



All I know is that we'd all see less of these issues if ZOS would have followed the tried and true example of other, more popular MMO's by using a 5 person group comprised of 1 tank, 1 healer and 3 DPS. This would allow for an additional DPS to queue up with the single tank and single healer. Because more DPS would be running through the queue system, not only would their queues be faster, but there would be less "need" for DPS to queue as a fake tank or fake healer.
Araneae6537 wrote: »All I know is that we'd all see less of these issues if ZOS would have followed the tried and true example of other, more popular MMO's by using a 5 person group comprised of 1 tank, 1 healer and 3 DPS. This would allow for an additional DPS to queue up with the single tank and single healer. Because more DPS would be running through the queue system, not only would their queues be faster, but there would be less "need" for DPS to queue as a fake tank or fake healer.
Here I thought four was the usual number and that GW2 was unusual in having groups of five. SWTOR also had four-person groups for their equivalent of dungeons.
Araneae6537 wrote: »All I know is that we'd all see less of these issues if ZOS would have followed the tried and true example of other, more popular MMO's by using a 5 person group comprised of 1 tank, 1 healer and 3 DPS. This would allow for an additional DPS to queue up with the single tank and single healer. Because more DPS would be running through the queue system, not only would their queues be faster, but there would be less "need" for DPS to queue as a fake tank or fake healer.
Here I thought four was the usual number and that GW2 was unusual in having groups of five. SWTOR also had four-person groups for their equivalent of dungeons.
Everquest had 6 people, World of Warcraft is 5. Both of those being older, more established and more popular showcases that party size was traditionally larger than SWTOR or ESO.
Oddly (or not) the same long queue/fake tank/healer issue plagues SWTOR with their group finder. In WOW my dungeon queues as a DPS are much much MUCH lower than ESO. I might wait 5-10 minutes max. In ESO its closer to 20-30 min, usually hitting around 45 which at that point I just drop queue and requeue because the queue system is borked.
WOW has 5 man groups, wow also has dual speck so you can be an healer and DD, yes they are very close in ESO too unless you heal very hard trials. I was shaman or DD / healer and had an 1-2 minute wait time and almost always came as healer.Araneae6537 wrote: »Araneae6537 wrote: »All I know is that we'd all see less of these issues if ZOS would have followed the tried and true example of other, more popular MMO's by using a 5 person group comprised of 1 tank, 1 healer and 3 DPS. This would allow for an additional DPS to queue up with the single tank and single healer. Because more DPS would be running through the queue system, not only would their queues be faster, but there would be less "need" for DPS to queue as a fake tank or fake healer.
Here I thought four was the usual number and that GW2 was unusual in having groups of five. SWTOR also had four-person groups for their equivalent of dungeons.
Everquest had 6 people, World of Warcraft is 5. Both of those being older, more established and more popular showcases that party size was traditionally larger than SWTOR or ESO.
Oddly (or not) the same long queue/fake tank/healer issue plagues SWTOR with their group finder. In WOW my dungeon queues as a DPS are much much MUCH lower than ESO. I might wait 5-10 minutes max. In ESO its closer to 20-30 min, usually hitting around 45 which at that point I just drop queue and requeue because the queue system is borked.
That’s interesting! I had assumed that WoW also had four-person groups since it was said that in many ways SWTOR was a WoW clone. But it would make sense to instead balance for a five person group (with three DPS) since that seems to be a more accurate reflection of what people play and thus lead to better queue times, etc.

mayasunrising wrote: »Ugh, for me it's fake tanks. I had someone the other day where the first words in chat after we loaded into the dungeon were "Oh! I forgot to switch my roles in the GF. Sorry!"
All I know is that we'd all see less of these issues if ZOS would have followed the tried and true example of other, more popular MMO's by using a 5 person group comprised of 1 tank, 1 healer and 3 DPS. This would allow for an additional DPS to queue up with the single tank and single healer. Because more DPS would be running through the queue system, not only would their queues be faster, but there would be less "need" for DPS to queue as a fake tank or fake healer.
Joy_Division wrote: »All I know is that we'd all see less of these issues if ZOS would have followed the tried and true example of other, more popular MMO's by using a 5 person group comprised of 1 tank, 1 healer and 3 DPS. This would allow for an additional DPS to queue up with the single tank and single healer. Because more DPS would be running through the queue system, not only would their queues be faster, but there would be less "need" for DPS to queue as a fake tank or fake healer.
While at the same time making it that much more difficult for people who don't want to PuG it to find an addition competent player who knows the mechanics and is semi sociable.
As it is, it's hard enough to get 4 to run DSA or do a DLC hard mode
Araneae6537 wrote: »All I know is that we'd all see less of these issues if ZOS would have followed the tried and true example of other, more popular MMO's by using a 5 person group comprised of 1 tank, 1 healer and 3 DPS. This would allow for an additional DPS to queue up with the single tank and single healer. Because more DPS would be running through the queue system, not only would their queues be faster, but there would be less "need" for DPS to queue as a fake tank or fake healer.
Here I thought four was the usual number and that GW2 was unusual in having groups of five. SWTOR also had four-person groups for their equivalent of dungeons.
Everquest had 6 people, World of Warcraft is 5. Both of those being older, more established and more popular showcases that party size was traditionally larger than SWTOR or ESO.
Oddly (or not) the same long queue/fake tank/healer issue plagues SWTOR with their group finder. In WOW my dungeon queues as a DPS are much much MUCH lower than ESO. I might wait 5-10 minutes max. In ESO its closer to 20-30 min, usually hitting around 45 which at that point I just drop queue and requeue because the queue system is borked.
Araneae6537 wrote: »All I know is that we'd all see less of these issues if ZOS would have followed the tried and true example of other, more popular MMO's by using a 5 person group comprised of 1 tank, 1 healer and 3 DPS. This would allow for an additional DPS to queue up with the single tank and single healer. Because more DPS would be running through the queue system, not only would their queues be faster, but there would be less "need" for DPS to queue as a fake tank or fake healer.
Here I thought four was the usual number and that GW2 was unusual in having groups of five. SWTOR also had four-person groups for their equivalent of dungeons.
Everquest had 6 people, World of Warcraft is 5. Both of those being older, more established and more popular showcases that party size was traditionally larger than SWTOR or ESO.
Oddly (or not) the same long queue/fake tank/healer issue plagues SWTOR with their group finder. In WOW my dungeon queues as a DPS are much much MUCH lower than ESO. I might wait 5-10 minutes max. In ESO its closer to 20-30 min, usually hitting around 45 which at that point I just drop queue and requeue because the queue system is borked.
FF14 is also 4man dungeon if I remember right.
Joy_Division wrote: »All I know is that we'd all see less of these issues if ZOS would have followed the tried and true example of other, more popular MMO's by using a 5 person group comprised of 1 tank, 1 healer and 3 DPS. This would allow for an additional DPS to queue up with the single tank and single healer. Because more DPS would be running through the queue system, not only would their queues be faster, but there would be less "need" for DPS to queue as a fake tank or fake healer.
While at the same time making it that much more difficult for people who don't want to PuG it to find an addition competent player who knows the mechanics and is semi sociable.
As it is, it's hard enough to get 4 to run DSA or do a DLC hard mode
Grandchamp1989 wrote: »Our healer standing like this when the team is low health:

All I know is that we'd all see less of these issues if ZOS would have followed the tried and true example of other, more popular MMO's by using a 5 person group comprised of 1 tank, 1 healer and 3 DPS. This would allow for an additional DPS to queue up with the single tank and single healer. Because more DPS would be running through the queue system, not only would their queues be faster, but there would be less "need" for DPS to queue as a fake tank or fake healer.
Joy_Division wrote: »All I know is that we'd all see less of these issues if ZOS would have followed the tried and true example of other, more popular MMO's by using a 5 person group comprised of 1 tank, 1 healer and 3 DPS. This would allow for an additional DPS to queue up with the single tank and single healer. Because more DPS would be running through the queue system, not only would their queues be faster, but there would be less "need" for DPS to queue as a fake tank or fake healer.
While at the same time making it that much more difficult for people who don't want to PuG it to find an addition competent player who knows the mechanics and is semi sociable.
As it is, it's hard enough to get 4 to run DSA or do a DLC hard mode
I fail to see how this is even remotely an issue, because DPS STILL wait longer for queues, its just that 5 man (3 DPS) lowers that amount of time. Tanks and healers still queue much much faster.
If you are in a guild/friend party of three you can either spam chat "LF1M SOLID DPS", and you can bet your bottom dollar the ones waiting for the queue to pop will hit you up asap.
So we would have a fake tank, fake healer and three DPS in the group.
I have seen major MMORPGs with 4 person groups as we have here and they don't have the same issue we have with ESO for players that have the game get the group for them. The significant difference is the floor in ESO is significantly lower so most decent tanks avoid the GF to avoid getting bad groups.
We queue up a few times a week to see what kind of player we get. Sometimes they are decent in both handling mechanics and their DPS. Sadly we get the player that dies multiple times to any boss with a PBAoE and is incapable of learning from their mistakes.
Fix the low-end quality of players in the GF and we will find that tanks are more willing to use it.