Getting more LUA errors in gamepadUI - this time from Lockpicks and Soul Gems LOOTED (NOT STOLEN), however, as you can see in error message, they are marked as " isDIrty=T" which unless someone is using backwards boolean, is wrong.
When addons are off this isn't an issue - but when addons are filtering on stolen status, it triggers an error.
EsoUI/Ingame/Inventory/Gamepad/InventoryList_Gamepad.lua:372: function expected instead of nil
stack traceback:
EsoUI/Ingame/Inventory/Gamepad/InventoryList_Gamepad.lua:372: in function 'ZO_GamepadInventoryList:SetupItemEntry'
|caaaaaa<Locals> self = [table:1]{template = "ZO_GamepadItemSubEntryTemplate...", isRebuildingList = F, useTriggers = T, mode = 2, fireCallbackDepth = 0, isDirty = T}, entry = [table:2]{name = "Treasure"}, itemData = [table:3]{statusSortOrder = 16, meetsUsageRequirement = T, condition = 100, stackCount = 2, sellInformationSortOrder = 1, isBoPTradeable = F, traitInformation = 0, stackSellPrice = 0, sellInformation = 0, isPlayerLocked = F, functionalQuality = 1, launderPrice = 0, itemInstanceId = 861461197, uid = "4633585236333946942", requiredLevel = 1, quality = 1, stolen = F, displayQuality = 1, specializedItemType = 500, bestGamepadItemCategoryName = "Tool", isGemmable = F, brandNew = T, name = "Lockpick", stackLaunderPrice = 0, uniqueId = 59.60330202333, requiredChampionPoints = 0, itemType = 9, locked = F, isPlaceableFurniture = F, age = 31825.970703125, lnk = "|H0:item:30357:175:1:0:0:0:0:0...", traitInformationSortOrder = 1, rawName = "Lockpick", slotIndex = 7, isJunk = F, bagId = 1, sellPrice = 0, statValue = 0, equipType = 0, iconFile = "/esoui/art/icons/lockpick.dds...", isFromCrownStore = F} </Locals>|r
EsoUI/Ingame/Inventory/Gamepad/InventoryList_Gamepad.lua:107: in function 'OnSingleSlotInventoryUpdate'
|caaaaaa<Locals> bagId = 1, slotIndex = 7, k = 1, inventoryType = 1, bag = [table:4]{}, entry = [table:2], itemData = [table:3] </Locals>|r
EsoUI/Libraries/Utility/ZO_CallbackObject.lua:116: in function 'ZO_CallbackObject:FireCallbacks'
|caaaaaa<Locals> self = [table:5]{fireCallbackDepth = 4}, eventName = "SingleSlotInventoryUpdate", registry = [table:6]{}, callbackInfoIndex = 9, callbackInfo = [table:7]{3 = F}, callback = EsoUI/Ingame/Inventory/Gamepad/InventoryList_Gamepad.lua:95, deleted = F </Locals>|r
EsoUI/Ingame/Inventory/SharedInventory.lua:122: in function 'OnInventorySlotUpdated'
|caaaaaa<Locals> eventCode = 131222, bagId = 1, slotIndex = 7, isNewItem = T, itemSoundCategory = 0, updateReason = 0, previousSlotData = [table:8]{statusSortOrder = 16, meetsUsageRequirement = T, condition = 100, stackCount = 1, sellInformationSortOrder = 1, isBoPTradeable = F, traitInformation = 0, stackSellPrice = 0, sellInformation = 0, bestGamepadItemCategoryName = "Tool", isGemmable = F, launderPrice = 0, itemInstanceId = 861461197, uid = "4633585236333946942", requiredLevel = 1, quality = 1, stolen = F, displayQuality = 1, specializedItemType = 500, brandNew = T, name = "Lockpick", stackLaunderPrice = 0, iconFile = "/esoui/art/icons/lockpick.dds...", requiredChampionPoints = 0, itemType = 9, locked = F, isPlaceableFurniture = F, equipType = 0, age = 31825.970703125, lnk = "|H0:item:30357:175:1:0:0:0:0:0...", statValue = 0, rawName = "Lockpick", slotIndex = 7, sellPrice = 0, bagId = 1, isJunk = F, traitInformationSortOrder = 1, uniqueId = 59.60330202333, isPlayerLocked = F, functionalQuality = 1, isFromCrownStore = F} </Locals>|r