these that I could get behind is point 2 in the second post regarding crafting motifs and furniture plans being account wide but even that one I'm not that bothered about.

    The rest? None particularly add anything, one is discriminatory to console players and at least some of them are incredibly divisive (account wide achievements).

    So no thank you, they wouldn't make my life any easier and therefore are not quality of life improvements
  • Rehdaun
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    I would just be happy if they fix the hangs, crashes and bluescreens. That would be a huuuuuuge performance and quality of life improvement for me.
  • josiahva
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    zvavi wrote: »
    7. scrap cp already:
    this one is pretty straight forward. move more base stats (crit, crit dmg, etc etc) into your character, balance the skills, and remove the extra calculations. let levels above lvl 50 (after the 64 skill points) matter only for non combat purposes, "champion points" shop with manageable prices would go great. there is no reason for game to give this much power to higher levels. it also should feel like leveling more is rewarding. (moving part of the crown store to cp or crowns would be awesome, and feel less cash grabby, without hurting income too much, those that buy in the crownstore will still do so, those that wouldnt buy from crownstore as it is already are doing so, and just buying with gold...)

    Because years invested into a game mean nothing and some guy who started yesterday and paid to be run through skyreach till he got to lvl50 should be just as powerful as someone who has been playing the game for YEARS right? No thank you...time invest SHOULD mean power returned...its already capped and these days you can reach max CP within 6 months....which already devalues the effort put in by older players.

  • TelvanniWizard
    TelvanniWizard
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    I could get behind a lot of these changes. I might also add:

    1. All achievements are account-wide instead of having some be account-wide and others being character bound. This game is far too big and expansive for the achievements to be character-bound. This would reduce the amount of memory dedicated to alt characters, as there is no need to independently track what achievements they do/don't have.

    2. Ditto for Motifs/furniture blue prints, etc. They should all function like the gold event prize motifs. The only difference is that if you haven't leveled your crafting skills on an alt character, you won't actually be able to make use of them, so having a dedicated crafter character is still worthwhile.

    3. Get rid of the crafting style items (obsidian, corundum, obsidian, etc.) If you have the motif, you should just be able to craft the item in that style. I just don't see a purpose for having the crafting style item except to add an additional layer of grind and tediousness, and there is already plenty of that in the game IMO.

    Totally agree with all of this. Simple and neccesary changes.
  • Tandor
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    Most of them are designed simply to trivialise the game. I'm wholly opposed to that.
  • zvavi
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    10. Stack guild bank items.
    It will let servers do the work on their own without requiring an add-on to pull in and out 100 items to stack them (and the information about the items to begin with).
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