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Dungeon mechs for healers (Healing checks) are needed

Grandchamp1989
Grandchamp1989
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For DLC dungeons we got DPS checks and tank checks (You can not block elite adds dmg in vet DLC with a lightning staff in light armor and survive)

But... Very rarely there's a healing check in dungeons.

I think this is a big mistake on the parts of ZoS and is one of the reasons the 3dd run is so prevelant.
By sparing the healer role any significant stress they're also essentially dooming it in the long run.

I suggest healing checks in certain parts of dungeons like a nasty un-cleansable poison cloud, bleed or burn being applied to the team.
DD's could theoreticly try to self heal it, but the dmg on them should be so strong, they would burn through their entire ressource pool trying to stay alive - essentially turning their DPS to near zero.

It would require healers to be on point stacking HoTs on the team, and being on point with combat prayer or other burst heals. No one-shots in these parts just strong, sustained dmg on the team, while the team is getting zerged by low damage cannon fodder that would overwhelm the team if DPS doesn't get rid of them - while the DOT on the players persist - Basicly let good healers shine and show they can do more than spamming regen every 10 seconds.

I think healing checks like these would not only get healers back on the map but also valued if they could perform well in their core role (other than being an armor set mule)
  • Casul
    Casul
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    Healing checks are usually attached to dps checks.
    PvP needs more love.
  • Everest_Lionheart
    Everest_Lionheart
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    BuildMan wrote: »
    Healing checks are usually attached to dps checks.

    If you fail the DPS check yes, but that’s why groups bring the 3rd DD to bypass the DPS check and skip the healing mechs all together. The real issue in play is probably power creep which allows us to skip those mechs entirely.

    And yet on the other hand you have players also saying mechs are too hard on the DLC content especially in HM. Those HM bosses are juiced to fight the power creep. You can’t skip mechs which makes the perception of the fights harder.

    Either way no matter how it’s adjusted you aren’t going to make everyone happy.
  • Chapilliams
    Chapilliams
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    As a main healer I would love if there was more content in game, that made you feel needed as a healer.
    There are far too less times a healer is needed to outheal anything or even cleanse.

    As a healer you often feel like a burden to the team - even though you supply sustain and buffs, to make DPS perform better.
    I think the main problem is, that there's so many healers out there who apply a regeneration once in a while, and then stand still. Or only heal but don't supply any buffs or sustain. So many is of that opinion that it's not worth in the end to have a healer, compared to a third DPS.

    But a good healer who knows the mechs, can sustain the team, keep the buffs up and help with dmg can make a huge difference in a run - It is far more worth than a third DPS. In my opinion anyway.
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