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Why do I get this healer on my team every game:(

Grandchamp1989
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Our healer standing like this when the team is low health:
Screenshot-20201029-110538.png

Our healer when the team is at full health, and they could help do some damage:
Screenshot-20201029-110538.png

Our healer when a team mate goes down or they’re low on ressources:
Screenshot-20201029-110538.png

And lastly, when I don't get the guy above, this guy shows up instead:

Screenshot-20201029-110735.png

fake healer - preferably with very low damage and a bad attitude

I swear it's the same two people that show up in my dungeons every game it's quite amazing.
Also I think their keyboard is broken because they only spam 1 ability.



Disclaimer: this is not for the awesome healers who see where the team is struggling, and adapt to help the team. This is meant in jest for the clone army of absolute passive healers and fakes.
Edited by Grandchamp1989 on October 29, 2020 2:01PM
  • Flaaklypa
    Flaaklypa
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    Be happy you didnt end up with my 15k health mag dk «tank»
  • badmojo
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    His other character is the bow wielding tank we got last night.
    [DC/NA]
  • Jaimeh
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    Healers are the class where if you're doing subpar, it is not immediately obvious or risky, and they can get away with performing badly a lot more than DDs and tanks. For that reason, players that only heal have less potential to improve.
  • mocap
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    fake healer acting as DD with low DPS is suk. Sukest suk in the entire history of Suk.
  • VaranisArano
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    W3gTGuP.jpg
  • Varana
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    badmojo wrote: »
    His other character is the bow wielding tank we got last night.

    Depends what they're doing with the bow. Endless Hail is a viable alternative to Blockade for applying the crusher debuff.
  • Obsidian3
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    I think I ran with that guy last night, Only had rapid regen, DPS was horrible. Good thing, I always slot self heals on my tanks.
  • Raideen
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    All I know is that we'd all see less of these issues if ZOS would have followed the tried and true example of other, more popular MMO's by using a 5 person group comprised of 1 tank, 1 healer and 3 DPS. This would allow for an additional DPS to queue up with the single tank and single healer. Because more DPS would be running through the queue system, not only would their queues be faster, but there would be less "need" for DPS to queue as a fake tank or fake healer.


  • Araneae6537
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    Raideen wrote: »
    All I know is that we'd all see less of these issues if ZOS would have followed the tried and true example of other, more popular MMO's by using a 5 person group comprised of 1 tank, 1 healer and 3 DPS. This would allow for an additional DPS to queue up with the single tank and single healer. Because more DPS would be running through the queue system, not only would their queues be faster, but there would be less "need" for DPS to queue as a fake tank or fake healer.

    Here I thought four was the usual number and that GW2 was unusual in having groups of five. SWTOR also had four-person groups for their equivalent of dungeons.
  • Raideen
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    Raideen wrote: »
    All I know is that we'd all see less of these issues if ZOS would have followed the tried and true example of other, more popular MMO's by using a 5 person group comprised of 1 tank, 1 healer and 3 DPS. This would allow for an additional DPS to queue up with the single tank and single healer. Because more DPS would be running through the queue system, not only would their queues be faster, but there would be less "need" for DPS to queue as a fake tank or fake healer.

    Here I thought four was the usual number and that GW2 was unusual in having groups of five. SWTOR also had four-person groups for their equivalent of dungeons.

    Everquest had 6 people, World of Warcraft is 5. Both of those being older, more established and more popular showcases that party size was traditionally larger than SWTOR or ESO.

    Oddly (or not) the same long queue/fake tank/healer issue plagues SWTOR with their group finder. In WOW my dungeon queues as a DPS are much much MUCH lower than ESO. I might wait 5-10 minutes max. In ESO its closer to 20-30 min, usually hitting around 45 which at that point I just drop queue and requeue because the queue system is borked.
  • Araneae6537
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    Raideen wrote: »
    Raideen wrote: »
    All I know is that we'd all see less of these issues if ZOS would have followed the tried and true example of other, more popular MMO's by using a 5 person group comprised of 1 tank, 1 healer and 3 DPS. This would allow for an additional DPS to queue up with the single tank and single healer. Because more DPS would be running through the queue system, not only would their queues be faster, but there would be less "need" for DPS to queue as a fake tank or fake healer.

    Here I thought four was the usual number and that GW2 was unusual in having groups of five. SWTOR also had four-person groups for their equivalent of dungeons.

    Everquest had 6 people, World of Warcraft is 5. Both of those being older, more established and more popular showcases that party size was traditionally larger than SWTOR or ESO.

    Oddly (or not) the same long queue/fake tank/healer issue plagues SWTOR with their group finder. In WOW my dungeon queues as a DPS are much much MUCH lower than ESO. I might wait 5-10 minutes max. In ESO its closer to 20-30 min, usually hitting around 45 which at that point I just drop queue and requeue because the queue system is borked.

    That’s interesting! I had assumed that WoW also had four-person groups since it was said that in many ways SWTOR was a WoW clone. But it would make sense to instead balance for a five person group (with three DPS) since that seems to be a more accurate reflection of what people play and thus lead to better queue times, etc.
  • SirAndy
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    For pugging dungeons the solution is obvious:

    - Never expect to be paired with a good healer
    - Be self sufficient. If you can't keep yourself alive, you shouldn't be there
    - Expect to carry people and/or more or less solo the dungeon

    If you go in with the above mindset, at worst your expectations will be met. Anything better than that is just gravy.
    shades.gif
  • zaria
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    Raideen wrote: »
    Raideen wrote: »
    All I know is that we'd all see less of these issues if ZOS would have followed the tried and true example of other, more popular MMO's by using a 5 person group comprised of 1 tank, 1 healer and 3 DPS. This would allow for an additional DPS to queue up with the single tank and single healer. Because more DPS would be running through the queue system, not only would their queues be faster, but there would be less "need" for DPS to queue as a fake tank or fake healer.

    Here I thought four was the usual number and that GW2 was unusual in having groups of five. SWTOR also had four-person groups for their equivalent of dungeons.

    Everquest had 6 people, World of Warcraft is 5. Both of those being older, more established and more popular showcases that party size was traditionally larger than SWTOR or ESO.

    Oddly (or not) the same long queue/fake tank/healer issue plagues SWTOR with their group finder. In WOW my dungeon queues as a DPS are much much MUCH lower than ESO. I might wait 5-10 minutes max. In ESO its closer to 20-30 min, usually hitting around 45 which at that point I just drop queue and requeue because the queue system is borked.

    That’s interesting! I had assumed that WoW also had four-person groups since it was said that in many ways SWTOR was a WoW clone. But it would make sense to instead balance for a five person group (with three DPS) since that seems to be a more accurate reflection of what people play and thus lead to better queue times, etc.
    WOW has 5 man groups, wow also has dual speck so you can be an healer and DD, yes they are very close in ESO too unless you heal very hard trials. I was shaman or DD / healer and had an 1-2 minute wait time and almost always came as healer.
    Wait time in ESO tend to be because of finder or why does it take time finding an DD for random normal :)


    Edited by zaria on October 29, 2020 5:55PM
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Wolfpaw
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    It's amazing ZOS didn't create an ESO version of GW2 LFG system. It's simple, always works, & lets the players decide the group make-up/goals.
    Edited by Wolfpaw on October 29, 2020 6:58PM
  • mayasunrising
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    Ugh, for me it's fake tanks. I had someone the other day where the first words in chat after we loaded into the dungeon were "Oh! I forgot to switch my roles in the GF. Sorry!"


    tenor.gif
    "And the day came when the risk to remain tight in a bud was more painful than the risk it took to blossom." Anaïs Nin

    “There’s a difference between wanting to be looked at and wanting to be seen." Amanda Palmer

    “A game is an opportunity to focus our energy, with relentless optimism, at something we’re good at (or getting better at) and enjoy. In other words, gameplay is the direct emotional opposite of depression.” Jane McGonigal

    “They'll tell you you're too loud, that you need to wait your turn and ask the right people for permission. Do it anyway." Alexandria Ocasio-Cortez
  • Everest_Lionheart
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    Oh you’re gonna love my 1 bar level 10 warden healer if we ever get paired together. I have only enchanted growth and enchanted forest right now. Trust me though I know what I’m doing lol!
  • Pajor
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    i had a werewolf tank show up if that makes you feel better lol
  • Raideen
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    Ugh, for me it's fake tanks. I had someone the other day where the first words in chat after we loaded into the dungeon were "Oh! I forgot to switch my roles in the GF. Sorry!"


    tenor.gif

    I would actually tend to believe them. This game is not intuitive at all with group finder. It does not offer a ready check or role selection when you are queued up with another person.

    In World of Warcraft when one queues for a dungeon, a role check pops up, its in your face and unavoidable, you select your role and THEN your party is put into queue. I have forgotten many times to change my role. I run as a DPS, but for vanilla ESO dungeon I's, I will queue as a tank (with appropriate gear), but if I mean to do a vet later in that day (where I absolutely can not tank and would ALWAYS do as a DPS or healer), I have often forgotten to change my role.

    Of course its usually pretty recognizable that I did not change my role because the queue pop is so fast, then I realize "derp, I forgot to change roles", and I then drop queue, change role to DPS, queue back up and then wait 45 minutes.
  • Joy_Division
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    Raideen wrote: »
    All I know is that we'd all see less of these issues if ZOS would have followed the tried and true example of other, more popular MMO's by using a 5 person group comprised of 1 tank, 1 healer and 3 DPS. This would allow for an additional DPS to queue up with the single tank and single healer. Because more DPS would be running through the queue system, not only would their queues be faster, but there would be less "need" for DPS to queue as a fake tank or fake healer.


    While at the same time making it that much more difficult for people who don't want to PuG it to find an addition competent player who knows the mechanics and is semi sociable.

    As it is, it's hard enough to get 4 to run DSA or do a DLC hard mode
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Everest_Lionheart
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    Raideen wrote: »
    All I know is that we'd all see less of these issues if ZOS would have followed the tried and true example of other, more popular MMO's by using a 5 person group comprised of 1 tank, 1 healer and 3 DPS. This would allow for an additional DPS to queue up with the single tank and single healer. Because more DPS would be running through the queue system, not only would their queues be faster, but there would be less "need" for DPS to queue as a fake tank or fake healer.


    While at the same time making it that much more difficult for people who don't want to PuG it to find an addition competent player who knows the mechanics and is semi sociable.

    As it is, it's hard enough to get 4 to run DSA or do a DLC hard mode

    I prefer my HM runs with premades but inevitably there is always that one guy that runs ahead and grabs the scroll no matter what. When we run 3 plus a pickup one of our DDs will run to poke the boss as fast as possible sometimes to make sure the one rando doesn’t grab that a scroll. We are in here to grab a hat for an alt not set the world on fire!
  • HiLyfe808
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    This post gave me a much needed laugh! lol thanks for the content of this thread.
  • Naftal
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    It seems like it's your character so maybe that's why it happens every time.
  • Rukia541
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    Raideen wrote: »
    Raideen wrote: »
    All I know is that we'd all see less of these issues if ZOS would have followed the tried and true example of other, more popular MMO's by using a 5 person group comprised of 1 tank, 1 healer and 3 DPS. This would allow for an additional DPS to queue up with the single tank and single healer. Because more DPS would be running through the queue system, not only would their queues be faster, but there would be less "need" for DPS to queue as a fake tank or fake healer.

    Here I thought four was the usual number and that GW2 was unusual in having groups of five. SWTOR also had four-person groups for their equivalent of dungeons.

    Everquest had 6 people, World of Warcraft is 5. Both of those being older, more established and more popular showcases that party size was traditionally larger than SWTOR or ESO.

    Oddly (or not) the same long queue/fake tank/healer issue plagues SWTOR with their group finder. In WOW my dungeon queues as a DPS are much much MUCH lower than ESO. I might wait 5-10 minutes max. In ESO its closer to 20-30 min, usually hitting around 45 which at that point I just drop queue and requeue because the queue system is borked.

    FF14 is also 4man dungeon if I remember right.
  • Raideen
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    Rukia541 wrote: »
    Raideen wrote: »
    Raideen wrote: »
    All I know is that we'd all see less of these issues if ZOS would have followed the tried and true example of other, more popular MMO's by using a 5 person group comprised of 1 tank, 1 healer and 3 DPS. This would allow for an additional DPS to queue up with the single tank and single healer. Because more DPS would be running through the queue system, not only would their queues be faster, but there would be less "need" for DPS to queue as a fake tank or fake healer.

    Here I thought four was the usual number and that GW2 was unusual in having groups of five. SWTOR also had four-person groups for their equivalent of dungeons.

    Everquest had 6 people, World of Warcraft is 5. Both of those being older, more established and more popular showcases that party size was traditionally larger than SWTOR or ESO.

    Oddly (or not) the same long queue/fake tank/healer issue plagues SWTOR with their group finder. In WOW my dungeon queues as a DPS are much much MUCH lower than ESO. I might wait 5-10 minutes max. In ESO its closer to 20-30 min, usually hitting around 45 which at that point I just drop queue and requeue because the queue system is borked.

    FF14 is also 4man dungeon if I remember right.

    They also had brutal queue times.
  • Raideen
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    Raideen wrote: »
    All I know is that we'd all see less of these issues if ZOS would have followed the tried and true example of other, more popular MMO's by using a 5 person group comprised of 1 tank, 1 healer and 3 DPS. This would allow for an additional DPS to queue up with the single tank and single healer. Because more DPS would be running through the queue system, not only would their queues be faster, but there would be less "need" for DPS to queue as a fake tank or fake healer.


    While at the same time making it that much more difficult for people who don't want to PuG it to find an addition competent player who knows the mechanics and is semi sociable.

    As it is, it's hard enough to get 4 to run DSA or do a DLC hard mode

    I fail to see how this is even remotely an issue, because DPS STILL wait longer for queues, its just that 5 man (3 DPS) lowers that amount of time. Tanks and healers still queue much much faster.

    If you are in a guild/friend party of three you can either spam chat "LF1M SOLID DPS", and you can bet your bottom dollar the ones waiting for the queue to pop will hit you up asap.
  • VoxAdActa
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    badmojo wrote: »
    His other character is the bow wielding tank we got last night.

    Ah, yes, a student of the art of Rolldodge Tanking.
  • Jaraal
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    Our healer standing like this when the team is low health:
    Screenshot-20201029-110538.png

    Ahhh, the AFK healer in the Battlegrounds match trying to get enought last place AP to get their Rapid Maneuver back.


    ndEEEw7.gif





  • idk
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    Raideen wrote: »
    All I know is that we'd all see less of these issues if ZOS would have followed the tried and true example of other, more popular MMO's by using a 5 person group comprised of 1 tank, 1 healer and 3 DPS. This would allow for an additional DPS to queue up with the single tank and single healer. Because more DPS would be running through the queue system, not only would their queues be faster, but there would be less "need" for DPS to queue as a fake tank or fake healer.


    So we would have a fake tank, fake healer and three DPS in the group.

    I have seen major MMORPGs with 4 person groups as we have here and they don't have the same issue we have with ESO for players that have the game get the group for them. The significant difference is the floor in ESO is significantly lower so most decent tanks avoid the GF to avoid getting bad groups.

    We queue up a few times a week to see what kind of player we get. Sometimes they are decent in both handling mechanics and their DPS. Sadly we get the player that dies multiple times to any boss with a PBAoE and is incapable of learning from their mistakes.

    Fix the low-end quality of players in the GF and we will find that tanks are more willing to use it.
  • idk
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    Raideen wrote: »
    Raideen wrote: »
    All I know is that we'd all see less of these issues if ZOS would have followed the tried and true example of other, more popular MMO's by using a 5 person group comprised of 1 tank, 1 healer and 3 DPS. This would allow for an additional DPS to queue up with the single tank and single healer. Because more DPS would be running through the queue system, not only would their queues be faster, but there would be less "need" for DPS to queue as a fake tank or fake healer.


    While at the same time making it that much more difficult for people who don't want to PuG it to find an addition competent player who knows the mechanics and is semi sociable.

    As it is, it's hard enough to get 4 to run DSA or do a DLC hard mode

    I fail to see how this is even remotely an issue, because DPS STILL wait longer for queues, its just that 5 man (3 DPS) lowers that amount of time. Tanks and healers still queue much much faster.

    If you are in a guild/friend party of three you can either spam chat "LF1M SOLID DPS", and you can bet your bottom dollar the ones waiting for the queue to pop will hit you up asap.

    What is interesting, the same solution works for finding a 4 man group for doing a dungeon as it is. Since the game launched a significant number of players have formed their own group. It has been proven to work extremely well so there is no reason to change anything.
  • Raideen
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    idk wrote: »
    So we would have a fake tank, fake healer and three DPS in the group.

    I have seen major MMORPGs with 4 person groups as we have here and they don't have the same issue we have with ESO for players that have the game get the group for them. The significant difference is the floor in ESO is significantly lower so most decent tanks avoid the GF to avoid getting bad groups.

    This is not even remotely true and is pure speculation. I have witnessed as a tank, healer, and a DPS for 15 years in mainstream MMORPGS how queues work for 4 and 5 person parties and without a doubt, no question the 5 person party allows for faster queue times for DPS. When queue times are not an issue, the fake tank/fake healer issue also decreases.

    Its simple human psychology. People do not like logging into a game and standing around wasting time while waiting for a queue to pop. And yes they could go out and find something to do to pass the time, but that is not the discussion. When queues are low, 12-15 min like in World of Warcraft, the fake tank issue all but disappears. The reason it' such a huge issue here is because tanks and healers are spread thin due to the 4 man party and queue times can often exceed 45 minutes. Waiting near an hour is not acceptable, a 5 person party with 3 DPS helps to alleviate this.

    idk wrote: »
    We queue up a few times a week to see what kind of player we get. Sometimes they are decent in both handling mechanics and their DPS. Sadly we get the player that dies multiple times to any boss with a PBAoE and is incapable of learning from their mistakes.

    Fix the low-end quality of players in the GF and we will find that tanks are more willing to use it.

    The player is not the issue, the design is. The reason players do not learn in this game is because this game does not communicate well to the player what is happening. The chat log can say all day long that "you died to a fire stomp" but unless the player knows what the fire stomp is, they won't learn.

    One of the core issues I have with ESO combat is that it's not communicative to the player in any meaningful way. Not the spells, not the animations, not the button press feedback, not the buffs or debuffs on the UI. It's so hard to tell what the heck is going on that no wonder people just spam buttons and die to nothing.

    Heck, I have been complaining about this for 3 years now. I die ALL THE TIME to nothing, literally nothing. There is nothing communicating to me why I died. I am not standing in anything bright pink (the color I choose for enemy ground reticles), I am not standing in front of a boss or next to the tail on a dragon (typically dragon fights require the DPS to be at the sides of a dragon, not the head or tail...eso is the exception). I have 20k health as a DPS, plenty of resist, probably more than most folks for PVE, I run a 4,7GHZ 8 core processor, 32g ram, 33 MS fiber net and I still do not see what kills me. This is the only game I have ever had that issue in, and I see others complain about it all the time as well, so clearly its not a "raideen issue".



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