[snip]
I just can't stand it anymore... I'm sick of losing fights to players who have no right to be where they are.
I just can't stand it anymore... I'm sick of losing fights to players who have no right to be where they are. I am sick of losing to players who only know how to press a single button, have no idea how to properly set up a burst or even defend themselves, all because of stacking proc set dots with their group.
I'm tired of feeling like I've wasted hours of my life trying to "enjoy" this game, when all the game really does to me is create anger issues and utter dissatisfaction (regardless of realizing I can't do anything about the state of the game).
What in the holy heavens needs to happen before you, Zenimax, see what kind of garbage gameplay have you created. There is 0 skill involvement at this point, there is absolutely no diversity anymore since everyone uses a couple of the same sets and builds, there is 0 investment into learning anything besides which set does more instant damage without any effort. The PvP is complete chaos and I'm honestly becoming depressed because of it, since ESO became a huge part of my free time and truly functioning escape from the hardships of reality.
PvP is already dying at an alarming rate, and ya'll just want us to wait until the 1st quarter of next year before any updates? I can't even.....
[snip]


I just can't stand it anymore... I'm sick of losing fights to players who have no right to be where they are.
I feel really bad, but I kinda laughed at the entitlement lol
Can't gauge how bad it is these days though, I quit PvP a year ago because there's no point to it once you have all the cosmetics. Should I give it another try with my Stamplar?
techyeshic wrote: »Its getting obnoxious to see trolly tanky proc set builds and werewolves, or ball groups. All with CC that does not let you break free, and dots that can kill you before the 4 seconds it takes for the game to even acknowledge you purged. Thats pretty much the entire game now.
I've originally bought this game because of TES lore and the massive 600v600v600 Cyrodiil was advertised as. We quickly found out at launch that the game engine can not handle that amount of players and since then the pop cap has decreased several times down to what I think now is 125v125v125. No one knows the actual numbers which is a sad fact by itself.
In addition to reductions in player caps, we had many changes that detract from the overall experience in the name of performance, without actually notably effecting the performance in a positive way. Ranging from removing deer and other critters from Cyrodiil to the latest and worst offenders, limiting group sizes to 12 and preventing healing outside of your party.
This, along of a plethora of wrong decisions regarding game balance, has degraded the PvP aspect of this game to the point that only a small minority of people still endure the painful experience that is ESO PvP.
Since we don't have any official numbers, I can only provide anecdotal evidence: If I play in a campaign for one evening out of the 30 days the campaign is running, I end up being in the top 1000 players of my alliance. This, to me, is a very sad fact. This means there are less than 1000 active EP players in what is the most active campaign of PCEU (Ravenwatch - no CP 30 day campaign). If I multiply that number for 3 to include the DC and AP players, and then multiply it by 4 to cover all campaigns that means there are less than 12000 people actively playing in Cyrodiil in PC EU. I assume the PC US numbers are roughly the same, with XBOX and PS4 numbers being even smaller on both EU and US. Realistically, there are less than 50000 people still playing in Cyrodiil. It might seem like a big number, but compared to the game population - which is estimated to range from 6 million and all the way to 15 million - it means that less than 1% of the player base is actually participating in Alliance War PvP. What used to be the number one selling point of this game, and arguably the most fun aspect of it, has become an asylum for those who after 6 years have not learned it's never going to get fixed.
TL;DR: PvP will never be good in this game. Be a good boy and patiently wait for the next DLC like ZO$ intended
I just can't stand it anymore... I'm sick of losing fights to players who have no right to be where they are.
I just can't stand it anymore... I'm sick of losing fights to players who have no right to be where they are.
There, the biggest error of argumentation has already been made.
Further, you are talking about the fact that there is no skill, but I see how players dodge each other and how quickly they use their abilities, so, according to my observations, the skill - reaction and strategy - is still present. I believe that you are wrong on this point too.
Yes, in my opinion you are right that the build variability has been stabbed. But I don’t think it’s something bad in pvp. When a lot of fighting each other people use the same sets and builds in a duel, the outcome of events depends more on their skill than on their equip, right?
youre a little late, its been dead for a while.
But you play NB so..... I dont feel bad for you.
Wait for new world or ashes of creation coming out as ZO$ were very lucky they had little true competition when this game came out and COVID has saved them! Uncle Sheo has been involved to keep this terribly managed game afloat i swear!
I've originally bought this game because of TES lore and the massive 600v600v600 Cyrodiil was advertised as. We quickly found out at launch that the game engine can not handle that amount of players and since then the pop cap has decreased several times down to what I think now is 125v125v125. No one knows the actual numbers which is a sad fact by itself.
In addition to reductions in player caps, we had many changes that detract from the overall experience in the name of performance, without actually notably effecting the performance in a positive way. Ranging from removing deer and other critters from Cyrodiil to the latest and worst offenders, limiting group sizes to 12 and preventing healing outside of your party.
This, along of a plethora of wrong decisions regarding game balance, has degraded the PvP aspect of this game to the point that only a small minority of people still endure the painful experience that is ESO PvP.
Since we don't have any official numbers, I can only provide anecdotal evidence: If I play in a campaign for one evening out of the 30 days the campaign is running, I end up being in the top 1000 players of my alliance. This, to me, is a very sad fact. This means there are less than 1000 active EP players in what is the most active campaign of PCEU (Ravenwatch - no CP 30 day campaign). If I multiply that number for 3 to include the DC and AP players, and then multiply it by 4 to cover all campaigns that means there are less than 12000 people actively playing in Cyrodiil in PC EU. I assume the PC US numbers are roughly the same, with XBOX and PS4 numbers being even smaller on both EU and US. Realistically, there are less than 50000 people still playing in Cyrodiil. It might seem like a big number, but compared to the game population - which is estimated to range from 6 million and all the way to 15 million - it means that less than 1% of the player base is actually participating in Alliance War PvP. What used to be the number one selling point of this game, and arguably the most fun aspect of it, has become an asylum for those who after 6 years have not learned it's never going to get fixed.
TL;DR: PvP will never be good in this game. Be a good boy and patiently wait for the next DLC like ZO$ intended
Cyrodiil is 75vs75vs75
ESO monthly population across all platforms combined is less than 60,000
If you add bots and daily login farmers and alt accounts it could reach 200,000
I've originally bought this game because of TES lore and the massive 600v600v600 Cyrodiil was advertised as. We quickly found out at launch that the game engine can not handle that amount of players and since then the pop cap has decreased several times down to what I think now is 125v125v125. No one knows the actual numbers which is a sad fact by itself.
In addition to reductions in player caps, we had many changes that detract from the overall experience in the name of performance, without actually notably effecting the performance in a positive way. Ranging from removing deer and other critters from Cyrodiil to the latest and worst offenders, limiting group sizes to 12 and preventing healing outside of your party.
This, along of a plethora of wrong decisions regarding game balance, has degraded the PvP aspect of this game to the point that only a small minority of people still endure the painful experience that is ESO PvP.
Since we don't have any official numbers, I can only provide anecdotal evidence: If I play in a campaign for one evening out of the 30 days the campaign is running, I end up being in the top 1000 players of my alliance. This, to me, is a very sad fact. This means there are less than 1000 active EP players in what is the most active campaign of PCEU (Ravenwatch - no CP 30 day campaign). If I multiply that number for 3 to include the DC and AP players, and then multiply it by 4 to cover all campaigns that means there are less than 12000 people actively playing in Cyrodiil in PC EU. I assume the PC US numbers are roughly the same, with XBOX and PS4 numbers being even smaller on both EU and US. Realistically, there are less than 50000 people still playing in Cyrodiil. It might seem like a big number, but compared to the game population - which is estimated to range from 6 million and all the way to 15 million - it means that less than 1% of the player base is actually participating in Alliance War PvP. What used to be the number one selling point of this game, and arguably the most fun aspect of it, has become an asylum for those who after 6 years have not learned it's never going to get fixed.
TL;DR: PvP will never be good in this game. Be a good boy and patiently wait for the next DLC like ZO$ intended
Cyrodiil is 75vs75vs75
ESO monthly population across all platforms combined is less than 60,000
If you add bots and daily login farmers and alt accounts it could reach 200,000
I just can't stand it anymore... I'm sick of losing fights to players who have no right to be where they are.
I used to 1vX people like that and it simply makes me mad.
Marcelovski wrote: »Oh believe me, sadly there is stuff far worse than procs. At least you have to press skills for them. Turnip should know.
Daemons_Bane wrote: »I just can't stand it anymore... I'm sick of losing fights to players who have no right to be where they are.I used to 1vX people like that and it simply makes me mad.
So you are screaming in anger, because someone took away your easy kill farm.? Because you are now the one taking the beating.? Yeah oh boy do I feel bad for you....