VaranisArano wrote: »This is maybe a silly question, but I'll ask.
Did you let the group know you were doing the quest?
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The last time I tried forming my own dungeon group (last year maybe? I can't remember), I gave up after something like two or three hours.
I don't group either. This year's Undaunted event, like last year's, is useless to me. In prior years the solo Undaunted quest counted. Now zip, zero, and nada. Just another nail in the ESO coffin
I ALWAYS try to solo the group dungeon quests in this game. Why?
Because whenever I join a dungeon via the group finder, I just join up with 3 other random players who never talk or have any patience for actually playing the game. They are just there to burn through the dungeon ASAP, and the only "challenge" is being able to actually complete my quests and talk to the NPCs before everything is dead.
The only reason I ever have to join one of these is because the dungeon has mechanics which preclude the possibility of completing them solo (i.e. stun mechanics, 1-shot mechanics etc.)
I just got through moon hunter keep, the entire thing took about 10 minutes or so. God was it not fun. It was incredibly stressful... NOT because it was difficult, on the contrary, it was a breeze. I was stressed out the entire time, because I had never done it before and I wanted to fully experience this new content, and participate in the quests, actually explore the place, read the books, talk to the NPCs, figure out why I'm actually there.
And by the time I'm finished talking to the first NPC, the first boss is almost dead already and I am frantically running to catch up, running around after that looking for the quest item (some plant, I don't know why the hell I need it because I'm just burning through dialogue trying to figure out what they want from me).
So I just blast through everything in a few short minutes, then everyone leaves the dungeon... So I think to myself, ok fine, I'll at least explore a bit when I'm by myself and have time to spare.
LOL NOPE. The game just arbitrarily puts up this timer that kicks me out of the dungeon for absolutely no reason whatsoever, just "YOUR DUNGEON IS OVER GTFO."
So I can't explore anything, can barely even get through the final NPC dialogue because the clock is ticking, click on your shiny reward box then GTFO.
I guess my question to the devs is, why even bother crafting dungeons and quests if we don't even have ONE MINUTE to experience them? It's all just a watered-down "get in, burn everything in 30 seconds, get shiny reward and get out."
Jesus, at least don't KICK ME OUT of the place for no reason when other players leave the group.
I've been playing this game for years now and I've only ever done maybe four or five group dungeons. Every time I play one I remember why I'll never do another one ever again. Such a cheap experience, which just cheapens the entire game.
Either let me actually experience the dungeons, or stop adding cheap 1-shot or lockdown mechanics preventing me from soloing them...
I ALWAYS try to solo the group dungeon quests in this game. Why?
Because whenever I join a dungeon via the group finder, I just join up with 3 other random players who never talk or have any patience for actually playing the game. They are just there to burn through the dungeon ASAP, and the only "challenge" is being able to actually complete my quests and talk to the NPCs before everything is dead.
The only reason I ever have to join one of these is because the dungeon has mechanics which preclude the possibility of completing them solo (i.e. stun mechanics, 1-shot mechanics etc.)
I just got through moon hunter keep, the entire thing took about 10 minutes or so. God was it not fun. It was incredibly stressful... NOT because it was difficult, on the contrary, it was a breeze. I was stressed out the entire time, because I had never done it before and I wanted to fully experience this new content, and participate in the quests, actually explore the place, read the books, talk to the NPCs, figure out why I'm actually there.
And by the time I'm finished talking to the first NPC, the first boss is almost dead already and I am frantically running to catch up, running around after that looking for the quest item (some plant, I don't know why the hell I need it because I'm just burning through dialogue trying to figure out what they want from me).
So I just blast through everything in a few short minutes, then everyone leaves the dungeon... So I think to myself, ok fine, I'll at least explore a bit when I'm by myself and have time to spare.
LOL NOPE. The game just arbitrarily puts up this timer that kicks me out of the dungeon for absolutely no reason whatsoever, just "YOUR DUNGEON IS OVER GTFO."
So I can't explore anything, can barely even get through the final NPC dialogue because the clock is ticking, click on your shiny reward box then GTFO.
I guess my question to the devs is, why even bother crafting dungeons and quests if we don't even have ONE MINUTE to experience them? It's all just a watered-down "get in, burn everything in 30 seconds, get shiny reward and get out."
Jesus, at least don't KICK ME OUT of the place for no reason when other players leave the group.
I've been playing this game for years now and I've only ever done maybe four or five group dungeons. Every time I play one I remember why I'll never do another one ever again. Such a cheap experience, which just cheapens the entire game.
Either let me actually experience the dungeons, or stop adding cheap 1-shot or lockdown mechanics preventing me from soloing them...
Have you considered making friends?
I ran Moonhunter Keep on my Nightblade this weekend, with guildies and while we didn't get into EVERY nook can cranny, we sure got most of them.
And the timer to end the instance is there so the game can spin up a new instance for a new group.
Integral1900 wrote: »I would happily pay for a solo story mode version of these dungeons.
The only reason I have the DLC ones because they come with the subscription.
I’ve tried getting together groups of like-minded people but there always seems to be some *** in there that despite having signed up for a storytime dungeon type run immediately start skipping through quests and enemies and all the rest of this nonsense.
I can definitely understand why people get angry about it. To this day I’ve got absolutely no idea what the story is in most of the DLC dungeons. For me games are about story first and absolutely everything else second. It’s why I generally avoid dungeons these days as well, I can’t indulge on the part of them that I play the game for in the first place.
Also I understand the comments about veteran dungeons being an absolute acid pit. I gave up on doing those when March of Sacrifices came out. All that snarling, backbiting, toxic meta nonsense combined with a player base where maybe one in 100 would be capable of doing that content in the first place