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https://forums.elderscrollsonline.com/en/discussion/comment/8235739/
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Are Healers and Tanks basically worthless now?

DMuehlhausen
DMuehlhausen
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With that new ring and the damage people can do. Basically every dungeon can easily be done probably with 4 DD or even just solo'd.

Thought ZoS wanted to make healing and tanking more relevant not just remove it from the game.
  • AinSoph
    AinSoph
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    Heals can't save DD's from a one-shot and wearing this ring requires a sacrifice of a 5pc or Monster set, lowering their damage.
  • josiahva
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    Meh, the dungeons you are talking about could ALREADY be soloed or done in a 4 DPS group...this ring does nothing at all, DPS wont wear it because it would require sacrificing damage except in places like vMA where they don't have a pocket healer...healers and tanks have no reason to wear it to begin with. In the end, DPS care about the damage they do....they would rather run in a group with a healer and a tank and put out more damage individually than run in a group of 4 DPS and put out higher group damage while sacrificing a bit of their own.
  • tripp
    tripp
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    This will make soloing stuff much easier, but group content? Not so much. This little ring won't save you from the vet icereach revenant's ice storm. Or from getting oneshot at last because nobody has a taunt.
    big, green, buff, but surprisingly not the Hulk
  • Vayln_Ninetails
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    With that new ring and the damage people can do. Basically every dungeon can easily be done probably with 4 DD or even just solo'd.

    Thought ZoS wanted to make healing and tanking more relevant not just remove it from the game.

    You really don't understand that the ring is NOT that good. It's meant for solo players.

    It has a capped amount of healing and there are mechanics of dungeons that will be very hard for people who dont have a healer or dedicated tank.

  • adilazimdegilx
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    Most classes have better self heals on their normal rotation already. Ring wont change anything.
    Edited by adilazimdegilx on November 2, 2020 9:44PM
  • idk
    idk
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    Incoming nerf
  • starkerealm
    starkerealm
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    idk wrote: »
    Incoming nerf

    Already got nerfed... but, you know probably.

    On the main question? No. Tanks will never be obsolete, until DPS can soak off heavies and keep the boss in one place. (Though, DPS who can do that are a thing, but it requires superlative skill from the player in DLC content.)

    Healers? Kinda, sorta, not really. There is a real place for them, and a dedicated healer will bring options to the table that a third DPS won't. However, some groups legitimately don't need them. They're willing to use a more aggressive, and riskier play style because they're comfortable with the idea that they can make it work. This does lead to the perception that healers are unnecessary, but that's a personal decision.

    For example, in Non-vet, non-DLC content, you really don't need either, but a healer can be helpful for newer players who are learning to play, and a tank will make the content go much faster.
  • MirandaSharp
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    Did you see what they did for pierce armor?
    That alone makes a tank drool... -Yes, you're going to need sword an board, just for that!

    That new weapon set for the Vateshran arena, that basically turns dungeons into a vacuum toilet with a 12m radius where the tank can just push "flush" and they're all nuked... Oh, man! This update is great for tanks!
  • Starlight_Whisper
    Starlight_Whisper
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    Tanks no - they even rule pvp

    Healers...well it's complicated
    Edited by Starlight_Whisper on November 2, 2020 10:04PM
  • Starlight_Whisper
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    P.S I made a thread just like this. The set is isn't as useful as you think
  • MirandaSharp
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    Tanks no - they even rule pvp

    Healers...well it's complicated

    Yeah, I can just picture them trying to heal that "tank" with the ring... And having the group moaning about the healer not doing his job..
  • idk
    idk
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    idk wrote: »
    Incoming nerf

    Already got nerfed... but, you know probably.

    On the main question? No. Tanks will never be obsolete, until DPS can soak off heavies and keep the boss in one place. (Though, DPS who can do that are a thing, but it requires superlative skill from the player in DLC content.)

    Healers? Kinda, sorta, not really. There is a real place for them, and a dedicated healer will bring options to the table that a third DPS won't. However, some groups legitimately don't need them. They're willing to use a more aggressive, and riskier play style because they're comfortable with the idea that they can make it work. This does lead to the perception that healers are unnecessary, but that's a personal decision.

    For example, in Non-vet, non-DLC content, you really don't need either, but a healer can be helpful for newer players who are learning to play, and a tank will make the content go much faster.

    The comment was sort of tongue and cheek.
  • Kurat
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    Nothing saves you from one shots. With the ring you still gotta do mechanics and not stand stupid, same as with healer. But the ring definitely allows you to solo dungeons more easily than before. And sacrificing monster set for this is no big deal because you only lose 3-4% of dps.
  • MirandaSharp
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    Kurat wrote: »
    Nothing saves you from one shots. With the ring you still gotta do mechanics and not stand stupid, same as with healer. But the ring definitely allows you to solo dungeons more easily than before. And sacrificing monster set for this is no big deal because you only lose 3-4% of dps.

    Healer doesn't know player's got the ring on... Yet, healer gets the blame... -Can you see it happen?
  • Kurat
    Kurat
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    Kurat wrote: »
    Nothing saves you from one shots. With the ring you still gotta do mechanics and not stand stupid, same as with healer. But the ring definitely allows you to solo dungeons more easily than before. And sacrificing monster set for this is no big deal because you only lose 3-4% of dps.

    Healer doesn't know player's got the ring on... Yet, healer gets the blame... -Can you see it happen?

    If you are in group with real healer then its pointless to use the ring because you can not receive any heals from anyone but yourself. And if the healer is there just to buff it's a dps loss because buffs alone dont increase group dps as much as 3rd dps would. So basically healers have to only dps now in 4 man content.
  • out51d3r
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    I started soloing dungeons 3-4 years ago on a 300cp PVP stamblade. Even at that point, I could solo around 2/3rds of the base game dungeons with some effort. For the last 2 years, I've been doing it on a 600cp+ stamsorc built specifically for soloing. I solo even more of them, most of them effortlessly. TBH: I'll get the ring, but it probably won't make a difference. The dungeons I can't solo aren't from lack of healing, they are from multiplayer required mechanics and oneshot mechanics. It might go a bit faster, as I can take off my healing set in favor of moar damage.
  • the1andonlyskwex
    the1andonlyskwex
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    Kurat wrote: »
    Nothing saves you from one shots. With the ring you still gotta do mechanics and not stand stupid, same as with healer. But the ring definitely allows you to solo dungeons more easily than before. And sacrificing monster set for this is no big deal because you only lose 3-4% of dps.

    Healer doesn't know player's got the ring on... Yet, healer gets the blame... -Can you see it happen?

    PuG healing when the Vampire rework first came out was awful because almost every group had someone running Blood Frenzy or one of its morphs. It's incredibly frustrating to watch someone's health slowly drop to zero as you're spamming every heal you have on them.
    Edited by the1andonlyskwex on November 2, 2020 11:27PM
  • Vildebill
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    Healers are kind of worthless in 99% of 4 man content already, and most trial players won't sacrifice damage, especially when healers actually have a place in trials.

    This ring is for solo players.
    EU PC
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