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Dungeon, Arena random teleporting back to start (or sometimes random out of bounds oddball locs)

jristaub17_ESO
jristaub17_ESO
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After playing about with some of the new features of the latest patch, I started trying to do todays Pledges. I had a number of problems trying to complete dungeons I've done many times before, as randomly, one or more players in the party will get zapped back to the beginning of the dungeon, right in the middle of the fight. In some dungeons, say Selenes, the players who get zapped cannot get back into the final boss area, and those who eventually die in the final boss area cannot respawn.

After finally growing tired of this apparently systemic bug in the dungeon system (vet or not, doesn't seem to matter), I decided to give the new Reach Arena a try. Everything was going fine through my first area, then zap...I'm standing on some tiny little corner, underneath and outside of the bounds of the zone, with an infinitely tall vertical cliff of super-stretched textures in front of me. Endless mist surrounds me, and the two moons are the only recognizable objects in sight. Only solution was to hop off that tiny little corner of the extraworld to my untimely demise and respawn at the wayshrine.

Upon retry attempts, the frequency of getting zapped to this unholy little corner of .... wherever ... seemed to occur more and more frequently, to the point where it occurred every few minutes. I finally gave up when it happened as soon as the fight started.


This is a fairly serious issue, and seems to affect dungeons and arenas, solo or with a party. I have not given trials a try...so I'm not sure if the issue has been occurring there. I've had confirmation from numerous guildies across several guilds who have encountered the same issue, mostly with pledge dungeons.
  • Nevark
    Nevark
    Soul Shriven
    Yeah same thing happening too ... so buggy and annoying!
  • zaria
    zaria
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    Maelstrom arena hidden level unlocked.
    o2xQkuJh.png
    The frozen blood arena, final boss there knocked me in the air and I fell trough the world then he destroyed the first island.
    Ok i thought and moved into the water as he start to destroy it, almost at the second then I fell again.
    This repeated twice and I gave up, just thought of doing an fast run before the event ends.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • gatekeeper13
    gatekeeper13
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    delete
    Edited by gatekeeper13 on November 3, 2020 2:45PM
  • starkerealm
    starkerealm
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    zaria wrote: »
    Maelstrom arena hidden level unlocked.
    o2xQkuJh.png
    The frozen blood arena, final boss there knocked me in the air and I fell trough the world then he destroyed the first island.
    Ok i thought and moved into the water as he start to destroy it, almost at the second then I fell again.
    This repeated twice and I gave up, just thought of doing an fast run before the event ends.

    I've seen that multiple times today. Happened on Round 2 and again on the final boss. It was a known issue on Round 8 on the PTS, and we were assured it would be fixed before live, but here we are.
  • gatekeeper13
    gatekeeper13
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    During the Lurcher fight in new Arena.

    :D:D:D:D:D:D:D

    tYBtaU3.jpg
  • stefan.gustavsonb16_ESO
    stefan.gustavsonb16_ESO
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    we were assured it would be fixed before live

    That never seems to happen these days. Bug reports on the PTS are routinely being ignored.
  • starkerealm
    starkerealm
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    we were assured it would be fixed before live

    That never seems to happen these days. Bug reports on the PTS are routinely being ignored.

    "...but, here we are."
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