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Need some mod experts here. API changes dangerous? (pvp)

Lisutaris
Lisutaris
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With that new API change....
... will we get new uncool anti stealth / warning addons?

Added a new API function for getting a valid unit's exact world position for the purpose of tracking or rendering absolute positions:

GetUnitRawWorldPosition(unitTag)
Returns:
zoneId (int)
x (int)
y (int)
z (int)

Or is that still impossible ? Would be reassuring, if yes.
I mean... awesome for PvE ... but if it is possible to "read" nearby units, be it stealth or not ... sounds terrible for pvp.
Should be pretty easy do to simple maths and giving arrows in UI depending on enemy positions and your own and such things (with x,y,z coords in your area/zone)? Or am I overreacting and missing something here?

Well, whatever, happy discussions. Hopefully I am wrong and just too stupid to understand mod creating ^^
tenor.gif
  • nqvarihs
    nqvarihs
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    https://wiki.esoui.com/UnitTag

    tldr: no. the only player that isn't you or in your group that unitTarget includes is your target (i.e reticleover = you need to see them)
  • VaranisArano
    VaranisArano
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    Considering that ZOS removed the stealth warning from Miats, I think we can assume that they would not permit that function to reappear in other addons even by other means.
  • Lisutaris
    Lisutaris
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    nqvarihs wrote: »
    https://wiki.esoui.com/UnitTag

    tldr: no. the only player that isn't you or in your group that unitTarget includes is your target (i.e reticleover = you need to see them)
    Considering that ZOS removed the stealth warning from Miats, I think we can assume that they would not permit that function to reappear in other addons even by other means.

    Thx for the response! Can be closed :smile: Then it will be a nice new feature :smiley: looking forward to it.
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