Master Assassin: This passive now increases your Physical and Spell Penetration against targets you are flanking by 1487/2974, rather than your Weapon and Spell Damage against them by 129/258.
Bosmer are definitely more flexible if you already decided to go stamina only.
Malacath's band of brutality makes Khajiit racials kind of pointless but Bosmer have the option to use it or not whenever they see fit.
The stamina sustain for Bosmer is very high, which comes in handy especially in noCP where sustain is low although, Redguards are better, in CP they get to shine even more and overtake Redguards' sustain on most builds. Their additional penetration after dodgerolling is also quite useful if you are planning on dodgerolling a lot.
The poison resistance Bosmer get is useful against Sheer Venom, Venomous Smite as well as Poison Injection, Toxic Barrage, StamDKs, and Subassault which are all quite dangerous, although its usefulness shouldn't be overestimated either.
Lastly we need to talk about Hunter's Eye.
If you dodgeroll a lot in PvP then Bosmer have a nice small powerboost from their penetration and the additional movementspeed is useful too.
However the detection is useless. 3meters are nothing and will not actually make a big difference. There are no points in PvP where a stealthed player can avoid you at a 6m radius but not at 9m. Aside from that it actually makes you more easily detected, which is a detriment if you want to go for a stealthy playstyle yourself. I can elaborate on that more if needed.
By comparison the Khajiiti stealth bonus is a lot more useful and noticeable to you and if you are planning on using Cloak for guaranteed crits then the damage bonus Khajiit get does come in handy as well. Also keep in mind that impenetrable has been nerfed considerably so crit is actually more viable in PvP now than it has ever been.
Bosmer are definitely more flexible if you already decided to go stamina only.
Malacath's band of brutality makes Khajiit racials kind of pointless but Bosmer have the option to use it or not whenever they see fit.
The stamina sustain for Bosmer is very high, which comes in handy especially in noCP where sustain is low although, Redguards are better, in CP they get to shine even more and overtake Redguards' sustain on most builds. Their additional penetration after dodgerolling is also quite useful if you are planning on dodgerolling a lot.
The poison resistance Bosmer get is useful against Sheer Venom, Venomous Smite as well as Poison Injection, Toxic Barrage, StamDKs, and Subassault which are all quite dangerous, although its usefulness shouldn't be overestimated either.
Lastly we need to talk about Hunter's Eye.
If you dodgeroll a lot in PvP then Bosmer have a nice small powerboost from their penetration and the additional movementspeed is useful too.
However the detection is useless. 3meters are nothing and will not actually make a big difference. There are no points in PvP where a stealthed player can avoid you at a 6m radius but not at 9m. Aside from that it actually makes you more easily detected, which is a detriment if you want to go for a stealthy playstyle yourself. I can elaborate on that more if needed.
By comparison the Khajiiti stealth bonus is a lot more useful and noticeable to you and if you are planning on using Cloak for guaranteed crits then the damage bonus Khajiit get does come in handy as well. Also keep in mind that impenetrable has been nerfed considerably so crit is actually more viable in PvP now than it has ever been.
Argonians and Khajiit want mythic tail armor.until we get some cool tail armor, go bosmer...
The stamina sustain for Bosmer is very high, which comes in handy especially in noCP where sustain is low although, Redguards are better, in CP they get to shine even more and overtake Redguards' sustain on most builds.
Bosmer are definitely more flexible if you already decided to go stamina only.
Malacath's band of brutality makes Khajiit racials kind of pointless but Bosmer have the option to use it or not whenever they see fit.
The stamina sustain for Bosmer is very high, which comes in handy especially in noCP where sustain is low although, Redguards are better, in CP they get to shine even more and overtake Redguards' sustain on most builds. Their additional penetration after dodgerolling is also quite useful if you are planning on dodgerolling a lot.
The poison resistance Bosmer get is useful against Sheer Venom, Venomous Smite as well as Poison Injection, Toxic Barrage, StamDKs, and Subassault which are all quite dangerous, although its usefulness shouldn't be overestimated either.
Lastly we need to talk about Hunter's Eye.
If you dodgeroll a lot in PvP then Bosmer have a nice small powerboost from their penetration and the additional movementspeed is useful too.
However the detection is useless. 3meters are nothing and will not actually make a big difference. There are no points in PvP where a stealthed player can avoid you at a 6m radius but not at 9m. Aside from that it actually makes you more easily detected, which is a detriment if you want to go for a stealthy playstyle yourself. I can elaborate on that more if needed.
By comparison the Khajiiti stealth bonus is a lot more useful and noticeable to you and if you are planning on using Cloak for guaranteed crits then the damage bonus Khajiit get does come in handy as well. Also keep in mind that impenetrable has been nerfed considerably so crit is actually more viable in PvP now than it has ever been.
I entirely disagree with redguards being better than Bosmer for sustain even in no cp, especially on stamblade and even more so with the endurance changes.
The stamina sustain for Bosmer is very high, which comes in handy especially in noCP where sustain is low although, Redguards are better, in CP they get to shine even more and overtake Redguards' sustain on most builds.
Umm what ? Redguard is a trash race compared to wood elf when it comes to sustain in real PvP fights. That goes for both CP and no CP PvP.
Bosmer are definitely more flexible if you already decided to go stamina only.
Malacath's band of brutality makes Khajiit racials kind of pointless but Bosmer have the option to use it or not whenever they see fit.
The stamina sustain for Bosmer is very high, which comes in handy especially in noCP where sustain is low although, Redguards are better, in CP they get to shine even more and overtake Redguards' sustain on most builds. Their additional penetration after dodgerolling is also quite useful if you are planning on dodgerolling a lot.
The poison resistance Bosmer get is useful against Sheer Venom, Venomous Smite as well as Poison Injection, Toxic Barrage, StamDKs, and Subassault which are all quite dangerous, although its usefulness shouldn't be overestimated either.
Lastly we need to talk about Hunter's Eye.
If you dodgeroll a lot in PvP then Bosmer have a nice small powerboost from their penetration and the additional movementspeed is useful too.
However the detection is useless. 3meters are nothing and will not actually make a big difference. There are no points in PvP where a stealthed player can avoid you at a 6m radius but not at 9m. Aside from that it actually makes you more easily detected, which is a detriment if you want to go for a stealthy playstyle yourself. I can elaborate on that more if needed.
By comparison the Khajiiti stealth bonus is a lot more useful and noticeable to you and if you are planning on using Cloak for guaranteed crits then the damage bonus Khajiit get does come in handy as well. Also keep in mind that impenetrable has been nerfed considerably so crit is actually more viable in PvP now than it has ever been.
I entirely disagree with redguards being better than Bosmer for sustain even in no cp, especially on stamblade and even more so with the endurance changes.The stamina sustain for Bosmer is very high, which comes in handy especially in noCP where sustain is low although, Redguards are better, in CP they get to shine even more and overtake Redguards' sustain on most builds.
Umm what ? Redguard is a trash race compared to wood elf when it comes to sustain in real PvP fights. That goes for both CP and no CP PvP.
I can't really speak from experience because I don't play Redguard but the math I did puts Redguards ahead of Bosmer in noCP on builds that use at least two weapon abilities, which a lot of builds do. Especially stamsorcs. Also Bosmer get their sustain bonus denied whenever they block or sprint while Redguards can always get stamina back from their passive.
You are right about the Endurance changes though, Bosmer will benefit from them a lot more, but those are not live yet. So until then it's a pretty close call in noCP. Redguards are better on dualwield and bow setups while Bosmer are ahead on twohanded weapons because of the recovery bonuses.
Since this is a Stamblade specific thread you are probably right about Bosmer having better sustain if they go with Surprise Attack with a twohanded, but Redguard should be better on a Twin Slashes build.
Bosmer are definitely more flexible if you already decided to go stamina only.
Malacath's band of brutality makes Khajiit racials kind of pointless but Bosmer have the option to use it or not whenever they see fit.
The stamina sustain for Bosmer is very high, which comes in handy especially in noCP where sustain is low although, Redguards are better, in CP they get to shine even more and overtake Redguards' sustain on most builds. Their additional penetration after dodgerolling is also quite useful if you are planning on dodgerolling a lot.
The poison resistance Bosmer get is useful against Sheer Venom, Venomous Smite as well as Poison Injection, Toxic Barrage, StamDKs, and Subassault which are all quite dangerous, although its usefulness shouldn't be overestimated either.
Lastly we need to talk about Hunter's Eye.
If you dodgeroll a lot in PvP then Bosmer have a nice small powerboost from their penetration and the additional movementspeed is useful too.
However the detection is useless. 3meters are nothing and will not actually make a big difference. There are no points in PvP where a stealthed player can avoid you at a 6m radius but not at 9m. Aside from that it actually makes you more easily detected, which is a detriment if you want to go for a stealthy playstyle yourself. I can elaborate on that more if needed.
By comparison the Khajiiti stealth bonus is a lot more useful and noticeable to you and if you are planning on using Cloak for guaranteed crits then the damage bonus Khajiit get does come in handy as well. Also keep in mind that impenetrable has been nerfed considerably so crit is actually more viable in PvP now than it has ever been.
I entirely disagree with redguards being better than Bosmer for sustain even in no cp, especially on stamblade and even more so with the endurance changes.The stamina sustain for Bosmer is very high, which comes in handy especially in noCP where sustain is low although, Redguards are better, in CP they get to shine even more and overtake Redguards' sustain on most builds.
Umm what ? Redguard is a trash race compared to wood elf when it comes to sustain in real PvP fights. That goes for both CP and no CP PvP.
I can't really speak from experience because I don't play Redguard but the math I did puts Redguards ahead of Bosmer in noCP on builds that use at least two weapon abilities, which a lot of builds do. Especially stamsorcs. Also Bosmer get their sustain bonus denied whenever they block or sprint while Redguards can always get stamina back from their passive.
You are right about the Endurance changes though, Bosmer will benefit from them a lot more, but those are not live yet. So until then it's a pretty close call in noCP. Redguards are better on dualwield and bow setups while Bosmer are ahead on twohanded weapons because of the recovery bonuses.
Since this is a Stamblade specific thread you are probably right about Bosmer having better sustain if they go with Surprise Attack with a twohanded, but Redguard should be better on a Twin Slashes build.
Bosmer are definitely more flexible if you already decided to go stamina only.
Malacath's band of brutality makes Khajiit racials kind of pointless but Bosmer have the option to use it or not whenever they see fit.
The stamina sustain for Bosmer is very high, which comes in handy especially in noCP where sustain is low although, Redguards are better, in CP they get to shine even more and overtake Redguards' sustain on most builds. Their additional penetration after dodgerolling is also quite useful if you are planning on dodgerolling a lot.
The poison resistance Bosmer get is useful against Sheer Venom, Venomous Smite as well as Poison Injection, Toxic Barrage, StamDKs, and Subassault which are all quite dangerous, although its usefulness shouldn't be overestimated either.
Lastly we need to talk about Hunter's Eye.
If you dodgeroll a lot in PvP then Bosmer have a nice small powerboost from their penetration and the additional movementspeed is useful too.
However the detection is useless. 3meters are nothing and will not actually make a big difference. There are no points in PvP where a stealthed player can avoid you at a 6m radius but not at 9m. Aside from that it actually makes you more easily detected, which is a detriment if you want to go for a stealthy playstyle yourself. I can elaborate on that more if needed.
By comparison the Khajiiti stealth bonus is a lot more useful and noticeable to you and if you are planning on using Cloak for guaranteed crits then the damage bonus Khajiit get does come in handy as well. Also keep in mind that impenetrable has been nerfed considerably so crit is actually more viable in PvP now than it has ever been.
I entirely disagree with redguards being better than Bosmer for sustain even in no cp, especially on stamblade and even more so with the endurance changes.The stamina sustain for Bosmer is very high, which comes in handy especially in noCP where sustain is low although, Redguards are better, in CP they get to shine even more and overtake Redguards' sustain on most builds.
Umm what ? Redguard is a trash race compared to wood elf when it comes to sustain in real PvP fights. That goes for both CP and no CP PvP.
I can't really speak from experience because I don't play Redguard but the math I did puts Redguards ahead of Bosmer in noCP on builds that use at least two weapon abilities, which a lot of builds do. Especially stamsorcs. Also Bosmer get their sustain bonus denied whenever they block or sprint while Redguards can always get stamina back from their passive.
You are right about the Endurance changes though, Bosmer will benefit from them a lot more, but those are not live yet. So until then it's a pretty close call in noCP. Redguards are better on dualwield and bow setups while Bosmer are ahead on twohanded weapons because of the recovery bonuses.
Since this is a Stamblade specific thread you are probably right about Bosmer having better sustain if they go with Surprise Attack with a twohanded, but Redguard should be better on a Twin Slashes build.
I hope you aren't assuming 380 regen for redguard (950/5 seconds) because I can guarentee you that you are not getting that number in a real fight unless you consider dummy smacking a real fight and even so you'll get at most 350-360ish effective regen. In bgs taking account the whole bg (involves searching for oppoments, capturing objectives, healing, moving from objective to objective or kill to kill, losing, retreating, regrouping and more). Sure for a particular engagement you can hit close to the 950/5 seconds, but outside of such engagement you are getting 0 unless you start a new one. I usually get only about 50-140 stam per second on average for the whole game and yes I so light/heavy weave like crazy, trying to tag people wherever I can. Weapon skills are cheap as they are, so the 8% cost reduction doesn't amount to too much especially when you have more cost reduction factors such as the 15% from weapon passives, or up to 14% from medium armor or class passives such as sorcerer's 6% from unholy knowledge. (yes they are all multiplative, not additive) addionally, you are not spamming weapon skills at all times unless you are again on a target dummy.
If your build involves taping down rmb, you are the wrong race to begin with anyway. A tankier race such as Nord, Imperial or Orc would serve you better.
BTW the patch is really close and if they do make it to live, guess what 258 * 1.6 is (.4 from major endurance, which you can get from potions and .2 from minor endurance which you can get from momemtum and morphs). There is a reason why I only chose those 2 buffs and didn't include any other regen passives.
Bosmer are definitely more flexible if you already decided to go stamina only.
Malacath's band of brutality makes Khajiit racials kind of pointless but Bosmer have the option to use it or not whenever they see fit.
The stamina sustain for Bosmer is very high, which comes in handy especially in noCP where sustain is low although, Redguards are better, in CP they get to shine even more and overtake Redguards' sustain on most builds. Their additional penetration after dodgerolling is also quite useful if you are planning on dodgerolling a lot.
The poison resistance Bosmer get is useful against Sheer Venom, Venomous Smite as well as Poison Injection, Toxic Barrage, StamDKs, and Subassault which are all quite dangerous, although its usefulness shouldn't be overestimated either.
Lastly we need to talk about Hunter's Eye.
If you dodgeroll a lot in PvP then Bosmer have a nice small powerboost from their penetration and the additional movementspeed is useful too.
However the detection is useless. 3meters are nothing and will not actually make a big difference. There are no points in PvP where a stealthed player can avoid you at a 6m radius but not at 9m. Aside from that it actually makes you more easily detected, which is a detriment if you want to go for a stealthy playstyle yourself. I can elaborate on that more if needed.
By comparison the Khajiiti stealth bonus is a lot more useful and noticeable to you and if you are planning on using Cloak for guaranteed crits then the damage bonus Khajiit get does come in handy as well. Also keep in mind that impenetrable has been nerfed considerably so crit is actually more viable in PvP now than it has ever been.
I entirely disagree with redguards being better than Bosmer for sustain even in no cp, especially on stamblade and even more so with the endurance changes.The stamina sustain for Bosmer is very high, which comes in handy especially in noCP where sustain is low although, Redguards are better, in CP they get to shine even more and overtake Redguards' sustain on most builds.
Umm what ? Redguard is a trash race compared to wood elf when it comes to sustain in real PvP fights. That goes for both CP and no CP PvP.
I can't really speak from experience because I don't play Redguard but the math I did puts Redguards ahead of Bosmer in noCP on builds that use at least two weapon abilities, which a lot of builds do. Especially stamsorcs. Also Bosmer get their sustain bonus denied whenever they block or sprint while Redguards can always get stamina back from their passive.
You are right about the Endurance changes though, Bosmer will benefit from them a lot more, but those are not live yet. So until then it's a pretty close call in noCP. Redguards are better on dualwield and bow setups while Bosmer are ahead on twohanded weapons because of the recovery bonuses.
Since this is a Stamblade specific thread you are probably right about Bosmer having better sustain if they go with Surprise Attack with a twohanded, but Redguard should be better on a Twin Slashes build.
I hope you aren't assuming 380 regen for redguard (950/5 seconds) because I can guarentee you that you are not getting that number in a real fight unless you consider dummy smacking a real fight and even so you'll get at most 350-360ish effective regen. In bgs taking account the whole bg (involves searching for oppoments, capturing objectives, healing, moving from objective to objective or kill to kill, losing, retreating, regrouping and more). Sure for a particular engagement you can hit close to the 950/5 seconds, but outside of such engagement you are getting 0 unless you start a new one. I usually get only about 50-140 stam per second on average for the whole game and yes I so light/heavy weave like crazy, trying to tag people wherever I can. Weapon skills are cheap as they are, so the 8% cost reduction doesn't amount to too much especially when you have more cost reduction factors such as the 15% from weapon passives, or up to 14% from medium armor or class passives such as sorcerer's 6% from unholy knowledge. (yes they are all multiplative, not additive) addionally, you are not spamming weapon skills at all times unless you are again on a target dummy.
If your build involves taping down rmb, you are the wrong race to begin with anyway. A tankier race such as Nord, Imperial or Orc would serve you better.
BTW the patch is really close and if they do make it to live, guess what 258 * 1.6 is (.4 from major endurance, which you can get from potions and .2 from minor endurance which you can get from momemtum and morphs). There is a reason why I only chose those 2 buffs and didn't include any other regen passives.
I calculated it with a perfect uptime as an upper limit of what you can possibly get and calculated an effective recovery value for it when using a weapon skill as a spammable (Snipe). If you also apply Poison Injection, Redguards sustain better than Bosmer on the same build (with no Minor Endurance and on the current patch), even if you don't get 100% uptime. A twohanded weapon build using Momentum is always better on a Bosmer because of Minor Endurance and Battle Rush after every kill, especially with Continuous Attack active. Dualwield doesn't favor either race at first glance but due to being melee and making Adrenaline Rush harder to proc on cooldown, Bosmer are usually better with dualwield, unless you use bladecloak, twinslashes and flyingblade together, which isn't too bad actually.
As a rule of thumb, if you use more than two weapon skills and don't use Momentum, because you use your class skill for Major Brutality and Race against time for immunity and minor force for example, and/or prefer heavy armor over medium, Redguard is better than Bosmer in noCP PvP.
If you never go to a fight without continuous attack active and you like Momentum/Repentance/Turn Evil/Enchanted Growth, then Bosmer is better. In CP Bosmer is always better.
Redguards get Ballista 8% faster, which shouldn't be underestimated, but that's not really about sustain anymore.
The values I used are from uesp's build editor, doublechecked with them ingame, and I made sure that both had 7 pieces of medium armor with passives on already when i looked at the stamina cost values so if I'm wrong, that can't be making the difference.
It all comes down to how good you are with that Adrenaline Rush, which is easy/easier on a bow. If you can't get more than 50% uptime, then it's obviously not worth it, but if you can get around 80% or so it's pretty close and that's not unrealistic for a bow either.
As for the other activities you mentioned, Redguards should be better at giving chase while Bosmer are better at retreating, which evens out. The biggest advantage Bosmer have is that they recover a lot faster after a fight is over and can reenter combat sooner than Redguards can. The rest hardly makes a difference I think.
At least that how it is until next patch...
faeeichenlaub wrote: »There is a lot of pushback on the Bosmer racial passive change to stealth detection vs. how it was with Stealth detectability resistance. Many are loath to put points into it because yes, a stealthed NB can detect that they are being detected to know an enemy NB is nearby. But I can tell you the passive has saved my Bosmer butt many times in PVP by finding a nightblade perched on a nearby rock that I myself planned to stalk from.
With the detect passive, you can typically back off the target before they realize it to react... they may be checking map etc. And not realize they have been pinged. and you can then plan accordingly to either go on offense with a snare, or disengage alert your group to the threat etc.
Bosmer 100%. Fast speed, good recovery. Only be a cat if you plan to switch between stam and mag (at which point id recommend dark elf instead)
My Bosmer has been Alliance Rank 10 for a long time, and I have not once noticed a detection range difference with Hunter's Eye versus any of my non-Bosmer PvP characters. And as Ratzkifal says, testing was done on this before it was pushed to the live server, and Bosmer does indeed alert hidden players to their presence before any other race because of their passive stealth detection.