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How is this okay with the developers???

phuein
phuein
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I've been playing in Cyrodiil for years, and it's always been somewhat broken, and worse when there's dozens of players in the same spot. But I returned to the game last week, and it's utterly broken - abilities just don't work over half the time, DOTs stack like crazy because of the lag, and purges don't cleanse them fast enough with the lag. HOW IS IT WORSE NOW THAN IT WAS LAST YEAR?

This is literally directed at the actual game developers responsible for making the lag and abilities even more broken than before. What is your response to us paying customers? Do I get compensation for tolerating this worsening?

You should be too ashamed to release new Chapters, DLCs, and Crown Store items, before you can actually fix the actual core gameplay with more than 5 players on the screen in a self-touting MMO.
Author of beloved and rejuvenated addons:

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Target Dummy Tools   • Guild Rank Colors
  • Stellarvorous
    Stellarvorous
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    While i am in 100% agreement with you they dont respond to in game performance bug reports they rarely respond to threads regarding performance issues they outright ignore the PTS bug reports they actively look for reasons to close threads citing these issues

    Yet they are swift to take peoples money and even faster to lock the threads mentioning the issues.

    While all of it is getting worse alot of people may say just cancel the sub while i turn mine off time to time in irritation i know ill end up turning it back on

    Truth be told unless it has to do with the crown store purchases or the jawline of a random NPC in a tavern where the role players lurk the rest of the game performance is going to continue to worsen.


    Especially with the introduction and release of new mechanics that *WILL* release bugged broken and exploitable despite the future PTS's mentioning it because thats how it works new content will get released buggy people will note the bugs zos will only step in if someone can exploit it and keep them from making money
  • KitLightning
    KitLightning
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    I had no idea that 2021 is a worse year than 2020! And to think we are only one day into it...
    "I'd rather be insane in a sane world, than sane in an insane world!" ~Me
    Warning - This is a spoiler and looking at it for too long may cause irrecoverable eyesight issues.
    ◔̯◔

    MechWarrior: Living Legends – Total conversion modification for Crysis Wars.

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  • Starlight_Whisper
    Starlight_Whisper
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    What kind of system are you using? Unfortunately some issues aren't equal between players.
  • Ackwalan
    Ackwalan
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    I had no idea that 2021 is a worse year than 2020! And to think we are only one day into it...

    Remember when 2019 ended and we were all so hopeful for 2020. Well 2021 walks in, looks 2020 up and down and says, "here hold my beer".
  • Anotherone773
    Anotherone773
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    Cyro is a poorly designed, poorly maintained nightmare. they should just make it into PVE zones, strip all the garbage out of IC and make that the campaign PVP. It would be so much better. Smaller areas mean horse simulator online becomes urban warfare. Both the server and clients could handle the zone better. People would get in the action more and spend less time running around hunting for fights.

    Cyrodil could be restored to it glory of TES4 rather than just be astroturf with a few buildings and trees. Loads of new PVE areas.

    It would be way better than what we have now.
    Edited by Anotherone773 on January 2, 2021 5:17AM
  • Khajiitihaswares
    Khajiitihaswares
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    phuein wrote: »
    I've been playing in Cyrodiil for years, and it's always been somewhat broken, and worse when there's dozens of players in the same spot. But I returned to the game last week, and it's utterly broken - abilities just don't work over half the time, DOTs stack like crazy because of the lag, and purges don't cleanse them fast enough with the lag. HOW IS IT WORSE NOW THAN IT WAS LAST YEAR?

    This is literally directed at the actual game developers responsible for making the lag and abilities even more broken than before. What is your response to us paying customers? Do I get compensation for tolerating this worsening?

    You should be too ashamed to release new Chapters, DLCs, and Crown Store items, before you can actually fix the actual core gameplay with more than 5 players on the screen in a self-touting MMO.

    They will not read your post. Mod will roll by and close this then bury it. Reminds me of those birds ostrich maybe when it buries its head and ignores the world.
  • Anotherone773
    Anotherone773
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    phuein wrote: »
    I've been playing in Cyrodiil for years, and it's always been somewhat broken, and worse when there's dozens of players in the same spot. But I returned to the game last week, and it's utterly broken - abilities just don't work over half the time, DOTs stack like crazy because of the lag, and purges don't cleanse them fast enough with the lag. HOW IS IT WORSE NOW THAN IT WAS LAST YEAR?

    This is literally directed at the actual game developers responsible for making the lag and abilities even more broken than before. What is your response to us paying customers? Do I get compensation for tolerating this worsening?

    You should be too ashamed to release new Chapters, DLCs, and Crown Store items, before you can actually fix the actual core gameplay with more than 5 players on the screen in a self-touting MMO.

    They will not read your post. Mod will roll by and close this then bury it. Reminds me of those birds ostrich maybe when it buries its head and ignores the world.

    You know the forum moderators have nothing to do with game development right? In fact i don't even think they work for ZOS directly. The forums were managed by a third party and the third party probably uses their own mods so the mods have impartiality.

    Regardless, you will never people like Gina modding posts because that is not her job. And you will never see people like Rachel doing developer stuff because that isnt her job. That is why the mods only comment on the mod actions and violations of forum policy and not on actual topics in regards to game development. The game devs will be lurkers on the forums, probably mostly Gina but also a few other team members but they wont engage with players directly a lot because that usually results in players dogpiling them. Almost all games are like that. The only game that i know that devs directly interact with players on a regular basis is Eve Online by CCP. Otherwise they have a PR/Community team that is a buffer or they would never get anything done.
  • katanagirl1
    katanagirl1
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    Cyro is a poorly designed, poorly maintained nightmare. they should just make it into PVE zones, strip all the garbage out of IC and make that the campaign PVP. It would be so much better. Smaller areas mean horse simulator online becomes urban warfare. Both the server and clients could handle the zone better. People would get in the action more and spend less time running around hunting for fights.

    Cyrodil could be restored to it glory of TES4 rather than just be astroturf with a few buildings and trees. Loads of new PVE areas.

    It would be way better than what we have now.

    I disagree. IC fighting is completely different than Cyro. I like the sieging. IC is for those few meta builds that I will never be.
    Khajiit Stamblade main
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    PS5 NA
  • Stellarvorous
    Stellarvorous
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    @Anotherone773 I have to strongly disagree here with ya PvE has plenty of zones and content and while I believe I understand your intent of suggesting this to simply remove the issue of crappy PvP performance via Cyrodill but....



    If the solution is to simply remove the zones PvP functionality and make it all PvE and turning IC into the main source of PvP thats taking a massive dump on the PvP population that doesnt BG and BGs arent exactly performing great either some folks like their siege fights defending keeps taking keeps ect

    Hell it was 1 of those things ESO marketed for *MMO PvP* Big siege fights! if they cant fix the performance issues in cyrodill theres no way theyd be able to implement siege in Imperial city without breaking it their fake NPC siege dont count because it doesnt do anything at all




    Its mainly because IC suffers from alot of these same performance issues when the population rolls in it only tights up a bit during the IC event and midyear mayhem when they devote an adequate amount resources there to handle it then the performance is subject to the population again and its own countless bugs that still havnt been fixed *Like the *** ladders* lol


    Plus theres nothing stopping PvErs from going into the cyrodill delves and fighting the overland mobs at the areas where theres no alliance related structures or conflict i dont exactly see zergs of players camped out at Ayleid ruins or caves looking for potatos to gib fighting mobs

    Granted Midyear Mayhem the gankers go to the towns and quest areas and slaughter questers in droves thats zos throwing us a bone once/twice a year for a few weeks then its back to fighting other PvPers in the crappy lag ridden bug infested *** show

    So i fail to understand why if the performance in cyrodiil being bad it would warrant it to be turned into a PvE only zone when said players for that game aspect have a plethora of content they can choose from *While still being able to PvE in cyrodiil* all they gota do is look at the map and avoid alliance war activity


    What needs to happen imo is an actual new PvP dedicated zone built from the ground up toss in some deer and caves skyshards if ya want fine the zone should be simular in size to Cyrodill with the same mechanics that keep people wanting to play it despite its horrid performance


    But this remove Cyrodills PvP functionality and turn it purely into PvE is just sweeping the problem under the rug it would be something Zos would think of and implement thats how you know its a bad idea ;)

  • ccfeeling
    ccfeeling
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    Performance year is done, adapt.
  • Iccotak
    Iccotak
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    ccfeeling wrote: »
    Performance year is done, adapt.

    Except according to the 2020 review by the game director, 2021 will see a focus on performance as well
  • Husan
    Husan
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    Iccotak wrote: »
    ccfeeling wrote: »
    Performance year is done, adapt.

    Except according to the 2020 review by the game director, 2021 will see a focus on performance as well

    Insanity is doing the same thing over and over again, but expecting different results.
  • Vlad9425
    Vlad9425
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    This was meant to be the year of performance fixes but somehow they managed to make performance even worse...
  • Daemons_Bane
    Daemons_Bane
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    ✭✭
    phuein wrote: »
    I've been playing in Cyrodiil for years, and it's always been somewhat broken, and worse when there's dozens of players in the same spot. But I returned to the game last week, and it's utterly broken - abilities just don't work over half the time, DOTs stack like crazy because of the lag, and purges don't cleanse them fast enough with the lag. HOW IS IT WORSE NOW THAN IT WAS LAST YEAR?

    This is literally directed at the actual game developers responsible for making the lag and abilities even more broken than before. What is your response to us paying customers? Do I get compensation for tolerating this worsening?

    You should be too ashamed to release new Chapters, DLCs, and Crown Store items, before you can actually fix the actual core gameplay with more than 5 players on the screen in a self-touting MMO.

    They will not read your post. Mod will roll by and close this then bury it. Reminds me of those birds ostrich maybe when it buries its head and ignores the world.

    Have no one ever told that it's a myth.?
  • validifyedneb18_ESO
    validifyedneb18_ESO
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    It's probably not OK with any - or most of them. Ut ultimately this is a 400 employee corporate entity with company deadlines to meet and limited resources to meet them.

    The fact that any improvements ever get made to the game rather than continuous new expansion content only, is a testiment to the employees at ZOS fighting to make the game better.
    EU: Magden, Magknight, Stamsorc(*2), Magsorc
    NA: Magplar, Magden, PotatoBlade
  • Fawn4287
    Fawn4287
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    PvP in ESO is well past its best before date, cyrodil is now no more than a social zone for people to essentially role play faction wars in their zergs until the biggest zerg gates the other 2 factions or the lag is so unbearable everyone leaves. The only thing I’ve enjoyed doing in the game over the last 2 years is magblade bombing, which is now nearly impossible with everyone being a 40k health werewolf in heavy armour stacking nearly 40k resists.
  • Anotherone773
    Anotherone773
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    @Stellarvorous
    First, just to be clear, i am not a PVER just putting in my two cents. I have been an avid pvper for decades... just not much in this game because i consider the pvp here worse than WOW which is pretty bad.
    If the solution is to simply remove the zones PvP functionality and make it all PvE and turning IC into the main source of PvP thats taking a massive dump on the PvP population that doesnt BG and BGs arent exactly performing great either some folks like their siege fights defending keeps taking keeps ect
    The solution is to have an actual solution to the actual problem. Cyro is a terrible design for open world PVP for a multitude of reasons. It is a complete waste of space to use it in this way and it just doesnt fit with the whole Emperor thing anyway. Just because some people want to play horse simulator for 10 minutes than ball group and snowball forts doesn't mean its a good pvp system. If i was a good pvp system it wouldn't need so few campaigns.
    Hell it was 1 of those things ESO marketed for *MMO PvP* Big siege fights! if they cant fix the performance issues in cyrodill theres no way theyd be able to implement siege in Imperial city without breaking it their fake NPC siege dont count because it doesnt do anything at all

    PVPers keep saying" but they said it was going to have good PVP!!!" That was 6 years ago, they were using it as a selling point to lure mmo players, they have shown almost no interest in it since. Let's stop kicking that dead horse now. It's not getting back up.
    Its mainly because IC suffers from alot of these same performance issues when the population rolls in it only tights up a bit during the IC event and midyear mayhem when they devote an adequate amount resources there to handle it then the performance is subject to the population again and its own countless bugs that still havnt been fixed *Like the *** ladders* lol
    Did you know most performance problems are on the user end? It is because the user's hardware can't handle the load placed on it, so it causes issues. I wouldnt leave IC as is. IC has a capture the flag system which is pretty much the same thing as Cyro.I would actually revamp IC to make it a much better PVP zone than current Cyro and IC combined. ID rather have one good PVP zone that had better backend support and allowed players to spend more time in PVP and less time getting saddle sore, than two poorly performing zones that everyone complains about. So i would put all of my cyro and IC assets/resources into making IC awesome rather than trying to maintain the garbage we have now.
    Plus theres nothing stopping PvErs from going into the cyrodill delves and fighting the overland mobs at the areas where theres no alliance related structures or conflict i dont exactly see zergs of players camped out at Ayleid ruins or caves looking for potatos to gib fighting mobs

    Granted Midyear Mayhem the gankers go to the towns and quest areas and slaughter questers in droves thats zos throwing us a bone once/twice a year for a few weeks then its back to fighting other PvPers in the crappy lag ridden bug infested *** show

    So i fail to understand why if the performance in cyrodiil being bad it would warrant it to be turned into a PvE only zone when said players for that game aspect have a plethora of content they can choose from *While still being able to PvE in cyrodiil* all they gota do is look at the map and avoid alliance war activity
    Its not about being able to PVE in Cyro, its just a really poor use of the zone and a really poorly thought PVP system.

    As a fan of TES 4, our Cyro does not do "the real Cyro" justice. Our Morrowind and Skyrim are better than the originals but our Cyro is horrible. Its not about making it a PVE zone its about making it a good zone. Or rather multiple good zones. Since it is so big there is so much we could do with it. And it doesnt have to necessarily be PVE only.

    There are so many thing that can be done with that isnt its current mess. Besides turning it into multiple PVE zones, some thoughts i had:
    1) Fracturing it into tiny districts about the size of forts and the area outside of their walls and using it as guild cities/forts. You would have to build these up as they would just be plots of land. Guilds could declare war on each other and raid each others cities.
    2) Playing on the next storyline, dividing it between many micro zones( 15-25) and actually making it look like Cyro is suppose to look. Players can join one of two factions, one that is loyal to daedra and the other that is trying to prevent Prince X from doing Y. Oblivion gates drop in these micro zones and players fight over control of the zone for their faction. Some of this fighting takes place on Oblivion and some on Tamriel. The idea is to defend Tamriel and go through the gate and acquire the sigil stone to close the gate. From the daedra side, the idea is to capture a fort and place a sigil stone there giving the daedra control of the zone. Something like that.
    3) Turning it into smaller zones(6-12) that are developed PVE zones. Random Oblivion gates drop and players can go through to a plane of oblivion. There will be multiple accessible gates on this plane that lead to various places in Cyro but the goal here is to capture the sigil stone which closes the multiple gates to this plane. This sigil can be placed in a sigil slot on your character and will give you a minor 24 hour ( of gameplay) buff. The plot twist is that when you enter Oblivion, it is a FFA to get the sigil so you may and probably will have to fight other players As well and some Dremora and and other Oblivion residents.

    Its about making Cyro into a good usable zone and fixing PVP so people who do PVP have something that is fun and provides action rather than riding around to form laggy ball groups to steamroll forts.
    What needs to happen imo is an actual new PvP dedicated zone built from the ground up toss in some deer and caves skyshards if ya want fine the zone should be simular in size to Cyrodill with the same mechanics that keep people wanting to play it despite its horrid performance
    All this is is Cyro 2.0 which is a boring unimaginative snoozefest even if it worked properly. Cyro type gameplay appeals to very few people people. The zone is to large, the PVP to messed up, and to much down time between action. Also this whole faction war thing is super stale. Like no one cares about the factions and faction war except RPers maybe. But everyone else is already over it. Time for something new and creative not Cyro 2.0
  • MentalxHammer
    MentalxHammer
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    Dont throw stones at the dev's. Blame the management team for refusing to invest in optimal servers. Every other mmo has multiple servers but ESO tries to get away with having each region packed onto one shabby megaserver. What ESO needs is a dedicated server for pve and overland, and a dedicated server for BG's and cyrodiil.
  • CSose
    CSose
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    Cyro is a poorly designed, poorly maintained nightmare. they should just make it into PVE zones, strip all the garbage out of IC and make that the campaign PVP. It would be so much better. Smaller areas mean horse simulator online becomes urban warfare. Both the server and clients could handle the zone better. People would get in the action more and spend less time running around hunting for fights.

    Cyrodil could be restored to it glory of TES4 rather than just be astroturf with a few buildings and trees. Loads of new PVE areas.

    It would be way better than what we have now.

    Or, they could deliver the product they advertise and sell.
  • CSose
    CSose
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    @Stellarvorous
    First, just to be clear, i am not a PVER just putting in my two cents. I have been an avid pvper for decades... just not much in this game because i consider the pvp here worse than WOW which is pretty bad.
    If the solution is to simply remove the zones PvP functionality and make it all PvE and turning IC into the main source of PvP thats taking a massive dump on the PvP population that doesnt BG and BGs arent exactly performing great either some folks like their siege fights defending keeps taking keeps ect
    The solution is to have an actual solution to the actual problem. Cyro is a terrible design for open world PVP for a multitude of reasons. It is a complete waste of space to use it in this way and it just doesnt fit with the whole Emperor thing anyway. Just because some people want to play horse simulator for 10 minutes than ball group and snowball forts doesn't mean its a good pvp system. If i was a good pvp system it wouldn't need so few campaigns.
    Hell it was 1 of those things ESO marketed for *MMO PvP* Big siege fights! if they cant fix the performance issues in cyrodill theres no way theyd be able to implement siege in Imperial city without breaking it their fake NPC siege dont count because it doesnt do anything at all

    PVPers keep saying" but they said it was going to have good PVP!!!" That was 6 years ago, they were using it as a selling point to lure mmo players, they have shown almost no interest in it since. Let's stop kicking that dead horse now. It's not getting back up.
    Its mainly because IC suffers from alot of these same performance issues when the population rolls in it only tights up a bit during the IC event and midyear mayhem when they devote an adequate amount resources there to handle it then the performance is subject to the population again and its own countless bugs that still havnt been fixed *Like the *** ladders* lol
    Did you know most performance problems are on the user end? It is because the user's hardware can't handle the load placed on it, so it causes issues. I wouldnt leave IC as is. IC has a capture the flag system which is pretty much the same thing as Cyro.I would actually revamp IC to make it a much better PVP zone than current Cyro and IC combined. ID rather have one good PVP zone that had better backend support and allowed players to spend more time in PVP and less time getting saddle sore, than two poorly performing zones that everyone complains about. So i would put all of my cyro and IC assets/resources into making IC awesome rather than trying to maintain the garbage we have now.
    Plus theres nothing stopping PvErs from going into the cyrodill delves and fighting the overland mobs at the areas where theres no alliance related structures or conflict i dont exactly see zergs of players camped out at Ayleid ruins or caves looking for potatos to gib fighting mobs

    Granted Midyear Mayhem the gankers go to the towns and quest areas and slaughter questers in droves thats zos throwing us a bone once/twice a year for a few weeks then its back to fighting other PvPers in the crappy lag ridden bug infested *** show

    So i fail to understand why if the performance in cyrodiil being bad it would warrant it to be turned into a PvE only zone when said players for that game aspect have a plethora of content they can choose from *While still being able to PvE in cyrodiil* all they gota do is look at the map and avoid alliance war activity
    Its not about being able to PVE in Cyro, its just a really poor use of the zone and a really poorly thought PVP system.

    As a fan of TES 4, our Cyro does not do "the real Cyro" justice. Our Morrowind and Skyrim are better than the originals but our Cyro is horrible. Its not about making it a PVE zone its about making it a good zone. Or rather multiple good zones. Since it is so big there is so much we could do with it. And it doesnt have to necessarily be PVE only.

    There are so many thing that can be done with that isnt its current mess. Besides turning it into multiple PVE zones, some thoughts i had:
    1) Fracturing it into tiny districts about the size of forts and the area outside of their walls and using it as guild cities/forts. You would have to build these up as they would just be plots of land. Guilds could declare war on each other and raid each others cities.
    2) Playing on the next storyline, dividing it between many micro zones( 15-25) and actually making it look like Cyro is suppose to look. Players can join one of two factions, one that is loyal to daedra and the other that is trying to prevent Prince X from doing Y. Oblivion gates drop in these micro zones and players fight over control of the zone for their faction. Some of this fighting takes place on Oblivion and some on Tamriel. The idea is to defend Tamriel and go through the gate and acquire the sigil stone to close the gate. From the daedra side, the idea is to capture a fort and place a sigil stone there giving the daedra control of the zone. Something like that.
    3) Turning it into smaller zones(6-12) that are developed PVE zones. Random Oblivion gates drop and players can go through to a plane of oblivion. There will be multiple accessible gates on this plane that lead to various places in Cyro but the goal here is to capture the sigil stone which closes the multiple gates to this plane. This sigil can be placed in a sigil slot on your character and will give you a minor 24 hour ( of gameplay) buff. The plot twist is that when you enter Oblivion, it is a FFA to get the sigil so you may and probably will have to fight other players As well and some Dremora and and other Oblivion residents.

    Its about making Cyro into a good usable zone and fixing PVP so people who do PVP have something that is fun and provides action rather than riding around to form laggy ball groups to steamroll forts.
    What needs to happen imo is an actual new PvP dedicated zone built from the ground up toss in some deer and caves skyshards if ya want fine the zone should be simular in size to Cyrodill with the same mechanics that keep people wanting to play it despite its horrid performance
    All this is is Cyro 2.0 which is a boring unimaginative snoozefest even if it worked properly. Cyro type gameplay appeals to very few people people. The zone is to large, the PVP to messed up, and to much down time between action. Also this whole faction war thing is super stale. Like no one cares about the factions and faction war except RPers maybe. But everyone else is already over it. Time for something new and creative not Cyro 2.0

    PvP and vet trials are the end game. PvE exists to get the gear and trained up for vet trials and PvP.
  • relentless_turnip
    relentless_turnip
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    Dont throw stones at the dev's. Blame the management team for refusing to invest in optimal servers. Every other mmo has multiple servers but ESO tries to get away with having each region packed onto one shabby megaserver. What ESO needs is a dedicated server for pve and overland, and a dedicated server for BG's and cyrodiil.

    A mega server is not literally one server. It is many servers bound together to create the technology they call a mega server. Even one zone is on multiple servers. This is known as layering. Obviously cyrodill cannot operate with layering.

    The quality of individual servers is often what is debated.
  • Anotherone773
    Anotherone773
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    CSose wrote: »

    PvP and vet trials are the end game. PvE exists to get the gear and trained up for vet trials and PvP.
    Correction they are end game FOR YOU. They are not end game for a majority of players and a very large majority of end game players will NEVER touch either of those.

  • Pauwer
    Pauwer
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    I swear cyro used to work better before. Then it got bad and it has not been fixed correctly. Like when the warden class came out, i couldn't play my wardens because the game would crash in fight, when casting the netch. Like seriously it was so bad already then. I want the older version back on, when it was fast and fun and skills worked n all. It's like everything runs on glue. And like at 8 in the evening, i cant solo a resource, because my skills dont hit the npcs. In 2021.
  • Jeremy
    Jeremy
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    phuein wrote: »
    I've been playing in Cyrodiil for years, and it's always been somewhat broken, and worse when there's dozens of players in the same spot. But I returned to the game last week, and it's utterly broken - abilities just don't work over half the time, DOTs stack like crazy because of the lag, and purges don't cleanse them fast enough with the lag. HOW IS IT WORSE NOW THAN IT WAS LAST YEAR?

    This is literally directed at the actual game developers responsible for making the lag and abilities even more broken than before. What is your response to us paying customers? Do I get compensation for tolerating this worsening?

    You should be too ashamed to release new Chapters, DLCs, and Crown Store items, before you can actually fix the actual core gameplay with more than 5 players on the screen in a self-touting MMO.

    Yeah the lag in Cyrodil can be significant - especially when it becomes crowded. Though to be fair that's typical of MMORPGS. You should see the lag during crowded PvP on games like LOTRO or SWTOR as two quick examples. It's laughably bad and utterly unplayable. I'm not making excuses, just providing perspective. The game has some issues. But it still performs better than most of the competition out there.

    World of Warcraft is probably the only MMORPG I've ever played that was able to do large scale PvP without any lag. I'm not sure why that is either. Better server infrastructure perhaps? Or maybe it's the cartoonish low polygon graphics? I don't know.
    Edited by Jeremy on January 2, 2021 7:39PM
  • Stellarvorous
    Stellarvorous
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    [snip]

    I am honestly trying hard to not be an complete *** atm but for you to say its on us users for *Most of the issues* our PCs/consoles that is a outright insult to everyone experiencing the problems no bull *** about it

    Maybe you dont experience the same issues as everyone else thats good for you lol and everyone else that is experiencing the crashing skill delay that does not read in ping spike that cant be put on Zos?

    Do a few people probably have outdated PCs and software that make the problems worse? Yes its entirely possible and there is most likely more then a few out there...


    Though im pretty PC EU /Console have been experiencing *** performance for literal years should all of those players be blamed for the *** performance instead of Zos?

    Hell what are their constant complaints via console? they have the same bugs glitches and *** performance we have on PC but they get blue screens also who gets the blame then?

    Is that to be blamed Sony or Xbox/Microsoft?


    Hell even when a bug is identified on PC via earlier patch release they still make it to consoles so they experience it also
    That goes to Zos ignoring 99.9% of the PTS Feedback on bugs and glitches which tie into performance

    You claim to be a PvPer I know im a PvPer and every single person i talk with in PC NA CP has noted experienced and complained about the *** performance just like I have

    So i need to ask then when you say you PvP and you dont experience issues are you PvP during primetime on a Pop locked campaign or with atleast 2/3 bars across?

    Or are you in a dead campaign during the nightcap fighting doors? Because i have not crossed 1 person who told me the game performs good for them or that they dont experience *any issues*

    [Edited to remove Baiting]
    Edited by ZOS_ConnorG on January 3, 2021 4:26PM
  • Jaraal
    Jaraal
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    Vlad9425 wrote: »
    This was meant to be the year of performance fixes but somehow they managed to make performance even worse...

    Yep..... lag, desynchs, and disconnects are much worse in Cyrodiil after the "year of performance."


    Not looking forward to another year of "fixes," TBH.
    RIP Bosmer Nation. 4/4/14 - 2/25/19.
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