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my ideas for ESO

Statusdead
Statusdead
Soul Shriven
Hello, I would like to offer you ideas for discussion.

Passive skills of all classes. What if you add a selection / change of passive skills - for example, the first passive ability of one of the branches, where you can choose one of the two passive skills to choose from. For example, a passive ability in a branch can be replaced with a choice of another passive ability (change the arrow as a panel swap). This will have to come up with another passive - skills to implement for each class, it is not necessary to change all passives, but just add one to choose from in each branch.

The events in the game. For example, there was a fire in a large city and you need to help put it out( dragon arson), it rained and flooded the road, a sandstorm descended in the desert, and so on. And it can affect the city.

For travelers, you can enter a horse-drawn carriage. For example, for two people, in the future you can make more passengers and the carriage bigger and more beautiful.

Pocket familiars that will help a little in battle, they will sit on the shoulder for example or fly nearby, but not like the wizard's Pets. Small and clean, bonuses for example 500 to magic. Something like this.

You can enter a walk around the location on one large mount, for example, in Morrowind there will be a large NYX well to roll players and focus on the beauty of locations or open new portals in the location.

i'm sorry for my English
  • Mitaka211
    Mitaka211
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    I actually like the idea about the passives having more than one option for each. I think that would help balance magika and stamina and bring them closer when it comes to power potential. Not to mention they could make some really interesting passives that could either increase your stats , or add a cool effect to an ability. I don't even think it would take them too much time to do it if they wanted to, basically they would treat passives like any other skill.
  • idk
    idk
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    Balancing the game is already complicated enough. Adding a new layer by making class skills lines less fixed merely complicates it further. All without adding much to the game itself.
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