gatekeeper13 wrote: »You cant have balance when you have proc sets. How are proc sets "pvp" when sets fight instead of you? You start a fight knowing that you will have to withstand more than 2-3K damage every second from the enemies proc sets. And on top of that you have a company that releases a mythic item which BUFFS this proc sets!!!! Why P2P classes are so OP? How can you PVP in a dead server where everything has insane delay? I personally quit pvp almost 20 days ago because Cyro is unplayble in the EU server. Lag and desyncs are simply out of control. I will only return to reach tier 1 for the transmute crystals and quit again.
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GrimTheReaper45 wrote: »If they could it would have been done long before now.
After all the time i played the game (also with 2 breaks), i just can say just this: It looks like there is simply no passion and responsibility from Zenimax to really bring a well working balance to there PvP stuff!
Especially broken stuff needs to be fixed really fast and not after weeks or months!
All the balance issues are just cured for PvE content. There the classes nearly looks balanced, while in PvP we never were close... More: Since beta its going more and more in a different direction... there are many things, which are just no fun.
Just a short look into PvP currently, its nearly neccessary to wear heavy armor together with a malacath ring and as much procc sets as i can, which also are influenced from that ring too... lol..
I allways liked the challenge to bring outsider classes or ways to play the game to success. It was still fun to make things different, but currently this isnt really an option anymore (just for very few builds); At all its just frustrating, that everybody needs to play just the META, if they just wanna win also a cake. I was a PvPler... now i like PvE more in this game and thats really a dangerous situation for a game, when PvP dont allow diversity like it should!
After all the time i played the game (also with 2 breaks), i just can say just this: It looks like there is simply no passion and responsibility from Zenimax to really bring a well working balance to there PvP stuff!
Especially broken stuff needs to be fixed really fast and not after weeks or months!
All the balance issues are just cured for PvE content. There the classes nearly looks balanced, while in PvP we never were close... More: Since beta its going more and more in a different direction... there are many things, which are just no fun.
Just a short look into PvP currently, its nearly neccessary to wear heavy armor together with a malacath ring and as much procc sets as i can, which also are influenced from that ring too... lol..
I allways liked the challenge to bring outsider classes or ways to play the game to success. It was still fun to make things different, but currently this isnt really an option anymore (just for very few builds); At all its just frustrating, that everybody needs to play just the META, if they just wanna win also a cake. I was a PvPler... now i like PvE more in this game and thats really a dangerous situation for a game, when PvP dont allow diversity like it should!
After playing this game 6 years straight and without a pause, the only thing I can says is "are you sure we are playing the same game ?"
Pretty much EVERYTHING has been balanced for PvP. Nightblades have been nerfed to the ground times and times again (although the last patches show a slight improvement on that matter) because whiny kids couldn't bear being sneak attacked. The assassination line has long been a tank-ish line, with its top skill giving a defense buff. In assassination. Because obviously, when you prepare to secretely strike a mark from the shadow, the one thing you need is more defense.
Then the Bosmers, whose stealth was removed to prevent stealthy bow builds to be used in PvP. And let's mention their racial skill that has no use whatsoever in PvE. For me, the true racial bonus of the Bosmers is "3 free skill points".
Altmers, who no longer regenerate magicka, but the lwoer ressource instead ? Typically PvP stuff.
I could go on, but basically, since Whatshisname became lead of the combat team after heading the PvP teamp, pretty much everything has been made to please PvP players with detrimental effects on PvE.