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Adding a Jewelry Hireling

Vevvev
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Some of the recent threads about the in-game economy had me thinking of resource farming, and then resource farming led me to thinking of Hirelings. Its been little more than 2 years since Summerset came out and the Jewelry Crafting skill line still lacks a Hireling. Is it because ZOS doesn't want someone to write out all the NPC replies in them, the load on the mailbox, or does it have something to do with "balance"? Whatever the case it'd be really nice if they included one.
PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • fiftypercentgrey
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    I very much agree!
    Right now, Master Jewelry Writs are selling for nothing (or are just destroyed) because the materials are way too expensive for most of them.
    ἀπόκρυφος
  • Yellow_Monolith
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    @Vevvev They should also add an alchemy hireling. It's weird that these two professions are left in a lesser state by Zos with no hirelings.
  • mairwen85
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    I think wrt jewellery hireling, you could potentially have it on all your toons and be receiving zircon or chromium grains at such a rate it would undo the pretend rarity of the material. Perhaps if purple and gold materials were omitted from the materials provided by the hireling it would be plausible?
    Edited by mairwen85 on December 30, 2020 10:44AM
  • Faiza
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    mairwen85 wrote: »
    I think wrt jewellery hireling, you could potentially have it on all your toons and be receiving zircon or chromium grains at such a rate it would undo the pretend rarity of the material. Perhaps if purple and gold materials were omitted from the materials provided by the hireling it would be plausible?

    but why? purple and gold materials aren't omitted from the regular hirelings, they're just rarer.
  • zvavi
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    mairwen85 wrote: »
    I think wrt jewellery hireling, you could potentially have it on all your toons and be receiving zircon or chromium grains at such a rate it would undo the pretend rarity of the material. Perhaps if purple and gold materials were omitted from the materials provided by the hireling it would be plausible?

    What? Chances of getting gold mats from hirelings are much lower than daily writs chances, and you can already do those on 18 characters quick and painless with an add-on.
  • mairwen85
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    zvavi wrote: »
    mairwen85 wrote: »
    I think wrt jewellery hireling, you could potentially have it on all your toons and be receiving zircon or chromium grains at such a rate it would undo the pretend rarity of the material. Perhaps if purple and gold materials were omitted from the materials provided by the hireling it would be plausible?

    What? Chances of getting gold mats from hirelings are much lower than daily writs chances, and you can already do those on 18 characters quick and painless with an add-on.

    I didn't say it was a good or valid reason, just that I can believe it being the reason ZOS might have.
  • zvavi
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    mairwen85 wrote: »
    zvavi wrote: »
    mairwen85 wrote: »
    I think wrt jewellery hireling, you could potentially have it on all your toons and be receiving zircon or chromium grains at such a rate it would undo the pretend rarity of the material. Perhaps if purple and gold materials were omitted from the materials provided by the hireling it would be plausible?

    What? Chances of getting gold mats from hirelings are much lower than daily writs chances, and you can already do those on 18 characters quick and painless with an add-on.

    I didn't say it was a good or valid reason, just that I can believe it being the reason ZOS might have.

    I think they just didn't think about it much/decided not to use man power on it.
    Edited by zvavi on December 30, 2020 11:02AM
  • mairwen85
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    zvavi wrote: »
    mairwen85 wrote: »
    zvavi wrote: »
    mairwen85 wrote: »
    I think wrt jewellery hireling, you could potentially have it on all your toons and be receiving zircon or chromium grains at such a rate it would undo the pretend rarity of the material. Perhaps if purple and gold materials were omitted from the materials provided by the hireling it would be plausible?

    What? Chances of getting gold mats from hirelings are much lower than daily writs chances, and you can already do those on 18 characters quick and painless with an add-on.

    I didn't say it was a good or valid reason, just that I can believe it being the reason ZOS might have.

    I think they just didn't think about it much/decided not to use man power on it.

    True. Even though it would probably just be a cut/paste job, we should be familiar by now with how much effort such would cost them.
  • zvavi
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    mairwen85 wrote: »
    zvavi wrote: »
    mairwen85 wrote: »
    zvavi wrote: »
    mairwen85 wrote: »
    I think wrt jewellery hireling, you could potentially have it on all your toons and be receiving zircon or chromium grains at such a rate it would undo the pretend rarity of the material. Perhaps if purple and gold materials were omitted from the materials provided by the hireling it would be plausible?

    What? Chances of getting gold mats from hirelings are much lower than daily writs chances, and you can already do those on 18 characters quick and painless with an add-on.

    I didn't say it was a good or valid reason, just that I can believe it being the reason ZOS might have.

    I think they just didn't think about it much/decided not to use man power on it.

    True. Even though it would probably just be a cut/paste job, we should be familiar by now with how much effort such would cost them.

    Making group finder reflect your group instance should literally be insert variable as well. They still didn't do it. Even though they tried to fix that bug through phases of making all group instances vet (low levels can't get in normal dungeons lol). Now instead of 1 setting every player has 2, 1 for himself and 1 for group, and yet sometimes it still changes yours to normal after a vet dungeon. Code is a spaghetti.
    Edited by zvavi on December 30, 2020 11:13AM
  • Yellow_Monolith
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    mairwen85 wrote: »
    I think wrt jewellery hireling, you could potentially have it on all your toons and be receiving zircon or chromium grains at such a rate it would undo the pretend rarity of the material. Perhaps if purple and gold materials were omitted from the materials provided by the hireling it would be plausible?

    A restriction on top of a restriction doesn't fix the issue. The two reasons jewellery improvement mats are expensive is 1. Jewellery crafting is locked behind owning the Summerset chapter/Being an ESO + subscriber to have access to Summerset and 2. Having no jewellery hireling.

    If jewellery hirelings existed the price wouldn't drop so much that jewellery improvement mats would be worth nothing and with the increase of jewellery improvement mats, would it really effect the money people make from selling them if they are getting more mats more often to sell? The answer is no.
  • mairwen85
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    mairwen85 wrote: »
    I think wrt jewellery hireling, you could potentially have it on all your toons and be receiving zircon or chromium grains at such a rate it would undo the pretend rarity of the material. Perhaps if purple and gold materials were omitted from the materials provided by the hireling it would be plausible?

    A restriction on top of a restriction doesn't fix the issue. The two reasons jewellery improvement mats are expensive is 1. Jewellery crafting is locked behind owning the Summerset chapter/Being an ESO + subscriber to have access to Summerset and 2. Having no jewellery hireling.

    If jewellery hirelings existed the price wouldn't drop so much that jewellery improvement mats would be worth nothing and with the increase of jewellery improvement mats, would it really effect the money people make from selling them if they are getting more mats more often to sell? The answer is no.

    Gold mats are rare because you can only get them from deconning gold jewellery or refining with a relatively low chance. I know it's crap, but it's an artificial rarity baked into the system. ZOS want that rarity to remain, so when I mentioned the "reasoning" in the comment you quoted, I was talking from their perspective. Personally, I think it's all gone wildly expensive, and a hireling may reduce that, as you say, but that also encroaches on ZOS' imposed scarcity of the materials. If, on the other hand, the number of grains required to produce platings were reduced, the rarity remains, the cost per material remains, but the total expense is reduced (say 5 grains instead of 10 for example). That's a more viable solution than adding in a hireling as an rng solution to an rng problem. I would much prefer a passive for that.

    Edited by mairwen85 on December 30, 2020 1:24PM
  • Yellow_Monolith
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    mairwen85 wrote: »
    mairwen85 wrote: »
    I think wrt jewellery hireling, you could potentially have it on all your toons and be receiving zircon or chromium grains at such a rate it would undo the pretend rarity of the material. Perhaps if purple and gold materials were omitted from the materials provided by the hireling it would be plausible?

    A restriction on top of a restriction doesn't fix the issue. The two reasons jewellery improvement mats are expensive is 1. Jewellery crafting is locked behind owning the Summerset chapter/Being an ESO + subscriber to have access to Summerset and 2. Having no jewellery hireling.

    If jewellery hirelings existed the price wouldn't drop so much that jewellery improvement mats would be worth nothing and with the increase of jewellery improvement mats, would it really effect the money people make from selling them if they are getting more mats more often to sell? The answer is no.

    Gold mats are rare because you can only get them from deconning gold jewellery or refining with a relatively low chance. I know it's crap, but it's an artificial rarity baked into the system. ZOS want that rarity to remain, so when I mentioned the "reasoning" in the comment you quoted, I was talking from their perspective. Personally, I think it's all gone wildly expensive, and a hireling may reduce that, as you say, but that also encroaches on ZOS' imposed scarcity of the materials. If, on the other hand, the number of grains required to produce platings were reduced, the rarity remains, the cost per material remains, but the total expense is reduced (say 5 grains instead of 10 for example). That's a more viable solution than adding in a hireling as an rng solution to an rng problem. I would much prefer a passive for that.

    This problem will persist unless grains are finally scrapped from the jewellery system and plates only exist from then on which would bring jewellery far closer in line with other professions related to making character equipment or a hireling is introduced with a less effective but similar outcome. Also it doesn't excuse the fact that there is no alchemy hireling for no reason. It's not as though most plants are high value items i.e 10k for 200 wormwood and the fact that the alchemy dailies actively take 3 random mats (Cornflower, mudcrab chitin) etc. a day. Zos doesn't benefit from any way from having jewellery mats be so expensive. Having a happier player base however would be in Zos's interest. Happy players stick around and play for longer and the longer you play, the more likely they will spend real money on dlc or crown store items.
  • Sarannah
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    I would want a hireling, but not for the gold mats. But for the regular platinum, as that is consumed WAY faster than the top material in any other craftingskill. And the reason for this faster consumption is hirelings, they give about 1-15 of the top material(with max craftingskill). Which quickly adds up the more characters you have with maximum craftingskills/hirelings.

    Jewelery crafting is the only craftingskill which is not close to being resource balanced, unlike the other crafting skills!
  • mairwen85
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    mairwen85 wrote: »
    mairwen85 wrote: »
    I think wrt jewellery hireling, you could potentially have it on all your toons and be receiving zircon or chromium grains at such a rate it would undo the pretend rarity of the material. Perhaps if purple and gold materials were omitted from the materials provided by the hireling it would be plausible?

    A restriction on top of a restriction doesn't fix the issue. The two reasons jewellery improvement mats are expensive is 1. Jewellery crafting is locked behind owning the Summerset chapter/Being an ESO + subscriber to have access to Summerset and 2. Having no jewellery hireling.

    If jewellery hirelings existed the price wouldn't drop so much that jewellery improvement mats would be worth nothing and with the increase of jewellery improvement mats, would it really effect the money people make from selling them if they are getting more mats more often to sell? The answer is no.

    Gold mats are rare because you can only get them from deconning gold jewellery or refining with a relatively low chance. I know it's crap, but it's an artificial rarity baked into the system. ZOS want that rarity to remain, so when I mentioned the "reasoning" in the comment you quoted, I was talking from their perspective. Personally, I think it's all gone wildly expensive, and a hireling may reduce that, as you say, but that also encroaches on ZOS' imposed scarcity of the materials. If, on the other hand, the number of grains required to produce platings were reduced, the rarity remains, the cost per material remains, but the total expense is reduced (say 5 grains instead of 10 for example). That's a more viable solution than adding in a hireling as an rng solution to an rng problem. I would much prefer a passive for that.

    This problem will persist unless grains are finally scrapped from the jewellery system and plates only exist from then on which would bring jewellery far closer in line with other professions related to making character equipment or a hireling is introduced with a less effective but similar outcome. Also it doesn't excuse the fact that there is no alchemy hireling for no reason. It's not as though most plants are high value items i.e 10k for 200 wormwood and the fact that the alchemy dailies actively take 3 random mats (Cornflower, mudcrab chitin) etc. a day. Zos doesn't benefit from any way from having jewellery mats be so expensive. Having a happier player base however would be in Zos's interest. Happy players stick around and play for longer and the longer you play, the more likely they will spend real money on dlc or crown store items.

    Many have been around 6+ years in the absence of an alchemy hireling. I don't honestly think it will have the player churn/longevity impact you believe it will.

    I'm not disagreeing a hireling for alchemy and jewellery would be nice, or even needed, but I think a lot of the reasons people are giving for it aren't justification enough. Truthfully, the only real reason to add them is that they're not there.
  • Dark_Lord_Kuro
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    @Vevvev They should also add an alchemy hireling. It's weird that these two professions are left in a lesser state by Zos with no hirelings.

    Alchemy is done via the shadowy suplier.
    You just have to go pick them up once a day at an outlaw refuge

    Granted its now always mats as you often get potion/poison, its on a 20h cooldown instead of the 12h for other hireling and its not mail based but still its a good way to get mats
    As for jewelry, yup it need one eventualy
  • Faiza
    Faiza
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    @Vevvev They should also add an alchemy hireling. It's weird that these two professions are left in a lesser state by Zos with no hirelings.

    Alchemy is done via the shadowy suplier.
    You just have to go pick them up once a day at an outlaw refuge

    Granted its now always mats as you often get potion/poison, its on a 20h cooldown instead of the 12h for other hireling and its not mail based but still its a good way to get mats
    As for jewelry, yup it need one eventualy

    Oh, I always ask her for gear to decon. She gave me a not so good poison once and I just never asked tor anything besides gear again.
  • redspecter23
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    ZOS is still of the mindset that jewelry crafting materials need to be more rare than others. Once that mindset changes and they realize jewelry is just one of 11ish various items you wear and there is no real reason for it to be harder to upgrade, then we may see some changes, including hirelings as well as the abolishment of the ridiculous grains system.
  • zvavi
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    ZOS is still of the mindset that jewelry crafting materials need to be more rare than others. Once that mindset changes and they realize jewelry is just one of 11ish various items you wear and there is no real reason for it to be harder to upgrade, then we may see some changes, including hirelings as well as the abolishment of the ridiculous grains system.

    I am actually on the side that grain system should stay, but tuned down. Scrapping it entirely will make jewelry way too common (9 jewelry Vs 13 light/medium Vs 8 heavy per build, making it more common than wax). And gaining 1 scrap for each jewelry decon is just sad. Tripling the drop chance to 1 or 2 grains per deconstruct Vs the 0 or 1 we have now will both make a big difference and still keep it rare.
  • validifyedneb18_ESO
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    Came to disagree. Then changed my mind.
    The economy could do with a higher inflow of jc upgrade items, let supply get closer to the demand so we can actually afford yellow jewellery without breaking the bank.
    EU: Magden, Magknight, Stamsorc(*2), Magsorc
    NA: Magplar, Magden, PotatoBlade
  • idk
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    Vevvev wrote: »
    Is it because ZOS doesn't want someone to write out all the NPC replies in them, the load on the mailbox, or does it have something to do with "balance"?

    When Zos announced they were ready to add JC to teh game they specifically stated they wanted it to be harder to craft good jewelry compared to crafting armor and weapons. As such they specifically chose to not add a JC hireling.

    In other words, they want the cost to be high for upgrade matts for whatever manner a player chooses to use to obtain the materials.

    Doing JC crafting writs is the best means to obtain the matts. Doing it on multiple characters works better than just one.
  • Vevvev
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    @Vevvev They should also add an alchemy hireling. It's weird that these two professions are left in a lesser state by Zos with no hirelings.

    Good point!

    How'd I actually miss this...

    Alchemy would do well to have a hireling as well since I remember struggling for many months to keep stock back when I brewed my own potions for PVP. Nowadays I just use the crown store potions since I have like 3 full stacks of them and have been slowly over the year trying to use them. Used to have 6 stacks but I drank about half of them by now.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • Fennwitty
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    Blacksmith Hireling: Finds 60gp worth of mats a day and sends to the boss.
    Jewelry Hireling: Finds 4000 gp worth of mats a day and ... keeps them to go independent.
    PC NA
  • twev
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    I've never gotten anything from a hireling that I couldn't farm, and I never got anything in enough quantity to justify spending the points on the hireling until I would have no need of a hireling anyway.
    The problem with society these days is that no one drinks from the skulls of their enemies anymore.
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