This happens every now and then in high population dolmen or World boss.
If World boss has more than one mob to damage, you seem to need to get enough damage to all of them, so very high number of players oon 3 mob boss encounters seems to mean than when boss goes down in seconds and even if you appear to do damage on all of them, you do not. You get some loot from one of the mobs but no skull. Never happens when there is "Reasonable" number of players.
On Dolmens, this is more like a norm that it is a once in a while thing. You need to do dolmen on high population dolmen a few times to get that actual skull or boss loot. The boss dies when it spawn in second or so. i seem to get a hit on it but thats not enough because when daamage registers, the boss is allready dead.
Naturally this can be rectified by doing these things on low populated dolmens or bosses or delve or whatever, but im curious is this happening to other players as well? The characters i do this do decenbt damage and stuff but if its matter of boss dying before yor hit is registered on the system, you naturally do no damage and receive no loot. Might be a problem for high latency connection and people who cant do things in small groups or solo.
>>PC-EU Mostly PVE. Played since BETA<<