^ This, always this...So long as people (...) are willing to pay for the convenience of not having to farm the mats (...), prices will keep up. (...)
Prices can't inflate too much because gold in game will run out cause of taxes. What's happening is probably aftermath of double gold drop event, and people spamming daily writs instead of doing content cause everything was so bugged.
Prices can't inflate too much because gold in game will run out cause of taxes. What's happening is probably aftermath of double gold drop event, and people spamming daily writs instead of doing content cause everything was so bugged.
But prices are inflating that much. That's the issue. The gold sinks are failing. Taxes don't remove gold from the game. It goes to the guild.
Prices can't inflate too much because gold in game will run out cause of taxes. What's happening is probably aftermath of double gold drop event, and people spamming daily writs instead of doing content cause everything was so bugged.
But prices are inflating that much. That's the issue. The gold sinks are failing. Taxes don't remove gold from the game. It goes to the guild.
Prices can't inflate too much because gold in game will run out cause of taxes. What's happening is probably aftermath of double gold drop event, and people spamming daily writs instead of doing content cause everything was so bugged.
But prices are inflating that much. That's the issue. The gold sinks are failing. Taxes don't remove gold from the game. It goes to the guild.
3.5% of the 7% tax goes to the guild, so there is a sink there, albeit not the biggest one. Regardless, it still comes to supply, demand, and the willingness to pay higher prices.
So long as people, myself included, are willing to pay for the convenience of not having to farm the mats ourselves, prices will keep up.
Prices can't inflate too much because gold in game will run out cause of taxes. What's happening is probably aftermath of double gold drop event, and people spamming daily writs instead of doing content cause everything was so bugged.
But prices are inflating that much. That's the issue. The gold sinks are failing. Taxes don't remove gold from the game. It goes to the guild.
3.5% of the 7% tax goes to the guild, so there is a sink there, albeit not the biggest one. Regardless, it still comes to supply, demand, and the willingness to pay higher prices.
I'm not arguing against supply and demand. I actually pointed out that it's normal for prices to go up when there is increased demand. What I'm saying is that on top of increased demand, there is also hyperinflation happening. Prices have been going up at rapid speed for practically everything for 3 months straight. That is not normal and is a sign something isn't balanced correctly. I used mats as a single example but not the only one. This is a bubble forming that is going to pop and destabilize currency itself
Taleof2Cities wrote: »Prices can't inflate too much because gold in game will run out cause of taxes. What's happening is probably aftermath of double gold drop event, and people spamming daily writs instead of doing content cause everything was so bugged.
But prices are inflating that much. That's the issue. The gold sinks are failing. Taxes don't remove gold from the game. It goes to the guild.
3.5% of the 7% tax goes to the guild, so there is a sink there, albeit not the biggest one. Regardless, it still comes to supply, demand, and the willingness to pay higher prices.
I'm not arguing against supply and demand. I actually pointed out that it's normal for prices to go up when there is increased demand. What I'm saying is that on top of increased demand, there is also hyperinflation happening. Prices have been going up at rapid speed for practically everything for 3 months straight. That is not normal and is a sign something isn't balanced correctly. I used mats as a single example but not the only one. This is a bubble forming that is going to pop and destabilize currency itself
What would happen if you ignored the PC economy altogether, @Eedat, and farmed the mats you need yourself for free?
Prices can't inflate too much because gold in game will run out cause of taxes. What's happening is probably aftermath of double gold drop event, and people spamming daily writs instead of doing content cause everything was so bugged.
But prices are inflating that much. That's the issue. The gold sinks are failing. Taxes don't remove gold from the game. It goes to the guild.
3.5% of the 7% tax goes to the guild, so there is a sink there, albeit not the biggest one. Regardless, it still comes to supply, demand, and the willingness to pay higher prices.
I'm not arguing against supply and demand. I actually pointed out that it's normal for prices to go up when there is increased demand. What I'm saying is that on top of increased demand, there is also hyperinflation happening. Prices have been going up at rapid speed for practically everything for 3 months straight. That is not normal and is a sign something isn't balanced correctly. I used mats as a single example but not the only one. This is a bubble forming that is going to pop and destabilize currency itself
Prices can't inflate too much because gold in game will run out cause of taxes. What's happening is probably aftermath of double gold drop event, and people spamming daily writs instead of doing content cause everything was so bugged.
But prices are inflating that much. That's the issue. The gold sinks are failing. Taxes don't remove gold from the game. It goes to the guild.
3.5% of the 7% tax goes to the guild, so there is a sink there, albeit not the biggest one. Regardless, it still comes to supply, demand, and the willingness to pay higher prices.
I'm not arguing against supply and demand. I actually pointed out that it's normal for prices to go up when there is increased demand. What I'm saying is that on top of increased demand, there is also hyperinflation happening. Prices have been going up at rapid speed for practically everything for 3 months straight. That is not normal and is a sign something isn't balanced correctly. I used mats as a single example but not the only one. This is a bubble forming that is going to pop and destabilize currency itself
I wasn't limiting it to supply and demand. Our willingness to pay the prices is as much a factor. If the prices aren't something you're willing to pay, I'd highly suggest farming whatever example you'd like to use. High prices are the prices of convenience. It will continue to rise because we will keep paying for it. It's very normal, and currency will remain relevant to the case. I argue this as both a buyer and seller, as well as a farmer that spends many, many hours filling my craftbag and stickerbook.
Prices can't inflate too much because gold in game will run out cause of taxes. What's happening is probably aftermath of double gold drop event, and people spamming daily writs instead of doing content cause everything was so bugged.
But prices are inflating that much. That's the issue. The gold sinks are failing. Taxes don't remove gold from the game. It goes to the guild.
3.5% of the 7% tax goes to the guild, so there is a sink there, albeit not the biggest one. Regardless, it still comes to supply, demand, and the willingness to pay higher prices.
I'm not arguing against supply and demand. I actually pointed out that it's normal for prices to go up when there is increased demand. What I'm saying is that on top of increased demand, there is also hyperinflation happening. Prices have been going up at rapid speed for practically everything for 3 months straight. That is not normal and is a sign something isn't balanced correctly. I used mats as a single example but not the only one. This is a bubble forming that is going to pop and destabilize currency itself
I wasn't limiting it to supply and demand. Our willingness to pay the prices is as much a factor. If the prices aren't something you're willing to pay, I'd highly suggest farming whatever example you'd like to use. High prices are the prices of convenience. It will continue to rise because we will keep paying for it. It's very normal, and currency will remain relevant to the case. I argue this as both a buyer and seller, as well as a farmer that spends many, many hours filling my craftbag and stickerbook.
Again, this isn't an issue about being able to afford mats. This is an issue of this economy not being sustainable. It's a bubble. Prices can't just continually rise at rapid rates. This is a massive red flag in the real world for a good reason. It swings distribution of wealth out of whack along with other problems like killing off alternative playstyles. It's terrible for the overall health of an MMO community.
Prices can't inflate too much because gold in game will run out cause of taxes. What's happening is probably aftermath of double gold drop event, and people spamming daily writs instead of doing content cause everything was so bugged.
But prices are inflating that much. That's the issue. The gold sinks are failing. Taxes don't remove gold from the game. It goes to the guild.
3.5% of the 7% tax goes to the guild, so there is a sink there, albeit not the biggest one. Regardless, it still comes to supply, demand, and the willingness to pay higher prices.
I'm not arguing against supply and demand. I actually pointed out that it's normal for prices to go up when there is increased demand. What I'm saying is that on top of increased demand, there is also hyperinflation happening. Prices have been going up at rapid speed for practically everything for 3 months straight. That is not normal and is a sign something isn't balanced correctly. I used mats as a single example but not the only one. This is a bubble forming that is going to pop and destabilize currency itself
There is currently a massive amount of hyperinflation happening on PC. It might be happening on other platforms too, but I can't confirm that personally. The prices on just about everything are inflating out of control. Normally things like mats have peaks and valleys as new content and events happen. That is not the case on PC. Prices are rapidly getting out of control. Up and up and up with no dips. 2 months ago the average price of a chromium plate was 120k. It's now 190k and rising daily. Other upgrade mats are experiencing the same. Alloys and wax selling for 12-13k. Motifs are going up. Overland sets are going up. Even crowns going for 400:1+ even with a crown sale going on.
This is a compound issue. First, the crackdown on bots has drastically reduced supply while sticker book has drastically increased demand. I am in no way saying the banhammer needs to be relaxed, but the supply has to be picked up somewhere. Maybe increasing drop rates from writs and refining. Second, the gold sinks are obviously failing. Even the trader bids flushing hundreds of millions if not billions down the toilet every week isn't enough. There needs to be more large gold sinks added. Luxury and gold vendor help. Maybe allow people to buy things at the Telvar stores and master crafter at inflated gold prices. I don't know tbh.
Something has to give though. This crazy hyperinflation isn't sustainable and the bubble needs to be popped.
ImmortalCX wrote: »The reason this is happening, is because the player base is going through a contraction. The casuals are less likely to stick around than hard-core players once the shine of the new expansion has worn off.
So you have all these serious players who are trying to furnish their houses ..and many of the casuals who were farming and selling have left the building.
What do you expect will happen when the workers stop working? You have to pay them more.
From my perspective, this is a good thing.
Taleof2Cities wrote: »Prices can't inflate too much because gold in game will run out cause of taxes. What's happening is probably aftermath of double gold drop event, and people spamming daily writs instead of doing content cause everything was so bugged.
But prices are inflating that much. That's the issue. The gold sinks are failing. Taxes don't remove gold from the game. It goes to the guild.
3.5% of the 7% tax goes to the guild, so there is a sink there, albeit not the biggest one. Regardless, it still comes to supply, demand, and the willingness to pay higher prices.
I'm not arguing against supply and demand. I actually pointed out that it's normal for prices to go up when there is increased demand. What I'm saying is that on top of increased demand, there is also hyperinflation happening. Prices have been going up at rapid speed for practically everything for 3 months straight. That is not normal and is a sign something isn't balanced correctly. I used mats as a single example but not the only one. This is a bubble forming that is going to pop and destabilize currency itself
What would happen if you ignored the PC economy altogether, @Eedat, and farmed the mats you need yourself for free?