I think wrt jewellery hireling, you could potentially have it on all your toons and be receiving zircon or chromium grains at such a rate it would undo the pretend rarity of the material. Perhaps if purple and gold materials were omitted from the materials provided by the hireling it would be plausible?
I think wrt jewellery hireling, you could potentially have it on all your toons and be receiving zircon or chromium grains at such a rate it would undo the pretend rarity of the material. Perhaps if purple and gold materials were omitted from the materials provided by the hireling it would be plausible?
I think wrt jewellery hireling, you could potentially have it on all your toons and be receiving zircon or chromium grains at such a rate it would undo the pretend rarity of the material. Perhaps if purple and gold materials were omitted from the materials provided by the hireling it would be plausible?
What? Chances of getting gold mats from hirelings are much lower than daily writs chances, and you can already do those on 18 characters quick and painless with an add-on.
I think wrt jewellery hireling, you could potentially have it on all your toons and be receiving zircon or chromium grains at such a rate it would undo the pretend rarity of the material. Perhaps if purple and gold materials were omitted from the materials provided by the hireling it would be plausible?
What? Chances of getting gold mats from hirelings are much lower than daily writs chances, and you can already do those on 18 characters quick and painless with an add-on.
I didn't say it was a good or valid reason, just that I can believe it being the reason ZOS might have.
I think wrt jewellery hireling, you could potentially have it on all your toons and be receiving zircon or chromium grains at such a rate it would undo the pretend rarity of the material. Perhaps if purple and gold materials were omitted from the materials provided by the hireling it would be plausible?
What? Chances of getting gold mats from hirelings are much lower than daily writs chances, and you can already do those on 18 characters quick and painless with an add-on.
I didn't say it was a good or valid reason, just that I can believe it being the reason ZOS might have.
I think they just didn't think about it much/decided not to use man power on it.
I think wrt jewellery hireling, you could potentially have it on all your toons and be receiving zircon or chromium grains at such a rate it would undo the pretend rarity of the material. Perhaps if purple and gold materials were omitted from the materials provided by the hireling it would be plausible?
What? Chances of getting gold mats from hirelings are much lower than daily writs chances, and you can already do those on 18 characters quick and painless with an add-on.
I didn't say it was a good or valid reason, just that I can believe it being the reason ZOS might have.
I think they just didn't think about it much/decided not to use man power on it.
True. Even though it would probably just be a cut/paste job, we should be familiar by now with how much effort such would cost them.
I think wrt jewellery hireling, you could potentially have it on all your toons and be receiving zircon or chromium grains at such a rate it would undo the pretend rarity of the material. Perhaps if purple and gold materials were omitted from the materials provided by the hireling it would be plausible?
Buddy_Cactus wrote: »I think wrt jewellery hireling, you could potentially have it on all your toons and be receiving zircon or chromium grains at such a rate it would undo the pretend rarity of the material. Perhaps if purple and gold materials were omitted from the materials provided by the hireling it would be plausible?
A restriction on top of a restriction doesn't fix the issue. The two reasons jewellery improvement mats are expensive is 1. Jewellery crafting is locked behind owning the Summerset chapter/Being an ESO + subscriber to have access to Summerset and 2. Having no jewellery hireling.
If jewellery hirelings existed the price wouldn't drop so much that jewellery improvement mats would be worth nothing and with the increase of jewellery improvement mats, would it really effect the money people make from selling them if they are getting more mats more often to sell? The answer is no.
Buddy_Cactus wrote: »I think wrt jewellery hireling, you could potentially have it on all your toons and be receiving zircon or chromium grains at such a rate it would undo the pretend rarity of the material. Perhaps if purple and gold materials were omitted from the materials provided by the hireling it would be plausible?
A restriction on top of a restriction doesn't fix the issue. The two reasons jewellery improvement mats are expensive is 1. Jewellery crafting is locked behind owning the Summerset chapter/Being an ESO + subscriber to have access to Summerset and 2. Having no jewellery hireling.
If jewellery hirelings existed the price wouldn't drop so much that jewellery improvement mats would be worth nothing and with the increase of jewellery improvement mats, would it really effect the money people make from selling them if they are getting more mats more often to sell? The answer is no.
Gold mats are rare because you can only get them from deconning gold jewellery or refining with a relatively low chance. I know it's crap, but it's an artificial rarity baked into the system. ZOS want that rarity to remain, so when I mentioned the "reasoning" in the comment you quoted, I was talking from their perspective. Personally, I think it's all gone wildly expensive, and a hireling may reduce that, as you say, but that also encroaches on ZOS' imposed scarcity of the materials. If, on the other hand, the number of grains required to produce platings were reduced, the rarity remains, the cost per material remains, but the total expense is reduced (say 5 grains instead of 10 for example). That's a more viable solution than adding in a hireling as an rng solution to an rng problem. I would much prefer a passive for that.
Buddy_Cactus wrote: »Buddy_Cactus wrote: »I think wrt jewellery hireling, you could potentially have it on all your toons and be receiving zircon or chromium grains at such a rate it would undo the pretend rarity of the material. Perhaps if purple and gold materials were omitted from the materials provided by the hireling it would be plausible?
A restriction on top of a restriction doesn't fix the issue. The two reasons jewellery improvement mats are expensive is 1. Jewellery crafting is locked behind owning the Summerset chapter/Being an ESO + subscriber to have access to Summerset and 2. Having no jewellery hireling.
If jewellery hirelings existed the price wouldn't drop so much that jewellery improvement mats would be worth nothing and with the increase of jewellery improvement mats, would it really effect the money people make from selling them if they are getting more mats more often to sell? The answer is no.
Gold mats are rare because you can only get them from deconning gold jewellery or refining with a relatively low chance. I know it's crap, but it's an artificial rarity baked into the system. ZOS want that rarity to remain, so when I mentioned the "reasoning" in the comment you quoted, I was talking from their perspective. Personally, I think it's all gone wildly expensive, and a hireling may reduce that, as you say, but that also encroaches on ZOS' imposed scarcity of the materials. If, on the other hand, the number of grains required to produce platings were reduced, the rarity remains, the cost per material remains, but the total expense is reduced (say 5 grains instead of 10 for example). That's a more viable solution than adding in a hireling as an rng solution to an rng problem. I would much prefer a passive for that.
This problem will persist unless grains are finally scrapped from the jewellery system and plates only exist from then on which would bring jewellery far closer in line with other professions related to making character equipment or a hireling is introduced with a less effective but similar outcome. Also it doesn't excuse the fact that there is no alchemy hireling for no reason. It's not as though most plants are high value items i.e 10k for 200 wormwood and the fact that the alchemy dailies actively take 3 random mats (Cornflower, mudcrab chitin) etc. a day. Zos doesn't benefit from any way from having jewellery mats be so expensive. Having a happier player base however would be in Zos's interest. Happy players stick around and play for longer and the longer you play, the more likely they will spend real money on dlc or crown store items.
Buddy_Cactus wrote: »@Vevvev They should also add an alchemy hireling. It's weird that these two professions are left in a lesser state by Zos with no hirelings.
Dark_Lord_Kuro wrote: »Buddy_Cactus wrote: »@Vevvev They should also add an alchemy hireling. It's weird that these two professions are left in a lesser state by Zos with no hirelings.
Alchemy is done via the shadowy suplier.
You just have to go pick them up once a day at an outlaw refuge
Granted its now always mats as you often get potion/poison, its on a 20h cooldown instead of the 12h for other hireling and its not mail based but still its a good way to get mats
As for jewelry, yup it need one eventualy
redspecter23 wrote: »ZOS is still of the mindset that jewelry crafting materials need to be more rare than others. Once that mindset changes and they realize jewelry is just one of 11ish various items you wear and there is no real reason for it to be harder to upgrade, then we may see some changes, including hirelings as well as the abolishment of the ridiculous grains system.
Is it because ZOS doesn't want someone to write out all the NPC replies in them, the load on the mailbox, or does it have something to do with "balance"?
Buddy_Cactus wrote: »@Vevvev They should also add an alchemy hireling. It's weird that these two professions are left in a lesser state by Zos with no hirelings.